Files
S.P.L.U.R.T-Station-13/code/modules/admin/admin_verbs.dm
TalkingCactus f7c09077d2 Tg patch branch to master (#192)
* code nitpicking

* Midnight oil

More like 6am oil.  Still having issues with actually eating anyone.

* Subsystem 12/21

Most Recent TG subsystem folder

* globalvars 12/21

Tossed out the flavor_misc and parallax files

* Onclick 12/21

as well as .dme updates

* _defines 12/21

ommited old _MC.dm

* _HELPERS 12/21

Preserved snowflake placement of furry sprites

* _defeines/genetics

reapplied narkism holdover for snowflake races.

* Oops forgot mutant colors

* modules porting 12/21 + Sounds/icons

Admin, Client and most of mob life files ommitted

* enviroment file

* Admin optimizations

ahelp log system kept

* Mob ports 12/21

Flavor text preserved

* datums ported 12/21

* Game ported 12/21

* batch of duplicate fixes/dogborg work

Dogborgs need to be modernized to refractored borg standards.

* moar fixes

* Maps and futher compile fixes

* missed commit

* Noms

* specific release doesn't work

* Tg modernization patch (#115)

* sync (#3)

* shuttle auto call

* Merge /vore into /master (#39)

* progress

* Compile errors fixed

No idea if it's test worthy tho as conflicts with race overhaul and
narky removal.

* Update admins.txt

* efforts continue

Fuck grab code, seriously

* grab code is cancer

* Execute the Narkism

Do not hesitate.

Show no mercy.

* holy shit grab code is awful

* have I bitched about grab code

My bitching, let me show you it

* código de agarre es una mierda

No really it is

* yeah I don't even know anymore.

* Lolnope. Fuck grab code

* I'm not even sure what to fix anymore

* Self eating is not an acceptable fate

* Taste the void, son.

* My code doesn't pass it's own sanity check.

Maybe it's a sign of things to come.

* uncommented and notes

* It Works and I Don't Know Why (#38)

* shuttle auto call

* it works and I don't know why

* Subsystem 12/21

Most Recent TG subsystem folder

* globalvars 12/21

Tossed out the flavor_misc and parallax files

* Onclick 12/21

as well as .dme updates

* _defines 12/21

ommited old _MC.dm

* _HELPERS 12/21

Preserved snowflake placement of furry sprites

* _defeines/genetics

reapplied narkism holdover for snowflake races.

* Oops forgot mutant colors

* modules porting 12/21 + Sounds/icons

Admin, Client and most of mob life files ommitted

* enviroment file

* Admin optimizations

ahelp log system kept

* Mob ports 12/21

Flavor text preserved

* datums ported 12/21

* Game ported 12/21

* batch of duplicate fixes/dogborg work

Dogborgs need to be modernized to refractored borg standards.

* moar fixes

* Maps and futher compile fixes

* port from cactus did

* fix format error

* Update preferences.dm

unfuck

* Revert "port from cactus did"

* unfuck

* more sprite work

* vore

* disabled roundstart xenos for now

* admin QOL

needs callback porting, TBD

* Mentor system initial port

I'm sure I've missed a fuckton of shit

* test merge

* Jesus tits did this finally fix compile issues?

* Tg modern (#149)

* sync (#3)

* shuttle auto call

* Merge /vore into /master (#39)

* progress

* Compile errors fixed

No idea if it's test worthy tho as conflicts with race overhaul and
narky removal.

* Update admins.txt

* efforts continue

Fuck grab code, seriously

* grab code is cancer

* Execute the Narkism

Do not hesitate.

Show no mercy.

* holy shit grab code is awful

* have I bitched about grab code

My bitching, let me show you it

* código de agarre es una mierda

No really it is

* yeah I don't even know anymore.

* Lolnope. Fuck grab code

* I'm not even sure what to fix anymore

* Self eating is not an acceptable fate

* Taste the void, son.

* My code doesn't pass it's own sanity check.

Maybe it's a sign of things to come.

* uncommented and notes

* It Works and I Don't Know Why (#38)

* shuttle auto call

* it works and I don't know why

* Subsystem 12/21

Most Recent TG subsystem folder

* globalvars 12/21

Tossed out the flavor_misc and parallax files

* Onclick 12/21

as well as .dme updates

* _defines 12/21

ommited old _MC.dm

* _HELPERS 12/21

Preserved snowflake placement of furry sprites

* _defeines/genetics

reapplied narkism holdover for snowflake races.

* Oops forgot mutant colors

* modules porting 12/21 + Sounds/icons

Admin, Client and most of mob life files ommitted

* enviroment file

* Admin optimizations

ahelp log system kept

* Mob ports 12/21

Flavor text preserved

* datums ported 12/21

* Game ported 12/21

* batch of duplicate fixes/dogborg work

Dogborgs need to be modernized to refractored borg standards.

* moar fixes

* Maps and futher compile fixes

* Tg modernization patch (#115)

* sync (#3)

* shuttle auto call

* Merge /vore into /master (#39)

* progress

* Compile errors fixed

No idea if it's test worthy tho as conflicts with race overhaul and
narky removal.

* Update admins.txt

* efforts continue

Fuck grab code, seriously

* grab code is cancer

* Execute the Narkism

Do not hesitate.

Show no mercy.

* holy shit grab code is awful

* have I bitched about grab code

My bitching, let me show you it

* código de agarre es una mierda

No really it is

* yeah I don't even know anymore.

* Lolnope. Fuck grab code

* I'm not even sure what to fix anymore

* Self eating is not an acceptable fate

* Taste the void, son.

* My code doesn't pass it's own sanity check.

Maybe it's a sign of things to come.

* uncommented and notes

* It Works and I Don't Know Why (#38)

* shuttle auto call

* it works and I don't know why

* Subsystem 12/21

Most Recent TG subsystem folder

* globalvars 12/21

Tossed out the flavor_misc and parallax files

* Onclick 12/21

as well as .dme updates

* _defines 12/21

ommited old _MC.dm

* _HELPERS 12/21

Preserved snowflake placement of furry sprites

* _defeines/genetics

reapplied narkism holdover for snowflake races.

* Oops forgot mutant colors

* modules porting 12/21 + Sounds/icons

Admin, Client and most of mob life files ommitted

* enviroment file

* Admin optimizations

ahelp log system kept

* Mob ports 12/21

Flavor text preserved

* datums ported 12/21

* Game ported 12/21

* batch of duplicate fixes/dogborg work

Dogborgs need to be modernized to refractored borg standards.

* moar fixes

* Maps and futher compile fixes

* port from cactus did

* fix format error

* Update preferences.dm

unfuck

* Revert "port from cactus did"

* unfuck

* more sprite work

* vore

* disabled roundstart xenos for now

* test merge

* Jesus tits did this finally fix compile issues?

* Initial test compiles. hooray.

* Admin ticket fixes

* I'll give you a bad argument you piece of shit dream maker I fucking swear on my mum

* who list wip

also ahelps are broken again. fuck if I know why

* discord bot basics

* maybe tickets work now & bot framework done

* ahelp callback readd

* Mentor system, Tickets, and discord (#151)

* sync (#3)

* shuttle auto call

* Merge /vore into /master (#39)

* progress

* Compile errors fixed

No idea if it's test worthy tho as conflicts with race overhaul and
narky removal.

* Update admins.txt

* efforts continue

Fuck grab code, seriously

* grab code is cancer

* Execute the Narkism

Do not hesitate.

Show no mercy.

* holy shit grab code is awful

* have I bitched about grab code

My bitching, let me show you it

* código de agarre es una mierda

No really it is

* yeah I don't even know anymore.

* Lolnope. Fuck grab code

* I'm not even sure what to fix anymore

* Self eating is not an acceptable fate

* Taste the void, son.

* My code doesn't pass it's own sanity check.

Maybe it's a sign of things to come.

* uncommented and notes

* It Works and I Don't Know Why (#38)

* shuttle auto call

* it works and I don't know why

* Subsystem 12/21

Most Recent TG subsystem folder

* globalvars 12/21

Tossed out the flavor_misc and parallax files

* Onclick 12/21

as well as .dme updates

* _defines 12/21

ommited old _MC.dm

* _HELPERS 12/21

Preserved snowflake placement of furry sprites

* _defeines/genetics

reapplied narkism holdover for snowflake races.

* Oops forgot mutant colors

* modules porting 12/21 + Sounds/icons

Admin, Client and most of mob life files ommitted

* enviroment file

* Admin optimizations

ahelp log system kept

* Mob ports 12/21

Flavor text preserved

* datums ported 12/21

* Game ported 12/21

* batch of duplicate fixes/dogborg work

Dogborgs need to be modernized to refractored borg standards.

* moar fixes

* Maps and futher compile fixes

* Tg modernization patch (#115)

* sync (#3)

* shuttle auto call

* Merge /vore into /master (#39)

* progress

* Compile errors fixed

No idea if it's test worthy tho as conflicts with race overhaul and
narky removal.

* Update admins.txt

* efforts continue

Fuck grab code, seriously

* grab code is cancer

* Execute the Narkism

Do not hesitate.

Show no mercy.

* holy shit grab code is awful

* have I bitched about grab code

My bitching, let me show you it

* código de agarre es una mierda

No really it is

* yeah I don't even know anymore.

* Lolnope. Fuck grab code

* I'm not even sure what to fix anymore

* Self eating is not an acceptable fate

* Taste the void, son.

* My code doesn't pass it's own sanity check.

Maybe it's a sign of things to come.

* uncommented and notes

* It Works and I Don't Know Why (#38)

* shuttle auto call

* it works and I don't know why

* Subsystem 12/21

Most Recent TG subsystem folder

* globalvars 12/21

Tossed out the flavor_misc and parallax files

* Onclick 12/21

as well as .dme updates

* _defines 12/21

ommited old _MC.dm

* _HELPERS 12/21

Preserved snowflake placement of furry sprites

* _defeines/genetics

reapplied narkism holdover for snowflake races.

* Oops forgot mutant colors

* modules porting 12/21 + Sounds/icons

Admin, Client and most of mob life files ommitted

* enviroment file

* Admin optimizations

ahelp log system kept

* Mob ports 12/21

Flavor text preserved

* datums ported 12/21

* Game ported 12/21

* batch of duplicate fixes/dogborg work

Dogborgs need to be modernized to refractored borg standards.

* moar fixes

* Maps and futher compile fixes

* port from cactus did

* fix format error

* Update preferences.dm

unfuck

* Revert "port from cactus did"

* unfuck

* more sprite work

* vore

* disabled roundstart xenos for now

* admin QOL

needs callback porting, TBD

* Mentor system initial port

I'm sure I've missed a fuckton of shit

* test merge

* Jesus tits did this finally fix compile issues?

* Initial test compiles. hooray.

* Admin ticket fixes

* I'll give you a bad argument you piece of shit dream maker I fucking swear on my mum

* who list wip

also ahelps are broken again. fuck if I know why

* discord bot basics

* maybe tickets work now & bot framework done

* ahelp callback readd

* vore tweaks

* progress

* dirtier fix than a korean hooker in the 60s

* The release your hooker will always fake

* you could save that hookers number but wouldn't you rather just vore the hooker instead

* Save system is literal black magic

* great googly moogly it's all gone to shit

* We May 2015 save code now

* fiddling with digestion code now

* fuck if I know anymore. I'm going to bed

* OWN UP YOUR OWN DIGESTION

* UNREGULATED GUTS ARE NON COMPLIANT

AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

* BELLIES MUST COMPLY WITH USER OWNERSHIP

* Removed debug messages

* Unneeded verb additions

* file change tweaks

* WATCH YOUR SPACING, DRIVER

* Changelog and devourment for some mobs.

Because I knew people were gunna ask.

NO YOU CANNOT EAT THE FUCKING LEGION

* Vore code sync (#157)

* sync (#3)

* shuttle auto call

* Merge /vore into /master (#39)

* progress

* Compile errors fixed

No idea if it's test worthy tho as conflicts with race overhaul and
narky removal.

* Update admins.txt

* efforts continue

Fuck grab code, seriously

* grab code is cancer

* Execute the Narkism

Do not hesitate.

Show no mercy.

* holy shit grab code is awful

* have I bitched about grab code

My bitching, let me show you it

* código de agarre es una mierda

No really it is

* yeah I don't even know anymore.

* Lolnope. Fuck grab code

* I'm not even sure what to fix anymore

* Self eating is not an acceptable fate

* Taste the void, son.

* My code doesn't pass it's own sanity check.

Maybe it's a sign of things to come.

* uncommented and notes

* It Works and I Don't Know Why (#38)

* shuttle auto call

* it works and I don't know why

* Escape and Devourable

For the normies who play here yet complain about it.

* Things that should be committed

* unneeded files

* Sizeray works now

* tweaks and bed time going

* IT WORKS mostly

Need to get multiple guts and saving working tho

* save tweaks

* item hotfix

* gut examine message

* damifino

* save system works

also ensured some mobs have vore controls, so silicons can't even
remotely do vore things.

* code nitpicking

* Midnight oil

More like 6am oil.  Still having issues with actually eating anyone.

* Subsystem 12/21

Most Recent TG subsystem folder

* globalvars 12/21

Tossed out the flavor_misc and parallax files

* Onclick 12/21

as well as .dme updates

* _defines 12/21

ommited old _MC.dm

* _HELPERS 12/21

Preserved snowflake placement of furry sprites

* _defeines/genetics

reapplied narkism holdover for snowflake races.

* Oops forgot mutant colors

* modules porting 12/21 + Sounds/icons

Admin, Client and most of mob life files ommitted

* enviroment file

* Admin optimizations

ahelp log system kept

* Mob ports 12/21

Flavor text preserved

* datums ported 12/21

* Game ported 12/21

* batch of duplicate fixes/dogborg work

Dogborgs need to be modernized to refractored borg standards.

* moar fixes

* Maps and futher compile fixes

* missed commit

* Noms

* specific release doesn't work

* Tg modernization patch (#115)

* sync (#3)

* shuttle auto call

* Merge /vore into /master (#39)

* progress

* Compile errors fixed

No idea if it's test worthy tho as conflicts with race overhaul and
narky removal.

* Update admins.txt

* efforts continue

Fuck grab code, seriously

* grab code is cancer

* Execute the Narkism

Do not hesitate.

Show no mercy.

* holy shit grab code is awful

* have I bitched about grab code

My bitching, let me show you it

* código de agarre es una mierda

No really it is

* yeah I don't even know anymore.

* Lolnope. Fuck grab code

* I'm not even sure what to fix anymore

* Self eating is not an acceptable fate

* Taste the void, son.

* My code doesn't pass it's own sanity check.

Maybe it's a sign of things to come.

* uncommented and notes

* It Works and I Don't Know Why (#38)

* shuttle auto call

* it works and I don't know why

* Subsystem 12/21

Most Recent TG subsystem folder

* globalvars 12/21

Tossed out the flavor_misc and parallax files

* Onclick 12/21

as well as .dme updates

* _defines 12/21

ommited old _MC.dm

* _HELPERS 12/21

Preserved snowflake placement of furry sprites

* _defeines/genetics

reapplied narkism holdover for snowflake races.

* Oops forgot mutant colors

* modules porting 12/21 + Sounds/icons

Admin, Client and most of mob life files ommitted

* enviroment file

* Admin optimizations

ahelp log system kept

* Mob ports 12/21

Flavor text preserved

* datums ported 12/21

* Game ported 12/21

* batch of duplicate fixes/dogborg work

Dogborgs need to be modernized to refractored borg standards.

* moar fixes

* Maps and futher compile fixes

* port from cactus did

* fix format error

* Update preferences.dm

unfuck

* Revert "port from cactus did"

* unfuck

* more sprite work

* vore

* disabled roundstart xenos for now

* admin QOL

needs callback porting, TBD

* Mentor system initial port

I'm sure I've missed a fuckton of shit

* test merge

* Jesus tits did this finally fix compile issues?

* Initial test compiles. hooray.

* Admin ticket fixes

* I'll give you a bad argument you piece of shit dream maker I fucking swear on my mum

* who list wip

also ahelps are broken again. fuck if I know why

* discord bot basics

* maybe tickets work now & bot framework done

* ahelp callback readd

* vore tweaks

* progress

* dirtier fix than a korean hooker in the 60s

* The release your hooker will always fake

* you could save that hookers number but wouldn't you rather just vore the hooker instead

* Save system is literal black magic

* great googly moogly it's all gone to shit

* We May 2015 save code now

* fiddling with digestion code now

* fuck if I know anymore. I'm going to bed

* OWN UP YOUR OWN DIGESTION

* UNREGULATED GUTS ARE NON COMPLIANT

AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

* BELLIES MUST COMPLY WITH USER OWNERSHIP

* Removed debug messages

* Unneeded verb additions

* file change tweaks

* WATCH YOUR SPACING, DRIVER

* Changelog and devourment for some mobs.

Because I knew people were gunna ask.

NO YOU CANNOT EAT THE FUCKING LEGION

* title screen change from Crow's PR.

* More of Crow's title screen stuff

* mode tweaks.... again

* gamemode voting in lobby via TalkingCactus
disabled ashwalkers as roundstart
Verk's species tweak
paralax starts disabled by default

* LOOC

* index sync problem (#158)

* digifix

* things

* furry races.dm

* actually deletes species_types

* maps

* tgui and stuff

* Sounds

* icon updates

* Defines and helpers

* global vars and on click

* controllers

* datums

* game folder

* fixes invisible flan mobs

* some modules

* dropbomb verb enhanced

* moar

* moar

* moar

* even more again

* and finally these for modules

* Some compile tweaks

* silly dme get updated you scrub

* compiles cleanly now

* various open PR fixes from TG

as of 0800 Texas Standard Time

* also fancy cryopods before I forget again

* headslug gold core fix

* edgy code of the modernization (#164)

* sync (#3)

* shuttle auto call

* Merge /vore into /master (#39)

* progress

* Compile errors fixed

No idea if it's test worthy tho as conflicts with race overhaul and
narky removal.

* Update admins.txt

* efforts continue

Fuck grab code, seriously

* grab code is cancer

* Execute the Narkism

Do not hesitate.

Show no mercy.

* holy shit grab code is awful

* have I bitched about grab code

My bitching, let me show you it

* código de agarre es una mierda

No really it is

* yeah I don't even know anymore.

* Lolnope. Fuck grab code

* I'm not even sure what to fix anymore

* Self eating is not an acceptable fate

* Taste the void, son.

* My code doesn't pass it's own sanity check.

Maybe it's a sign of things to come.

* uncommented and notes

* It Works and I Don't Know Why (#38)

* shuttle auto call

* it works and I don't know why

* Escape and Devourable

For the normies who play here yet complain about it.

* Things that should be committed

* unneeded files

* Sizeray works now

* tweaks and bed time going

* IT WORKS mostly

Need to get multiple guts and saving working tho

* save tweaks

* item hotfix

* gut examine message

* damifino

* save system works

also ensured some mobs have vore controls, so silicons can't even
remotely do vore things.

* code nitpicking

* Midnight oil

More like 6am oil.  Still having issues with actually eating anyone.

* Subsystem 12/21

Most Recent TG subsystem folder

* globalvars 12/21

Tossed out the flavor_misc and parallax files

* Onclick 12/21

as well as .dme updates

* _defines 12/21

ommited old _MC.dm

* _HELPERS 12/21

Preserved snowflake placement of furry sprites

* _defeines/genetics

reapplied narkism holdover for snowflake races.

* Oops forgot mutant colors

* modules porting 12/21 + Sounds/icons

Admin, Client and most of mob life files ommitted

* enviroment file

* Admin optimizations

ahelp log system kept

* Mob ports 12/21

Flavor text preserved

* datums ported 12/21

* Game ported 12/21

* batch of duplicate fixes/dogborg work

Dogborgs need to be modernized to refractored borg standards.

* moar fixes

* Maps and futher compile fixes

* missed commit

* Noms

* specific release doesn't work

* Tg modernization patch (#115)

* sync (#3)

* shuttle auto call

* Merge /vore into /master (#39)

* progress

* Compile errors fixed

No idea if it's test worthy tho as conflicts with race overhaul and
narky removal.

* Update admins.txt

* efforts continue

Fuck grab code, seriously

* grab code is cancer

* Execute the Narkism

Do not hesitate.

Show no mercy.

* holy shit grab code is awful

* have I bitched about grab code

My bitching, let me show you it

* código de agarre es una mierda

No really it is

* yeah I don't even know anymore.

* Lolnope. Fuck grab code

* I'm not even sure what to fix anymore

* Self eating is not an acceptable fate

* Taste the void, son.

* My code doesn't pass it's own sanity check.

Maybe it's a sign of things to come.

* uncommented and notes

* It Works and I Don't Know Why (#38)

* shuttle auto call

* it works and I don't know why

* Subsystem 12/21

Most Recent TG subsystem folder

* globalvars 12/21

Tossed out the flavor_misc and parallax files

* Onclick 12/21

as well as .dme updates

* _defines 12/21

ommited old _MC.dm

* _HELPERS 12/21

Preserved snowflake placement of furry sprites

* _defeines/genetics

reapplied narkism holdover for snowflake races.

* Oops forgot mutant colors

* modules porting 12/21 + Sounds/icons

Admin, Client and most of mob life files ommitted

* enviroment file

* Admin optimizations

ahelp log system kept

* Mob ports 12/21

Flavor text preserved

* datums ported 12/21

* Game ported 12/21

* batch of duplicate fixes/dogborg work

Dogborgs need to be modernized to refractored borg standards.

* moar fixes

* Maps and futher compile fixes

* port from cactus did

* fix format error

* Update preferences.dm

unfuck

* Revert "port from cactus did"

* unfuck

* more sprite work

* vore

* disabled roundstart xenos for now

* admin QOL

needs callback porting, TBD

* Mentor system initial port

I'm sure I've missed a fuckton of shit

* test merge

* Jesus tits did this finally fix compile issues?

* Initial test compiles. hooray.

* Admin ticket fixes

* I'll give you a bad argument you piece of shit dream maker I fucking swear on my mum

* who list wip

also ahelps are broken again. fuck if I know why

* discord bot basics

* maybe tickets work now & bot framework done

* ahelp callback readd

* vore tweaks

* progress

* Small fixes for dogborgs and sprite accessories:
-Ported the hidden snippets of the dogborg code.
-Reset module now resets pixel offset and icon directory again. (broke shit when reseting from dogborg)
-Medihound belly fixed.
-Husky body marking tweaked to not overlap arms in side view.
-Added husky ears that are basically wolf ears that use secondary color instead.

* dirtier fix than a korean hooker in the 60s

* The release your hooker will always fake

* you could save that hookers number but wouldn't you rather just vore the hooker instead

* Save system is literal black magic

* great googly moogly it's all gone to shit

* We May 2015 save code now

* fiddling with digestion code now

* fuck if I know anymore. I'm going to bed

* OWN UP YOUR OWN DIGESTION

* UNREGULATED GUTS ARE NON COMPLIANT

AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

* BELLIES MUST COMPLY WITH USER OWNERSHIP

* Removed debug messages

* Unneeded verb additions

* file change tweaks

* WATCH YOUR SPACING, DRIVER

* Changelog and devourment for some mobs.

Because I knew people were gunna ask.

NO YOU CANNOT EAT THE FUCKING LEGION

* title screen change from Crow's PR.

* More of Crow's title screen stuff

* mode tweaks.... again

* gamemode voting in lobby via TalkingCactus
disabled ashwalkers as roundstart
Verk's species tweak
paralax starts disabled by default

* LOOC

* index sync problem (#158)

* digifix

* things

* furry races.dm

* actually deletes species_types

* maps

* tgui and stuff

* Sounds

* icon updates

* Defines and helpers

* global vars and on click

* controllers

* datums

* game folder

* fixes invisible flan mobs

* some modules

* dropbomb verb enhanced

* moar

* moar

* moar

* even more again

* and finally these for modules

* Some compile tweaks

* silly dme get updated you scrub

* compiles cleanly now

* various open PR fixes from TG

as of 0800 Texas Standard Time

* also fancy cryopods before I forget again

* headslug gold core fix

* some species and DNA tweaks

* Digest already damn you

* suddenly sound and resist works. wtf

* Minor tweaks, cryopod noise change

* Vore tested working, species working

* Merge test onto bleeding edgy (#165)

* sync (#3)

* shuttle auto call

* Merge /vore into /master (#39)

* progress

* Compile errors fixed

No idea if it's test worthy tho as conflicts with race overhaul and
narky removal.

* Update admins.txt

* efforts continue

Fuck grab code, seriously

* grab code is cancer

* Execute the Narkism

Do not hesitate.

Show no mercy.

* holy shit grab code is awful

* have I bitched about grab code

My bitching, let me show you it

* código de agarre es una mierda

No really it is

* yeah I don't even know anymore.

* Lolnope. Fuck grab code

* I'm not even sure what to fix anymore

* Self eating is not an acceptable fate

* Taste the void, son.

* My code doesn't pass it's own sanity check.

Maybe it's a sign of things to come.

* uncommented and notes

* It Works and I Don't Know Why (#38)

* shuttle auto call

* it works and I don't know why

* Escape and Devourable

For the normies who play here yet complain about it.

* Things that should be committed

* unneeded files

* Sizeray works now

* tweaks and bed time going

* IT WORKS mostly

Need to get multiple guts and saving working tho

* save tweaks

* item hotfix

* gut examine message

* damifino

* save system works

also ensured some mobs have vore controls, so silicons can't even
remotely do vore things.

* code nitpicking

* Midnight oil

More like 6am oil.  Still having issues with actually eating anyone.

* Subsystem 12/21

Most Recent TG subsystem folder

* globalvars 12/21

Tossed out the flavor_misc and parallax files

* Onclick 12/21

as well as .dme updates

* _defines 12/21

ommited old _MC.dm

* _HELPERS 12/21

Preserved snowflake placement of furry sprites

* _defeines/genetics

reapplied narkism holdover for snowflake races.

* Oops forgot mutant colors

* modules porting 12/21 + Sounds/icons

Admin, Client and most of mob life files ommitted

* enviroment file

* Admin optimizations

ahelp log system kept

* Mob ports 12/21

Flavor text preserved

* datums ported 12/21

* Game ported 12/21

* batch of duplicate fixes/dogborg work

Dogborgs need to be modernized to refractored borg standards.

* moar fixes

* Maps and futher compile fixes

* missed commit

* Noms

* specific release doesn't work

* Tg modernization patch (#115)

* sync (#3)

* shuttle auto call

* Merge /vore into /master (#39)

* progress

* Compile errors fixed

No idea if it's test worthy tho as conflicts with race overhaul and
narky removal.

* Update admins.txt

* efforts continue

Fuck grab code, seriously

* grab code is cancer

* Execute the Narkism

Do not hesitate.

Show no mercy.

* holy shit grab code is awful

* have I bitched about grab code

My bitching, let me show you it

* código de agarre es una mierda

No really it is

* yeah I don't even know anymore.

* Lolnope. Fuck grab code

* I'm not even sure what to fix anymore

* Self eating is not an acceptable fate

* Taste the void, son.

* My code doesn't pass it's own sanity check.

Maybe it's a sign of things to come.

* uncommented and notes

* It Works and I Don't Know Why (#38)

* shuttle auto call

* it works and I don't know why

* Subsystem 12/21

Most Recent TG subsystem folder

* globalvars 12/21

Tossed out the flavor_misc and parallax files

* Onclick 12/21

as well as .dme updates

* _defines 12/21

ommited old _MC.dm

* _HELPERS 12/21

Preserved snowflake placement of furry sprites

* _defeines/genetics

reapplied narkism holdover for snowflake races.

* Oops forgot mutant colors

* modules porting 12/21 + Sounds/icons

Admin, Client and most of mob life files ommitted

* enviroment file

* Admin optimizations

ahelp log system kept

* Mob ports 12/21

Flavor text preserved

* datums ported 12/21

* Game ported 12/21

* batch of duplicate fixes/dogborg work

Dogborgs need to be modernized to refractored borg standards.

* moar fixes

* Maps and futher compile fixes

* port from cactus did

* fix format error

* Update preferences.dm

unfuck

* Revert "port from cactus did"

* unfuck

* more sprite work

* vore

* disabled roundstart xenos for now

* admin QOL

needs callback porting, TBD

* Mentor system initial port

I'm sure I've missed a fuckton of shit

* test merge

* Jesus tits did this finally fix compile issues?

* Initial test compiles. hooray.

* Admin ticket fixes

* I'll give you a bad argument you piece of shit dream maker I fucking swear on my mum

* who list wip

also ahelps are broken again. fuck if I know why

* discord bot basics

* maybe tickets work now & bot framework done

* ahelp callback readd

* vore tweaks

* progress

* Small fixes for dogborgs and sprite accessories:
-Ported the hidden snippets of the dogborg code.
-Reset module now resets pixel offset and icon directory again. (broke shit when reseting from dogborg)
-Medihound belly fixed.
-Husky body marking tweaked to not overlap arms in side view.
-Added husky ears that are basically wolf ears that use secondary color instead.

* dirtier fix than a korean hooker in the 60s

* The release your hooker will always fake

* you could save that hookers number but wouldn't you rather just vore the hooker instead

* Save system is literal black magic

* great googly moogly it's all gone to shit

* We May 2015 save code now

* fiddling with digestion code now

* fuck if I know anymore. I'm going to bed

* OWN UP YOUR OWN DIGESTION

* UNREGULATED GUTS ARE NON COMPLIANT

AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

* BELLIES MUST COMPLY WITH USER OWNERSHIP

* Removed debug messages

* Unneeded verb additions

* file change tweaks

* WATCH YOUR SPACING, DRIVER

* Changelog and devourment for some mobs.

Because I knew people were gunna ask.

NO YOU CANNOT EAT THE FUCKING LEGION

* title screen change from Crow's PR.

* More of Crow's title screen stuff

* mode tweaks.... again

* gamemode voting in lobby via TalkingCactus
disabled ashwalkers as roundstart
Verk's species tweak
paralax starts disabled by default

* LOOC

* index sync problem (#158)

* digifix

* things

* furry races.dm

* actually deletes species_types

* maps

* tgui and stuff

* Sounds

* icon updates

* Defines and helpers

* global vars and on click

* controllers

* datums

* game folder

* fixes invisible flan mobs

* some modules

* dropbomb verb enhanced

* moar

* moar

* moar

* even more again

* and finally these for modules

* Some compile tweaks

* silly dme get updated you scrub

* compiles cleanly now

* various open PR fixes from TG

as of 0800 Texas Standard Time

* also fancy cryopods before I forget again

* headslug gold core fix

* some species and DNA tweaks

* Digest already damn you

* suddenly sound and resist works. wtf

* Minor tweaks, cryopod noise change

* Vore tested working, species working

* travis map updates

* updates

* pool's closed due to lag

* datum pools are closed too

* Initializing new pool's closed

* Pool's closed and initializing shit is done

* sprite updates

* chattering is okay to do now.

* bleeblin edgy 1/23 (#166)

* sync (#3)

* shuttle auto call

* Merge /vore into /master (#39)

* progress

* Compile errors fixed

No idea if it's test worthy tho as conflicts with race overhaul and
narky removal.

* Update admins.txt

* efforts continue

Fuck grab code, seriously

* grab code is cancer

* Execute the Narkism

Do not hesitate.

Show no mercy.

* holy shit grab code is awful

* have I bitched about grab code

My bitching, let me show you it

* código de agarre es una mierda

No really it is

* yeah I don't even know anymore.

* Lolnope. Fuck grab code

* I'm not even sure what to fix anymore

* Self eating is not an acceptable fate

* Taste the void, son.

* My code doesn't pass it's own sanity check.

Maybe it's a sign of things to come.

* uncommented and notes

* It Works and I Don't Know Why (#38)

* shuttle auto call

* it works and I don't know why

* Escape and Devourable

For the normies who play here yet complain about it.

* Things that should be committed

* unneeded files

* Sizeray works now

* tweaks and bed time going

* IT WORKS mostly

Need to get multiple guts and saving working tho

* save tweaks

* item hotfix

* gut examine message

* damifino

* save system works

also ensured some mobs have vore controls, so silicons can't even
remotely do vore things.

* code nitpicking

* Midnight oil

More like 6am oil.  Still having issues with actually eating anyone.

* Subsystem 12/21

Most Recent TG subsystem folder

* globalvars 12/21

Tossed out the flavor_misc and parallax files

* Onclick 12/21

as well as .dme updates

* _defines 12/21

ommited old _MC.dm

* _HELPERS 12/21

Preserved snowflake placement of furry sprites

* _defeines/genetics

reapplied narkism holdover for snowflake races.

* Oops forgot mutant colors

* modules porting 12/21 + Sounds/icons

Admin, Client and most of mob life files ommitted

* enviroment file

* Admin optimizations

ahelp log system kept

* Mob ports 12/21

Flavor text preserved

* datums ported 12/21

* Game ported 12/21

* batch of duplicate fixes/dogborg work

Dogborgs need to be modernized to refractored borg standards.

* moar fixes

* Maps and futher compile fixes

* missed commit

* Noms

* specific release doesn't work

* Tg modernization patch (#115)

* sync (#3)

* shuttle auto call

* Merge /vore into /master (#39)

* progress

* Compile errors fixed

No idea if it's test worthy tho as conflicts with race overhaul and
narky removal.

* Update admins.txt

* efforts continue

Fuck grab code, seriously

* grab code is cancer

* Execute the Narkism

Do not hesitate.

Show no mercy.

* holy shit grab code is awful

* have I bitched about grab code

My bitching, let me show you it

* código de agarre es una mierda

No really it is

* yeah I don't even know anymore.

* Lolnope. Fuck grab code

* I'm not even sure what to fix anymore

* Self eating is not an acceptable fate

* Taste the void, son.

* My code doesn't pass it's own sanity check.

Maybe it's a sign of things to come.

* uncommented and notes

* It Works and I Don't Know Why (#38)

* shuttle auto call

* it works and I don't know why

* Subsystem 12/21

Most Recent TG subsystem folder

* globalvars 12/21

Tossed out the flavor_misc and parallax files

* Onclick 12/21

as well as .dme updates

* _defines 12/21

ommited old _MC.dm

* _HELPERS 12/21

Preserved snowflake placement of furry sprites

* _defeines/genetics

reapplied narkism holdover for snowflake races.

* Oops forgot mutant colors

* modules porting 12/21 + Sounds/icons

Admin, Client and most of mob life files ommitted

* enviroment file

* Admin optimizations

ahelp log system kept

* Mob ports 12/21

Flavor text preserved

* datums ported 12/21

* Game ported 12/21

* batch of duplicate fixes/dogborg work

Dogborgs need to be modernized to refractored borg standards.

* moar fixes

* Maps and futher compile fixes

* port from cactus did

* fix format error

* Update preferences.dm

unfuck

* Revert "port from cactus did"

* unfuck

* more sprite work

* vore

* disabled roundstart xenos for now

* admin QOL

needs callback porting, TBD

* Mentor system initial port

I'm sure I've missed a fuckton of shit

* test merge

* Jesus tits did this finally fix compile issues?

* Initial test compiles. hooray.

* Admin ticket fixes

* I'll give you a bad argument you piece of shit dream maker I fucking swear on my mum

* who list wip

also ahelps are broken again. fuck if I know why

* discord bot basics

* maybe tickets work now & bot framework done

* ahelp callback readd

* vore tweaks

* progress

* Small fixes for dogborgs and sprite accessories:
-Ported the hidden snippets of the dogborg code.
-Reset module now resets pixel offset and icon directory again. (broke shit when reseting from dogborg)
-Medihound belly fixed.
-Husky body marking tweaked to not overlap arms in side view.
-Added husky ears that are basically wolf ears that use secondary color instead.

* dirtier fix than a korean hooker in the 60s

* The release your hooker will always fake

* you could save that hookers number but wouldn't you rather just vore the hooker instead

* Save system is literal black magic

* great googly moogly it's all gone to shit

* We May 2015 save code now

* fiddling with digestion code now

* fuck if I know anymore. I'm going to bed

* OWN UP YOUR OWN DIGESTION

* UNREGULATED GUTS ARE NON COMPLIANT

AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

* BELLIES MUST COMPLY WITH USER OWNERSHIP

* Removed debug messages

* Unneeded verb additions

* file change tweaks

* WATCH YOUR SPACING, DRIVER

* Changelog and devourment for some mobs.

Because I knew people were gunna ask.

NO YOU CANNOT EAT THE FUCKING LEGION

* title screen change from Crow's PR.

* More of Crow's title screen stuff

* mode tweaks.... again

* gamemode voting in lobby via TalkingCactus
disabled ashwalkers as roundstart
Verk's species tweak
paralax starts disabled by default

* LOOC

* index sync problem (#158)

* digifix

* things

* furry races.dm

* actually deletes species_types

* maps

* tgui and stuff

* Sounds

* icon updates

* Defines and helpers

* global vars and on click

* controllers

* datums

* game folder

* fixes invisible flan mobs

* some modules

* dropbomb verb enhanced

* moar

* moar

* moar

* even more again

* and finally these for modules

* Some compile tweaks

* silly dme get updated you scrub

* compiles cleanly now

* various open PR fixes from TG

as of 0800 Texas Standard Time

* also fancy cryopods before I forget again

* headslug gold core fix

* some species and DNA tweaks

* Digest already damn you

* suddenly sound and resist works. wtf

* Minor tweaks, cryopod noise change

* Vore tested working, species working

* travis map updates

* updates

* pool's closed due to lag

* datum pools are closed too

* Initializing new pool's closed

* Pool's closed and initializing shit is done

* sprite updates

* chattering is okay to do now.

* Update .travis.yml

* Update .travis.yml

* Update .travis.yml

* Revert "Modern modern"

* Revert "Revert "Modern modern""

* fix it fix it fix it fix it

* fixes title screen - thanks crow

* Riding code reverted

* possible tgui fix?

* who the fuck even knows if this is the problem

* adds moths and sharks (no colors yet, not greyscaled)
adds LOOC back

* "fixes" missing items in some machinery.

* slight tweaks to abductor spawns
borer event enabled (max 1)

* Update .travis.yml

* fixes shuttle purchase from comms

* fixes and QoL

* Polymorphing all is dangerous too

* re-fixes ahelp ticket system again

* metagaming check proving to be spamlicious

* Fixes not being able to see devoured mob poses

* fix for vehicle buckling

* ahelp timer runtime fix (#178)

* controller and game updates 1/29

* Defines, helpers, datums 1/29

* world.dm updates

* modules/admin tweaks

* everything in modules not a mob

* modules/mob fixes and such

No more PAIs ventcrawling

* icons, maps, tools, etc.

* compiler fixes

* round type vote fixed

* hardsuit cargo pack

* reduce ion and electric storm chance

* perms access for travis

* fix helmet to the suit
removes CE from crate

* changelog

* fuck

* perms for travis... again

* Update tgstation.dme

* Update tgstation.dme

* Donation race

* redpanda

* red panda

* size play work

* Size chemical basics

Needs testing/refining

* some fixing ports before I just fucking ported it anyway

* It's been a fucking week.

* commiting moar changes because github

* admins.txt lol

* icons

* defines and such

* globalvars and onclick

* Controllers

* datums

* game folder

* oh look, HoG is back

* modules pt 1

* client things

* more modules

* everything not mob code

* some mob stuff

* more mob things

* silicon mobs

* ayylims and monkeys

* human updates

* huh

* housekeeping is fired.

* last minute fixes

* more last minute things

* human parts double check'd

* more paper

* Icons are fixed

* double check of thermal protection code. (#191)
2017-02-03 05:56:14 -06:00

755 lines
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Plaintext

//admin verb groups - They can overlap if you so wish. Only one of each verb will exist in the verbs list regardless
var/list/admin_verbs_default = list(
/client/proc/toggleadminhelpsound, /*toggles whether we hear a sound when adminhelps/PMs are used*/
/client/proc/toggleannouncelogin, /*toggles if an admin's login is announced during a round*/
/client/proc/deadmin, /*destroys our own admin datum so we can play as a regular player*/
/client/proc/cmd_admin_say, /*admin-only ooc chat*/
/client/proc/hide_verbs, /*hides all our adminverbs*/
/client/proc/hide_most_verbs, /*hides all our hideable adminverbs*/
/client/proc/debug_variables, /*allows us to -see- the variables of any instance in the game. +VAREDIT needed to modify*/
/client/proc/admin_memo, /*admin memo system. show/delete/write. +SERVER needed to delete admin memos of others*/
/client/proc/mentor_memo, /*mentor memo system. show/delete/write. +SERVER needed to delete mentor memos of others*/
/client/proc/deadchat, /*toggles deadchat on/off*/
/client/proc/dsay, /*talk in deadchat using our ckey/fakekey*/
/client/proc/toggleprayers, /*toggles prayers on/off*/
/client/verb/toggleprayersounds, /*Toggles prayer sounds (HALLELUJAH!)*/
/client/proc/toggle_hear_radio, /*toggles whether we hear the radio*/
/client/proc/investigate_show, /*various admintools for investigation. Such as a singulo grief-log*/
/client/proc/secrets,
/client/proc/reload_admins,
/client/proc/reload_mentors,
/client/proc/reestablish_db_connection,/*reattempt a connection to the database*/
/client/proc/cmd_admin_pm_context, /*right-click adminPM interface*/
/client/proc/cmd_admin_pm_panel, /*admin-pm list*/
/client/proc/stop_sounds
)
var/list/admin_verbs_admin = list(
/client/proc/resolvehandlingahelp,
/client/proc/listhandlingahelp,
/datum/adminticket/proc/listunresolvedtickets,
/datum/adminticket/proc/listtickets,
/client/proc/player_panel_new, /*shows an interface for all players, with links to various panels*/
/client/proc/invisimin, /*allows our mob to go invisible/visible*/
// /datum/admins/proc/show_traitor_panel, /*interface which shows a mob's mind*/ -Removed due to rare practical use. Moved to debug verbs ~Errorage
/datum/admins/proc/show_player_panel, /*shows an interface for individual players, with various links (links require additional flags*/
/client/proc/game_panel, /*game panel, allows to change game-mode etc*/
/client/proc/check_ai_laws, /*shows AI and borg laws*/
/datum/admins/proc/toggleooc, /*toggles ooc on/off for everyone*/
/datum/admins/proc/toggleoocdead, /*toggles ooc on/off for everyone who is dead*/
/datum/admins/proc/toggleenter, /*toggles whether people can join the current game*/
/datum/admins/proc/toggleguests, /*toggles whether guests can join the current game*/
/datum/admins/proc/announce, /*priority announce something to all clients.*/
/datum/admins/proc/set_admin_notice,/*announcement all clients see when joining the server.*/
/client/proc/admin_ghost, /*allows us to ghost/reenter body at will*/
/client/proc/toggle_view_range, /*changes how far we can see*/
/datum/admins/proc/view_txt_log, /*shows the server log (diary) for today*/
/datum/admins/proc/view_atk_log, /*shows the server combat-log, doesn't do anything presently*/
/client/proc/cmd_admin_subtle_message, /*send an message to somebody as a 'voice in their head'*/
/client/proc/cmd_admin_delete, /*delete an instance/object/mob/etc*/
/client/proc/cmd_admin_check_contents, /*displays the contents of an instance*/
/client/proc/check_antagonists, /*shows all antags*/
/datum/admins/proc/access_news_network, /*allows access of newscasters*/
/client/proc/giveruntimelog, /*allows us to give access to runtime logs to somebody*/
/client/proc/getruntimelog, /*allows us to access runtime logs to somebody*/
/client/proc/getserverlog, /*allows us to fetch server logs (diary) for other days*/
/client/proc/jumptocoord, /*we ghost and jump to a coordinate*/
/client/proc/Getmob, /*teleports a mob to our location*/
/client/proc/Getkey, /*teleports a mob with a certain ckey to our location*/
// /client/proc/sendmob, /*sends a mob somewhere*/ -Removed due to it needing two sorting procs to work, which were executed every time an admin right-clicked. ~Errorage
/client/proc/jumptoarea,
/client/proc/jumptokey, /*allows us to jump to the location of a mob with a certain ckey*/
/client/proc/jumptomob, /*allows us to jump to a specific mob*/
/client/proc/jumptoturf, /*allows us to jump to a specific turf*/
/client/proc/admin_call_shuttle, /*allows us to call the emergency shuttle*/
/client/proc/admin_cancel_shuttle, /*allows us to cancel the emergency shuttle, sending it back to centcom*/
/client/proc/cmd_admin_direct_narrate, /*send text directly to a player with no padding. Useful for narratives and fluff-text*/
/client/proc/cmd_admin_world_narrate, /*sends text to all players with no padding*/
/client/proc/cmd_admin_local_narrate, /*sends text to all mobs within view of atom*/
/client/proc/cmd_admin_create_centcom_report,
/client/proc/cmd_change_command_name,
/client/proc/toggle_antag_hud, /*toggle display of the admin antag hud*/
/client/proc/toggle_AI_interact, /*toggle admin ability to interact with machines as an AI*/
/client/proc/customiseSNPC, /* Customise any interactive crewmembers in the world */
/client/proc/resetSNPC, /* Resets any interactive crewmembers in the world */
/client/proc/toggleSNPC, /* Toggles an npc's processing mode */
/client/proc/open_shuttle_manipulator /* Opens shuttle manipulator UI */
)
var/list/admin_verbs_ban = list(
/client/proc/unban_panel,
/client/proc/DB_ban_panel,
/client/proc/stickybanpanel
)
var/list/admin_verbs_sounds = list(
/client/proc/play_local_sound,
/client/proc/play_sound,
/client/proc/set_round_end_sound,
)
var/list/admin_verbs_fun = list(
/client/proc/cmd_admin_dress,
/client/proc/cmd_admin_gib_self,
/client/proc/drop_bomb,
/client/proc/set_dynex_scale,
/client/proc/drop_dynex_bomb,
/client/proc/cinematic,
/client/proc/one_click_antag,
/client/proc/send_space_ninja,
/client/proc/cmd_admin_add_freeform_ai_law,
/client/proc/cmd_admin_add_random_ai_law,
/client/proc/object_say,
/client/proc/toggle_random_events,
/client/proc/set_ooc,
/client/proc/reset_ooc,
/client/proc/forceEvent,
/client/proc/bluespace_artillery,
/client/proc/admin_change_sec_level,
/client/proc/toggle_nuke,
/client/proc/mass_zombie_infection,
/client/proc/mass_zombie_cure,
/client/proc/polymorph_all,
/client/proc/show_tip
)
var/list/admin_verbs_spawn = list(
/datum/admins/proc/spawn_atom, /*allows us to spawn instances*/
/client/proc/respawn_character
)
var/list/admin_verbs_server = list(
/datum/admins/proc/startnow,
/datum/admins/proc/restart,
/datum/admins/proc/end_round,
/datum/admins/proc/delay,
/datum/admins/proc/toggleaban,
/client/proc/toggle_log_hrefs,
/client/proc/everyone_random,
/datum/admins/proc/toggleAI,
/client/proc/cmd_admin_delete, /*delete an instance/object/mob/etc*/
/client/proc/cmd_debug_del_all,
/client/proc/toggle_random_events,
#if SERVERTOOLS
/client/proc/forcerandomrotate,
/client/proc/adminchangemap,
#endif
/client/proc/panicbunker,
/client/proc/toggle_hub
)
var/list/admin_verbs_debug = list(
/client/proc/restart_controller,
/client/proc/cmd_admin_list_open_jobs,
/client/proc/Debug2,
/client/proc/cmd_debug_make_powernets,
/client/proc/cmd_debug_mob_lists,
/client/proc/cmd_admin_delete,
/client/proc/cmd_debug_del_all,
/client/proc/restart_controller,
/client/proc/enable_debug_verbs,
/client/proc/callproc,
/client/proc/callproc_datum,
/client/proc/SDQL2_query,
/client/proc/test_movable_UI,
/client/proc/test_snap_UI,
/client/proc/debugNatureMapGenerator,
/client/proc/check_bomb_impacts,
/proc/machine_upgrade,
/client/proc/populate_world,
/client/proc/get_dynex_power, //*debug verbs for dynex explosions.
/client/proc/get_dynex_range, //*debug verbs for dynex explosions.
/client/proc/set_dynex_scale,
/client/proc/cmd_display_del_log,
/client/proc/reset_latejoin_spawns,
/client/proc/create_outfits,
/client/proc/modify_goals,
/client/proc/debug_huds,
/client/proc/map_template_load,
/client/proc/map_template_upload,
/client/proc/jump_to_ruin,
/client/proc/clear_dynamic_transit,
/client/proc/toggle_medal_disable
)
var/list/admin_verbs_possess = list(
/proc/possess,
/proc/release
)
var/list/admin_verbs_permissions = list(
/client/proc/edit_admin_permissions,
/client/proc/create_poll
)
var/list/admin_verbs_rejuv = list(
/client/proc/respawn_character
)
//verbs which can be hidden - needs work
var/list/admin_verbs_hideable = list(
/client/proc/set_ooc,
/client/proc/reset_ooc,
/client/proc/deadmin,
/client/proc/deadchat,
/client/proc/toggleprayers,
/client/proc/toggle_hear_radio,
/datum/admins/proc/show_traitor_panel,
/datum/admins/proc/toggleenter,
/datum/admins/proc/toggleguests,
/datum/admins/proc/announce,
/datum/admins/proc/set_admin_notice,
/client/proc/admin_ghost,
/client/proc/toggle_view_range,
/datum/admins/proc/view_txt_log,
/datum/admins/proc/view_atk_log,
/client/proc/cmd_admin_subtle_message,
/client/proc/cmd_admin_check_contents,
/datum/admins/proc/access_news_network,
/client/proc/admin_call_shuttle,
/client/proc/admin_cancel_shuttle,
/client/proc/cmd_admin_direct_narrate,
/client/proc/cmd_admin_world_narrate,
/client/proc/cmd_admin_local_narrate,
/client/proc/play_local_sound,
/client/proc/play_sound,
/client/proc/set_round_end_sound,
/client/proc/cmd_admin_dress,
/client/proc/cmd_admin_gib_self,
/client/proc/drop_bomb,
/client/proc/drop_dynex_bomb,
/client/proc/get_dynex_range,
/client/proc/get_dynex_power,
/client/proc/set_dynex_scale,
/client/proc/cinematic,
/client/proc/send_space_ninja,
/client/proc/cmd_admin_add_freeform_ai_law,
/client/proc/cmd_admin_add_random_ai_law,
/client/proc/cmd_admin_create_centcom_report,
/client/proc/cmd_change_command_name,
/client/proc/object_say,
/client/proc/toggle_random_events,
/client/proc/cmd_admin_add_random_ai_law,
/datum/admins/proc/startnow,
/datum/admins/proc/restart,
/datum/admins/proc/delay,
/datum/admins/proc/toggleaban,
/client/proc/toggle_log_hrefs,
/client/proc/everyone_random,
/datum/admins/proc/toggleAI,
/client/proc/restart_controller,
/client/proc/cmd_admin_list_open_jobs,
/client/proc/callproc,
/client/proc/callproc_datum,
/client/proc/Debug2,
/client/proc/reload_admins,
/client/proc/cmd_debug_make_powernets,
/client/proc/startSinglo,
/client/proc/cmd_debug_mob_lists,
/client/proc/cmd_debug_del_all,
/client/proc/enable_debug_verbs,
/proc/possess,
/proc/release,
/client/proc/reload_admins,
/client/proc/panicbunker,
/client/proc/admin_change_sec_level,
/client/proc/toggle_nuke,
/client/proc/cmd_display_del_log,
/client/proc/toggle_antag_hud,
/client/proc/debug_huds,
/client/proc/customiseSNPC,
/client/proc/resetSNPC,
/client/proc/toggleSNPC
)
/client/proc/add_admin_verbs()
if(holder)
control_freak = CONTROL_FREAK_SKIN | CONTROL_FREAK_MACROS
var/rights = holder.rank.rights
verbs += admin_verbs_default
verbs += /client/proc/cmd_mentor_say
if(rights & R_BUILDMODE)
verbs += /client/proc/togglebuildmodeself
if(rights & R_ADMIN)
verbs += admin_verbs_admin
if(rights & R_BAN)
verbs += admin_verbs_ban
if(rights & R_FUN)
verbs += admin_verbs_fun
if(rights & R_SERVER)
verbs += admin_verbs_server
if(rights & R_DEBUG)
verbs += admin_verbs_debug
if(rights & R_POSSESS)
verbs += admin_verbs_possess
if(rights & R_PERMISSIONS)
verbs += admin_verbs_permissions
if(rights & R_STEALTH)
verbs += /client/proc/stealth
if(rights & R_REJUVINATE)
verbs += admin_verbs_rejuv
if(rights & R_SOUNDS)
verbs += admin_verbs_sounds
if(rights & R_SPAWN)
verbs += admin_verbs_spawn
for(var/path in holder.rank.adds)
verbs += path
for(var/path in holder.rank.subs)
verbs -= path
/client/proc/remove_admin_verbs()
verbs.Remove(
admin_verbs_default,
/client/proc/togglebuildmodeself,
admin_verbs_admin,
admin_verbs_ban,
admin_verbs_fun,
admin_verbs_server,
admin_verbs_debug,
admin_verbs_possess,
admin_verbs_permissions,
/client/proc/stealth,
admin_verbs_rejuv,
admin_verbs_sounds,
admin_verbs_spawn,
/*Debug verbs added by "show debug verbs"*/
/client/proc/Cell,
/client/proc/do_not_use_these,
/client/proc/camera_view,
/client/proc/sec_camera_report,
/client/proc/intercom_view,
/client/proc/air_status,
/client/proc/atmosscan,
/client/proc/powerdebug,
/client/proc/count_objects_on_z_level,
/client/proc/count_objects_all,
/client/proc/cmd_assume_direct_control,
/client/proc/startSinglo,
/client/proc/set_server_fps,
/client/proc/cmd_admin_grantfullaccess,
/client/proc/cmd_admin_areatest,
/client/proc/readmin
)
if(holder)
verbs.Remove(holder.rank.adds)
/client/proc/hide_most_verbs()//Allows you to keep some functionality while hiding some verbs
set name = "Adminverbs - Hide Most"
set category = "Admin"
verbs.Remove(/client/proc/hide_most_verbs, admin_verbs_hideable)
verbs += /client/proc/show_verbs
src << "<span class='interface'>Most of your adminverbs have been hidden.</span>"
feedback_add_details("admin_verb","HMV") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
return
/client/proc/hide_verbs()
set name = "Adminverbs - Hide All"
set category = "Admin"
remove_admin_verbs()
verbs += /client/proc/show_verbs
src << "<span class='interface'>Almost all of your adminverbs have been hidden.</span>"
feedback_add_details("admin_verb","TAVVH") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
return
/client/proc/show_verbs()
set name = "Adminverbs - Show"
set category = "Admin"
verbs -= /client/proc/show_verbs
add_admin_verbs()
src << "<span class='interface'>All of your adminverbs are now visible.</span>"
feedback_add_details("admin_verb","TAVVS") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/client/proc/admin_ghost()
set category = "Admin"
set name = "Aghost"
if(!holder)
return
if(isobserver(mob))
//re-enter
var/mob/dead/observer/ghost = mob
if(!ghost.mind || !ghost.mind.current) //won't do anything if there is no body
return
if(!ghost.can_reenter_corpse)
log_admin("[key_name(usr)] re-entered corpse")
message_admins("[key_name_admin(usr)] re-entered corpse")
ghost.can_reenter_corpse = 1 //force re-entering even when otherwise not possible
ghost.reenter_corpse()
feedback_add_details("admin_verb","P") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
else if(isnewplayer(mob))
src << "<font color='red'>Error: Aghost: Can't admin-ghost whilst in the lobby. Join or Observe first.</font>"
else
//ghostize
log_admin("[key_name(usr)] admin ghosted.")
message_admins("[key_name_admin(usr)] admin ghosted.")
var/mob/body = mob
body.ghostize(1)
if(body && !body.key)
body.key = "@[key]" //Haaaaaaaack. But the people have spoken. If it breaks; blame adminbus
feedback_add_details("admin_verb","O") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/client/proc/invisimin()
set name = "Invisimin"
set category = "Admin"
set desc = "Toggles ghost-like invisibility (Don't abuse this)"
if(holder && mob)
if(mob.invisibility == INVISIBILITY_OBSERVER)
mob.invisibility = initial(mob.invisibility)
mob << "<span class='boldannounce'>Invisimin off. Invisibility reset.</span>"
else
mob.invisibility = INVISIBILITY_OBSERVER
mob << "<span class='adminnotice'><b>Invisimin on. You are now as invisible as a ghost.</b></span>"
/client/proc/player_panel_new()
set name = "Player Panel"
set category = "Admin"
if(holder)
holder.player_panel_new()
feedback_add_details("admin_verb","PPN") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
return
/client/proc/check_antagonists()
set name = "Check Antagonists"
set category = "Admin"
if(holder)
holder.check_antagonists()
log_admin("[key_name(usr)] checked antagonists.") //for tsar~
if(!isobserver(usr))
message_admins("[key_name_admin(usr)] checked antagonists.")
feedback_add_details("admin_verb","CHA") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
return
/client/proc/unban_panel()
set name = "Unban Panel"
set category = "Admin"
if(holder)
if(config.ban_legacy_system)
holder.unbanpanel()
else
holder.DB_ban_panel()
feedback_add_details("admin_verb","UBP") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
return
/client/proc/game_panel()
set name = "Game Panel"
set category = "Admin"
if(holder)
holder.Game()
feedback_add_details("admin_verb","GP") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
return
/client/proc/secrets()
set name = "Secrets"
set category = "Admin"
if (holder)
holder.Secrets()
feedback_add_details("admin_verb","S") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
return
/client/proc/findStealthKey(txt)
if(txt)
for(var/P in stealthminID)
if(stealthminID[P] == txt)
return P
txt = stealthminID[ckey]
return txt
/client/proc/createStealthKey()
var/num = (rand(0,1000))
var/i = 0
while(i == 0)
i = 1
for(var/P in stealthminID)
if(num == stealthminID[P])
num++
i = 0
stealthminID["[ckey]"] = "@[num2text(num)]"
/client/proc/stealth()
set category = "Admin"
set name = "Stealth Mode"
if(holder)
if(holder.fakekey)
holder.fakekey = null
if(isobserver(mob))
mob.invisibility = initial(mob.invisibility)
mob.alpha = initial(mob.alpha)
mob.name = initial(mob.name)
mob.mouse_opacity = initial(mob.mouse_opacity)
else
var/new_key = ckeyEx(input("Enter your desired display name.", "Fake Key", key) as text|null)
if(!new_key)
return
if(length(new_key) >= 26)
new_key = copytext(new_key, 1, 26)
holder.fakekey = new_key
createStealthKey()
if(isobserver(mob))
mob.invisibility = INVISIBILITY_MAXIMUM //JUST IN CASE
mob.alpha = 0 //JUUUUST IN CASE
mob.name = " "
mob.mouse_opacity = 0
log_admin("[key_name(usr)] has turned stealth mode [holder.fakekey ? "ON" : "OFF"]")
message_admins("[key_name_admin(usr)] has turned stealth mode [holder.fakekey ? "ON" : "OFF"]")
feedback_add_details("admin_verb","SM") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/client/proc/drop_bomb()
set category = "Dangerous"
set name = "Drop Bomb"
set desc = "Cause an explosion of varying strength at your location."
var/list/choices = list("Small Bomb (1, 2, 3, 3)", "Medium Bomb (2, 3, 4, 4)", "Big Bomb (3, 5, 7, 5)", "Maxcap", "Custom Bomb")
var/choice = input("What size explosion would you like to produce? WARNING: These ignore the maxcap") as null|anything in choices
var/turf/epicenter = mob.loc
switch(choice)
if(null)
return 0
if("Small Bomb (1, 2, 3, 3)")
explosion(epicenter, 1, 2, 3, 3, TRUE, TRUE)
if("Medium Bomb (2, 3, 4, 4)")
explosion(epicenter, 2, 3, 4, 4, TRUE, TRUE)
if("Big Bomb (3, 5, 7, 5)")
explosion(epicenter, 3, 5, 7, 5, TRUE, TRUE)
if("Maxcap")
explosion(epicenter, MAX_EX_DEVESTATION_RANGE, MAX_EX_HEAVY_RANGE, MAX_EX_LIGHT_RANGE, MAX_EX_FLASH_RANGE)
if("Custom Bomb")
var/devastation_range = input("Devastation range (in tiles):") as null|num
if(devastation_range == null)
return
var/heavy_impact_range = input("Heavy impact range (in tiles):") as null|num
if(heavy_impact_range == null)
return
var/light_impact_range = input("Light impact range (in tiles):") as null|num
if(light_impact_range == null)
return
var/flash_range = input("Flash range (in tiles):") as null|num
if(flash_range == null)
return
if(devastation_range > MAX_EX_DEVESTATION_RANGE || heavy_impact_range > MAX_EX_HEAVY_RANGE || light_impact_range > MAX_EX_LIGHT_RANGE || flash_range > MAX_EX_FLASH_RANGE)
if(alert("Bomb is bigger than the maxcap. Continue?",,"Yes","No") != "Yes")
return
epicenter = mob.loc //We need to reupdate as they may have moved again
explosion(epicenter, devastation_range, heavy_impact_range, light_impact_range, flash_range, TRUE, TRUE)
message_admins("[ADMIN_LOOKUPFLW(usr)] creating an admin explosion at [epicenter.loc].")
log_admin("[key_name(usr)] created an admin explosion at [epicenter.loc].")
feedback_add_details("admin_verb","DB") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/client/proc/drop_dynex_bomb()
set category = "Dangerous"
set name = "Drop DynEx Bomb"
set desc = "Cause an explosion of varying strength at your location."
var/ex_power = input("Explosive Power:") as null|num
var/turf/epicenter = mob.loc
if(ex_power && epicenter)
dyn_explosion(epicenter, ex_power)
message_admins("[ADMIN_LOOKUPFLW(usr)] creating an admin explosion at [epicenter.loc].")
log_admin("[key_name(usr)] created an admin explosion at [epicenter.loc].")
feedback_add_details("admin_verb","DDXB") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/client/proc/get_dynex_range()
set category = "Debug"
set name = "Get DynEx Range"
set desc = "Get the estimated range of a bomb, using explosive power."
var/ex_power = input("Explosive Power:") as null|num
var/range = round((2 * ex_power)**DYN_EX_SCALE)
usr << "Estimated Explosive Range: (Devestation: [round(range*0.25)], Heavy: [round(range*0.5)], Light: [round(range)])"
/client/proc/get_dynex_power()
set category = "Debug"
set name = "Get DynEx Power"
set desc = "Get the estimated required power of a bomb, to reach a specific range."
var/ex_range = input("Light Explosion Range:") as null|num
var/power = (0.5 * ex_range)**(1/DYN_EX_SCALE)
usr << "Estimated Explosive Power: [power]"
/client/proc/set_dynex_scale()
set category = "Debug"
set name = "Set DynEx Scale"
set desc = "Set the scale multiplier of dynex explosions. The default is 0.5."
var/ex_scale = input("New DynEx Scale:") as null|num
if(!ex_scale)
return
DYN_EX_SCALE = ex_scale
log_admin("[key_name(usr)] has modified Dynamic Explosion Scale: [ex_scale]")
message_admins("[key_name_admin(usr)] has modified Dynamic Explosion Scale: [ex_scale]")
/client/proc/give_spell(mob/T in mob_list)
set category = "Fun"
set name = "Give Spell"
set desc = "Gives a spell to a mob."
var/list/spell_list = list()
var/type_length = length("/obj/effect/proc_holder/spell") + 2
for(var/A in spells)
spell_list[copytext("[A]", type_length)] = A
var/obj/effect/proc_holder/spell/S = input("Choose the spell to give to that guy", "ABRAKADABRA") as null|anything in spell_list
if(!S)
return
feedback_add_details("admin_verb","GS") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
log_admin("[key_name(usr)] gave [key_name(T)] the spell [S].")
message_admins("<span class='adminnotice'>[key_name_admin(usr)] gave [key_name(T)] the spell [S].</span>")
S = spell_list[S]
if(T.mind)
T.mind.AddSpell(new S)
else
T.AddSpell(new S)
message_admins("<span class='danger'>Spells given to mindless mobs will not be transferred in mindswap or cloning!</span>")
/client/proc/remove_spell(mob/T in mob_list)
set category = "Fun"
set name = "Remove Spell"
set desc = "Remove a spell from the selected mob."
if(T && T.mind)
var/obj/effect/proc_holder/spell/S = input("Choose the spell to remove", "NO ABRAKADABRA") as null|anything in T.mind.spell_list
if(S)
T.mind.RemoveSpell(S)
log_admin("[key_name(usr)] removed the spell [S] from [key_name(T)].")
message_admins("<span class='adminnotice'>[key_name_admin(usr)] removed the spell [S] from [key_name(T)].</span>")
feedback_add_details("admin_verb","RS") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/client/proc/give_disease(mob/T in mob_list)
set category = "Fun"
set name = "Give Disease"
set desc = "Gives a Disease to a mob."
var/datum/disease/D = input("Choose the disease to give to that guy", "ACHOO") as null|anything in diseases
if(!D) return
T.ForceContractDisease(new D)
feedback_add_details("admin_verb","GD") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
log_admin("[key_name(usr)] gave [key_name(T)] the disease [D].")
message_admins("<span class='adminnotice'>[key_name_admin(usr)] gave [key_name(T)] the disease [D].</span>")
/client/proc/object_say(obj/O in world)
set category = "Special Verbs"
set name = "OSay"
set desc = "Makes an object say something."
var/message = input(usr, "What do you want the message to be?", "Make Sound") as text | null
if(!message)
return
var/templanguages = O.languages_spoken
O.languages_spoken |= ALL
O.say(message)
O.languages_spoken = templanguages
log_admin("[key_name(usr)] made [O] at [O.x], [O.y], [O.z] say \"[message]\"")
message_admins("<span class='adminnotice'>[key_name_admin(usr)] made [O] at [O.x], [O.y], [O.z]. say \"[message]\"</span>")
feedback_add_details("admin_verb","OS") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/client/proc/togglebuildmodeself()
set name = "Toggle Build Mode Self"
set category = "Special Verbs"
if(src.mob)
togglebuildmode(src.mob)
feedback_add_details("admin_verb","TBMS") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/client/proc/toggle_log_hrefs()
set name = "Toggle href logging"
set category = "Server"
if(!holder)
return
if(config)
if(config.log_hrefs)
config.log_hrefs = 0
src << "<b>Stopped logging hrefs</b>"
else
config.log_hrefs = 1
src << "<b>Started logging hrefs</b>"
/client/proc/check_ai_laws()
set name = "Check AI Laws"
set category = "Admin"
if(holder)
src.holder.output_ai_laws()
/client/proc/deadmin()
set name = "Deadmin"
set category = "Admin"
set desc = "Shed your admin powers."
if(!holder)
return
holder.disassociate()
qdel(holder)
deadmins += ckey
admin_datums -= ckey
verbs += /client/proc/readmin
src << "<span class='interface'>You are now a normal player.</span>"
log_admin("[src] deadmined themself.")
message_admins("[src] deadmined themself.")
feedback_add_details("admin_verb","DAS")
/client/proc/readmin()
set name = "Readmin"
set category = "Admin"
set desc = "Regain your admin powers."
load_admins(ckey)
if(!holder) // Something went wrong...
return
deadmins -= ckey
verbs -= /client/proc/readmin
src << "<span class='interface'>You are now an admin.</span>"
message_admins("[src] re-adminned themselves.")
log_admin("[src] re-adminned themselves.")
feedback_add_details("admin_verb","RAS")
/client/proc/populate_world(amount = 50 as num)
set name = "Populate World"
set category = "Debug"
set desc = "(\"Amount of mobs to create\") Populate the world with test mobs."
if (amount > 0)
var/area/area
var/list/candidates
var/turf/open/floor/tile
var/j,k
for (var/i = 1 to amount)
j = 100
do
area = pick(the_station_areas)
if (area)
candidates = get_area_turfs(area)
if (candidates.len)
k = 100
do
tile = pick(candidates)
while ((!tile || !istype(tile)) && --k > 0)
if (tile)
new/mob/living/carbon/human/interactive(tile)
testing("Spawned test mob at [tile.x],[tile.y],[tile.z]")
while (!area && --j > 0)
/client/proc/toggle_AI_interact()
set name = "Toggle Admin AI Interact"
set category = "Admin"
set desc = "Allows you to interact with most machines as an AI would as a ghost"
AI_Interact = !AI_Interact
if(mob && IsAdminGhost(mob))
mob.has_unlimited_silicon_privilege = AI_Interact
log_admin("[key_name(usr)] has [AI_Interact ? "activated" : "deactivated"] Admin AI Interact")
message_admins("[key_name_admin(usr)] has [AI_Interact ? "activated" : "deactivated"] their AI interaction")