Files
S.P.L.U.R.T-Station-13/code/game/objects/effects/decals/cleanable/misc.dm
2022-08-16 19:49:16 -06:00

314 lines
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/obj/effect/decal/cleanable/generic
name = "clutter"
desc = "Someone should clean that up."
icon = 'icons/obj/objects.dmi'
icon_state = "shards"
beauty = -50
/obj/effect/decal/cleanable/ash
name = "ashes"
desc = "Ashes to ashes, dust to dust, and into space."
icon = 'icons/obj/objects.dmi'
icon_state = "ash"
mergeable_decal = FALSE
beauty = -50
persistent = TRUE
persistence_allow_stacking = TRUE
/obj/effect/decal/cleanable/ash/Initialize(mapload)
. = ..()
reagents.add_reagent(/datum/reagent/ash, 30)
pixel_x = rand(-5, 5)
pixel_y = rand(-5, 5)
/obj/effect/decal/cleanable/ash/crematorium
//crematoriums need their own ash cause default ash deletes itself if created in an obj
turf_loc_check = FALSE
/obj/effect/decal/cleanable/ash/large
name = "large pile of ashes"
icon_state = "big_ash"
beauty = -100
/obj/effect/decal/cleanable/ash/large/Initialize(mapload)
. = ..()
reagents.add_reagent(/datum/reagent/ash, 30) //double the amount of ash.
/obj/effect/decal/cleanable/glass
name = "tiny shards"
desc = "Back to sand."
icon = 'icons/obj/shards.dmi'
icon_state = "tiny"
beauty = -100
mergeable_decal = TRUE
persistent = TRUE
/obj/effect/decal/cleanable/glass/Initialize(mapload)
. = ..()
setDir(pick(GLOB.cardinals))
/obj/effect/decal/cleanable/glass/ex_act(severity, target, origin)
qdel(src)
/obj/effect/decal/cleanable/glass/wave_ex_act(power, datum/wave_explosion/explosion, dir)
qdel(src)
return power
/obj/effect/decal/cleanable/glass/plasma
icon_state = "plasmatiny"
/obj/effect/decal/cleanable/dirt
name = "dirt"
desc = "Someone should clean that up."
icon_state = "dirt"
alpha = 127
canSmoothWith = list(/obj/effect/decal/cleanable/dirt, /turf/closed/wall, /obj/structure/falsewall)
smooth = SMOOTH_FALSE
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
beauty = -75
mergeable_decal = TRUE
persistent = TRUE
wiped_by_floor_change = TRUE
/obj/effect/decal/cleanable/dirt/Initialize(mapload)
. = ..()
alpha = CONFIG_GET(number/dirt_alpha_starting)
/obj/effect/decal/cleanable/dirt/proc/dirty(strength = 1)
if(alpha < 255)
alpha += strength
if(alpha > 255)
alpha = 255
/obj/effect/decal/cleanable/dirt/PersistenceSave(list/data)
. = ..()
data["alpha"] = alpha
/obj/effect/decal/cleanable/dirt/PersistenceLoad(list/data)
. = ..()
if(data["alpha"])
alpha = text2num(data["alpha"])
/obj/effect/decal/cleanable/dirt/Initialize(mapload)
. = ..()
var/turf/T = get_turf(src)
if(T.tiled_dirt)
smooth = SMOOTH_MORE
icon = 'icons/effects/dirt.dmi'
icon_state = ""
queue_smooth(src)
queue_smooth_neighbors(src)
/obj/effect/decal/cleanable/dirt/Destroy()
queue_smooth_neighbors(src)
return ..()
/obj/effect/decal/cleanable/flour
name = "flour"
desc = "It's still good. Four second rule!"
icon_state = "flour"
/obj/effect/decal/cleanable/dirt/dust
name = "dust"
desc = "A thin layer of dust coating the floor."
/obj/effect/decal/cleanable/greenglow/ecto
name = "ectoplasmic puddle"
desc = "You know who to call."
light_power = 2
/obj/effect/decal/cleanable/greenglow
name = "glowing goo"
desc = "Jeez. I hope that's not for lunch."
light_power = 1
light_range = 1
light_color = LIGHT_COLOR_GREEN
icon_state = "greenglow"
beauty = -300
mergeable_decal = TRUE
persistent = FALSE
/obj/effect/decal/cleanable/greenglow/Initialize(mapload)
. = ..()
set_light(2, 0.8, "#22FFAA")
/obj/effect/decal/cleanable/greenglow/ex_act()
return
/obj/effect/decal/cleanable/greenglow/wave_ex_act(power, datum/wave_explosion/explosion, dir)
return power
/obj/effect/decal/cleanable/cobweb
name = "cobweb"
desc = "Somebody should remove that."
gender = NEUTER
layer = WALL_OBJ_LAYER
icon_state = "cobweb1"
resistance_flags = FLAMMABLE
beauty = -100
/obj/effect/decal/cleanable/cobweb/cobweb2
icon_state = "cobweb2"
/obj/effect/decal/cleanable/molten_object
name = "gooey grey mass"
desc = "It looks like a melted... something."
gender = NEUTER
icon = 'icons/effects/effects.dmi'
icon_state = "molten"
mergeable_decal = FALSE
beauty = -150
persistent = TRUE
persistence_allow_stacking = TRUE
/obj/effect/decal/cleanable/molten_object/large
name = "big gooey grey mass"
icon_state = "big_molten"
beauty = -300
//Vomit (sorry)
/obj/effect/decal/cleanable/vomit
name = "vomit"
desc = "Gosh, how unpleasant."
icon = 'icons/effects/blood.dmi'
icon_state = "vomit_1"
random_icon_states = list("vomit_1", "vomit_2", "vomit_3", "vomit_4")
beauty = -150
persistent = TRUE
/obj/effect/decal/cleanable/vomit/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
if(ishuman(user))
var/mob/living/carbon/human/H = user
if(isflyperson(H))
playsound(get_turf(src), 'sound/items/drink.ogg', 50, 1) //slurp
H.visible_message("<span class='alert'>[H] extends a small proboscis into the vomit pool, sucking it with a slurping sound.</span>")
if(reagents)
for(var/datum/reagent/consumable/R in reagents.reagent_list)
if(R.nutriment_factor > 0)
H.adjust_nutrition(R.nutriment_factor * R.volume)
reagents.del_reagent(R.type)
reagents.trans_to(H, reagents.total_volume)
qdel(src)
/obj/effect/decal/cleanable/vomit/PersistenceSave(list/data)
. = ..()
return /obj/effect/decal/cleanable/vomit/old
/obj/effect/decal/cleanable/vomit/old
name = "crusty dried vomit"
desc = "You try not to look at the chunks, and fail."
/obj/effect/decal/cleanable/vomit/old/Initialize(mapload, list/datum/disease/diseases)
. = ..()
icon_state += "-old"
/obj/effect/decal/cleanable/tomato_smudge
name = "tomato smudge"
desc = "It's red."
gender = NEUTER
icon = 'icons/effects/tomatodecal.dmi'
random_icon_states = list("tomato_floor1", "tomato_floor2", "tomato_floor3")
beauty = -100
mergeable_decal = TRUE
persistent = TRUE
/obj/effect/decal/cleanable/plant_smudge
name = "plant smudge"
gender = NEUTER
icon = 'icons/effects/tomatodecal.dmi'
random_icon_states = list("smashed_plant")
mergeable_decal = TRUE
persistent = TRUE
/obj/effect/decal/cleanable/egg_smudge
name = "smashed egg"
desc = "Seems like this one won't hatch."
gender = NEUTER
icon = 'icons/effects/tomatodecal.dmi'
random_icon_states = list("smashed_egg1", "smashed_egg2", "smashed_egg3")
mergeable_decal = TRUE
persistent = TRUE
/obj/effect/decal/cleanable/pie_smudge //honk
name = "smashed pie"
desc = "It's pie cream from a cream pie."
gender = NEUTER
icon = 'icons/effects/tomatodecal.dmi'
random_icon_states = list("smashed_pie")
mergeable_decal = TRUE
persistent = TRUE
/obj/effect/decal/cleanable/chem_pile
name = "chemical pile"
desc = "A pile of chemicals. You can't quite tell what's inside it."
gender = NEUTER
icon = 'icons/obj/objects.dmi'
icon_state = "ash"
mergeable_decal = TRUE
persistent = TRUE
/obj/effect/decal/cleanable/shreds
name = "shreds"
desc = "The shredded remains of what appears to be clothing."
icon_state = "shreds"
gender = PLURAL
mergeable_decal = FALSE
mergeable_decal = TRUE
persistent = TRUE
/obj/effect/decal/cleanable/shreds/ex_act(severity, target)
if(severity == 1) //so shreds created during an explosion aren't deleted by the explosion.
qdel(src)
/obj/effect/decal/cleanable/shreds/wave_ex_act(power, datum/wave_explosion/explosion, dir)
if(power > EXPLOSION_POWER_ERASE_SHREDS)
qdel(src)
return power // no block
/obj/effect/decal/cleanable/shreds/Initialize(mapload)
pixel_x = rand(-10, 10)
pixel_y = rand(-10, 10)
. = ..()
/obj/effect/decal/cleanable/salt
name = "salt pile"
desc = "A sizable pile of table salt. Someone must be upset."
icon = 'icons/effects/tomatodecal.dmi'
icon_state = "salt_pile"
gender = NEUTER
/obj/effect/decal/cleanable/glitter
name = "generic glitter pile"
desc = "The herpes of arts and crafts."
icon = 'icons/effects/atmospherics.dmi'
gender = NEUTER
mergeable_decal = TRUE
persistent = FALSE
/obj/effect/decal/cleanable/glitter/pink
name = "pink glitter"
icon_state = "plasma_old"
/obj/effect/decal/cleanable/glitter/white
name = "white glitter"
icon_state = "nitrous_oxide_old"
/obj/effect/decal/cleanable/glitter/blue
name = "blue glitter"
icon_state = "freon_old"
/obj/effect/decal/cleanable/plasma
name = "stabilized plasma"
desc = "A puddle of stabilized plasma."
icon_state = "flour"
color = "#9e0089"
/obj/effect/decal/cleanable/insectguts
name = "insect guts"
desc = "One bug squashed. Four more will rise in its place."
icon = 'icons/effects/blood.dmi'
icon_state = "xfloor1"
random_icon_states = list("xfloor1", "xfloor2", "xfloor3", "xfloor4", "xfloor5", "xfloor6", "xfloor7")
mergeable_decal = TRUE
persistent = TRUE