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S.P.L.U.R.T-Station-13/code/modules/projectiles/projectile/special/rocket.dm
2019-07-08 07:17:49 +02:00

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/obj/item/projectile/bullet/gyro
name ="explosive bolt"
icon_state= "bolter"
damage = 50
/obj/item/projectile/bullet/gyro/on_hit(atom/target, blocked = FALSE)
..()
explosion(target, -1, 0, 2)
return TRUE
/obj/item/projectile/bullet/a84mm
name ="\improper HEDP rocket"
desc = "USE A WEEL GUN"
icon_state= "84mm-hedp"
damage = 80
var/anti_armour_damage = 200
armour_penetration = 100
dismemberment = 100
/obj/item/projectile/bullet/a84mm/on_hit(atom/target, blocked = FALSE)
..()
explosion(target, -1, 1, 3, 1, 0, flame_range = 4)
if(ismecha(target))
var/obj/mecha/M = target
M.take_damage(anti_armour_damage)
if(issilicon(target))
var/mob/living/silicon/S = target
S.take_overall_damage(anti_armour_damage*0.75, anti_armour_damage*0.25)
return TRUE
/obj/item/projectile/bullet/a84mm_he
name ="\improper HE missile"
desc = "Boom."
icon_state = "missile"
damage = 30
ricochets_max = 0 //it's a MISSILE
/obj/item/projectile/bullet/a84mm_he/on_hit(atom/target, blocked=0)
..()
if(!isliving(target)) //if the target isn't alive, so is a wall or something
explosion(target, 0, 1, 2, 4)
else
explosion(target, 0, 0, 2, 4)
return TRUE