This commit is contained in:
Enric Gabriel
2020-08-04 01:48:59 -03:00
176 changed files with 2071 additions and 897 deletions
@@ -311,7 +311,7 @@
custom_materials = list(/datum/material/titanium=3150, /datum/material/glass=2075, /datum/material/gold=3000, /datum/material/diamond=5000)
hitsound = 'sandcode/sound/weapons/zweihanderslice.ogg'
attack_verb = list("smashed", "crushed", "cleaved", "chopped", "pulped")
sharpness = IS_SHARP
sharpness = SHARP_EDGED
var/list/trophies = list()
var/charged = TRUE
var/charge_time = 12
@@ -106,7 +106,7 @@
lefthand_file = 'sandcode/icons/mob/inhands/weapons/guns_lefthand.dmi'
righthand_file = 'sandcode/icons/mob/inhands/weapons/guns_righthand.dmi'
item_state = "heckgun"
sharpness = IS_SHARP
sharpness = SHARP_EDGED
force = 15
var/recharge_rate = 4
var/charge_tick = 0
@@ -303,7 +303,7 @@
/obj/item/crucible/proc/wield(mob/living/carbon/M)
wielded = TRUE
sharpness = IS_SHARP
sharpness = SHARP_EDGED
w_class = w_class_on
total_mass = total_mass_on
hitsound = hitsound_on
@@ -442,9 +442,9 @@
force = clamp((ghost_counter * 2.5), 15, 25)
throwforce = clamp((ghost_counter * 2), 5, 18)
armour_penetration = clamp((ghost_counter * 3), 0, 35)
sharpness = IS_BLUNT
sharpness = SHARP_NONE
if(ghost_counter >= 4)
sharpness = IS_SHARP_ACCURATE
sharpness = SHARP_POINTY
user.visible_message("<span class='danger'>[user] strikes with the force of [ghost_counter] vengeful spirits!</span>")
/obj/item/melee/ghost_sword/run_block(mob/living/owner, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return)
@@ -932,7 +932,7 @@
armour_penetration = 200 //the armor penetration is really what makes this unique and actually worth it so boomp it
hitsound = 'sandcode/sound/sif/sif_slash.ogg'
attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut", "gutted", "gored")
sharpness = IS_SHARP
sharpness = SHARP_EDGED
resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | UNACIDABLE | ACID_PROOF
//Enables the sword to butcher bodies
@@ -1066,7 +1066,7 @@
/obj/item/rogue
name = "\proper Rogue's Drill"
desc = "A drill coupled with an internal mechanism that produces shockwaves on demand. Serves as a very robust melee."
sharpness = IS_SHARP
sharpness = SHARP_EDGED
icon = 'sandcode/icons/obj/mining.dmi'
icon_state = "roguedrill"
lefthand_file = 'sandcode/icons/mob/inhands/equipment/mining_lefthand.dmi'
@@ -245,7 +245,7 @@
embedding = list("embedded_pain_multiplier" = 3, "embed_chance" = 90, "embedded_fall_chance" = 50)
armour_penetration = 50
block_chance = 25
sharpness = IS_SHARP
sharpness = SHARP_EDGED
hitsound = 'sound/weapons/slash.ogg'
/obj/item/melee/diamondaxe/Initialize()