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Update brain.dm
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@@ -40,7 +40,7 @@
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return ..()
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/mob/living/brain/update_mobility()
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return ((mobility_flags = (in_contents_of(/obj/mecha)? MOBILITY_FLAGS_DEFAULT : NONE)))
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return ((mobility_flags = (loc?.in_contents_of(/obj/mecha)? MOBILITY_FLAGS_DEFAULT : NONE)))
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/mob/living/brain/ex_act() //you cant blow up brainmobs because it makes transfer_to() freak out when borgs blow up.
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return
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