mirror of
https://github.com/SPLURT-Station/S.P.L.U.R.T-Station-13.git
synced 2025-12-10 18:02:57 +00:00
168 lines
4.5 KiB
Plaintext
168 lines
4.5 KiB
Plaintext
#define MAX_THROWING_DIST 1280 // 5 z-levels on default width
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#define MAX_TICKS_TO_MAKE_UP 3 //how many missed ticks will we attempt to make up for this run.
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SUBSYSTEM_DEF(throwing)
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name = "Throwing"
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priority = FIRE_PRIORITY_THROWING
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wait = 1
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flags = SS_NO_INIT|SS_KEEP_TIMING|SS_TICKER
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runlevels = RUNLEVEL_GAME | RUNLEVEL_POSTGAME
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var/list/currentrun
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var/list/processing = list()
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/datum/controller/subsystem/throwing/stat_entry()
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..("P:[processing.len]")
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/datum/controller/subsystem/throwing/fire(resumed = 0)
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if (!resumed)
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src.currentrun = processing.Copy()
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//cache for sanic speed (lists are references anyways)
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var/list/currentrun = src.currentrun
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while(length(currentrun))
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var/atom/movable/AM = currentrun[currentrun.len]
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var/datum/thrownthing/TT = currentrun[AM]
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currentrun.len--
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if (QDELETED(AM) || QDELETED(TT))
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processing -= AM
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if (MC_TICK_CHECK)
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return
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continue
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TT.tick()
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if (MC_TICK_CHECK)
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return
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currentrun = null
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/datum/thrownthing
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var/atom/movable/thrownthing
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var/atom/target
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var/turf/target_turf
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var/target_zone
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var/init_dir
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var/maxrange
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var/speed
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var/mob/thrower
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var/diagonals_first
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var/dist_travelled = 0
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var/start_time
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var/dist_x
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var/dist_y
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var/dx
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var/dy
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var/pure_diagonal
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var/diagonal_error
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var/datum/callback/callback
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var/paused = FALSE
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var/delayed_time = 0
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var/last_move = 0
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/datum/thrownthing/Destroy()
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SSthrowing.processing -= thrownthing
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thrownthing.throwing = null
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thrownthing = null
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target = null
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thrower = null
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callback = null
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return ..()
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/datum/thrownthing/proc/tick()
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var/atom/movable/AM = thrownthing
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if (!isturf(AM.loc) || !AM.throwing)
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finalize()
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return
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if(paused)
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delayed_time += world.time - last_move
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return
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if (dist_travelled && hitcheck()) //to catch sneaky things moving on our tile while we slept
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finalize()
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return
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var/atom/step
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last_move = world.time
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//calculate how many tiles to move, making up for any missed ticks.
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var/tilestomove = CEILING(min(((((world.time+world.tick_lag) - start_time + delayed_time) * speed) - (dist_travelled ? dist_travelled : -1)), speed*MAX_TICKS_TO_MAKE_UP) * (world.tick_lag * SSthrowing.wait), 1)
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while (tilestomove-- > 0)
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if ((dist_travelled >= maxrange || AM.loc == target_turf) && AM.has_gravity(AM.loc))
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finalize()
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return
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if (dist_travelled <= max(dist_x, dist_y)) //if we haven't reached the target yet we home in on it, otherwise we use the initial direction
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step = get_step(AM, get_dir(AM, target_turf))
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else
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step = get_step(AM, init_dir)
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if (!pure_diagonal && !diagonals_first) // not a purely diagonal trajectory and we don't want all diagonal moves to be done first
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if (diagonal_error >= 0 && max(dist_x,dist_y) - dist_travelled != 1) //we do a step forward unless we're right before the target
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step = get_step(AM, dx)
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diagonal_error += (diagonal_error < 0) ? dist_x/2 : -dist_y
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if (!step) // going off the edge of the map makes get_step return null, don't let things go off the edge
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finalize()
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return
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AM.Move(step, get_dir(AM, step))
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if (!AM.throwing) // we hit something during our move
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finalize(hit = TRUE)
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return
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dist_travelled++
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if (dist_travelled > MAX_THROWING_DIST)
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finalize()
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return
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/datum/thrownthing/proc/finalize(hit = FALSE, target=null)
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set waitfor = FALSE
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//done throwing, either because it hit something or it finished moving
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if(!thrownthing)
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return
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thrownthing.throwing = null
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if (!hit)
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for (var/thing in get_turf(thrownthing)) //looking for our target on the turf we land on.
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var/atom/A = thing
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if (A == target)
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hit = TRUE
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thrownthing.throw_impact(A, src)
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break
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if (!hit)
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thrownthing.throw_impact(get_turf(thrownthing), src) // we haven't hit something yet and we still must, let's hit the ground.
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thrownthing.newtonian_move(init_dir)
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else
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thrownthing.newtonian_move(init_dir)
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if(target)
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thrownthing.throw_impact(target, src)
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if (callback)
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callback.Invoke()
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if(!thrownthing.zfalling) // I don't think you can zfall while thrown but hey, just in case.
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var/turf/T = get_turf(thrownthing)
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if(T && thrownthing.has_gravity(T))
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T.zFall(thrownthing)
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qdel(src)
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/datum/thrownthing/proc/hit_atom(atom/A)
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finalize(hit=TRUE, target=A)
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/datum/thrownthing/proc/hitcheck()
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for (var/thing in get_turf(thrownthing))
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var/atom/movable/AM = thing
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if (AM == thrownthing || (AM == thrower && !ismob(thrownthing)))
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continue
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if (AM.density && !(AM.pass_flags & LETPASSTHROW) && !(AM.flags_1 & ON_BORDER_1))
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finalize(hit=TRUE, target=AM)
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return TRUE
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