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* Maps and things no code/icons * helpers defines globalvars * Onclick world.dm orphaned_procs * subsystems Round vote and shuttle autocall done here too * datums * Game folder * Admin - chatter modules * clothing - mining * modular computers - zambies * client * mob level 1 * mob stage 2 + simple_animal * silicons n brains * mob stage 3 + Alien/Monkey * human mobs * icons updated * some sounds * emitter y u no commit * update tgstation.dme * compile fixes * travis fixes Also removes Fast digest mode, because reasons. * tweaks for travis Mentors are broke again Also fixes Sizeray guns * oxygen loss fix for vore code. * removes unused code * some code updates * bulk fixes * further fixes * outside things * whoops. * Maint bar ported * GLOBs.
21 lines
783 B
Plaintext
21 lines
783 B
Plaintext
/client/proc/triple_ai()
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set category = "Fun"
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set name = "Create AI Triumvirate"
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if(SSticker.current_state > GAME_STATE_PREGAME)
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to_chat(usr, "This option is currently only usable during pregame. This may change at a later date.")
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return
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var/datum/job/job = SSjob.GetJob("AI")
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if(!job)
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to_chat(usr, "Unable to locate the AI job")
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return
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if(SSticker.triai)
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SSticker.triai = 0
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to_chat(usr, "Only one AI will be spawned at round start.")
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message_admins("<span class='adminnotice'>[key_name_admin(usr)] has toggled off triple AIs at round start.</span>")
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else
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SSticker.triai = 1
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to_chat(usr, "There will be an AI Triumvirate at round start.")
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message_admins("<span class='adminnotice'>[key_name_admin(usr)] has toggled on triple AIs at round start.</span>")
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