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32 lines
1.3 KiB
Plaintext
32 lines
1.3 KiB
Plaintext
/*
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The /tg/ codebase currently requires you to have 11 z-levels of the same size dimensions.
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z-level order is important, the order you put them in inside the map config.dm will determine what z level number they are assigned ingame.
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Names of z-level do not matter, but order does greatly, for instances such as checking alive status of revheads on z1
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current as of 2016/6/2
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z1 = station
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z2 = centcomm
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z5 = mining
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Everything else = randomized space
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Last space-z level = empty
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*/
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#define CROSSLINKED 2
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#define SELFLOOPING 1
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#define UNAFFECTED 0
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#define MAIN_STATION "Main Station"
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#define CENTCOMM "CentComm"
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#define EMPTY_AREA_1 "Empty Area 1"
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#define EMPTY_AREA_2 "Empty Area 2"
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#define MINING "Mining Asteroid"
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#define EMPTY_AREA_3 "Empty Area 3"
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#define EMPTY_AREA_4 "Empty Area 4"
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#define EMPTY_AREA_5 "Empty Area 5"
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#define EMPTY_AREA_6 "Empty Area 6"
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#define EMPTY_AREA_7 "Empty Area 7"
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#define EMPTY_AREA_8 "Empty Area 8"
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#define AWAY_MISSION "Away Mission"
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#define AWAY_MISSION_LIST list(AWAY_MISSION = SELFLOOPING)
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#define DEFAULT_MAP_TRANSITION_CONFIG list(MAIN_STATION = CROSSLINKED, CENTCOMM = SELFLOOPING, EMPTY_AREA_1 = CROSSLINKED, EMPTY_AREA_2 = CROSSLINKED, MINING = SELFLOOPING, EMPTY_AREA_3 = CROSSLINKED, EMPTY_AREA_4 = CROSSLINKED, EMPTY_AREA_5 = CROSSLINKED, EMPTY_AREA_6 = CROSSLINKED, EMPTY_AREA_7 = CROSSLINKED, EMPTY_AREA_8 = CROSSLINKED)
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