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S.P.L.U.R.T-Station-13/code/modules/projectiles/projectile/bullets.dm

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/obj/item/projectile/bullet
name = "bullet"
icon_state = "bullet"
damage = 60
damage_type = BRUTE
nodamage = FALSE
candink = TRUE
flag = "bullet"
hitsound_wall = "ricochet"
impact_effect_type = /obj/effect/temp_visual/impact_effect