mirror of
https://github.com/SPLURT-Station/S.P.L.U.R.T-Station-13.git
synced 2025-12-09 16:07:40 +00:00
136 lines
4.1 KiB
Plaintext
136 lines
4.1 KiB
Plaintext
/datum/round_event_control/portal_storm_syndicate
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name = "Portal Storm: Syndicate Shocktroops"
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typepath = /datum/round_event/portal_storm/syndicate_shocktroop
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weight = 2
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min_players = 15
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earliest_start = 18000
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/datum/round_event/portal_storm/syndicate_shocktroop
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boss_types = list(/mob/living/simple_animal/hostile/syndicate/melee/space/stormtrooper = 2)
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hostile_types = list(/mob/living/simple_animal/hostile/syndicate/melee/space = 8,\
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/mob/living/simple_animal/hostile/syndicate/ranged/space = 2)
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/datum/round_event_control/portal_storm_narsie
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name = "Portal Storm: Constructs"
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typepath = /datum/round_event/portal_storm/portal_storm_narsie
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weight = 0
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max_occurrences = 0
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/datum/round_event/portal_storm/portal_storm_narsie
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boss_types = list(/mob/living/simple_animal/hostile/construct/builder = 6)
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hostile_types = list(/mob/living/simple_animal/hostile/construct/armored/hostile = 8,\
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/mob/living/simple_animal/hostile/construct/wraith/hostile = 6)
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/datum/round_event/portal_storm
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startWhen = 7
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endWhen = 999
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announceWhen = 1
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var/list/boss_spawn = list()
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var/list/boss_types = list() //only configure this if you have hostiles
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var/number_of_bosses
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var/next_boss_spawn
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var/list/hostiles_spawn = list()
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var/list/hostile_types = list()
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var/number_of_hostiles
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var/list/station_areas = list()
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var/mutable_appearance/storm
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/datum/round_event/portal_storm/setup()
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storm = mutable_appearance('icons/obj/tesla_engine/energy_ball.dmi', "energy_ball_fast", FLY_LAYER)
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storm.color = "#00FF00"
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station_areas = get_areas_in_z(ZLEVEL_STATION_PRIMARY)
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number_of_bosses = 0
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for(var/boss in boss_types)
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number_of_bosses += boss_types[boss]
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number_of_hostiles = 0
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for(var/hostile in hostile_types)
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number_of_hostiles += hostile_types[hostile]
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var/list/b_spawns = GLOB.generic_event_spawns.Copy()
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while(number_of_bosses > boss_spawn.len)
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var/turf/F = get_turf(pick_n_take(b_spawns))
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if(!F)
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F = safepick(get_area_turfs(pick(station_areas)))
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boss_spawn += F
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var/list/h_spawns = GLOB.generic_event_spawns.Copy()
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while(number_of_hostiles > hostiles_spawn.len)
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var/turf/T = get_turf(pick_n_take(h_spawns))
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if(!T)
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T = safepick(get_area_turfs(pick(station_areas)))
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hostiles_spawn += T
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next_boss_spawn = startWhen + CEILING(2 * number_of_hostiles / number_of_bosses, 1)
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/datum/round_event/portal_storm/announce(fake)
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set waitfor = 0
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sound_to_playing_players('sound/magic/lightning_chargeup.ogg')
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sleep(80)
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priority_announce("Massive bluespace anomaly detected en route to [station_name()]. Brace for impact.")
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sleep(20)
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sound_to_playing_players('sound/magic/lightningbolt.ogg')
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/datum/round_event/portal_storm/tick()
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spawn_effects()
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if(spawn_hostile())
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var/type = safepick(hostile_types)
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hostile_types[type] = hostile_types[type] - 1
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spawn_mob(type, hostiles_spawn)
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if(!hostile_types[type])
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hostile_types -= type
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if(spawn_boss())
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var/type = safepick(boss_types)
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boss_types[type] = boss_types[type] - 1
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spawn_mob(type, boss_spawn)
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if(!boss_types[type])
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boss_types -= type
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time_to_end()
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/datum/round_event/portal_storm/proc/spawn_mob(type, spawn_list)
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if(!type)
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return
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var/turf/T = pick_n_take(spawn_list)
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if(!T)
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return
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new type(T)
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spawn_effects(T)
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/datum/round_event/portal_storm/proc/spawn_effects(turf/T)
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if(T)
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T = get_step(T, SOUTHWEST) //align center of image with turf
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flick_overlay_static(storm, T, 15)
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playsound(T, 'sound/magic/lightningbolt.ogg', 100, 1)
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else
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for(var/V in station_areas)
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var/area/A = V
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var/turf/F = get_turf(pick(A.contents))
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flick_overlay_static(storm, F, 15)
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playsound(F, 'sound/magic/lightningbolt.ogg', 80, 1)
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/datum/round_event/portal_storm/proc/spawn_hostile()
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if(!hostile_types || !hostile_types.len)
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return 0
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return ISMULTIPLE(activeFor, 2)
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/datum/round_event/portal_storm/proc/spawn_boss()
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if(!boss_types || !boss_types.len)
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return 0
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if(activeFor == next_boss_spawn)
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next_boss_spawn += CEILING(number_of_hostiles / number_of_bosses, 1)
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return 1
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/datum/round_event/portal_storm/proc/time_to_end()
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if(!hostile_types.len && !boss_types.len)
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endWhen = activeFor
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if(!number_of_hostiles && number_of_bosses)
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endWhen = activeFor
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