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S.P.L.U.R.T-Station-13/code/modules/projectiles/guns/ballistic/launchers.dm

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//KEEP IN MIND: These are different from gun/grenadelauncher. These are designed to shoot premade rocket and grenade projectiles, not flashbangs or chemistry casings etc.
//Put handheld rocket launchers here if someone ever decides to make something so hilarious ~Paprika
/obj/item/gun/ballistic/revolver/grenadelauncher//this is only used for underbarrel grenade launchers at the moment, but admins can still spawn it if they feel like being assholes
desc = "A break-operated grenade launcher."
name = "grenade launcher"
icon_state = "dshotgun-sawn"
item_state = "gun"
inaccuracy_modifier = 0.5
mag_type = /obj/item/ammo_box/magazine/internal/grenadelauncher
fire_sound = 'sound/weapons/grenadelaunch.ogg'
w_class = WEIGHT_CLASS_NORMAL
pin = /obj/item/firing_pin/implant/pindicate
/obj/item/gun/ballistic/revolver/grenadelauncher/unrestricted
pin = /obj/item/firing_pin
/obj/item/gun/ballistic/revolver/grenadelauncher/attackby(obj/item/A, mob/user, params)
..()
if(istype(A, /obj/item/ammo_box) || istype(A, /obj/item/ammo_casing))
chamber_round()
/obj/item/gun/ballistic/revolver/grenadelauncher/cyborg
desc = "A 6-shot grenade launcher."
name = "multi grenade launcher"
icon = 'icons/mecha/mecha_equipment.dmi'
icon_state = "mecha_grenadelnchr"
mag_type = /obj/item/ammo_box/magazine/internal/cylinder/grenademulti
pin = /obj/item/firing_pin
/obj/item/gun/ballistic/revolver/grenadelauncher/cyborg/attack_self()
return
/obj/item/gun/ballistic/automatic/gyropistol
name = "gyrojet pistol"
desc = "A prototype pistol designed to fire self propelled rockets."
icon_state = "gyropistol"
fire_sound = 'sound/weapons/grenadelaunch.ogg'
mag_type = /obj/item/ammo_box/magazine/m75
burst_size = 1
fire_delay = 0
actions_types = list()
casing_ejector = FALSE
/obj/item/gun/ballistic/automatic/gyropistol/update_icon_state()
icon_state = "[initial(icon_state)][magazine ? "loaded" : ""]"
/obj/item/gun/ballistic/automatic/speargun
name = "kinetic speargun"
desc = "A weapon favored by carp hunters. Fires specialized spears using kinetic energy."
icon_state = "speargun"
item_state = "speargun"
w_class = WEIGHT_CLASS_BULKY
force = 10
can_suppress = FALSE
automatic_burst_overlay = FALSE
mag_type = /obj/item/ammo_box/magazine/internal/speargun
fire_sound = 'sound/weapons/grenadelaunch.ogg'
burst_size = 1
fire_delay = 0
select = 0
actions_types = list()
casing_ejector = FALSE
/obj/item/gun/ballistic/automatic/speargun/ComponentInitialize()
. = ..()
AddElement(/datum/element/update_icon_blocker)
/obj/item/gun/ballistic/automatic/speargun/attack_self()
return
/obj/item/gun/ballistic/automatic/speargun/attackby(obj/item/A, mob/user, params)
var/num_loaded = magazine.attackby(A, user, params, 1)
if(num_loaded)
to_chat(user, "<span class='notice'>You load [num_loaded] spear\s into \the [src].</span>")
update_icon()
chamber_round()
/obj/item/gun/ballistic/rocketlauncher
name = "\improper PML-9"
desc = "A reusable rocket propelled grenade launcher. The words \"NT this way\" and an arrow have been written near the barrel."
icon_state = "rocketlauncher"
item_state = "rocketlauncher"
mag_type = /obj/item/ammo_box/magazine/internal/rocketlauncher
fire_sound = 'sound/weapons/rocketlaunch.ogg'
w_class = WEIGHT_CLASS_BULKY
can_suppress = FALSE
pin = /obj/item/firing_pin/implant/pindicate
burst_size = 1
fire_delay = 0
inaccuracy_modifier = 0.25
casing_ejector = FALSE
weapon_weight = WEAPON_HEAVY
magazine_wording = "rocket"
/obj/item/gun/ballistic/rocketlauncher/unrestricted
pin = /obj/item/firing_pin
/obj/item/gun/ballistic/rocketlauncher/handle_atom_del(atom/A)
if(A == chambered)
chambered = null
if(!QDELETED(magazine))
QDEL_NULL(magazine)
if(A == magazine)
magazine = null
if(!QDELETED(chambered))
QDEL_NULL(chambered)
update_icon()
return ..()
/obj/item/gun/ballistic/rocketlauncher/can_shoot()
return chambered?.BB
/obj/item/gun/ballistic/rocketlauncher/attack_self_tk(mob/user)
return //too difficult to remove the rocket with TK
/obj/item/gun/ballistic/rocketlauncher/attack_self(mob/living/user)
if(magazine)
var/obj/item/ammo_casing/AC = chambered
if(AC)
if(!user.put_in_hands(AC))
AC.bounce_away(FALSE, NONE)
to_chat(user, "<span class='notice'>You remove \the [AC] from \the [src]!</span>")
playsound(src, 'sound/weapons/gun_magazine_remove_full.ogg', 70, TRUE)
chambered = null
else
to_chat(user, "<span class='notice'>There's no [magazine_wording] in [src].</span>")
update_icon()
/obj/item/gun/ballistic/rocketlauncher/attackby(obj/item/A, mob/user, params)
if(magazine && istype(A, /obj/item/ammo_casing))
if(chambered)
to_chat(user, "<span class='notice'>[src] already has a [magazine_wording] chambered.</span>")
return
if(magazine.attackby(A, user, silent = TRUE))
to_chat(user, "<span class='notice'>You load a new [A] into \the [src].</span>")
playsound(src, "gun_insert_full_magazine", 70, 1)
chamber_round()
update_icon()
/obj/item/gun/ballistic/rocketlauncher/update_icon_state()
icon_state = "[initial(icon_state)]-[chambered ? "1" : "0"]"
/obj/item/gun/ballistic/rocketlauncher/suicide_act(mob/living/user)
user.visible_message("<span class='warning'>[user] aims [src] at the ground! It looks like [user.p_theyre()] performing a sick rocket jump!</span>", \
"<span class='userdanger'>You aim [src] at the ground to perform a bisnasty rocket jump...</span>")
if(can_shoot())
user.mob_transforming = TRUE
playsound(src, 'sound/vehicles/rocketlaunch.ogg', 80, 1, 5)
animate(user, pixel_z = 300, time = 30, easing = LINEAR_EASING)
sleep(70)
animate(user, pixel_z = 0, time = 5, easing = LINEAR_EASING)
sleep(5)
user.mob_transforming = FALSE
process_fire(user, user, TRUE)
if(!QDELETED(user)) //if they weren't gibbed by the explosion, take care of them for good.
user.gib()
return MANUAL_SUICIDE
else
sleep(5)
shoot_with_empty_chamber(user)
sleep(20)
user.visible_message("<span class='warning'>[user] looks about the room realizing [user.p_theyre()] still there. [user.p_they(TRUE)] proceed to shove [src] down their throat and choke [user.p_them()]self with it!</span>", \
"<span class='userdanger'>You look around after realizing you're still here, then proceed to choke yourself to death with [src]!</span>")
sleep(20)
return OXYLOSS