mirror of
https://github.com/Sandstorm-Station/Sandstorm-Station-13.git
synced 2026-08-28 15:49:16 +01:00
Merge branch 'master' of https://github.com/Citadel-Station-13/Citadel-Station-13
This commit is contained in:
@@ -0,0 +1,56 @@
|
||||
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#define BAD_ART 12.5
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#define GOOD_ART 25
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#define GREAT_ART 50
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||||
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||||
/datum/component/art
|
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var/impressiveness = 0
|
||||
|
||||
/datum/component/art/Initialize(impress)
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impressiveness = impress
|
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if(isobj(parent))
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RegisterSignal(parent, COMSIG_PARENT_EXAMINE, .proc/on_obj_examine)
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else
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RegisterSignal(parent, COMSIG_PARENT_EXAMINE, .proc/on_other_examine)
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if(isstructure(parent))
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RegisterSignal(parent, COMSIG_ATOM_ATTACK_HAND, .proc/on_attack_hand)
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if(isitem(parent))
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RegisterSignal(parent, COMSIG_ITEM_ATTACK_SELF, .proc/apply_moodlet)
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/datum/component/art/proc/apply_moodlet(mob/M, impress)
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M.visible_message("<span class='notice'>[M] stops and looks intently at [parent].</span>", \
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"<span class='notice'>You stop to take in [parent].</span>")
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switch(impress)
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if (0 to BAD_ART)
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SEND_SIGNAL(M, COMSIG_ADD_MOOD_EVENT, "artbad", /datum/mood_event/artbad)
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if (BAD_ART to GOOD_ART)
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SEND_SIGNAL(M, COMSIG_ADD_MOOD_EVENT, "artok", /datum/mood_event/artok)
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if (GOOD_ART to GREAT_ART)
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SEND_SIGNAL(M, COMSIG_ADD_MOOD_EVENT, "artgood", /datum/mood_event/artgood)
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if(GREAT_ART to INFINITY)
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SEND_SIGNAL(M, COMSIG_ADD_MOOD_EVENT, "artgreat", /datum/mood_event/artgreat)
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/datum/component/art/proc/on_other_examine(datum/source, mob/M)
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apply_moodlet(M, impressiveness)
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/datum/component/art/proc/on_obj_examine(datum/source, mob/M)
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var/obj/O = parent
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apply_moodlet(M, impressiveness *(O.obj_integrity/O.max_integrity))
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/datum/component/art/proc/on_attack_hand(datum/source, mob/M)
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to_chat(M, "<span class='notice'>You start examining [parent]...</span>")
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if(!do_after(M, 20, target = parent))
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return
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on_obj_examine(source, M)
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/datum/component/art/rev
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/datum/component/art/rev/apply_moodlet(mob/M, impress)
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M.visible_message("<span class='notice'>[M] stops to inspect [parent].</span>", \
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"<span class='notice'>You take in [parent], inspecting the fine craftsmanship of the proletariat.</span>")
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if(M.mind && M.mind.has_antag_datum(/datum/antagonist/rev))
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SEND_SIGNAL(M, COMSIG_ADD_MOOD_EVENT, "artgreat", /datum/mood_event/artgreat)
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else
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SEND_SIGNAL(M, COMSIG_ADD_MOOD_EVENT, "artbad", /datum/mood_event/artbad)
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@@ -73,7 +73,7 @@
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if(!material_amount)
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to_chat(user, "<span class='warning'>[I] does not contain sufficient materials to be accepted by [parent].</span>")
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return
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if(!has_space(material_amount))
|
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if((!precise_insertion || !GLOB.typecache_stack[I]) && !has_space(material_amount))
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to_chat(user, "<span class='warning'>[parent] has not enough space. Please remove materials from [parent] in order to insert more.</span>")
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return
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user_insert(I, user)
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@@ -0,0 +1,42 @@
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#define SHORT 4/5
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#define TALL 5/4
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///Very similar to squish, but for dwarves and shorties
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/datum/element/dwarfism
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element_flags = ELEMENT_DETACH|ELEMENT_BESPOKE
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id_arg_index = 2
|
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var/comsig
|
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var/list/attached_targets = list()
|
||||
|
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/datum/element/dwarfism/Attach(datum/target, comsig, comsig_target)
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. = ..()
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if(!isliving(target))
|
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return ELEMENT_INCOMPATIBLE
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|
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src.comsig = comsig
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|
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var/mob/living/L = target
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if(L.lying != 0)
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L.transform = L.transform.Scale(SHORT, 1)
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else
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L.transform = L.transform.Scale(1, SHORT)
|
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attached_targets[target] = comsig_target
|
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RegisterSignal(target, comsig, .proc/check_loss) //Second arg of the signal will be checked against the comsig_target.
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|
||||
/datum/element/dwarfism/proc/check_loss(mob/living/L, comsig_target)
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||||
if(attached_targets[L] == comsig_target)
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Detach(L)
|
||||
|
||||
/datum/element/dwarfism/Detach(mob/living/L)
|
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. = ..()
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if(QDELETED(L))
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return
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if(L.lying != 0)
|
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L.transform = L.transform.Scale(TALL, 1)
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else
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L.transform = L.transform.Scale(1, TALL)
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UnregisterSignal(L, comsig)
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attached_targets -= L
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#undef SHORT
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#undef TALL
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@@ -248,7 +248,7 @@
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description = "<span class='boldwarning'>Something I recently ate was horrifyingly disgusting.</span>\n"
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mood_change = -5
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timeout = 5 MINUTES
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|
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/datum/mood_event/nanite_sadness
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description = "<span class='warning robot'>+++++++HAPPINESS SUPPRESSION+++++++</span>\n"
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mood_change = -7
|
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@@ -256,3 +256,7 @@
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||||
/datum/mood_event/nanite_sadness/add_effects(message)
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description = "<span class='warning robot'>+++++++[message]+++++++</span>\n"
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/datum/mood_event/artbad
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description = "<span class='warning'>I've produced better art than that from my ass.</span>\n"
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mood_change = -2
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timeout = 1200
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@@ -182,3 +182,17 @@
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description = "<span class='nicegreen'>What a peculiar emblem. It makes me feel hopeful for my future.</span>\n"
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mood_change = 5
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/datum/mood_event/artok
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description = "<span class='nicegreen'>It's nice to see people are making art around here.</span>\n"
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mood_change = 2
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timeout = 2 MINUTES
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/datum/mood_event/artgood
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description = "<span class='nicegreen'>What a thought-provoking piece of art. I'll remember that for a while.</span>\n"
|
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mood_change = 3
|
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timeout = 3 MINUTES
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/datum/mood_event/artgreat
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description = "<span class='nicegreen'>That work of art was so great it made me believe in the goodness of humanity. Says a lot in a place like this.</span>\n"
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mood_change = 4
|
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timeout = 4 MINUTES
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@@ -116,7 +116,8 @@
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owner.apply_overlay(layer_used)
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if(power)
|
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owner.RemoveSpell(power)
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qdel(src)
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qdel(power)
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SEND_SIGNAL(owner, COMSIG_HUMAN_MUTATION_LOSS, src)
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return 0
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return 1
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@@ -82,7 +82,7 @@
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if(..())
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return
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ADD_TRAIT(owner, TRAIT_DWARF, GENETIC_MUTATION)
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owner.transform = owner.transform.Scale(1, 0.8)
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owner.AddElement(/datum/element/dwarfism, COMSIG_HUMAN_MUTATION_LOSS, src)
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passtable_on(owner, GENETIC_MUTATION)
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owner.visible_message("<span class='danger'>[owner] suddenly shrinks!</span>", "<span class='notice'>Everything around you seems to grow..</span>")
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@@ -90,7 +90,6 @@
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if(..())
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return
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REMOVE_TRAIT(owner, TRAIT_DWARF, GENETIC_MUTATION)
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owner.transform = owner.transform.Scale(1, 1.25)
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passtable_off(owner, GENETIC_MUTATION)
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owner.visible_message("<span class='danger'>[owner] suddenly grows!</span>", "<span class='notice'>Everything around you seems to shrink..</span>")
|
||||
|
||||
|
||||
@@ -20,18 +20,20 @@ GLOBAL_LIST_INIT_TYPED(skill_datums, /datum/skill, init_skill_datums())
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var/desc
|
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/// Color of the name as shown in the html readout
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var/name_color = "#F0F0F0" // White on dark surface.
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/// Our progression type
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/// Our progression type. These are mostly used to skip typechecks overhead, don't go around messing with these.
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var/progression_type
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/// Abstract type
|
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var/abstract_type = /datum/skill
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/// List of max levels. Only used in level skills, but present here for helper macros.
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var/max_levels = INFINITY
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/// skill threshold used in generic skill competency calculations.
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var/list/competency_thresholds = list(0, 0, 0)
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/// Multiplier of the difference of the holder skill value and the selected threshold.
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var/list/competency_mults = list(0, 0, 0)
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/// In which way this skil can affect or be affected through actions and skill modifiers.
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var/skill_flags = SKILL_USE_MOOD|SKILL_TRAIN_MOOD
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/// skill threshold used in generic skill competency operations.
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||||
var/list/competency_thresholds
|
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/// Base multiplier used in skill competency operations.
|
||||
var/base_multiplier = 1
|
||||
/// Value added to the base multiplier depending on overall competency compared to maximum value/level.
|
||||
var/competency_multiplier = 1
|
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/// A list of ways this skill can affect or be affected through actions and skill modifiers.
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var/list/skill_traits = list(SKILL_SANITY, SKILL_INTELLIGENCE)
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/**
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* Ensures what someone's setting as a value for this skill is valid.
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@@ -66,8 +68,7 @@ GLOBAL_LIST_INIT_TYPED(skill_datums, /datum/skill, init_skill_datums())
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/datum/skill/binary
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abstract_type = /datum/skill/binary
|
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progression_type = SKILL_PROGRESSION_BINARY
|
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competency_thresholds = list(FALSE, TRUE, TRUE)
|
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competency_mults = list(0.5, 0.5, 0.5)
|
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competency_thresholds = list(THRESHOLD_COMPETENT = FALSE, THRESHOLD_EXPERT = TRUE, THRESHOLD_MASTER = TRUE)
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||||
|
||||
/datum/skill/binary/sanitize_value(new_value)
|
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return new_value? TRUE : FALSE
|
||||
@@ -78,6 +79,7 @@ GLOBAL_LIST_INIT_TYPED(skill_datums, /datum/skill, init_skill_datums())
|
||||
/datum/skill/numerical
|
||||
abstract_type = /datum/skill/numerical
|
||||
progression_type = SKILL_PROGRESSION_NUMERICAL
|
||||
competency_thresholds = list(THRESHOLD_COMPETENT = 25, THRESHOLD_EXPERT = 50, THRESHOLD_MASTER = 75)
|
||||
/// Max value of this skill
|
||||
var/max_value = 100
|
||||
/// Min value of this skill
|
||||
@@ -180,8 +182,7 @@ GLOBAL_LIST_INIT_TYPED(skill_datums, /datum/skill, init_skill_datums())
|
||||
/datum/skill/level/job
|
||||
abstract_type = /datum/skill/level/job
|
||||
levels = list("Basic", "Trained", "Experienced", "Master")
|
||||
competency_thresholds = list(JOB_SKILL_TRAINED, JOB_SKILL_EXPERT, JOB_SKILL_MASTER)
|
||||
competency_mults = list(0.15, 0.1, 0.1)
|
||||
competency_thresholds = list(THRESHOLD_COMPETENT = JOB_SKILL_TRAINED, THRESHOLD_EXPERT = JOB_SKILL_EXPERT, THRESHOLD_MASTER = JOB_SKILL_MASTER)
|
||||
associative = TRUE
|
||||
|
||||
//quite the reference, no?
|
||||
@@ -195,7 +196,6 @@ GLOBAL_LIST_INIT_TYPED(skill_datums, /datum/skill, init_skill_datums())
|
||||
"Proficient", "Talented", "Adept", "Expert",
|
||||
"Professional", "Accomplished", "Great", "Master",
|
||||
"High Master", "Grand Master", "Legendary")
|
||||
competency_thresholds = list(DORF_SKILL_COMPETENT, DORF_SKILL_EXPERT, DORF_SKILL_MASTER)
|
||||
competency_mults = list(0.15, 0.1, 0.08)
|
||||
competency_thresholds = list(THRESHOLD_COMPETENT = DORF_SKILL_COMPETENT, THRESHOLD_EXPERT = DORF_SKILL_EXPERT, THRESHOLD_MASTER = DORF_SKILL_MASTER)
|
||||
associative = TRUE
|
||||
unskilled_tier = "Dabbling"
|
||||
|
||||
@@ -122,16 +122,22 @@
|
||||
* * modifier_is_multiplier : wheter the modifier is a multiplier or a divisor.
|
||||
*/
|
||||
/datum/mind/proc/action_skill_mod(skill, value, threshold, modifier_is_multiplier = TRUE)
|
||||
var/mod
|
||||
var/datum/skill/S = GLOB.skill_datums[skill]
|
||||
if(!S)
|
||||
return
|
||||
return value
|
||||
var/mod = S.base_multiplier
|
||||
switch(S.progression_type)
|
||||
if(SKILL_PROGRESSION_LEVEL)
|
||||
mod = get_skill_level(S.type)
|
||||
var/datum/skill/level/L = S
|
||||
var/skill_lvl = get_skill_level(L.type)
|
||||
mod += skill_lvl/(L.max_levels+max(L.competency_thresholds[threshold]-skill_lvl, 0))*L.competency_multiplier
|
||||
if(SKILL_PROGRESSION_NUMERICAL)
|
||||
var/datum/skill/numerical/N = S
|
||||
var/skill_val = get_skill_value(N.type)
|
||||
mod += skill_val/(N.max_value+max(N.competency_thresholds[threshold]-skill_val, 0))*N.competency_multiplier
|
||||
else
|
||||
mod = get_skill_value(S.type)
|
||||
mod = (1+(mod-S.competency_thresholds[threshold])*S.competency_mults[threshold])
|
||||
var/comp_threshold = S.competency_thresholds[threshold]
|
||||
mod += (comp_threshold ? (get_skill_value(S.type) / comp_threshold) : get_skill_value(S.type))*S.competency_multiplier
|
||||
. = modifier_is_multiplier ? value*mod : value/mod
|
||||
|
||||
/**
|
||||
@@ -139,29 +145,42 @@
|
||||
* Args:
|
||||
* * item/I : the item used in this action. its used_skills list variable contains the skills exercised with it.
|
||||
* * value : the value to modify, may be a delay, damage, probability.
|
||||
* * flags : the required flags that each skill (either in I.used_skills or the skill datum skill_flags) must have to influence
|
||||
* * traits : the required traits each skill (either in I.used_skills or the skill datum skill_traits) must have to influence
|
||||
* * the value.
|
||||
* * bad_flags : the opposite of the above, skills that must not be present to impact the value.
|
||||
* * bad_traits : the opposite of the above.
|
||||
* * modifier_is_multiplier : wheter the modifier is a multiplier or a divisor.
|
||||
*/
|
||||
/datum/mind/proc/item_action_skills_mod(obj/item/I, value, flags = NONE, bad_flags = NONE, modifier_is_multiplier = TRUE)
|
||||
/datum/mind/proc/item_action_skills_mod(obj/item/I, value, traits, bad_traits, modifier_is_multiplier = TRUE)
|
||||
. = value
|
||||
var/sum = 0
|
||||
var/divisor = 0
|
||||
var/one_trait = istext(traits)
|
||||
var/one_bad_trait = istext(bad_traits)
|
||||
for(var/k in I.used_skills)
|
||||
var/datum/skill/S = GLOB.skill_datums[k]
|
||||
if(!S)
|
||||
continue
|
||||
var/our_flags = (I.used_skills[k]|S.skill_flags)
|
||||
if((flags && !(our_flags & flags)) || (bad_flags && our_flags & bad_flags))
|
||||
var/our_traits = S.skill_traits
|
||||
our_traits |= I.used_skills[k]
|
||||
if(traits && !(one_trait ? (traits in our_traits) : length(our_traits & traits)))
|
||||
continue
|
||||
var/mod
|
||||
if(bad_traits && (one_bad_trait ? (bad_traits in our_traits) : length(our_traits & bad_traits)))
|
||||
continue
|
||||
var/mod = S.base_multiplier
|
||||
switch(S.progression_type)
|
||||
if(SKILL_PROGRESSION_LEVEL)
|
||||
mod = get_skill_level(S.type)
|
||||
var/datum/skill/level/L = S
|
||||
var/skill_lvl = get_skill_level(L.type)
|
||||
mod += skill_lvl/(L.max_levels+max(L.competency_thresholds[I.skill_difficulty]-skill_lvl, 0))*L.competency_multiplier
|
||||
if(SKILL_PROGRESSION_NUMERICAL)
|
||||
var/datum/skill/numerical/N = S
|
||||
var/skill_val = get_skill_value(N.type)
|
||||
mod += skill_val/(N.max_value+max(N.competency_thresholds[I.skill_difficulty]-skill_val, 0))*N.competency_multiplier
|
||||
else
|
||||
mod = get_skill_value(S.type)
|
||||
sum += 1+(mod - S.competency_thresholds[I.skill_difficulty])*S.competency_mults[I.skill_difficulty]
|
||||
var/comp_threshold = S.competency_thresholds[I.skill_difficulty]
|
||||
mod += (comp_threshold ? (get_skill_value(S.type) / comp_threshold) : get_skill_value(S.type))*S.competency_multiplier
|
||||
sum += mod
|
||||
divisor++
|
||||
if(divisor)
|
||||
. = modifier_is_multiplier ? value*(sum/divisor) : value/(sum/divisor)
|
||||
|
||||
|
||||
@@ -9,11 +9,13 @@ GLOBAL_LIST_EMPTY(potential_mods_per_skill)
|
||||
/datum/skill_modifier
|
||||
/// flags for this skill modifier.
|
||||
var/modifier_flags = NONE
|
||||
/// target skills, can be a specific skill typepath or a set of skill flags.
|
||||
var/target_skills = NONE
|
||||
/// target skills, can be a specific skill typepath or a list of skill traits.
|
||||
var/target_skills = /datum/skill
|
||||
/// the GLOB.potential_skills_per_mod key generated on runtime. You shouldn't be var-editing it.
|
||||
var/target_skills_key
|
||||
/// The identifier key this skill modifier is associated with.
|
||||
var/identifier
|
||||
/// skill affinity modifier, can be a multiplier or addendum, depending on the modifier_flags flags.
|
||||
/// skill affinity modifier, can be a multiplier or addendum, depending on the modifier_flags.
|
||||
var/affinity_mod = 1
|
||||
/// skill value modifier, see above.
|
||||
var/value_mod = 1
|
||||
@@ -38,21 +40,25 @@ GLOBAL_LIST_EMPTY(potential_mods_per_skill)
|
||||
CRASH("Skill modifier identifier \"[identifier]\" already taken.")
|
||||
GLOB.skill_modifiers[identifier] = src
|
||||
if(ispath(target_skills))
|
||||
target_skills_key = target_skills
|
||||
var/list/mod_L = GLOB.potential_mods_per_skill[target_skills]
|
||||
if(!mod_L)
|
||||
mod_L = GLOB.potential_mods_per_skill[target_skills] = list()
|
||||
else
|
||||
BINARY_INSERT(identifier, mod_L, datum/skill_modifier, src, priority, COMPARE_VALUE)
|
||||
mod_L[identifier] = src
|
||||
GLOB.potential_skills_per_mod["[target_skills]"] = list(target_skills)
|
||||
else //Should be a bitfield.
|
||||
var/list/L = GLOB.potential_skills_per_mod["[target_skills]"]
|
||||
GLOB.potential_skills_per_mod[target_skills_key] = list(target_skills)
|
||||
else //Should be a list.
|
||||
var/list/T = target_skills
|
||||
T = sortTim(target_skills, /proc/cmp_text_asc) //Sort the list contents alphabetically.
|
||||
target_skills_key = T.Join("-")
|
||||
var/list/L = GLOB.potential_skills_per_mod[target_skills_key]
|
||||
if(!L)
|
||||
L = list()
|
||||
for(var/path in GLOB.skill_datums)
|
||||
if(GLOB.skill_datums[path].skill_flags & target_skills)
|
||||
if(GLOB.skill_datums[path].skill_traits & target_skills)
|
||||
L += path
|
||||
GLOB.potential_skills_per_mod["[target_skills]"] = L
|
||||
GLOB.potential_skills_per_mod[target_skills_key] = L
|
||||
for(var/path in L)
|
||||
var/list/mod_L = GLOB.potential_mods_per_skill[path]
|
||||
if(!mod_L)
|
||||
@@ -62,7 +68,7 @@ GLOBAL_LIST_EMPTY(potential_mods_per_skill)
|
||||
mod_L[identifier] = src
|
||||
|
||||
/datum/skill_modifier/Destroy()
|
||||
for(var/path in GLOB.potential_skills_per_mod["[target_skills]"])
|
||||
for(var/path in GLOB.potential_skills_per_mod[target_skills_key])
|
||||
var/mod_L = GLOB.potential_mods_per_skill[path]
|
||||
mod_L -= identifier
|
||||
if(!length(mod_L))
|
||||
@@ -96,7 +102,7 @@ GLOBAL_LIST_EMPTY(potential_mods_per_skill)
|
||||
LAZYINITLIST(skill_holder.skill_affinity_mods)
|
||||
if(M.modifier_flags & MODIFIER_SKILL_LEVEL)
|
||||
LAZYINITLIST(skill_holder.skill_level_mods)
|
||||
for(var/path in GLOB.potential_skills_per_mod["[M.target_skills]"])
|
||||
for(var/path in GLOB.potential_skills_per_mod[M.target_skills_key])
|
||||
if(M.modifier_flags & MODIFIER_SKILL_VALUE)
|
||||
ADD_MOD_STEP(skill_holder.skill_value_mods, path, skill_holder.original_values, get_skill_value(path, FALSE))
|
||||
if(M.modifier_flags & MODIFIER_SKILL_AFFINITY)
|
||||
@@ -127,7 +133,7 @@ GLOBAL_LIST_EMPTY(potential_mods_per_skill)
|
||||
|
||||
if(!skill_holder.skill_value_mods && !skill_holder.skill_affinity_mods && !skill_holder.skill_level_mods)
|
||||
return
|
||||
for(var/path in GLOB.potential_skills_per_mod["[M.target_skills]"])
|
||||
for(var/path in GLOB.potential_skills_per_mod[M.target_skills_key])
|
||||
if(M.modifier_flags & MODIFIER_SKILL_VALUE && skill_holder.skill_value_mods)
|
||||
REMOVE_MOD_STEP(skill_holder.skill_value_mods, path, skill_holder.original_values)
|
||||
if(M.modifier_flags & MODIFIER_SKILL_AFFINITY && skill_holder.skill_affinity_mods)
|
||||
@@ -155,6 +161,18 @@ GLOBAL_LIST_EMPTY(potential_mods_per_skill)
|
||||
if(MODIFIER_TARGET_AFFINITY)
|
||||
mod = affinity_mod
|
||||
|
||||
if(modifier_flags & MODIFIER_USE_THRESHOLDS && istext(mod))
|
||||
var/datum/skill/S = GLOB.skill_datums[skillpath]
|
||||
if(method == MODIFIER_TARGET_VALUE && S.progression_type == SKILL_PROGRESSION_LEVEL)
|
||||
var/datum/skill/level/L = S
|
||||
switch(L.level_up_method)
|
||||
if(STANDARD_LEVEL_UP)
|
||||
mod = XP_LEVEL(L.standard_xp_lvl_up, L.xp_lvl_multiplier, S.competency_thresholds[mod])
|
||||
if(DWARFY_LEVEL_UP)
|
||||
mod = DORF_XP_LEVEL(L.standard_xp_lvl_up, L.xp_lvl_multiplier, S.competency_thresholds[mod])
|
||||
else
|
||||
mod = S.competency_thresholds[mod]
|
||||
|
||||
var/diff = 0
|
||||
if(modifier_flags & (MODIFIER_SKILL_VIRTUE|MODIFIER_SKILL_HANDICAP))
|
||||
if(modifier_flags & MODIFIER_SKILL_VIRTUE)
|
||||
|
||||
@@ -2,5 +2,4 @@
|
||||
name = "Wiring"
|
||||
desc = "How proficient and knowledged you are at wiring beyond laying cables on the floor."
|
||||
name_color = COLOR_PALE_ORANGE
|
||||
competency_thresholds = list(JOB_SKILL_BASIC, JOB_SKILL_EXPERT, JOB_SKILL_MASTER)
|
||||
skill_flags = SKILL_USE_MOOD|SKILL_TRAIN_MOOD|SKILL_USE_TOOL|SKILL_TRAINING_TOOL
|
||||
skill_traits = list(SKILL_SANITY, SKILL_INTELLIGENCE, SKILL_USE_TOOL, SKILL_TRAINING_TOOL)
|
||||
|
||||
@@ -2,4 +2,4 @@
|
||||
name = "Surgery"
|
||||
desc = "How proficient you are at doing surgery."
|
||||
name_color = COLOR_PALE_BLUE_GRAY
|
||||
competency_mults = list(0.025, 0.025, 0.025) // 60% surgery speed up at max value of 100.
|
||||
competency_multiplier = 1.5 // 60% surgery speed up at max value of 100, considering the base multiplier.
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
/datum/skill_modifier/bad_mood
|
||||
modifier_flags = MODIFIER_SKILL_VALUE|MODIFIER_SKILL_LEVEL|MODIFIER_SKILL_MULT|MODIFIER_SKILL_BODYBOUND
|
||||
target_skills = SKILL_USE_MOOD
|
||||
target_skills = list(SKILL_SANITY)
|
||||
|
||||
/datum/skill_modifier/great_mood
|
||||
modifier_flags = MODIFIER_SKILL_AFFINITY|MODIFIER_SKILL_MULT|MODIFIER_SKILL_BODYBOUND
|
||||
target_skills = SKILL_TRAIN_MOOD
|
||||
target_skills = list(SKILL_SANITY)
|
||||
affinity_mod = 1.2
|
||||
|
||||
@@ -0,0 +1,13 @@
|
||||
/datum/skill_modifier/brain_damage
|
||||
target_skills = list(SKILL_INTELLIGENCE)
|
||||
modifier_flags = MODIFIER_SKILL_VALUE|MODIFIER_SKILL_AFFINITY|MODIFIER_SKILL_LEVEL|MODIFIER_SKILL_MULT|MODIFIER_SKILL_BODYBOUND
|
||||
value_mod = 0.85
|
||||
level_mod = 0.85
|
||||
affinity_mod = 0.85
|
||||
|
||||
/datum/skill_modifier/heavy_brain_damage
|
||||
target_skills = list(SKILL_INTELLIGENCE)
|
||||
modifier_flags = MODIFIER_SKILL_VALUE|MODIFIER_SKILL_AFFINITY|MODIFIER_SKILL_LEVEL|MODIFIER_SKILL_BODYBOUND|MODIFIER_SKILL_HANDICAP|MODIFIER_USE_THRESHOLDS
|
||||
priority = MODIFIER_SKILL_PRIORITY_LOW
|
||||
value_mod = THRESHOLD_COMPETENT
|
||||
level_mod = THRESHOLD_COMPETENT
|
||||
@@ -120,11 +120,13 @@
|
||||
/datum/status_effect/mesmerize/on_creation(mob/living/new_owner, set_duration)
|
||||
. = ..()
|
||||
ADD_TRAIT(owner, TRAIT_MUTE, "mesmerize")
|
||||
ADD_TRAIT(owner, TRAIT_COMBAT_MODE_LOCKED, "mesmerize")
|
||||
owner.add_movespeed_modifier(/datum/movespeed_modifier/status_effect/mesmerize)
|
||||
|
||||
/datum/status_effect/mesmerize/on_remove()
|
||||
. = ..()
|
||||
REMOVE_TRAIT(owner, TRAIT_MUTE, "mesmerize")
|
||||
REMOVE_TRAIT(owner, TRAIT_COMBAT_MODE_LOCKED, "mesmerize")
|
||||
owner.remove_movespeed_modifier(/datum/movespeed_modifier/status_effect/mesmerize)
|
||||
|
||||
/datum/status_effect/mesmerize/on_creation(mob/living/new_owner, set_duration)
|
||||
|
||||
Reference in New Issue
Block a user