diff --git a/code/datums/components/crafting/glassware/glassware.dm b/code/datums/components/crafting/glassware/glassware.dm index 50137733ee..f37efedc8a 100644 --- a/code/datums/components/crafting/glassware/glassware.dm +++ b/code/datums/components/crafting/glassware/glassware.dm @@ -39,7 +39,7 @@ name = "tea cup" desc = "A glass cup made for sipping tea!" icon = 'icons/obj/glass_ware.dmi' - icon_state = "tea_plate" + icon_state = "tea_cup" //////////////////////Chem Disk///////////////////// //Two Steps // @@ -145,7 +145,7 @@ qdel(src) /obj/item/glasswork/glass_base/glass_lens_part5 - name = "unpolished glass lens" + name = "unpolished glass (lens)" desc = "An unpolished glass lens. It needs to be polished with some dry cloth." icon = 'icons/obj/glass_ware.dmi' icon_state = "glass_optics" @@ -159,7 +159,7 @@ qdel(src) /obj/item/glasswork/glass_base/glass_lens_part6 - name = "unrefined glass lens" + name = "unrefined glass (lens)" desc = "A polished glass lens. It needs to be refined with some sandstone." icon = 'icons/obj/glass_ware.dmi' icon_state = "glass_optics" @@ -179,7 +179,7 @@ /obj/item/glasswork/glass_base/spouty name = "Glass fodder sheet (spout)" - desc = "A set of glass sheets set aside for glass working. This one is ideal for a spouty flask. It needs to heated with something very hot." + desc = "A set of glass sheets set aside for glass working. This one is ideal for a spouty flask. It needs to be cut with some glassworking tools." next_step = /obj/item/glasswork/glass_base/spouty_part2 /obj/item/glasswork/glass_base/spouty/attackby(obj/item/I, mob/user, params) @@ -413,7 +413,7 @@ qdel(src) qdel(I) -/obj/item/glasswork/glass_base/tea_cupe2 +/obj/item/glasswork/glass_base/tea_cup2 name = "glassblowing rod (tea cup)" desc = "A hollow metal rod made for blowing glass. There is a blob of shapen glass at the end of it that needs to be cut off with some glassworking tools." icon_state = "blowing_rods_inuse" @@ -433,7 +433,7 @@ icon_state = "glass_base_half" next_step = /obj/item/glasswork/glass_base/tea_cup4 -/obj/item/glasswork/glass_base/cup3/attackby(obj/item/I, mob/user, params) +/obj/item/glasswork/glass_base/tea_cup3/attackby(obj/item/I, mob/user, params) ..() if(istype(I, /obj/item/stack/sheet/cloth)) if(do_after(user,10, target = src)) @@ -446,7 +446,7 @@ icon_state = "glass_base_half" next_step = /obj/item/tea_cup -/obj/item/glasswork/glass_base/cup4/attackby(obj/item/I, mob/user, params) +/obj/item/glasswork/glass_base/tea_cup4/attackby(obj/item/I, mob/user, params) ..() if(istype(I, /obj/item/stack/sheet/glass)) if(do_after(user,10, target = src)) diff --git a/code/datums/components/storage/ui.dm b/code/datums/components/storage/ui.dm index 820d7067d4..d41d82ae75 100644 --- a/code/datums/components/storage/ui.dm +++ b/code/datums/components/storage/ui.dm @@ -63,6 +63,8 @@ if(QDELETED(O)) continue var/atom/movable/screen/storage/item_holder/D = new(null, src, O) + // SNOWFLAKE: make O opaque too, pending storage rewrite + O.mouse_opacity = MOUSE_OPACITY_OPAQUE D.mouse_opacity = MOUSE_OPACITY_OPAQUE //This is here so storage items that spawn with contents correctly have the "click around item to equip" D.screen_loc = "[cx]:[screen_pixel_x],[cy]:[screen_pixel_y]" O.maptext = "" @@ -138,6 +140,8 @@ I = i var/percent = percentage_by_item[I] var/atom/movable/screen/storage/volumetric_box/center/B = new /atom/movable/screen/storage/volumetric_box/center(null, src, I) + // SNOWFLAKE: force it to icon until we unfuck storage/click passing + I.mouse_opacity = MOUSE_OPACITY_ICON var/pixels_to_use = overrun? MINIMUM_PIXELS_PER_ITEM : max(using_horizontal_pixels * percent, MINIMUM_PIXELS_PER_ITEM) var/addrow = FALSE if(CEILING(pixels_to_use, 1) >= FLOOR(horizontal_pixels - current_pixel - VOLUMETRIC_STORAGE_EDGE_PADDING, 1)) diff --git a/code/game/objects/items/stacks/sheets/glass.dm b/code/game/objects/items/stacks/sheets/glass.dm index ece4d6bae2..bea05f6ef1 100644 --- a/code/game/objects/items/stacks/sheets/glass.dm +++ b/code/game/objects/items/stacks/sheets/glass.dm @@ -22,8 +22,8 @@ GLOBAL_LIST_INIT(glass_recipes, list ( \ new/datum/stack_recipe("spout flask", /obj/item/glasswork/glass_base/spouty, 20), \ new/datum/stack_recipe("small bulb flask", /obj/item/glasswork/glass_base/flask_small, 5), \ new/datum/stack_recipe("large bottle flask", /obj/item/glasswork/glass_base/flask_large, 15), \ - new/datum/stack_recipe("tea cup", /obj/item/glasswork/glass_base/tea_plate, 5), \ - new/datum/stack_recipe("tea plate", /obj/item/glasswork/glass_base/tea_cup, 5), \ + new/datum/stack_recipe("tea cup", /obj/item/glasswork/glass_base/tea_cup, 5), \ + new/datum/stack_recipe("tea plate", /obj/item/glasswork/glass_base/tea_plate, 5), \ )), \ )) diff --git a/code/game/objects/structures/crates_lockers/closets/secure/security.dm b/code/game/objects/structures/crates_lockers/closets/secure/security.dm index 02ee466376..d96ad3b0d6 100644 --- a/code/game/objects/structures/crates_lockers/closets/secure/security.dm +++ b/code/game/objects/structures/crates_lockers/closets/secure/security.dm @@ -64,6 +64,7 @@ new /obj/item/clothing/under/rank/security/officer/blueshirt/seccorp/hoscorp(src) new /obj/item/clothing/suit/armor/vest/leather(src) new /obj/item/clothing/suit/armor/hos(src) + new /obj/item/clothing/suit/armor/hos/platecarrier(src) new /obj/item/clothing/under/rank/security/head_of_security/skirt(src) new /obj/item/clothing/under/rank/security/head_of_security/alt(src) new /obj/item/clothing/under/rank/security/head_of_security/alt/skirt(src) diff --git a/code/modules/admin/admin_verbs.dm b/code/modules/admin/admin_verbs.dm index 2fb372c2dd..4793eb84ea 100644 --- a/code/modules/admin/admin_verbs.dm +++ b/code/modules/admin/admin_verbs.dm @@ -70,6 +70,7 @@ GLOBAL_PROTECT(admin_verbs_admin) /client/proc/cmd_admin_man_up, //CIT CHANGE - adds man up verb /client/proc/cmd_admin_man_up_global, //CIT CHANGE - ditto /client/proc/cmd_admin_create_centcom_report, + /client/proc/cmd_admin_make_priority_announcement, //CIT CHANGE /client/proc/cmd_change_command_name, /client/proc/cmd_admin_check_player_exp, /* shows players by playtime */ /client/proc/toggle_combo_hud, // toggle display of the combination pizza antag and taco sci/med/eng hud diff --git a/code/modules/antagonists/changeling/changeling_power.dm b/code/modules/antagonists/changeling/changeling_power.dm index aa45c56892..6ea97b0595 100644 --- a/code/modules/antagonists/changeling/changeling_power.dm +++ b/code/modules/antagonists/changeling/changeling_power.dm @@ -16,7 +16,7 @@ var/req_stat = CONSCIOUS // CONSCIOUS, UNCONSCIOUS or DEAD var/always_keep = 0 // important for abilities like revive that screw you if you lose them. var/ignores_fakedeath = FALSE // usable with the FAKEDEATH flag - var/loudness = 0 //Determines how much having this ability will affect changeling blood tests. At 4, the blood will react violently and turn to ash, creating a unique message in the process. At 10, the blood will explode when heated. + var/loudness = 0.5 //Determines how much having this ability will affect changeling blood tests. This is averaged with other purchased abilities. Above 1, the blood will react violently and turn to ash, creating a unique message in the process. Above 2, the blood will explode when heated. /obj/effect/proc_holder/changeling/proc/on_purchase(mob/user, is_respec) diff --git a/code/modules/clothing/suits/armor.dm b/code/modules/clothing/suits/armor.dm index e5b3dfe427..c13a8bfa66 100644 --- a/code/modules/clothing/suits/armor.dm +++ b/code/modules/clothing/suits/armor.dm @@ -84,6 +84,23 @@ "Cloak" = "trenchcloak" ) +/obj/item/clothing/suit/armor/hos/platecarrier + name = "plate carrier" + desc = "An armor vest with attached pockets for holding and sorting equipment or ammo." + icon_state = "platecarrier" + item_state = "platecarrier" + body_parts_covered = CHEST|GROIN|ARMS + armor = list (MELEE = 30, BULLET = 40, LASER = 30, ENERGY = 10, BOMB = 25, BIO = 0, RAD = 0, FIRE = 50, ACID = 70, WOUND = 10) + cold_protection = CHEST|ARMS + heat_protection = CHEST|ARMS + strip_delay = 80 + mutantrace_variation = STYLE_DIGITIGRADE + +/obj/item/clothing/suit/armor/hos/platecarrier/ComponentInitialize() + . = ..() + var/datum/component/storage/concrete/storage = AddComponent(/datum/component/storage/concrete) + storage.max_items = 5 + /obj/item/clothing/suit/armor/vest/warden name = "warden's jacket" desc = "A navy-blue armored jacket with blue shoulder designations and '/Warden/' stitched into one of the chest pockets." diff --git a/code/modules/holiday/dynamic.dm b/code/modules/holiday/dynamic.dm index f75dd37542..69208d91ea 100644 --- a/code/modules/holiday/dynamic.dm +++ b/code/modules/holiday/dynamic.dm @@ -6,5 +6,4 @@ return lowertext(ddd) in days /datum/holiday/dynamic/celebrate() - GLOB.dynamic_forced_threat_level = rand(90, 100) - CONFIG_SET(string/force_gamemode, "dynamic") // prevents the round vote, which prevents extended + GLOB.dynamic_forced_threat_level = rand(50, 100) diff --git a/code/modules/hydroponics/grown/cannabis.dm b/code/modules/hydroponics/grown/cannabis.dm index 1882d5fe97..7771d24e16 100644 --- a/code/modules/hydroponics/grown/cannabis.dm +++ b/code/modules/hydroponics/grown/cannabis.dm @@ -11,8 +11,8 @@ growthstages = 1 instability = 40 growing_icon = 'goon/icons/obj/hydroponics.dmi' - icon_grow = "cannabis-grow" // Uses one growth icons set for all the subtypes - icon_dead = "cannabis-dead" // Same for the dead icon + icon_grow = "cannabis-grow" + icon_dead = "cannabis-dead" genes = list(/datum/plant_gene/trait/repeated_harvest) mutatelist = list(/obj/item/seeds/cannabis/rainbow, /obj/item/seeds/cannabis/death) @@ -26,6 +26,8 @@ species = "megacannabis" plantname = "Rainbow Weed" product = /obj/item/reagent_containers/food/snacks/grown/cannabis/rainbow + icon_grow = "megacannabis-grow" + icon_dead = "megacannabis-dead" mutatelist = list(/obj/item/seeds/cannabis/ultimate) reagents_add = list(/datum/reagent/toxin/mindbreaker = 0.15, /datum/reagent/toxin/lipolicide = 0.35) rarity = 40 @@ -37,6 +39,8 @@ species = "blackcannabis" plantname = "Deathweed" product = /obj/item/reagent_containers/food/snacks/grown/cannabis/death + icon_grow = "blackcannabis-grow" + icon_dead = "blackcannabis-dead" mutatelist = list(/obj/item/seeds/cannabis/white) reagents_add = list(/datum/reagent/toxin/cyanide = 0.35, /datum/reagent/drug/space_drugs = 0.15, /datum/reagent/toxin/lipolicide = 0.15) rarity = 40 @@ -48,6 +52,8 @@ species = "whitecannabis" plantname = "Lifeweed" product = /obj/item/reagent_containers/food/snacks/grown/cannabis/white + icon_grow = "whitecannabis-grow" + icon_dead = "whitecannabis-dead" mutatelist = list() reagents_add = list(/datum/reagent/medicine/omnizine = 0.35, /datum/reagent/drug/space_drugs = 0.15, /datum/reagent/toxin/lipolicide = 0.15) rarity = 40 @@ -60,6 +66,8 @@ species = "ocannabis" plantname = "Omega Weed" product = /obj/item/reagent_containers/food/snacks/grown/cannabis/ultimate + icon_grow = "ocannabis-grow" + icon_dead = "ocannabis-dead" genes = list(/datum/plant_gene/trait/repeated_harvest, /datum/plant_gene/trait/glow/green) mutatelist = list() reagents_add = list(/datum/reagent/drug/space_drugs = 0.3, diff --git a/code/modules/mob/living/carbon/human/innate_abilities/coiling.dm b/code/modules/mob/living/carbon/human/innate_abilities/coiling.dm index 52e2a87a7d..2cfbf9fb73 100644 --- a/code/modules/mob/living/carbon/human/innate_abilities/coiling.dm +++ b/code/modules/mob/living/carbon/human/innate_abilities/coiling.dm @@ -30,6 +30,10 @@ currently_coiled.pixel_x = 12 /datum/action/innate/ability/coiling/proc/coil_mob(var/mob/living/carbon/human/H) + if(currently_coiling) + to_chat(owner, span_warning("You are already coiling someone!")) + return + // begin the coiling action H.visible_message("[owner] coils [H] with their tail!", \ "[owner] coils you with their tail!") @@ -58,6 +62,9 @@ /datum/action/innate/ability/coiling/proc/cancel_coil() var/mob/living/carbon/human/H = owner + + if(!currently_coiling) + return // cancel the coiling action by removing the overlay currently_coiled.pixel_x = 0 diff --git a/html/changelogs/AutoChangeLog-pr-15676.yml b/html/changelogs/AutoChangeLog-pr-15676.yml new file mode 100644 index 0000000000..018f4d577e --- /dev/null +++ b/html/changelogs/AutoChangeLog-pr-15676.yml @@ -0,0 +1,4 @@ +author: "TrojanCoyote" +delete-after: True +changes: + - rscadd: "Adds a plate carrier to HoS loadout, sprites for such" diff --git a/html/changelogs/AutoChangeLog-pr-15692.yml b/html/changelogs/AutoChangeLog-pr-15692.yml new file mode 100644 index 0000000000..2d034a027f --- /dev/null +++ b/html/changelogs/AutoChangeLog-pr-15692.yml @@ -0,0 +1,4 @@ +author: "Bhijn & Myr" +delete-after: True +changes: + - balance: "Ling abilities now have a default loudness of 0.5. This change applies to every single ability that used to have 0 loudness." diff --git a/html/changelogs/archive/2022-06.yml b/html/changelogs/archive/2022-06.yml index a07e2fcde4..a80b7a446a 100644 --- a/html/changelogs/archive/2022-06.yml +++ b/html/changelogs/archive/2022-06.yml @@ -164,3 +164,14 @@ 2022-06-13: Bhijn & Myr: - bugfix: Jukebox audio is now audible within closets, crates, etc! +2022-06-19: + IHOPMommyLich: + - rscdel: Removed the forced dynamic, allowing the standard game mode vote. + TripleShades: + - bugfix: Cannabis mutation variants now use the proper growth state icons + - bugfix: Picking to make tea cups will now give the right starting glasswork base + - bugfix: Picking to make tea plates will now give the right starting glasswork + base + - spellcheck: Fixed a state typo in tea cup glassworking + - spellcheck: Fixed an incorrect step displayed on spout glassworking + - code_imp: Enables the make priority announcement admin verb for admin use diff --git a/icons/mob/clothing/suit.dmi b/icons/mob/clothing/suit.dmi index 8be696eb45..e99623dfc6 100644 Binary files a/icons/mob/clothing/suit.dmi and b/icons/mob/clothing/suit.dmi differ diff --git a/icons/mob/clothing/suit_digi.dmi b/icons/mob/clothing/suit_digi.dmi index 13840507a6..a7d419545c 100644 Binary files a/icons/mob/clothing/suit_digi.dmi and b/icons/mob/clothing/suit_digi.dmi differ diff --git a/icons/obj/clothing/suits.dmi b/icons/obj/clothing/suits.dmi index 5493361129..a6e5e1f037 100644 Binary files a/icons/obj/clothing/suits.dmi and b/icons/obj/clothing/suits.dmi differ