This commit is contained in:
Enric Gabriel
2020-08-17 23:06:41 -03:00
parent fef1bef2ea
commit 0aea0b2303
22 changed files with 165 additions and 137 deletions
@@ -0,0 +1,12 @@
TOGGLE_CHECKBOX(/datum/verbs/menu/Settings, megafauna_music)()
set name = "Toggle Megafauna Music"
set category = "Preferences"
set desc = "Turn megafauna music on/off"
usr.client.prefs.toggles ^= SOUND_MEGAFAUNA
usr.client.prefs.save_preferences()
to_chat(usr, "You [(usr.client.prefs.toggles & SOUND_MEGAFAUNA) ? "turn on" : "turn off"] the playback of megafauna music.")
SSblackbox.record_feedback("nested tally", "preferences_verb", 1, list("Toggle Megafauna Music", "[usr.client.prefs.toggles & SOUND_MEGAFAUNA ? "Yes" : "No"]")) //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/datum/verbs/menu/Settings/megafauna_music/Get_checked(client/C)
return C.prefs.toggles & SOUND_MEGAFAUNA
@@ -108,6 +108,8 @@
item_state = "heckgun"
sharpness = SHARP_EDGED
force = 15
inhand_x_dimension = 0
inhand_y_dimension = 0
var/recharge_rate = 4
var/charge_tick = 0
var/toggled = FALSE
@@ -207,8 +209,8 @@
icon = 'sandcode/icons/obj/1x2.dmi'
icon_state = "crucible0"
var/icon_state_on = "crucible1"
lefthand_file = 'sandcode/icons/mob/inhands/weapons/crucible_lefthand.dmi'
righthand_file = 'sandcode/icons/mob/inhands/weapons/crucible_righthand.dmi'
lefthand_file = 'sandcode/icons/mob/inhands/weapons/swords_lefthand.dmi'
righthand_file = 'sandcode/icons/mob/inhands/weapons/swords_righthand.dmi'
item_state = "crucible0"
force = 3
throwforce = 5
@@ -965,7 +967,7 @@
icon_state = "necklace_forsaken_active"
actions_types = list(/datum/action/item_action/hands_free/necklace_of_the_forsaken)
resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | UNACIDABLE | ACID_PROOF
var/mob/living/carbon/human/active_owner
var/mob/living/carbon/active_owner
var/numUses = 1
/obj/item/clothing/neck/necklace/necklace_of_the_forsaken/item_action_slot_check(slot)
@@ -989,10 +991,10 @@
icon_state = "necklace_forsaken_active"
if(!active_owner)
return
var/mob/living/carbon/human/H = active_owner
var/mob/living/carbon/C = active_owner
active_owner = null
to_chat(H, "<span class='userdanger'>You feel a scorching burn fill your body and limbs!</span>")
H.revive(TRUE, FALSE)
to_chat(C, "<span class='userdanger'>You feel a scorching burn fill your body and limbs!</span>")
C.revive(TRUE, FALSE)
remove_necklace() //remove buffs
//Remove buffs
@@ -1012,14 +1014,14 @@
//What happens when the user clicks on datum
/datum/action/item_action/hands_free/necklace_of_the_forsaken/Trigger()
var/obj/item/clothing/neck/necklace/necklace_of_the_forsaken/MM = target
if(MM.numUses == 0)//skip if it has already been used up
if(MM.numUses <= 0)//skip if it has already been used up
return
if(!MM.active_owner)//apply bind if there is no active owner
if(ishuman(owner))
if(iscarbon(owner))
MM.temp_buff(owner)
src.desc = "Revive or fully heal yourself, but you can only do this once! Can be used when knocked out or dead."
to_chat(MM.active_owner, "<span class='userdanger'>You have binded the ember to yourself! The next time you use the necklace it will heal you!</span>")
else if(MM.numUses == 1 && MM.active_owner)//revive / heal then remove usage
else if(MM.numUses >= 1 && MM.active_owner)//revive / heal then remove usage
MM.second_chance()
MM.numUses = 0
MM.icon_state = "necklace_forsaken"
@@ -1076,7 +1078,7 @@
tool_behaviour = TOOL_MINING
toolspeed = 0.1
slot_flags = ITEM_SLOT_BELT
custom_materials = list(/datum/material/diamond=2000, /datum/material/titanium=20000, /datum/material/plasma=20000)
custom_materials = list(/datum/material/diamond=10000, /datum/material/titanium=20000, /datum/material/plasma=20000)
usesound = 'sound/weapons/drill.ogg'
hitsound = 'sound/weapons/drill.ogg'
attack_verb = list("drilled")
@@ -1092,11 +1094,11 @@
. = ..()
if(user.a_intent == INTENT_HARM)
var/datum/component/two_handed/TH = GetComponent(/datum/component/two_handed)
if(isliving(target) && TH.wielded && proximity_flag && cooldown <= world.time)
cooldown = world.time + (cooldowntime * 0.75)
if(TH.wielded && isliving(target) && proximity_flag && cooldown <= world.time)
cooldown = world.time + (cooldowntime * 0.5)
playsound(src,'sound/misc/crunch.ogg', 200, 1)
var/mob/living/M = target
M.DefaultCombatKnockdown(30)
M.DefaultCombatKnockdown(40)
M.adjustStaminaLoss(20)
else if(TH.wielded)
if(cooldown < world.time)
@@ -1,7 +1,7 @@
/mob/living/simple_animal/hostile/megafauna/blood_drunk_miner
crusher_loot = list(/obj/item/melee/transforming/cleaving_saw, /obj/item/gun/energy/kinetic_accelerator/premiumka/bdminer, /obj/item/borg/upgrade/modkit/lifesteal/miner, /obj/item/crusher_trophy/miner_eye)
loot = list(/obj/item/melee/transforming/cleaving_saw, /obj/item/gun/energy/kinetic_accelerator/premiumka/bdminer, /obj/item/borg/upgrade/modkit/lifesteal/miner)
songs = list("2360" = sound(file = 'sandcode/sound/ambience/igneon-system-and-death-machine-sins.ogg', repeat = 0, wait = 0, volume = 60, channel = CHANNEL_BOSSMUSIC), "2440" = sound(file = 'sandcode/sound/ambience/machinegirl_excruciatingdeath.ogg', repeat = 0, wait = 0, volume = 60, channel = CHANNEL_BOSSMUSIC)) // I don't actually know if any of this is copyright free or CC. Fuck.
songs = list("2360" = sound(file = 'sandcode/sound/ambience/igneon-system-and-death-machine-sins.ogg', repeat = 0, wait = 0, volume = 70, channel = CHANNEL_JUKEBOX), "2440" = sound(file = 'sandcode/sound/ambience/machinegirl_excruciatingdeath.ogg', repeat = 0, wait = 0, volume = 70, channel = CHANNEL_JUKEBOX)) // I don't actually know if any of this is copyright free or CC. Fuck.
glorymessageshand = list("grabs the blood-drunk's arm, flips their cleaving saw with the other hand, and forcefully makes them chop off their own head with it!", "grabs blood-drunk by their PKA, aims it at their head and then shoots, splattering his brains out!", "rips out both of the blood-drunk's arms, then kicks their limp torso on the groundd and curbstomps their head in so hard it explodes!")
glorymessagescrusher = list("chops off the blood-drunk's cleaving saw arm in one swift move, then grabs the saw and swings it against their head, chopping their skull vertically in half!", "bashes the miner to the ground with the hilt of their crusher, then elbow drops their skull so hard it explodes in gore!", "chops the blood-drunk diagonally with their crusher, not quite cutting through but getting their crusher halfway stuck and killing the moaning fiend!")
glorymessagespka = list("grabs the blood-drunk by the neck and flips them, shooting through their guts with a PKA blast!", "shoots at the blood-drunk's shoulder, exploding their arm! To finish the fiend off, they grab their PKA and bonk the blood-drunk's head inside their torso!", "doesn't bother with being fancy, and simply shoots at the blood-drunk's head with their PKA, exploding it in one violent blast!")
@@ -11,7 +11,7 @@ Removes slaughterlings (because they are bullshit), instead replacing them with
/mob/living/simple_animal/hostile/megafauna/bubblegum
death_sound = 'sandcode/sound/misc/gorenest.ogg' //fuck it
var/movesound = 'sound/effects/meteorimpact.ogg'
songs = list("1860" = sound(file = 'sandcode/sound/ambience/bfgdivision.ogg', repeat = 0, wait = 0, volume = 60, channel = CHANNEL_BOSSMUSIC), "2070" = sound(file = 'sandcode/sound/ambience/theonlythingtheyfearisyou.ogg', repeat = 0, wait = 0, volume = 60, channel = CHANNEL_BOSSMUSIC)) //Thanks Mr. Infringio!
songs = list("1860" = sound(file = 'sandcode/sound/ambience/bfgdivision.ogg', repeat = 0, wait = 0, volume = 70, channel = CHANNEL_JUKEBOX), "2070" = sound(file = 'sandcode/sound/ambience/theonlythingtheyfearisyou.ogg', repeat = 0, wait = 0, volume = 70, channel = CHANNEL_JUKEBOX)) //Thanks Mr. Infringio!
glorymessageshand = list("grabs bubblegum by the leg, and pulls them down! While downed, they climb on their torso and punch through it, smashing their demonic heart!", "goes around bubblegum and climbs them by their back, once on top of their head they punch right through the demon's skull, ripping out brain matter and killing it as it limply falls on the ground!")
glorymessagescrusher = list("jumps and chops off both of bubblegum's legs in one swift move with their crusher! To finish off the now wheelchair-bound demon, they chop at the torso vertically, getting the crusher stuck in the process but killing the demonic fiend!", "goes around bubblegum and climbs them by their back, once on the top they chop their head off with the crusher!")
glorymessagespka = list("shoots the weakened demon in the chest, opening a hole and exposing their inner core! With another blast, the demon's heart explodes, and they fall dead and limp on the ground!", "shoots the weakened demon's head, stunning them and revealing their brain! Another PKA blast finishes off what little brainmatter they had!")
@@ -1,5 +1,5 @@
/mob/living/simple_animal/hostile/megafauna/colossus
songs = list("1170" = sound(file = 'sandcode/sound/ambience/theopenedway.ogg', repeat = 0, wait = 0, volume = 60, channel = CHANNEL_BOSSMUSIC)) //Shadow of the colossus OST
songs = list("1170" = sound(file = 'sandcode/sound/ambience/theopenedway.ogg', repeat = 0, wait = 0, volume = 70, channel = CHANNEL_JUKEBOX)) //Shadow of the colossus OST
glorymessageshand = list("grabs the colossus by the leg, and pulls them down! While downed, they climb on his neck and violently rip off their vocal cords!", "goes around the colossus and climbs them by their back, once on top of their shoulder they grab it's arm and aim the blaster at the creature's head, which finishes itself off with a penetrating death bolt that blasts off their head!")
glorymessagescrusher = list("throws their crusher at the colossus' head, which surprisingly works! Humiliated, the angelic creature dies with a big fucking axe stuck on their skull!", "chops off one of the colossus' legs with the crusher, as it falls down they grab the leg and use it as a makeshift club on the creature's head, which explodes in differently-sized giblets on impact!")
glorymessagespka = list("somehow parries a death bolt with a PKA blast, which goes right back to it's owner's torso, opening a hole on them and killing them!")
@@ -1,2 +1,5 @@
/mob/living/simple_animal/hostile/megafauna/demonic_frost_miner
songs = list("1530" = sound(file = 'sandcode/sound/ambience/lisapebbleman.ogg', repeat = 0, wait = 0, volume = 70, channel = CHANNEL_JUKEBOX)) // Doubt the creator would care lol
deathsound = "bodyfall"
glorymessageshand = list("grabs the demonic miner's arm, flips their cleaving saw with the other hand, and forcefully makes them chop off their own head with it!", "grabs demonic miner by their PKA, aims it at their head and then shoots, splattering his brains out!", "rips out both of the demonic miner's arms, then kicks their limp torso on the groundd and curbstomps their head in so hard it explodes!")
glorymessagescrusher = list("chops off the demonic miner's cleaving saw arm in one swift move, then grabs the saw and swings it against their head, chopping their skull vertically in half!", "bashes the miner to the ground with the hilt of their crusher, then elbow drops their skull so hard it explodes in gore!", "chops the demonic miner diagonally with their crusher, not quite cutting through but getting their crusher halfway stuck and killing the moaning fiend!")
@@ -1,5 +1,5 @@
/mob/living/simple_animal/hostile/megafauna/dragon
songs = list("1860" = sound(file = 'sandcode/sound/ambience/duskcreations.ogg', repeat = 0, wait = 0, volume = 60, channel = CHANNEL_BOSSMUSIC), "2350" = sound(file = 'sandcode/sound/ambience/dragonborn.ogg', repeat = 0, wait = 0, volume = 60, channel = CHANNEL_BOSSMUSIC)) // Andrew is a nice guy, he'll let it slide. Taken from the DUSK OST. Not sure about the skyrim theme though...
songs = list("1860" = sound(file = 'sandcode/sound/ambience/duskcreations.ogg', repeat = 0, wait = 0, volume = 70, channel = CHANNEL_JUKEBOX), "2350" = sound(file = 'sandcode/sound/ambience/dragonborn.ogg', repeat = 0, wait = 0, volume = 70, channel = CHANNEL_JUKEBOX)) // Andrew is a nice guy, he'll let it slide. Taken from the DUSK OST. Not sure about the skyrim theme though...
glorymessageshand = list("climbs atop the drake's head as it dangles weakly near the ground, ripping its left horn off and jumping down before swinging it at the drake's face full force, cracking its maw!", "goes around the dragon and rips off their tail, using it's spiked end to beat the dragon's bloodied face until it cracks open and it dies!")
glorymessagescrusher = list("chops off the dragon's head by the neck, and it falls down with a strong thud!", "rams into the dragon's skull with the hilt of their crusher repeatedly and cracking holes into their skull each time, turning it's brain into mush!")
glorymessagespka = list("shoots at the dragon's wings with their PKA, exploding them into bizarre giblets! They then finish the poor creature off with a point-blank blast to the head, exploding it!")
@@ -49,6 +49,7 @@ They deal 35 brute (armor is considered).
var/stunned = FALSE
var/stunduration = 15
var/move_to_charge = 1.5
songs = list("3850" = sound(file = 'sandcode/sound/ambience/gladiator.ogg', repeat = 0, wait = 0, volume = 70, channel = CHANNEL_JUKEBOX))
loot = list(/obj/structure/closet/crate/necropolis/gladiator)
crusher_loot = list(/obj/structure/closet/crate/necropolis/gladiator/crusher)
glorymessageshand = list("grabs the gladiator's arm, flips their zweihander with the other hand, and forcefully makes them chop off their own head with it!", "grabs the gladiator by their zweihander, and mark detonate them into a shower of gibs!", "rips out both of the gladiator's arms, then kicks their limp torso on the groundd and curbstomps their head in so hard it explodes!")
@@ -74,6 +75,13 @@ They deal 35 brute (armor is considered).
if(!(M in introduced) && (stat != DEAD))
introduction(M)
/mob/living/simple_animal/hostile/megafauna/gladiator/death()
. = ..()
addtimer(CALLBACK(src, .proc/deadify), 2.5 SECONDS)
/mob/living/simple_animal/hostile/megafauna/gladiator/proc/deadify()
icon_state = "gladiator_dead"
/mob/living/simple_animal/hostile/megafauna/gladiator/apply_damage(damage, damagetype, def_zone, blocked, forced, bare_wound_bonus = FALSE, sharpness = FALSE, wound_bonus=CANT_WOUND)
if(speen)
visible_message("<span class='danger'>[src] brushes off all incoming attacks!")
@@ -1,7 +1,7 @@
/mob/living/simple_animal/hostile/megafauna/hierophant
loot = list(/obj/item/hierophant_club, /obj/item/borg/upgrade/modkit/wall)
crusher_loot = list(/obj/item/hierophant_club, /obj/item/borg/upgrade/modkit/wall)
songs = list("2610" = sound(file = 'sandcode/sound/ambience/dummyremix.ogg', repeat = 0, wait = 0, volume = 60, channel = CHANNEL_BOSSMUSIC), "1680" = sound(file = 'sandcode/sound/ambience/rollermobster.ogg', repeat = 0, wait = 0, volume = 60, channel = CHANNEL_BOSSMUSIC)) //Dummy originally made by Toby Fox, remix by Emsdache. Roller Mobster by Carpenter Brut.
songs = list("2610" = sound(file = 'sandcode/sound/ambience/dummyremix.ogg', repeat = 0, wait = 0, volume = 70, channel = CHANNEL_JUKEBOX), "1680" = sound(file = 'sandcode/sound/ambience/rollermobster.ogg', repeat = 0, wait = 0, volume = 70, channel = CHANNEL_JUKEBOX)) //Dummy originally made by Toby Fox, remix by Emsdache. Roller Mobster by Carpenter Brut.
glorymessageshand = list("grabs the floating club by the hilt, and violently smashes it onto the ground, killing it!", "jumps onto the hierophant and rips off their beacon with one hand as it crackles and explodes!")
glorymessagescrusher = list("violently chops the floating club with seemingly no effect, until it falls onto the ground limply!")
glorymessagespka = list("shoots at the floating club in the middle of it's 'face', which seemingly overloads it until it explodes!")
@@ -229,11 +229,11 @@ Difficulty: Insanely Hard
current_song_length = 1759
var/sound/song_played = sound(current_song)
for(var/mob/M in rangers)
if(!M.client || !(M.client.prefs.toggles & SOUND_BOSS_MUSIC))
if(!M.client || !(M.client.prefs.toggles & SOUND_MEGAFAUNA))
continue
M.stop_sound_channel(CHANNEL_BOSSMUSIC)
M.stop_sound_channel(CHANNEL_JUKEBOX)
rangers[M] = world.time + current_song_length
M.playsound_local(null, null, 30, channel = CHANNEL_BOSSMUSIC, S = song_played)
M.playsound_local(null, null, 30, channel = CHANNEL_JUKEBOX, S = song_played)
stun_chance = 10
update_icon()
visible_message("<span class='cult'>\The [src]' wounds close with a flash, and when he emerges, he's even larger than before!</span>")
@@ -256,24 +256,24 @@ Difficulty: Insanely Hard
var/sound/song_played = sound(current_song)
for(var/mob/M in range(10, src))
if(!M.client || !(M.client.prefs.toggles & SOUND_BOSS_MUSIC))
if(!M.client || !(M.client.prefs.toggles & SOUND_MEGAFAUNA))
continue
if(!(M in rangers) || world.time > rangers[M])
M.stop_sound_channel(CHANNEL_BOSSMUSIC)
M.stop_sound_channel(CHANNEL_JUKEBOX)
rangers[M] = world.time + current_song_length
M.playsound_local(null, null, 30, channel = CHANNEL_BOSSMUSIC, S = song_played)
M.playsound_local(null, null, 30, channel = CHANNEL_JUKEBOX, S = song_played)
for(var/mob/L in rangers)
if(get_dist(src, L) > 10)
rangers -= L
if(!L || !L.client)
continue
L.stop_sound_channel(CHANNEL_BOSSMUSIC)
L.stop_sound_channel(CHANNEL_JUKEBOX)
else
for(var/mob/L in rangers)
rangers -= L
if(!L || !L.client)
continue
L.stop_sound_channel(CHANNEL_BOSSMUSIC)
L.stop_sound_channel(CHANNEL_JUKEBOX)
if(move_to_delay < 3)
move_to_delay += 0.2
if(!phase3 && ((health <= 150 && spellscast == 5) || stat == DEAD)) //begin phase 3, reset spell limit and heal
@@ -297,7 +297,7 @@ Difficulty: Insanely Hard
rangers -= L
if(!L || !L.client)
continue
L.stop_sound_channel(CHANNEL_BOSSMUSIC)
L.stop_sound_channel(CHANNEL_JUKEBOX)
if(phase3)
visible_message("<span class='cult'>\The [src] shrieks as the seal on his power breaks and he starts to break apart!</span>")
new /obj/structure/ladder/unbreakable/goat(loc)
@@ -313,7 +313,7 @@ Difficulty: Insanely Hard
rangers -= L
if(!L || !L.client)
continue
L.stop_sound_channel(CHANNEL_BOSSMUSIC)
L.stop_sound_channel(CHANNEL_JUKEBOX)
. = ..()
/mob/living/simple_animal/hostile/megafauna/king/AttackingTarget()
@@ -1,6 +1,6 @@
/mob/living/simple_animal/hostile/megafauna/legion
loot = list(/obj/item/stack/sheet/bone = 3)
songs = list("3550" = sound(file = 'sandcode/sound/ambience/mastermind.ogg', repeat = 0, wait = 0, volume = 60, channel = CHANNEL_BOSSMUSIC), "1360" = sound(file = 'sandcode/sound/ambience/terrariaboss1.ogg', repeat = 0, wait = 0, volume = 60, channel = CHANNEL_BOSSMUSIC), "1560" = sound('sandcode/sound/ambience/megalovania.ogg', repeat = 0, wait = 0, volume = 60, channel = CHANNEL_BOSSMUSIC)) //Threading on some lines here with the DOOM 16 OST. But terraria should be fine, megalovania too.
songs = list("3550" = sound(file = 'sandcode/sound/ambience/mastermind.ogg', repeat = 0, wait = 0, volume = 70, channel = CHANNEL_JUKEBOX), "1360" = sound(file = 'sandcode/sound/ambience/terrariaboss1.ogg', repeat = 0, wait = 0, volume = 70, channel = CHANNEL_JUKEBOX), "1560" = sound('sandcode/sound/ambience/megalovania.ogg', repeat = 0, wait = 0, volume = 70, channel = CHANNEL_JUKEBOX)) //Threading on some lines here with the DOOM 16 OST. But terraria should be fine, megalovania too.
glorymessageshand = list("punches into the Legion's maw and rips off a floating skull, which they then proceed to use to bash the Legion until it dies!", "punches through both of the Legion's eyeholes with both hands, ripping out a bunch of tiny skulls and killing it!")
glorymessagescrusher = list("slashes the Legion's maw, which falls on the ground as it dies!")
glorymessagespka = list("parries a floating legion skulls with a pka shoot, which goes flying violently into the Legion, bursting through them and killing them in the process!")
@@ -56,8 +56,8 @@
chosenlength = text2num(chosenlengthstring)
chosensong = songs[chosenlengthstring]
if(chosensong && !songend)
if(M.client.prefs.toggles & SOUND_BOSS_MUSIC)
M.stop_sound_channel(CHANNEL_BOSSMUSIC)
if(M?.client?.prefs?.toggles & SOUND_MEGAFAUNA)
M.stop_sound_channel(CHANNEL_JUKEBOX)
songend = chosenlength + world.time
SEND_SOUND(M, chosensong) // so silence boss music will mute moosic for people who don't want that, or it just doesn't play at all if prefs disable it
if(!retaliated)
@@ -70,8 +70,8 @@
enemies |= M
enemies |= M.occupant
var/mob/living/O = M.occupant
if(O.client.prefs.toggles & SOUND_BOSS_MUSIC)
O.stop_sound_channel(CHANNEL_BOSSMUSIC)
if(O?.client?.prefs?.toggles & SOUND_MEGAFAUNA)
O.stop_sound_channel(CHANNEL_JUKEBOX)
songend = chosenlength + world.time
SEND_SOUND(O, chosensong)
if(!retaliated)
@@ -95,8 +95,8 @@
if(world.time >= songend)
for(var/mob/living/M in view(src, vision_range))
if(client)
if(M.client.prefs.toggles & SOUND_BOSS_MUSIC)
M.stop_sound_channel(CHANNEL_BOSSMUSIC)
if(M?.client?.prefs?.toggles & SOUND_MEGAFAUNA)
M.stop_sound_channel(CHANNEL_JUKEBOX)
songend = chosenlength + world.time
SEND_SOUND(M, chosensong)
if(health <= glorythreshold && !glorykill && stat != DEAD)
@@ -115,8 +115,8 @@
return
else
for(var/mob/living/M in view(src, vision_range))
if(M.client)
M.stop_sound_channel(CHANNEL_AMBIENCE)
if(M?.client?.prefs?.toggles & SOUND_MEGAFAUNA)
M.stop_sound_channel(CHANNEL_JUKEBOX)
animate(src, color = initial(color), time = 3)
desc = initial(desc)
var/datum/status_effect/crusher_damage/C = has_status_effect(STATUS_EFFECT_CRUSHERDAMAGETRACKING)
@@ -131,7 +131,7 @@
SSblackbox.record_feedback("tally", tab, 1, "[initial(name)]")
if(!elimination) //used so the achievment only occurs for the last legion to die.
grant_achievement(medal_type, score_type, crusher_kill)
..()
return ..()
/mob/living/simple_animal/hostile/megafauna/AltClick(mob/living/carbon/slayer)
if(!slayer.canUseTopic(src, TRUE))
@@ -174,7 +174,7 @@
"<span class='userdanger'>You feast on [L], restoring your health!</span>")
if(!is_station_level(z) || client) //NPC monsters won't heal while on station
adjustBruteLoss(-L.maxHealth/2)
if(L.client)
L.stop_sound_channel(CHANNEL_AMBIENCE)
if(L?.client?.prefs?.toggles & SOUND_MEGAFAUNA)
L.stop_sound_channel(CHANNEL_JUKEBOX)
L.gib()
..()
@@ -29,7 +29,7 @@
anger_modifier = 0
footstep_type = FOOTSTEP_MOB_HEAVY
mob_biotypes = MOB_ROBOTIC
songs = list("2930" = sound(file = 'sandcode/sound/ambience/mbrsystemshock.ogg', repeat = 0, wait = 0, volume = 60, channel = CHANNEL_BOSSMUSIC)) //System shock theme remix by Master Boot Record
songs = list("2930" = sound(file = 'sandcode/sound/ambience/mbrsystemshock.ogg', repeat = 0, wait = 0, volume = 70, channel = CHANNEL_JUKEBOX)) //System shock theme remix by Master Boot Record
var/special = FALSE
wander = FALSE
faction = list("mining", "boss")
@@ -66,60 +66,93 @@
/mob/living/simple_animal/hostile/megafauna/rogueprocess/OpenFire(target)
if(special)
return FALSE
ranged_cooldown = world.time + min((ranged_cooldown_time - anger_modifier), 60)
ranged_cooldown = world.time + max((ranged_cooldown_time - anger_modifier), 30)
switch(anger_modifier)
if(0 to 25)
if(prob(50))
INVOKE_ASYNC(src, .proc/plasmashot, target, FALSE)
sleep(6)
INVOKE_ASYNC(src, .proc/plasmashot, target, FALSE)
sleep(4)
INVOKE_ASYNC(src, .proc/plasmashot, target, FALSE)
INVOKE_ASYNC(src, .proc/plasmashot, target)
if(prob(80))
sleep(6)
INVOKE_ASYNC(src, .proc/plasmashot, target)
if(prob(50))
sleep(6)
INVOKE_ASYNC(src, .proc/plasmashot, target)
else
INVOKE_ASYNC(src, .proc/shockwave, src.dir, 7, TRUE)
animate(src, color = "#ff0000", time = 3)
sleep(4)
INVOKE_ASYNC(src, .proc/shockwave, src.dir, 7, 2.5)
if(25 to 50)
if(prob(60))
special = TRUE
INVOKE_ASYNC(src, .proc/plasmaburst, target, FALSE)
sleep(5)
sleep(6)
INVOKE_ASYNC(src, .proc/plasmaburst, target, TRUE)
sleep(3)
INVOKE_ASYNC(src, .proc/plasmashot, target, FALSE)
sleep(3)
if(prob(50))
sleep(6)
INVOKE_ASYNC(src, .proc/plasmashot, target, FALSE)
if(prob(50))
sleep(6)
INVOKE_ASYNC(src, .proc/plasmashot, target, FALSE)
special = FALSE
else
special = TRUE
animate(src, color = "#ff0000", time = 3)
sleep(4)
INVOKE_ASYNC(src, .proc/shockwave, WEST, 10, TRUE)
INVOKE_ASYNC(src, .proc/shockwave, EAST, 10, TRUE)
sleep(7)
INVOKE_ASYNC(src, .proc/shockwave, NORTH, 10, TRUE)
INVOKE_ASYNC(src, .proc/shockwave, SOUTH, 10, TRUE)
animate(src, color = initial(color), time = 5)
special = FALSE
if(50 to INFINITY)
if(prob(65))
if(prob(75))
if(prob(60))
INVOKE_ASYNC(src, .proc/plasmaburst, target, FALSE)
INVOKE_ASYNC(src, .proc/shockwave, src.dir, 15, FALSE)
INVOKE_ASYNC(src, .proc/plasmaburst, target)
special = TRUE
animate(src, color = "#ff0000", time = 3)
sleep(5)
INVOKE_ASYNC(src, .proc/plasmaburst, target, FALSE)
sleep(5)
INVOKE_ASYNC(src, .proc/plasmaburst, target, FALSE)
sleep(3)
INVOKE_ASYNC(src, .proc/plasmaburst, target, FALSE)
INVOKE_ASYNC(src, .proc/shockwave, src.dir, 15)
if(prob(60))
sleep(5)
INVOKE_ASYNC(src, .proc/plasmaburst, target)
sleep(5)
INVOKE_ASYNC(src, .proc/plasmaburst, target)
if(prob(50))
sleep(5)
INVOKE_ASYNC(src, .proc/plasmaburst, target)
animate(src, color = initial(color), time = 3)
special = FALSE
else
var/turf/up = locate(x, y + 10, z)
var/turf/down = locate(x, y - 10, z)
var/turf/left = locate(x - 10, y, z)
var/turf/right = locate(x + 10, y, z)
INVOKE_ASYNC(src, .proc/plasmaburst, up, TRUE)
INVOKE_ASYNC(src, .proc/plasmaburst, down, FALSE)
animate(src, color = "#ff0000", time = 3)
special = TRUE
sleep(3)
INVOKE_ASYNC(src, .proc/plasmashot, left, FALSE)
INVOKE_ASYNC(src, .proc/plasmashot, right, FALSE)
INVOKE_ASYNC(src, .proc/plasmaburst, left, TRUE)
INVOKE_ASYNC(src, .proc/plasmaburst, right, FALSE)
sleep(3)
INVOKE_ASYNC(src, .proc/plasmashot, up, FALSE)
INVOKE_ASYNC(src, .proc/plasmashot, down, FALSE)
sleep(10)
animate(src, color = initial(color), time = 3)
special = FALSE
if(prob(35))
animate(src, color = "#ff0000", time = 3)
sleep(3)
special = TRUE
for(var/dire in GLOB.cardinals)
INVOKE_ASYNC(src, .proc/shockwave, dire, 7, TRUE)
INVOKE_ASYNC(src, .proc/shockwave, dire, 7, TRUE, 3)
sleep(6)
animate(src, color = initial(color), time = 3)
special = FALSE
else
INVOKE_ASYNC(src, .proc/ultishockwave, 7, TRUE)
special = TRUE
INVOKE_ASYNC(src, .proc/ultishockwave, 7, 5)
sleep(10)
special = FALSE
/mob/living/simple_animal/hostile/megafauna/rogueprocess/Move()
. = ..()
@@ -133,14 +166,12 @@
A.ex_act(EXPLODE_HEAVY)
DestroySurroundings()
/mob/living/simple_animal/hostile/megafauna/rogueprocess/proc/plasmashot(atom/target, var/specialize = TRUE)
/mob/living/simple_animal/hostile/megafauna/rogueprocess/proc/plasmashot(atom/target)
var/path = get_dist(src, target)
if(path > 2)
if(!target)
return
visible_message("<span class='boldwarning'>[src] raises it's plasma cutter!</span>")
if(specialize)
special = TRUE
sleep(3)
var/turf/startloc = get_turf(src)
var/obj/item/projectile/P = new /obj/item/projectile/plasma/rogue(startloc)
@@ -150,17 +181,13 @@
P.original = target
var/set_angle = Get_Angle(src, target)
P.fire(set_angle)
if(specialize)
special = FALSE
/mob/living/simple_animal/hostile/megafauna/rogueprocess/proc/plasmaburst(atom/target, var/specialize = TRUE)
/mob/living/simple_animal/hostile/megafauna/rogueprocess/proc/plasmaburst(atom/target)
var/list/theline = get_dist(src, target)
if(theline > 2)
if(!target)
return
visible_message("<span class='boldwarning'>[src] raises it's tri-shot plasma cutter!</span>")
if(specialize)
special = TRUE
var/ogangle = Get_Angle(src, target)
sleep(7)
var/turf/startloc = get_turf(src)
@@ -184,20 +211,14 @@
Y.firer = src
Y.original = target
Y.fire(otherangle2)
if(specialize)
special = FALSE
/mob/living/simple_animal/hostile/megafauna/rogueprocess/proc/knockdown(var/specialize = TRUE)
/mob/living/simple_animal/hostile/megafauna/rogueprocess/proc/knockdown(range = 2)
visible_message("<span class='boldwarning'>[src] smashes into the ground!</span>")
if(specialize)
special = TRUE
playsound(src,'sound/misc/crunch.ogg', 200, 1)
var/list/hit_things = list()
sleep(7)
for(var/turf/T in oview(2, src))
for(var/turf/T in oview(range, src))
if(!T)
if(specialize)
special = FALSE
return
new /obj/effect/temp_visual/small_smoke/halfsecond(T)
for(var/mob/living/L in T.contents)
@@ -209,23 +230,17 @@
L.apply_damage_type(40, BRUTE)
hit_things += L
sleep(3)
if(specialize)
special = FALSE
/mob/living/simple_animal/hostile/megafauna/rogueprocess/proc/shockwave(direction, range, var/specialize = TRUE)
/mob/living/simple_animal/hostile/megafauna/rogueprocess/proc/shockwave(direction, range, wave_duration = 1.5)
visible_message("<span class='boldwarning'>[src] smashes the ground in a general direction!!</span>")
if(specialize)
special = TRUE
playsound(src,'sound/misc/crunch.ogg', 200, 1)
sleep(5)
sleep(7)
var/list/hit_things = list()
var/turf/T = get_turf(get_step(src, src.dir))
var/turf/T = get_turf(src)
var/ogdir = direction
var/turf/otherT = get_step(T, turn(ogdir, 90))
var/turf/otherT2 = get_step(T, turn(ogdir, -90))
if(!T)
if(specialize)
special = FALSE
return
for(var/i in 1 to range)
new /obj/effect/temp_visual/small_smoke/halfsecond(T)
@@ -255,22 +270,16 @@
T = get_step(T, ogdir)
otherT = get_step(otherT, ogdir)
otherT2 = get_step(otherT2, ogdir)
sleep(1.5)
if(specialize)
special = FALSE
sleep(wave_duration)
/mob/living/simple_animal/hostile/megafauna/rogueprocess/proc/ultishockwave(range, var/specialize = TRUE)
/mob/living/simple_animal/hostile/megafauna/rogueprocess/proc/ultishockwave(range, iteration_duration = 5)
visible_message("<span class='boldwarning'>[src] smashes the ground around them!!</span>")
if(specialize)
special = TRUE
playsound(src,'sound/misc/crunch.ogg', 200, 1)
sleep(10)
var/list/hit_things = list()
for(var/i in 1 to range)
for(var/turf/T in (view(i, src) - view(i - 1, src)))
if(!T)
if(specialize)
special = FALSE
return
new /obj/effect/temp_visual/small_smoke/halfsecond(T)
for(var/mob/living/L in T.contents)
@@ -280,6 +289,4 @@
L.Stun(10)
L.apply_damage_type(25, BRUTE)
hit_things += L
sleep(3)
if(specialize)
special = FALSE
sleep(iteration_duration)
@@ -85,7 +85,7 @@ Difficulty: Medium
var/stageThree = FALSE
var/currentPower = 0 //Every few seconds this variable gets higher, when it gets high
//enough it will use a special attack then reset the variable to 0w
songs = list("2670" = sound(file = 'sandcode/sound/ambience/furidanger802.ogg', repeat = 0, wait = 0, volume = 60, channel = CHANNEL_BOSSMUSIC))
songs = list("2670" = sound(file = 'sandcode/sound/ambience/furidanger802.ogg', repeat = 0, wait = 0, volume = 100, channel = CHANNEL_JUKEBOX))
glorymessageshand = list("climbs atop the wolf's head as it dangles weakly near the ground, ripping its left eye off and jumping down before punching through it's cranium!", "goes around the wolf and rips off their tail, using it as whip on the fiend")
glorymessagescrusher = list("chops off the wolf's head by it's neck!")
glorymessagespka = list("shoots at the wolf's eyes with their PKA, exploding them into giblets!")
@@ -20,14 +20,19 @@
w_class = WEIGHT_CLASS_BULKY
/obj/item/katana/goldbrand/Initialize()
..()
. = ..()
START_PROCESSING(SSobj,src)
/obj/item/katana/goldbrand/Destroy()
STOP_PROCESSING(SSobj,src)
. = ..()
/obj/item/katana/goldbrand/process()
ourmegafauna = list()
for(var/mob/living/simple_animal/hostile/megafauna/M in GLOB.mob_living_list)
ourmegafauna += M
if(!ourmegafauna.len)
if(M.stat != DEAD)
ourmegafauna |= M
if(!length(ourmegafauna))
visible_message("<span class='warning'>[src] shines brightly, turning into [upgradedname]!</span>")
name = upgradedname
desc = upgradeddesc
@@ -41,17 +46,18 @@
w_class = WEIGHT_CLASS_NORMAL
STOP_PROCESSING(SSobj,src)
/obj/item/katana/goldbrand/afterattack(target, user)
..()
if(iscarbon(target))
var/mob/living/carbon/L = target
var/mob/living/carbon/ourman = user
L.apply_damage(damage = burn_force,damagetype = BURN, def_zone = L.get_bodypart(check_zone(ourman.zone_selected)), blocked = FALSE, forced = FALSE)
L.adjust_fire_stacks(firestacking)
L.IgniteMob()
else if(isliving(target))
var/mob/living/thetarget = target
thetarget.adjustBruteLoss(burn_force)
/obj/item/katana/goldbrand/afterattack(atom/target, mob/user, proximity_flag, click_parameters)
. =..()
if(proximity_flag)
if(iscarbon(target))
var/mob/living/carbon/L = target
var/mob/living/carbon/ourman = user
L.apply_damage(damage = burn_force,damagetype = BURN, def_zone = L.get_bodypart(check_zone(ourman.zone_selected)), blocked = FALSE, forced = FALSE)
L.adjust_fire_stacks(firestacking)
L.IgniteMob()
else if(isliving(target))
var/mob/living/thetarget = target
thetarget.adjustBruteLoss(burn_force)
/obj/effect/wrath
name = "Wrath's Wall"