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@@ -0,0 +1,4 @@
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/datum/mood_event/failed_easy
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description = "<span class='warning'>I failed such an easy equation</span>\n"
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mood_change = -1
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timeout = 2 MINUTES
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@@ -1,18 +1,9 @@
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/obj/machinery/pdapainter
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circuit = /obj/item/circuitboard/machine/pdapainter
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/obj/machinery/pdapainter/New() //aug_manipulator code is so stupid that i sincerely can't make out why it doesn't just work normally
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. = ..() //in any case if you figure out how to make it just work normally, have a go at it.
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if(!component_parts)
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circuit = null
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circuit = new /obj/item/circuitboard/machine/pdapainter
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component_parts = list()
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component_parts += circuit
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/obj/machinery/pdapainter/examine(mob/user)
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. += ..()
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if(panel_open)
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. += "<span class='info'>Its maintenance panel is currently open.</span>"
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. += "<span class='info'>Its maintenance panel is currently [panel_open ? "open" : "closed"].</span>"
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/obj/machinery/pdapainter/screwdriver_act(mob/living/user, obj/item/W)
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. = TRUE
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@@ -1,18 +1,9 @@
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/obj/machinery/aug_manipulator
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circuit = /obj/item/circuitboard/machine/aug_manipulator
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/obj/machinery/aug_manipulator/New() //aug_manipulator code is so stupid that i sincerely can't make out why it doesn't just work normally
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. = ..() //in any case if you figure out how to make it just work normally, have a go at it.
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if(!component_parts)
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circuit = null
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circuit = new /obj/item/circuitboard/machine/aug_manipulator
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component_parts = list()
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component_parts += circuit
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/obj/machinery/aug_manipulator/examine(mob/user)
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. += ..()
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if(panel_open)
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. += "<span class='info'>Its maintenance panel is currently open.</span>"
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. += "<span class='info'>Its maintenance panel is currently [panel_open ? "open" : "closed"].</span>"
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/obj/machinery/aug_manipulator/screwdriver_act(mob/living/user, obj/item/W)
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. = TRUE
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@@ -239,9 +239,9 @@
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D.adjust_money(-points_lost)
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// me fail arithmetic, me brian hurt
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playsound(src, 'sound/machines/buzz-sigh.ogg', 30, 1)
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if(difficulty == "Easy") // me fail arithmetic, me brian hurt
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to_chat(user,"<span class='warning'>You feel lightheaded after failing such an easy question...</span>")
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LM.adjustOrganLoss(ORGAN_SLOT_BRAIN, 10)
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if(difficulty == "Easy") // me fail arithmetic, me brian hurt //nice one, brain damage for it, very cool.
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to_chat(user,"<span class='warning'>You feel sad after failing such an easy question...</span>")
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SEND_SIGNAL(LM, COMSIG_ADD_MOOD_EVENT, "failed_easy", /datum/mood_event/failed_easy)
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return
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// Award points for a correct answer.
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