mirror of
https://github.com/Sandstorm-Station/Sandstorm-Station-13.git
synced 2026-07-17 11:15:35 +01:00
Merge branch 'master' of https://github.com/Citadel-Station-13/Citadel-Station-13
This commit is contained in:
@@ -0,0 +1,50 @@
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/datum/gauntlet_style
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var/name = "Baseline"
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var/desc = "Somehow, you sense two things; one, that there's no combos on this, and two, that you should probably have someone address this."
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var/obj/item/kinetic_crusher/glaive/gauntlets/hands // catch these
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/datum/gauntlet_style/proc/on_apply(obj/item/kinetic_crusher/glaive/gauntlets/theseNewHands)
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hands = theseNewHands
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return // todo: changing variables per style
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/datum/gauntlet_style/proc/check_streak(mob/living/carbon/human/attacker, mob/living/defender)
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return FALSE
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/datum/gauntlet_style/proc/reset_streak(mob/living/carbon/user)
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hands.streak = ""
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user?.hud_used?.combo_display.update_icon_state(hands.streak)
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/datum/gauntlet_style/proc/examine_more_info()
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return desc
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#define BRAWLER_COMBO_CROSS "DH"
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/datum/gauntlet_style/brawler
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name = "Rough and Tumble"
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desc = "Throwing a punch is simple. Throwing a punch with a destabilizing module strapped to your hand is less so, but still doable."
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/datum/gauntlet_style/brawler/examine_more_info()
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var/msg = list(span_notice(desc))
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msg += "Techniques:"
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msg += "Cross Punch - Disarm, Harm. In addition to being a regular strike, deals an extra third of a regular detonation's damage." // this wording kinda sucks i think
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return msg
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/datum/gauntlet_style/brawler/check_streak(mob/living/carbon/human/attacker, mob/living/defender)
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if(findtext(hands.streak, BRAWLER_COMBO_CROSS))
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crossCombo(attacker, defender)
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return TRUE
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return FALSE
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/datum/gauntlet_style/brawler/proc/crossCombo(mob/living/carbon/attacker, mob/living/defender)
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reset_streak(attacker)
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playsound(attacker, 'sound/weapons/punch4.ogg', 100, FALSE)
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var/bonus_damage = (hands.force + hands.detonation_damage) / 3
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defender.apply_damage(bonus_damage, BRUTE, blocked = defender.getarmor(type = BOMB))
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var/datum/status_effect/crusher_damage/cd_tracker = defender.has_status_effect(STATUS_EFFECT_CRUSHERDAMAGETRACKING)
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if(!QDELETED(defender) && !QDELETED(cd_tracker))
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cd_tracker.total_damage += bonus_damage //we did some damage, but let's not assume how much we did
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defender.visible_message("<span class='warning'>[attacker] delivers a solid one-two punch to [defender]!</span>", \
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"<span class='userdanger'>[attacker] hits you with a solid one-two punch!</span>")
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return TRUE
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#undef BRAWLER_COMBO_CROSS
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@@ -244,9 +244,10 @@
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/obj/item/kinetic_crusher/glaive/gauntlets
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name = "proto-kinetic gauntlets"
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desc = "A pair of scaled-down proto-kinetic crusher destabilizer modules shoved into gauntlets and greaves, often used by \
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those who wish to spit in the eyes of God. Sacrifices outright damage for \
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a reliance on backstabs and the ability to give fauna concussions on a parry."
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desc = "A pair of scaled-down proto-kinetic crusher destabilizer modules shoved into gauntlets and concealed greaves, \
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often fielded by those who wish to spit in the eyes of God. Sacrifices outright damage for \
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a reliance on backstabs and the ability to stagger fauna on a parry, \
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slowing them and increasing the time between their special attacks."
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attack_verb = list("pummeled", "punched", "jabbed", "hammer-fisted", "uppercut", "slammed")
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hitsound = 'sound/weapons/resonator_blast.ogg'
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sharpness = SHARP_NONE // use your survival dagger or smth
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@@ -256,6 +257,26 @@
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"Fingerless" = "crusher-hands-bare")
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detonation_damage = 45 // 60 on wield, compared to normal crusher's 70
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backstab_bonus = 70 // 130 on backstab though
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var/combo_on_anything = FALSE // @admins if you're varediting this you don't get to whine at me
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var/streak = "" // you know what time it is
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var/max_streak_length = 2 // changes with style module
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var/mob/living/current_target
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var/datum/gauntlet_style/active_style
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/obj/item/kinetic_crusher/glaive/gauntlets/Initialize(mapload)
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. = ..()
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active_style = new /datum/gauntlet_style/brawler
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active_style.on_apply(src)
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/obj/item/kinetic_crusher/glaive/gauntlets/examine(mob/living/user)
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. = ..()
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. += "According to a very small display, the currently loaded style is \"[active_style.name]\"."
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/obj/item/kinetic_crusher/glaive/gauntlets/examine_more(mob/user)
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return active_style.examine_more_info()
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/obj/item/kinetic_crusher/glaive/gauntlets/proc/style_change(datum/gauntlet_style/new_style)
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new_style.on_apply(src)
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/obj/item/kinetic_crusher/glaive/gauntlets/ComponentInitialize()
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. = ..()
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@@ -265,7 +286,7 @@
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. = ..()
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if(isliving(attacker))
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var/mob/living/liv_atk = attacker
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if(liv_atk.mob_size >= MOB_SIZE_LARGE && !ismegafauna(liv_atk))
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if(liv_atk.mob_size >= MOB_SIZE_LARGE) // are you goated with the sauce
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liv_atk.apply_status_effect(STATUS_EFFECT_GAUNTLET_CONC)
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/obj/item/kinetic_crusher/glaive/gauntlets/update_icon_state()
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@@ -274,6 +295,32 @@
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else
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item_state = "crusher[wielded]-fist"
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/obj/item/kinetic_crusher/glaive/gauntlets/attack(mob/living/target, mob/living/carbon/user)
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..()
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if((combo_on_anything || target.mob_size >= MOB_SIZE_LARGE) && wielded)
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switch(user.a_intent)
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if(INTENT_DISARM)
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add_to_streak("D", user, target)
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if(INTENT_GRAB)
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add_to_streak("G", user, target)
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if(INTENT_HARM)
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add_to_streak("H", user, target)
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active_style.check_streak(user, target)
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/obj/item/kinetic_crusher/glaive/gauntlets/proc/add_to_streak(element,mob/living/carbon/user, mob/living/target)
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if(target != current_target)
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reset_streak(target, user)
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streak = streak+element
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if(length(streak) > max_streak_length)
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streak = copytext(streak, 1 + length(streak[1]))
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user?.hud_used?.combo_display.update_icon_state(streak)
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return
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/obj/item/kinetic_crusher/glaive/gauntlets/proc/reset_streak(mob/living/new_target, mob/living/carbon/user)
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current_target = new_target
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streak = ""
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user?.hud_used?.combo_display.update_icon_state(streak)
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//destablizing force
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/obj/item/projectile/destabilizer
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name = "destabilizing force"
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@@ -77,6 +77,7 @@
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new /datum/data/mining_equipment("Premium Accelerator", /obj/item/gun/energy/kinetic_accelerator/premiumka, 8000),
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new /datum/data/mining_equipment("Premium Kinetic Melee Kit", /obj/item/storage/backpack/duffelbag/mining/glaivekit, 2250),
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new /datum/data/mining_equipment("Survival Dagger", /obj/item/kitchen/knife/combat/survival/knuckledagger, 550),
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new /datum/data/mining_equipment("Premium KA borg Upgrade", /obj/item/borg/upgrade/premiumka, 8000),
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new /datum/data/mining_equipment("Kinetic Destroyer", /obj/item/kinetic_crusher/premiumcrusher, 12000), //boop
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)
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@@ -1,146 +0,0 @@
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/**********************Mint**************************/
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/obj/machinery/mineral/mint
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name = "coin press"
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icon = 'icons/obj/economy.dmi'
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icon_state = "coinpress0"
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density = TRUE
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input_dir = EAST
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ui_x = 300
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ui_y = 250
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needs_item_input = TRUE
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var/obj/item/storage/bag/money/bag_to_use
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var/produced_coins = 0 // how many coins the machine has made in it's last cycle
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var/processing = FALSE
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var/chosen = /datum/material/iron //which material will be used to make coins
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/obj/machinery/mineral/mint/Initialize(mapload)
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. = ..()
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AddComponent(/datum/component/material_container, list(
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/datum/material/iron,
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/datum/material/plasma,
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/datum/material/silver,
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/datum/material/gold,
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/datum/material/uranium,
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/datum/material/titanium,
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/datum/material/diamond,
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/datum/material/bananium,
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/datum/material/adamantine,
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/datum/material/mythril,
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/datum/material/plastic,
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/datum/material/runite
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), MINERAL_MATERIAL_AMOUNT * 75, FALSE, /obj/item/stack)
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chosen = SSmaterials.GetMaterialRef(chosen)
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/obj/machinery/mineral/mint/pickup_item(datum/source, atom/movable/target, atom/oldLoc)
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if(QDELETED(target))
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return
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if(!istype(target, /obj/item/stack))
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return
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var/datum/component/material_container/materials = GetComponent(/datum/component/material_container)
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var/obj/item/stack/S = target
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if(materials.insert_item(S))
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qdel(S)
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/obj/machinery/mineral/mint/process()
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if(processing)
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var/datum/component/material_container/materials = GetComponent(/datum/component/material_container)
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var/datum/material/M = chosen
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if(!M)
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processing = FALSE
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icon_state = "coinpress0"
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return
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icon_state = "coinpress1"
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var/coin_mat = MINERAL_MATERIAL_AMOUNT
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for(var/sheets in 1 to 2)
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if(materials.use_amount_mat(coin_mat, chosen))
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for(var/coin_to_make in 1 to 5)
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create_coins()
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else
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var/found_new = FALSE
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for(var/datum/material/inserted_material in materials.materials)
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var/amount = materials.get_material_amount(inserted_material)
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if(amount)
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chosen = inserted_material
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found_new = TRUE
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if(!found_new)
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processing = FALSE
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else
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STOP_PROCESSING(SSmachines, src)
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icon_state = "coinpress0"
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/obj/machinery/mineral/mint/ui_interact(mob/user, datum/tgui/ui)
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ui = SStgui.try_update_ui(user, src, ui)
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if(!ui)
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ui = new(user, src, "Mint", name)
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ui.open()
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/obj/machinery/mineral/mint/ui_data()
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var/list/data = list()
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data["inserted_materials"] = list()
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data["chosen_material"] = null
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var/datum/component/material_container/materials = GetComponent(/datum/component/material_container)
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for(var/datum/material/inserted_material in materials.materials)
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var/amount = materials.get_material_amount(inserted_material)
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if(!amount)
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continue
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data["inserted_materials"] += list(list(
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"material" = inserted_material.name,
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"amount" = amount,
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))
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if(chosen == inserted_material)
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data["chosen_material"] = inserted_material.name
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data["produced_coins"] = produced_coins
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data["processing"] = processing
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return data;
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/obj/machinery/mineral/mint/ui_act(action, params, datum/tgui/ui)
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. = ..()
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if(.)
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return
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if(action == "startpress")
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if (!processing)
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produced_coins = 0
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processing = TRUE
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START_PROCESSING(SSmachines, src)
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return TRUE
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if (action == "stoppress")
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processing = FALSE
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STOP_PROCESSING(SSmachines, src)
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return TRUE
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if (action == "changematerial")
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var/datum/component/material_container/materials = GetComponent(/datum/component/material_container)
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for(var/datum/material/mat in materials.materials)
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if (params["material_name"] == mat.name)
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chosen = mat
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return TRUE
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/obj/machinery/mineral/mint/proc/create_coins()
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set waitfor = FALSE
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var/turf/T = get_step(src,output_dir)
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var/temp_list = list()
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temp_list[chosen] = 400
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if(T)
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var/obj/item/O = new /obj/item/coin(src)
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O.set_custom_materials(temp_list)
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if(QDELETED(bag_to_use) || (bag_to_use.loc != T) || !SEND_SIGNAL(bag_to_use, COMSIG_TRY_STORAGE_INSERT, O, null, TRUE)) //important to send the signal so we don't overfill the bag.
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bag_to_use = new(src) //make a new bag if we can't find or use the old one.
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unload_mineral(bag_to_use) //just forcemove memes.
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O.forceMove(bag_to_use) //don't bother sending the signal, the new bag is empty and all that.
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SSblackbox.record_feedback("amount", "coins_minted", 1)
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produced_coins++
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CHECK_TICK
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