mirror of
https://github.com/Sandstorm-Station/Sandstorm-Station-13.git
synced 2026-08-26 14:48:26 +01:00
Skyrat13#2897
This commit is contained in:
@@ -0,0 +1,284 @@
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#define CHRONO_BEAM_RANGE 5
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#define CHRONO_FRAME_COUNT 22
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/obj/item/chrono_eraser //Gandalf was here!
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name = "Timestream Eradication Device"
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desc = "The result of outlawed time-bluespace research, this device is capable of wiping a being from the timestream. They never are, they never were, they never will be."
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icon = 'icons/obj/chronos.dmi'
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icon_state = "chronobackpack"
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item_state = "backpack"
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lefthand_file = 'icons/mob/inhands/equipment/backpack_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/equipment/backpack_righthand.dmi'
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w_class = WEIGHT_CLASS_BULKY
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slot_flags = ITEM_SLOT_BACK
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slowdown = 0
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actions_types = list(/datum/action/item_action/equip_unequip_TED_Gun)
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var/obj/item/gun/energy/chrono_gun/PA = null
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var/list/erased_minds = list() //a collection of minds from the dead
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/obj/item/chrono_eraser/proc/pass_mind(datum/mind/M)
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erased_minds += M
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/obj/item/chrono_eraser/dropped()
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..()
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if(PA)
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qdel(PA)
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/obj/item/chrono_eraser/Destroy()
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dropped()
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return ..()
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/obj/item/chrono_eraser/ui_action_click(mob/user)
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if(iscarbon(user))
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var/mob/living/carbon/C = user
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if(C.back == src)
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if(PA)
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qdel(PA)
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else
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PA = new(src)
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user.put_in_hands(PA)
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/obj/item/chrono_eraser/item_action_slot_check(slot, mob/user, datum/action/A)
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if(slot == SLOT_BACK)
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return 1
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/obj/item/gun/energy/chrono_gun
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name = "T.E.D. Projection Apparatus"
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desc = "It's as if they never existed in the first place."
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icon = 'icons/obj/chronos.dmi'
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icon_state = "chronogun"
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item_state = "chronogun"
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w_class = WEIGHT_CLASS_NORMAL
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item_flags = DROPDEL
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ammo_type = list(/obj/item/ammo_casing/energy/chrono_beam)
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can_charge = FALSE
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fire_delay = 50
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var/obj/item/chrono_eraser/TED = null
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var/obj/structure/chrono_field/field = null
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var/turf/startpos = null
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/obj/item/gun/energy/chrono_gun/Initialize()
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. = ..()
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ADD_TRAIT(src, TRAIT_NODROP, CHRONO_GUN_TRAIT)
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if(istype(loc, /obj/item/chrono_eraser))
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TED = loc
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else //admin must have spawned it
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TED = new(src.loc)
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return INITIALIZE_HINT_QDEL
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/obj/item/gun/energy/chrono_gun/ComponentInitialize()
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. = ..()
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AddElement(/datum/element/update_icon_blocker)
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/obj/item/gun/energy/chrono_gun/process_fire(atom/target, mob/living/user, message = TRUE, params = null, zone_override = "", bonus_spread = 0, stam_cost = 0)
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if(field)
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field_disconnect(field)
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..()
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/obj/item/gun/energy/chrono_gun/Destroy()
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if(TED)
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TED.PA = null
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TED = null
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if(field)
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field_disconnect(field)
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return ..()
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/obj/item/gun/energy/chrono_gun/proc/field_connect(obj/structure/chrono_field/F)
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var/mob/living/user = loc
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if(F.gun)
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if(isliving(user) && F.captured)
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to_chat(user, "<span class='alert'><b>FAIL: <i>[F.captured]</i> already has an existing connection.</b></span>")
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field_disconnect(F)
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else
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startpos = get_turf(src)
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field = F
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F.gun = src
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if(isliving(user) && F.captured)
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playsound(user,'sound/effects/clock_tick.ogg' , 50, 1)
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to_chat(user, "<span class='notice'>Connection established with target: <b>[F.captured]</b></span>")
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/obj/item/gun/energy/chrono_gun/proc/field_disconnect(obj/structure/chrono_field/F)
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if(F && field == F)
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var/mob/living/user = loc
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if(F.gun == src)
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F.gun = null
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if(isliving(user) && F.captured)
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F.captured.adjustOrganLoss(ORGAN_SLOT_BRAIN, 199, 199) //not so fast!
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to_chat(user, "<span class='alert'>Disconnected from target: <b>[F.captured]</b></span>")
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field = null
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startpos = null
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/obj/item/gun/energy/chrono_gun/proc/field_check(obj/structure/chrono_field/F)
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if(F)
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if(field == F)
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var/turf/currentpos = get_turf(src)
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var/mob/living/user = loc
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if((currentpos == startpos) && (field in view(CHRONO_BEAM_RANGE, currentpos)) && (user.mobility_flags & MOBILITY_STAND) && (user.stat == CONSCIOUS))
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return 1
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field_disconnect(F)
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return 0
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/obj/item/gun/energy/chrono_gun/proc/pass_mind(datum/mind/M)
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if(TED)
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TED.pass_mind(M)
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/obj/item/projectile/energy/chrono_beam
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name = "eradication beam"
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icon_state = "chronobolt"
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range = CHRONO_BEAM_RANGE
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nodamage = TRUE
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var/obj/item/gun/energy/chrono_gun/gun = null
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/obj/item/projectile/energy/chrono_beam/Initialize()
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. = ..()
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var/obj/item/ammo_casing/energy/chrono_beam/C = loc
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if(istype(C))
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gun = C.gun
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/obj/item/projectile/energy/chrono_beam/on_hit(atom/target)
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if(target && gun && isliving(target))
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var/obj/structure/chrono_field/F = new(target.loc, target, gun)
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gun.field_connect(F)
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/obj/item/ammo_casing/energy/chrono_beam
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name = "eradication beam"
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projectile_type = /obj/item/projectile/energy/chrono_beam
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icon_state = "chronobolt"
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e_cost = 0
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var/obj/item/gun/energy/chrono_gun/gun
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/obj/item/ammo_casing/energy/chrono_beam/Initialize()
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if(istype(loc))
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gun = loc
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. = ..()
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/obj/structure/chrono_field
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name = "eradication field"
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desc = "An aura of time-bluespace energy."
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icon = 'icons/effects/effects.dmi'
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icon_state = "chronofield"
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density = FALSE
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anchored = TRUE
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resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | UNACIDABLE | ACID_PROOF | FREEZE_PROOF
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move_resist = INFINITY
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interaction_flags_atom = NONE
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var/mob/living/captured = null
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var/obj/item/gun/energy/chrono_gun/gun = null
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var/tickstokill = 4 //Just enough time for people to witness the monstrosity
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var/mutable_appearance/mob_underlay
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var/preloaded = 0
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var/RPpos = null
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var/attached = TRUE //if the gun arg isn't included initially, then the chronofield will work without one
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/obj/structure/chrono_field/Initialize(mapload, mob/living/target, obj/item/gun/energy/chrono_gun/G)
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if(target && isliving(target))
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if(!G)
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attached = FALSE
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target.forceMove(src)
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captured = target
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var/icon/mob_snapshot = getFlatIcon(target)
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var/icon/cached_icon = new()
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for(var/i=1, i<=CHRONO_FRAME_COUNT, i++)
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var/icon/removing_frame = icon('icons/obj/chronos.dmi', "erasing", SOUTH, i)
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var/icon/mob_icon = icon(mob_snapshot)
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mob_icon.Blend(removing_frame, ICON_MULTIPLY)
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cached_icon.Insert(mob_icon, "frame[i]")
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mob_underlay = mutable_appearance(cached_icon, "frame1")
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update_icon()
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desc = initial(desc) + "<br><span class='info'>It appears to contain [target.name].</span>"
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START_PROCESSING(SSobj, src)
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return ..()
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/obj/structure/chrono_field/Destroy()
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if(gun && gun.field_check(src))
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gun.field_disconnect(src)
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return ..()
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/obj/structure/chrono_field/update_icon()
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var/ttk_frame = 1 - (tickstokill / initial(tickstokill))
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ttk_frame = clamp(CEILING(ttk_frame * CHRONO_FRAME_COUNT, 1), 1, CHRONO_FRAME_COUNT)
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if(ttk_frame != RPpos)
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RPpos = ttk_frame
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mob_underlay.icon_state = "frame[RPpos]"
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underlays = list() //hack: BYOND refuses to update the underlay to match the icon_state otherwise
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underlays += mob_underlay
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/obj/structure/chrono_field/process()
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if(captured)
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if(tickstokill > initial(tickstokill))
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for(var/atom/movable/AM in contents)
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AM.forceMove(drop_location())
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qdel(src)
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else if(tickstokill <= 0)
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to_chat(captured, "<span class='boldnotice'>As the last essence of your being is erased from time, you are taken back to your most enjoyable memory. You feel happy...</span>")
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playsound(captured,'sound/effects/lingreadapt.ogg' , 50, 1)
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captured.visible_message("<span class='danger'>[captured] dematerialises out of the timestream!</span>")
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var/mob/dead/observer/ghost = captured.ghostize(1)
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if(captured.mind)
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if(ghost)
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ghost.mind = null
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if(gun)
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gun.pass_mind(captured.mind)
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qdel(captured)
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qdel(src)
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else
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captured.Unconscious(80)
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if(captured.loc != src)
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captured.forceMove(src)
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update_icon()
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if(gun)
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if(gun.field_check(src))
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tickstokill--
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else
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gun = null
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return .()
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else if(!attached)
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tickstokill--
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else
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tickstokill++
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else
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qdel(src)
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/obj/structure/chrono_field/bullet_act(obj/item/projectile/P)
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if(istype(P, /obj/item/projectile/energy/chrono_beam))
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var/obj/item/projectile/energy/chrono_beam/beam = P
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var/obj/item/gun/energy/chrono_gun/Pgun = beam.gun
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if(Pgun && istype(Pgun))
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Pgun.field_connect(src)
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else
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return BULLET_ACT_HIT
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/obj/structure/chrono_field/assume_air()
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return 0
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/obj/structure/chrono_field/return_air() //we always have nominal air and temperature
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var/datum/gas_mixture/GM = new
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GM.set_moles(/datum/gas/oxygen, MOLES_O2STANDARD)
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GM.set_moles(/datum/gas/nitrogen, MOLES_N2STANDARD)
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GM.set_temperature(T20C)
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return GM
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/obj/structure/chrono_field/singularity_act()
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return
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/obj/structure/chrono_field/singularity_pull()
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return
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/obj/structure/chrono_field/ex_act()
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return
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/obj/structure/chrono_field/blob_act(obj/structure/blob/B)
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return
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#undef CHRONO_BEAM_RANGE
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#undef CHRONO_FRAME_COUNT
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@@ -78,3 +78,27 @@
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/obj/item/gun/energy/pulse=1,\
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/obj/item/gun/energy/taser/debug,\
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)
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/datum/outfit/chrono_agent
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name = "Timeline Eradication Agent"
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uniform = /obj/item/clothing/under/rank/rnd/scientist
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suit = /obj/item/clothing/suit/space/chronos
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back = /obj/item/chrono_eraser
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head = /obj/item/clothing/head/helmet/space/chronos
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mask = /obj/item/clothing/mask/breath
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belt = /obj/item/storage/belt/military/abductor/full
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gloves = /obj/item/clothing/gloves/tackler/combat/insulated
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glasses = /obj/item/clothing/glasses/night
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shoes = /obj/item/clothing/shoes/combat
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id = /obj/item/card/id
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suit_store = /obj/item/tank/internals/oxygen
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ears = /obj/item/radio/headset/headset_cent/alt
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/datum/outfit/chrono_agent/post_equip(mob/living/carbon/human/H, visualsOnly = FALSE, client/preference_source)
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var/obj/item/card/id/W = H.wear_id
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W.icon_state = "centcom"
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W.access = get_all_accesses()//They get full station access.
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W.access += get_centcom_access("TED Agent")//Let's add their alloted CentCom access.
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W.assignment = "Timeline Eradication Agent"
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W.registered_name = H.real_name
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W.update_label(W.registered_name, W.assignment)
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@@ -0,0 +1,324 @@
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/obj/item/clothing/head/helmet/space/chronos //Gandalf was here!
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name = "Chronosuit Helmet"
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desc = "A white helmet with an opaque blue visor."
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mob_overlay_icon = 'sandcode/icons/mob/clothing/head.dmi'
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anthro_mob_worn_overlay = 'sandcode/icons/mob/clothing/head_muzzled.dmi'
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icon_state = "chronohelmet"
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item_state = "chronohelmet"
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slowdown = 0
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armor = list("melee" = 60, "bullet" = 60, "laser" = 60, "energy" = 60, "bomb" = 30, "bio" = 100, "rad" = 100, "fire" = 100, "acid" = 100)
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resistance_flags = FIRE_PROOF | ACID_PROOF
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var/obj/item/clothing/suit/space/chronos/suit = null
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/obj/item/clothing/head/helmet/space/chronos/dropped(mob/user)
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if(suit)
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suit.deactivate(1, 1)
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..()
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/obj/item/clothing/suit/space/chronos
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name = "Chronosuit"
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desc = "An advanced spacesuit equipped with time-bluespace teleportation and anti-compression technology."
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mob_overlay_icon = 'sandcode/icons/mob/clothing/suit.dmi'
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anthro_mob_worn_overlay = 'sandcode/icons/mob/clothing/suit_digi.dmi'
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icon_state = "chronosuit"
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item_state = "chronosuit"
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actions_types = list(/datum/action/item_action/toggle)
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armor = list("melee" = 60, "bullet" = 60, "laser" = 60, "energy" = 60, "bomb" = 30, "bio" = 100, "rad" = 100, "fire" = 100, "acid" = 1000)
|
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resistance_flags = FIRE_PROOF | ACID_PROOF
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mutantrace_variation = STYLE_DIGITIGRADE
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slowdown = 0
|
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var/list/chronosafe_items = list(/obj/item/chrono_eraser, /obj/item/gun/energy/chrono_gun)
|
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var/obj/item/clothing/head/helmet/space/chronos/helmet = null
|
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var/obj/effect/chronos_cam/camera = null
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var/datum/action/innate/chrono_teleport/teleport_now = new
|
||||
var/activating = 0
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var/activated = 0
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var/cooldowntime = 50 //deciseconds
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var/teleporting = 0
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var/phase_timer_id
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|
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/obj/item/clothing/suit/space/chronos/New()
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..()
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teleport_now.chronosuit = src
|
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teleport_now.target = src
|
||||
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/obj/item/clothing/suit/space/chronos/proc/new_camera(mob/user)
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if(camera)
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qdel(camera)
|
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camera = new /obj/effect/chronos_cam(user)
|
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camera.holder = user
|
||||
camera.chronosuit = src
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user.remote_control = camera
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/obj/item/clothing/suit/space/chronos/ui_action_click()
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if((cooldown <= world.time) && !teleporting && !activating)
|
||||
if(!activated)
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activate()
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||||
else
|
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deactivate()
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||||
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||||
/obj/item/clothing/suit/space/chronos/dropped(mob/user)
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if(activated)
|
||||
deactivate()
|
||||
..()
|
||||
|
||||
/obj/item/clothing/suit/space/chronos/emp_act(severity)
|
||||
. = ..()
|
||||
if(. & EMP_PROTECT_SELF)
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||||
return
|
||||
var/mob/living/carbon/human/user = src.loc
|
||||
switch(severity)
|
||||
if(1)
|
||||
if(activated && user && ishuman(user) && (user.wear_suit == src))
|
||||
to_chat(user, "<span class='danger'>E:FATAL:RAM_READ_FAIL\nE:FATAL:STACK_EMPTY\nE:FATAL:READ_NULL_POINT\nE:FATAL:PWR_BUS_OVERLOAD</span>")
|
||||
to_chat(user, "<span class='userdanger'>An electromagnetic pulse disrupts your [name] and violently tears you out of time-bluespace!</span>")
|
||||
user.emote("scream")
|
||||
deactivate(1, 1)
|
||||
|
||||
/obj/item/clothing/suit/space/chronos/proc/finish_chronowalk(mob/living/carbon/human/user, turf/to_turf)
|
||||
if(!user)
|
||||
user = src.loc
|
||||
if(phase_timer_id)
|
||||
deltimer(phase_timer_id)
|
||||
phase_timer_id = 0
|
||||
if(istype(user))
|
||||
if(to_turf)
|
||||
user.forceMove(to_turf)
|
||||
user.SetStun(0)
|
||||
user.next_move = 1
|
||||
user.alpha = 255
|
||||
user.update_atom_colour()
|
||||
user.animate_movement = FORWARD_STEPS
|
||||
user.mob_transforming = 0
|
||||
user.anchored = FALSE
|
||||
teleporting = 0
|
||||
for(var/obj/item/I in user.held_items)
|
||||
REMOVE_TRAIT(I, TRAIT_NODROP, CHRONOSUIT_TRAIT)
|
||||
if(camera)
|
||||
camera.remove_target_ui()
|
||||
camera.forceMove(user)
|
||||
teleport_now.UpdateButtonIcon()
|
||||
|
||||
/obj/item/clothing/suit/space/chronos/proc/chronowalk(atom/location)
|
||||
var/mob/living/carbon/human/user = src.loc
|
||||
if(activated && !teleporting && user && istype(user) && location && user.loc && location.loc && user.wear_suit == src && user.stat == CONSCIOUS)
|
||||
teleporting = 1
|
||||
var/turf/from_turf = get_turf(user)
|
||||
var/turf/to_turf = get_turf(location)
|
||||
var/distance = cheap_hypotenuse(from_turf.x, from_turf.y, to_turf.x, to_turf.y)
|
||||
var/phase_in_ds = distance*2
|
||||
|
||||
if(camera)
|
||||
camera.remove_target_ui()
|
||||
|
||||
teleport_now.UpdateButtonIcon()
|
||||
|
||||
user.ExtinguishMob()
|
||||
|
||||
for(var/obj/item/I in user.held_items)
|
||||
ADD_TRAIT(I, TRAIT_NODROP, CHRONOSUIT_TRAIT)
|
||||
user.animate_movement = NO_STEPS
|
||||
user.changeNext_move(8 + phase_in_ds)
|
||||
user.mob_transforming = 1
|
||||
user.anchored = TRUE
|
||||
user.Stun(INFINITY)
|
||||
|
||||
animate(user, color = "#00ccee", time = 3)
|
||||
phase_timer_id = addtimer(CALLBACK(src, .proc/phase_2, user, to_turf, phase_in_ds), 3, TIMER_STOPPABLE)
|
||||
|
||||
/obj/item/clothing/suit/space/chronos/proc/phase_2(mob/living/carbon/human/user, turf/to_turf, phase_in_ds)
|
||||
if(teleporting && activated && user)
|
||||
animate(user, alpha = 0, time = 2)
|
||||
phase_timer_id = addtimer(CALLBACK(src, .proc/phase_3, user, to_turf, phase_in_ds), 2, TIMER_STOPPABLE)
|
||||
else
|
||||
finish_chronowalk(user, to_turf)
|
||||
|
||||
/obj/item/clothing/suit/space/chronos/proc/phase_3(mob/living/carbon/human/user, turf/to_turf, phase_in_ds)
|
||||
if(teleporting && activated && user)
|
||||
user.forceMove(to_turf)
|
||||
animate(user, alpha = 255, time = phase_in_ds)
|
||||
phase_timer_id = addtimer(CALLBACK(src, .proc/phase_4, user, to_turf), phase_in_ds, TIMER_STOPPABLE)
|
||||
else
|
||||
finish_chronowalk(user, to_turf)
|
||||
|
||||
/obj/item/clothing/suit/space/chronos/proc/phase_4(mob/living/carbon/human/user, turf/to_turf)
|
||||
if(teleporting && activated && user)
|
||||
animate(user, color = "#ffffff", time = 3)
|
||||
phase_timer_id = addtimer(CALLBACK(src, .proc/finish_chronowalk, user, to_turf), 3, TIMER_STOPPABLE)
|
||||
else
|
||||
finish_chronowalk(user, to_turf)
|
||||
|
||||
/obj/item/clothing/suit/space/chronos/process()
|
||||
if(activated)
|
||||
var/mob/living/carbon/human/user = src.loc
|
||||
if(user && ishuman(user) && (user.wear_suit == src))
|
||||
if(camera && (user.remote_control == camera))
|
||||
if(!teleporting)
|
||||
if(camera.loc != user && ((camera.x != user.x) || (camera.y != user.y) || (camera.z != user.z)))
|
||||
if(camera.phase_time <= world.time)
|
||||
chronowalk(camera)
|
||||
else
|
||||
camera.remove_target_ui()
|
||||
else
|
||||
new_camera(user)
|
||||
else
|
||||
STOP_PROCESSING(SSobj, src)
|
||||
|
||||
/obj/item/clothing/suit/space/chronos/proc/activate()
|
||||
if(!activating && !activated && !teleporting)
|
||||
activating = 1
|
||||
var/mob/living/carbon/human/user = src.loc
|
||||
if(user && ishuman(user) && user.wear_suit == src)
|
||||
to_chat(user, "\nChronosuitMK4 login: root")
|
||||
to_chat(user, "Password:\n")
|
||||
to_chat(user, "root@ChronosuitMK4# chronowalk4 --start\n")
|
||||
if(user.head && istype(user.head, /obj/item/clothing/head/helmet/space/chronos))
|
||||
to_chat(user, "\[ <span style='color: #00ff00;'>ok</span> \] Mounting /dev/helm")
|
||||
helmet = user.head
|
||||
ADD_TRAIT(helmet, TRAIT_NODROP, CHRONOSUIT_TRAIT)
|
||||
helmet.suit = src
|
||||
ADD_TRAIT(src, TRAIT_NODROP, CHRONOSUIT_TRAIT)
|
||||
to_chat(user, "\[ <span style='color: #00ff00;'>ok</span> \] Starting brainwave scanner")
|
||||
to_chat(user, "\[ <span style='color: #00ff00;'>ok</span> \] Starting ui display driver")
|
||||
to_chat(user, "\[ <span style='color: #00ff00;'>ok</span> \] Initializing chronowalk4-view")
|
||||
new_camera(user)
|
||||
START_PROCESSING(SSobj, src)
|
||||
activated = 1
|
||||
else
|
||||
to_chat(user, "\[ <span style='color: #ff0000;'>fail</span> \] Mounting /dev/helm")
|
||||
to_chat(user, "<span style='color: #ff0000;'><b>FATAL: </b>Unable to locate /dev/helm. <b>Aborting...</b></span>")
|
||||
teleport_now.Grant(user)
|
||||
cooldown = world.time + cooldowntime
|
||||
activating = 0
|
||||
|
||||
/obj/item/clothing/suit/space/chronos/proc/deactivate(force = 0, silent = FALSE)
|
||||
if(activated && (!teleporting || force))
|
||||
activating = 1
|
||||
var/mob/living/carbon/human/user = src.loc
|
||||
var/hard_landing = teleporting && force
|
||||
REMOVE_TRAIT(src, TRAIT_NODROP, CHRONOSUIT_TRAIT)
|
||||
cooldown = world.time + cooldowntime * 1.5
|
||||
activated = 0
|
||||
activating = 0
|
||||
finish_chronowalk()
|
||||
if(user && ishuman(user))
|
||||
teleport_now.Remove(user)
|
||||
if(user.wear_suit == src)
|
||||
if(hard_landing)
|
||||
user.electrocute_act(35, src, flags = SHOCK_NOGLOVES)
|
||||
user.DefaultCombatKnockdown(200)
|
||||
if(!silent)
|
||||
to_chat(user, "\nroot@ChronosuitMK4# chronowalk4 --stop\n")
|
||||
if(camera)
|
||||
to_chat(user, "\[ <span style='color: #ff5500;'>ok</span> \] Sending TERM signal to chronowalk4-view")
|
||||
if(helmet)
|
||||
to_chat(user, "\[ <span style='color: #ff5500;'>ok</span> \] Stopping ui display driver")
|
||||
to_chat(user, "\[ <span style='color: #ff5500;'>ok</span> \] Stopping brainwave scanner")
|
||||
to_chat(user, "\[ <span style='color: #ff5500;'>ok</span> \] Unmounting /dev/helmet")
|
||||
to_chat(user, "logout")
|
||||
if(helmet)
|
||||
REMOVE_TRAIT(helmet, TRAIT_NODROP, CHRONOSUIT_TRAIT)
|
||||
helmet.suit = null
|
||||
helmet = null
|
||||
if(camera)
|
||||
qdel(camera)
|
||||
|
||||
/obj/effect/chronos_cam
|
||||
name = "Chronosuit View"
|
||||
density = FALSE
|
||||
anchored = TRUE
|
||||
invisibility = INVISIBILITY_ABSTRACT
|
||||
opacity = 0
|
||||
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
|
||||
var/mob/holder = null
|
||||
var/phase_time = 0
|
||||
var/phase_time_length = 3
|
||||
var/obj/screen/chronos_target/target_ui = null
|
||||
var/obj/item/clothing/suit/space/chronos/chronosuit
|
||||
|
||||
/obj/effect/chronos_cam/singularity_act()
|
||||
return
|
||||
|
||||
/obj/effect/chronos_cam/singularity_pull()
|
||||
return
|
||||
|
||||
/obj/effect/chronos_cam/proc/create_target_ui()
|
||||
if(holder && holder.client && chronosuit)
|
||||
if(target_ui)
|
||||
remove_target_ui()
|
||||
target_ui = new(null, holder)
|
||||
holder.client.screen += target_ui
|
||||
|
||||
/obj/effect/chronos_cam/proc/remove_target_ui()
|
||||
if(target_ui)
|
||||
qdel(target_ui)
|
||||
target_ui = null
|
||||
|
||||
/obj/effect/chronos_cam/relaymove(var/mob/user, direction)
|
||||
if(!holder)
|
||||
qdel(src)
|
||||
return
|
||||
if(user == holder)
|
||||
if(loc == user)
|
||||
forceMove(get_turf(user))
|
||||
if(user.client && user.client.eye != src)
|
||||
src.forceMove(user.drop_location())
|
||||
user.reset_perspective(src)
|
||||
user.set_machine(src)
|
||||
var/atom/step = get_step(src, direction)
|
||||
if(step)
|
||||
if((step.x <= TRANSITIONEDGE) || (step.x >= (world.maxx - TRANSITIONEDGE - 1)) || (step.y <= TRANSITIONEDGE) || (step.y >= (world.maxy - TRANSITIONEDGE - 1)))
|
||||
if(!src.Move(step))
|
||||
src.forceMove(step)
|
||||
else
|
||||
src.forceMove(step)
|
||||
if((x == holder.x) && (y == holder.y) && (z == holder.z))
|
||||
remove_target_ui()
|
||||
forceMove(user)
|
||||
else if(!target_ui)
|
||||
create_target_ui()
|
||||
phase_time = world.time + phase_time_length
|
||||
|
||||
/obj/effect/chronos_cam/check_eye(mob/user)
|
||||
if(user != holder)
|
||||
user.unset_machine()
|
||||
|
||||
/obj/effect/chronos_cam/on_unset_machine(mob/user)
|
||||
user.reset_perspective(null)
|
||||
|
||||
/obj/effect/chronos_cam/Destroy()
|
||||
if(holder)
|
||||
if(holder.remote_control == src)
|
||||
holder.remote_control = null
|
||||
if(holder.client && (holder.client.eye == src))
|
||||
holder.unset_machine()
|
||||
return ..()
|
||||
|
||||
/obj/screen/chronos_target
|
||||
name = "target display"
|
||||
screen_loc = "CENTER,CENTER"
|
||||
color = "#ff3311"
|
||||
blend_mode = BLEND_SUBTRACT
|
||||
|
||||
/obj/screen/chronos_target/New(loc, var/mob/living/carbon/human/user)
|
||||
if(user)
|
||||
var/icon/user_icon = getFlatIcon(user)
|
||||
icon = user_icon
|
||||
transform = user.transform
|
||||
else
|
||||
qdel(src)
|
||||
|
||||
/datum/action/innate/chrono_teleport
|
||||
name = "Teleport Now"
|
||||
icon_icon = 'icons/mob/actions/actions_minor_antag.dmi'
|
||||
button_icon_state = "chrono_phase"
|
||||
check_flags = AB_CHECK_CONSCIOUS //|AB_CHECK_INSIDE
|
||||
var/obj/item/clothing/suit/space/chronos/chronosuit = null
|
||||
|
||||
/datum/action/innate/chrono_teleport/IsAvailable(silent = FALSE)
|
||||
return (chronosuit && chronosuit.activated && chronosuit.camera && !chronosuit.teleporting)
|
||||
|
||||
/datum/action/innate/chrono_teleport/Activate()
|
||||
if(IsAvailable())
|
||||
if(chronosuit.camera)
|
||||
chronosuit.chronowalk(chronosuit.camera)
|
||||
Reference in New Issue
Block a user