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https://github.com/Sandstorm-Station/Sandstorm-Station-13.git
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Merge branch 'master' of https://github.com/Citadel-Station-13/Citadel-Station-13 into master
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@@ -311,7 +311,7 @@
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custom_materials = list(/datum/material/titanium=3150, /datum/material/glass=2075, /datum/material/gold=3000, /datum/material/diamond=5000)
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hitsound = 'sandcode/sound/weapons/zweihanderslice.ogg'
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attack_verb = list("smashed", "crushed", "cleaved", "chopped", "pulped")
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sharpness = IS_SHARP
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sharpness = SHARP_EDGED
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var/list/trophies = list()
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var/charged = TRUE
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var/charge_time = 12
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@@ -106,7 +106,7 @@
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lefthand_file = 'sandcode/icons/mob/inhands/weapons/guns_lefthand.dmi'
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righthand_file = 'sandcode/icons/mob/inhands/weapons/guns_righthand.dmi'
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item_state = "heckgun"
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sharpness = IS_SHARP
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sharpness = SHARP_EDGED
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force = 15
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var/recharge_rate = 4
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var/charge_tick = 0
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@@ -303,7 +303,7 @@
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/obj/item/crucible/proc/wield(mob/living/carbon/M)
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wielded = TRUE
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sharpness = IS_SHARP
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sharpness = SHARP_EDGED
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w_class = w_class_on
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total_mass = total_mass_on
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hitsound = hitsound_on
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@@ -442,9 +442,9 @@
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force = clamp((ghost_counter * 2.5), 15, 25)
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throwforce = clamp((ghost_counter * 2), 5, 18)
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armour_penetration = clamp((ghost_counter * 3), 0, 35)
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sharpness = IS_BLUNT
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sharpness = SHARP_NONE
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if(ghost_counter >= 4)
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sharpness = IS_SHARP_ACCURATE
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sharpness = SHARP_POINTY
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user.visible_message("<span class='danger'>[user] strikes with the force of [ghost_counter] vengeful spirits!</span>")
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/obj/item/melee/ghost_sword/run_block(mob/living/owner, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return)
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@@ -932,7 +932,7 @@
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armour_penetration = 200 //the armor penetration is really what makes this unique and actually worth it so boomp it
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hitsound = 'sandcode/sound/sif/sif_slash.ogg'
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attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut", "gutted", "gored")
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sharpness = IS_SHARP
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sharpness = SHARP_EDGED
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resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | UNACIDABLE | ACID_PROOF
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//Enables the sword to butcher bodies
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@@ -1066,7 +1066,7 @@
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/obj/item/rogue
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name = "\proper Rogue's Drill"
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desc = "A drill coupled with an internal mechanism that produces shockwaves on demand. Serves as a very robust melee."
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sharpness = IS_SHARP
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sharpness = SHARP_EDGED
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icon = 'sandcode/icons/obj/mining.dmi'
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icon_state = "roguedrill"
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lefthand_file = 'sandcode/icons/mob/inhands/equipment/mining_lefthand.dmi'
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