mirror of
https://github.com/Sandstorm-Station/Sandstorm-Station-13.git
synced 2026-08-21 12:18:11 +01:00
Ports a lot of stuff from all around (#23)
* shhh * checks the thing * please don't hurt me, it is my first time * there, much better * this is huge Co-authored-by: crazyraio2 <44246096+crazyraio2@users.noreply.github.com>
This commit is contained in:
co-authored by
crazyraio2
parent
66dc5b5a7e
commit
b5f77eeb66
@@ -0,0 +1,21 @@
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/datum/asset/simple/tetris
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assets = list(
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"tetris_0.gif" = 'sandcode/icons/tetris/tetris_0.gif',
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"tetris_1.gif" = 'sandcode/icons/tetris/tetris_1.gif',
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"tetris_2.gif" = 'sandcode/icons/tetris/tetris_2.gif',
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"tetris_3.gif" = 'sandcode/icons/tetris/tetris_3.gif',
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"tetris_4.gif" = 'sandcode/icons/tetris/tetris_4.gif',
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"tetris_5.gif" = 'sandcode/icons/tetris/tetris_5.gif',
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"tetris_6.gif" = 'sandcode/icons/tetris/tetris_6.gif',
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"tetris_7.gif" = 'sandcode/icons/tetris/tetris_7.gif',
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"tetrisp0.gif" = 'sandcode/icons/tetris/tetrisp0.gif',
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"tetrisp1.gif" = 'sandcode/icons/tetris/tetrisp1.gif',
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"tetrisp2.gif" = 'sandcode/icons/tetris/tetrisp2.gif',
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"tetrisp3.gif" = 'sandcode/icons/tetris/tetrisp3.gif',
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"tetrisp4.gif" = 'sandcode/icons/tetris/tetrisp4.gif',
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"tetrisp5.gif" = 'sandcode/icons/tetris/tetrisp5.gif',
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"tetrisp6.gif" = 'sandcode/icons/tetris/tetrisp6.gif',
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"tetrisp7.gif" = 'sandcode/icons/tetris/tetrisp7.gif',
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"tetris.js" = 'tgui/src/interfaces/tetris/tetris.js',
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"tetris2.js" = 'tgui/src/interfaces/tetris/tetris2.js'
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)
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@@ -0,0 +1,124 @@
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//Power armor
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/obj/item/clothing/head/helmet/space/hardsuit/powerarmor
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name = "Power Armor Helmet MK. I"
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desc = "An advanced helmet attached to a powered exoskeleton suit. Protects well against most forms of harm, but struggles against exotic hazards."
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icon = 'sandcode/icons/obj/clothing/hats.dmi'
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mob_overlay_icon = 'sandcode/icons/mob/clothing/head.dmi'
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anthro_mob_worn_overlay = 'sandcode/icons/mob/clothing/head_muzzled.dmi'
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icon_state = "hardsuit0-powerarmor-1"
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item_state = "hardsuit0-powerarmor-1"
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hardsuit_type = "powerarmor"
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clothing_flags = THICKMATERIAL //Ouchie oofie my bones
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armor = list("melee" = 40, "bullet" = 35, "laser" = 30, "energy" = 20, "bomb" = 40, "bio" = 100, "rad" = 5, "fire" = 75, "acid" = 100)
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resistance_flags = ACID_PROOF
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mutantrace_variation = STYLE_MUZZLE | STYLE_NO_ANTHRO_ICON
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/obj/item/clothing/head/helmet/space/hardsuit/powerarmor/Initialize()
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. = ..()
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AddComponent(/datum/component/spraycan_paintable)
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update_icon()
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/obj/item/clothing/head/helmet/space/hardsuit/powerarmor/update_overlays()
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. = ..()
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var/mutable_appearance/glass_overlay = mutable_appearance(icon, "hardsuit0-powerarmor-2")
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if(icon_state == "hardsuit1-powerarmor-1")
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glass_overlay = mutable_appearance(icon, "hardsuit1-powerarmor-2")
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var/mutable_appearance/flight_overlay = mutable_appearance(icon, "hardsuit1-powerarmor-3")
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flight_overlay.appearance_flags = RESET_COLOR
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. += flight_overlay
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glass_overlay.appearance_flags = RESET_COLOR
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. += glass_overlay
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/obj/item/clothing/head/helmet/space/hardsuit/powerarmor/worn_overlays(isinhands, icon_file, used_state, style_flags = NONE)
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. = ..()
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if(!isinhands)
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var/mutable_appearance/M1 = mutable_appearance(icon_file, "hardsuit0-powerarmor-2")
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if(icon_state == "hardsuit1-powerarmor-1")
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M1 = mutable_appearance(icon_file, "hardsuit1-powerarmor-2")
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var/mutable_appearance/M2 = mutable_appearance(icon, "hardsuit1-powerarmor-3")
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M2.appearance_flags = RESET_COLOR
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. += M2
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M1.appearance_flags = RESET_COLOR
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. += M1
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/obj/item/clothing/head/helmet/space/hardsuit/powerarmor/equipped(mob/living/carbon/human/user, slot)
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..()
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if (slot == SLOT_HEAD)
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var/datum/atom_hud/DHUD = GLOB.huds[DATA_HUD_MEDICAL_ADVANCED]
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DHUD.add_hud_to(user)
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/obj/item/clothing/head/helmet/space/hardsuit/powerarmor/dropped(mob/living/carbon/human/user)
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..()
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if (user.head == src)
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var/datum/atom_hud/DHUD = GLOB.huds[DATA_HUD_MEDICAL_ADVANCED]
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DHUD.remove_hud_from(user)
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/obj/item/clothing/suit/space/hardsuit/powerarmor
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name = "Power Armor MK. I"
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desc = "A self-powered exoskeleton suit comprised of flexible Plasteel sheets and advanced components, designed to offer excellent protection while still allowing mobility. Does not protect against Space, and struggles against more exotic hazards."
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icon = 'sandcode/icons/obj/clothing/suits.dmi'
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mob_overlay_icon = 'sandcode/icons/mob/clothing/suit.dmi'
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anthro_mob_worn_overlay = 'sandcode/icons/mob/clothing/suit_digi.dmi'
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icon_state = "hardsuit-powerarmor-1"
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item_state = "hardsuit-powerarmor-1"
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slowdown = -0.1
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clothing_flags = THICKMATERIAL //Not spaceproof. No, it isn't Spaceproof in Rimworld either.
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armor = list("melee" = 40, "bullet" = 35, "laser" = 30, "energy" = 20, "bomb" = 40, "bio" = 100, "rad" = 5, "fire" = 75, "acid" = 100) //I was asked to buff this again. Here, fine.
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resistance_flags = ACID_PROOF
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var/explodioprobemp = 1
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var/stamdamageemp = 200
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var/brutedamageemp = 20
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var/rebootdelay
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helmettype = /obj/item/clothing/head/helmet/space/hardsuit/powerarmor
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mutantrace_variation = STYLE_DIGITIGRADE | STYLE_NO_ANTHRO_ICON
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/obj/item/clothing/suit/space/hardsuit/powerarmor/Initialize()
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. = ..()
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AddComponent(/datum/component/spraycan_paintable)
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update_icon()
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/obj/item/clothing/suit/space/hardsuit/powerarmor/update_overlays()
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. = ..()
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var/mutable_appearance/black_overlay = mutable_appearance(icon, "hardsuit-powerarmor-2")
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black_overlay.appearance_flags = RESET_COLOR
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var/mutable_appearance/bluecore_overlay = mutable_appearance(icon, "hardsuit-powerarmor-3")
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bluecore_overlay.appearance_flags = RESET_COLOR
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. += black_overlay
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. += bluecore_overlay
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/obj/item/clothing/suit/space/hardsuit/powerarmor/worn_overlays(isinhands, icon_file, used_state, style_flags = NONE)
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. = ..()
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if(!isinhands)
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var/mutable_appearance/M1 = mutable_appearance(icon_file, "hardsuit-powerarmor-2")
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M1.appearance_flags = RESET_COLOR
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var/mutable_appearance/M2 = mutable_appearance(icon_file, "hardsuit-powerarmor-3")
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M2.appearance_flags = RESET_COLOR
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. += M1
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. += M2
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/obj/item/clothing/suit/space/hardsuit/powerarmor/emp_act()
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. = ..()
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var/mob/living/carbon/human/user = src.loc
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playsound(src.loc, 'sandcode/sound/misc/suitmalf.ogg', 60, 1, 10)
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if (ishuman(user) && (user.wear_suit == src))
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to_chat(user, "<span class='danger'>The motors on your armor cease to function, causing the full weight of the suit to weigh on you all at once!</span>")
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user.emote("scream")
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user.adjustStaminaLoss(stamdamageemp)
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user.adjustBruteLoss(brutedamageemp)
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if(prob(explodioprobemp))
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playsound(src.loc, 'sound/effects/fuse.ogg', 60, 1, 10)
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visible_message("<span class ='warning'>The power module on the [src] begins to smoke, glowing with an alarming warmth! Get away from it, now!")
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addtimer(CALLBACK(src, .proc/detonate),50)
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else
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addtimer(CALLBACK(src, .proc/revivemessage), rebootdelay)
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return
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/obj/item/clothing/suit/space/hardsuit/powerarmor/proc/revivemessage() //we use this proc to add a timer, so we can have it take a while to boot
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visible_message("<span class ='warning'>The power module on the [src] briefly flickers, before humming to life once more.</span>") //without causing any problems
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return //that sleep() would
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/obj/item/clothing/suit/space/hardsuit/powerarmor/proc/detonate()
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visible_message("<span class ='danger'>The power module of the [src] overheats, causing it to destabilize and explode!")
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explosion(src.loc,0,0,3,flame_range = 3)
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qdel(src)
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return
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@@ -0,0 +1,55 @@
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/obj/machinery/mineral/bluespace_miner
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name = "bluespace mining machine"
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desc = "A machine that uses the magic of Bluespace to slowly generate materials and add them to a linked ore silo."
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icon = 'icons/obj/machines/mining_machines.dmi'
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icon_state = "stacker"
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density = TRUE
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circuit = /obj/item/circuitboard/machine/bluespace_miner
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layer = BELOW_OBJ_LAYER
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var/list/ore_rates = list(/datum/material/iron = 0.3, /datum/material/glass = 0.3, /datum/material/plasma = 0.1, /datum/material/silver = 0.1, /datum/material/gold = 0.05, /datum/material/titanium = 0.05, /datum/material/uranium = 0.05, /datum/material/diamond = 0.02)
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var/datum/component/remote_materials/materials
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/obj/machinery/mineral/bluespace_miner/Initialize(mapload)
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. = ..()
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materials = AddComponent(/datum/component/remote_materials, "bsm", mapload)
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/obj/machinery/mineral/bluespace_miner/Destroy()
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materials = null
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return ..()
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/obj/machinery/mineral/bluespace_miner/multitool_act(mob/living/user, obj/item/multitool/M)
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if(istype(M))
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if(!M.buffer || !istype(M.buffer, /obj/machinery/ore_silo))
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to_chat(user, "<span class='warning'>You need to multitool the ore silo first.</span>")
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return FALSE
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/obj/machinery/mineral/bluespace_miner/examine(mob/user)
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. = ..()
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if(!materials?.silo)
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. += "<span class='notice'>No ore silo connected. Use a multi-tool to link an ore silo to this machine.</span>"
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else if(materials?.on_hold())
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. += "<span class='warning'>Ore silo access is on hold, please contact the quartermaster.</span>"
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/obj/machinery/mineral/bluespace_miner/process()
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if(!materials?.silo || materials?.on_hold())
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return
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var/datum/component/material_container/mat_container = materials.mat_container
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if(!mat_container || panel_open || !powered())
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return
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var/datum/material/ore = pick(ore_rates)
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mat_container.bsm_insert((ore_rates[ore] * 1000), ore)
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/datum/component/material_container/proc/bsm_insert(amt, var/datum/material/mat)
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if(!istype(mat))
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mat = SSmaterials.GetMaterialRef(mat)
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if(amt > 0 && has_space(amt))
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var/total_amount_saved = total_amount
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if(mat)
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materials[mat] += amt
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total_amount += amt
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else
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for(var/i in materials)
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materials[i] += amt
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total_amount += amt
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return (total_amount - total_amount_saved)
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return FALSE
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@@ -39,3 +39,37 @@
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build_path = /obj/item/circuitboard/machine/spaceship_navigation_beacon
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category = list ("Teleportation Machinery")
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departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING | DEPARTMENTAL_FLAG_SCIENCE
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/datum/design/board/autodoc
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name = "Machine Design (Autodoc)"
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desc = "The circuit board for an Autodoc."
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id = "autodoc"
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build_path = /obj/item/circuitboard/machine/autodoc
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category = list("Medical Machinery")
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departmental_flags = DEPARTMENTAL_FLAG_MEDICAL
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//Cryptocurrency Miners
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/datum/design/board/cryptominer
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name = "Machine Design (Cryptocurrency Miner)"
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desc = "The circuit board for a Cryptocurrency Miner."
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id = "cryptominer"
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build_path = /obj/item/circuitboard/machine/cryptominer
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category = list("Misc. Machinery")
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departmental_flags = DEPARTMENTAL_FLAG_CARGO
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/datum/design/board/cryptominer/syndie
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name = "Machine Design (Syndicate Cryptocurrency Miner)"
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desc = "The circuit board for a Syndicate Cryptocurrency Miner."
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id = "cryptominersyndie"
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build_path = /obj/item/circuitboard/machine/cryptominer/syndie
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category = list("Misc. Machinery")
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departmental_flags = DEPARTMENTAL_FLAG_CARGO
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//BS miner
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/datum/design/board/bluespace_miner
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name = "Machine Design (Bluespace Miner)"
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desc = "The circuit board for a Bluespace Miner."
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id = "bluespace_miner"
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build_path = /obj/item/circuitboard/machine/bluespace_miner
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category = list ("Misc. Machinery")
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departmental_flags = DEPARTMENTAL_FLAG_SCIENCE | DEPARTMENTAL_FLAG_CARGO | DEPARTMENTAL_FLAG_ENGINEERING
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@@ -0,0 +1,7 @@
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/datum/design/board/tetris
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name = "Computer Design (T.E.T.R.I.S.)"
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desc = "Allows for the construction of circuit boards used to build a TETRIS research system."
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id = "tetris"
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build_path = /obj/item/circuitboard/computer/arcade/tetris
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category = list("Research Machinery")
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departmental_flags = DEPARTMENTAL_FLAG_SCIENCE | DEPARTMENTAL_FLAG_ENGINEERING
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@@ -6,3 +6,68 @@
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materials = list(/datum/material/iron = 1000, /datum/material/glass = 1000, /datum/material/bluespace = 500)
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construction_time = 100
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category = list("Cyborg Upgrade Modules")
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///Power Armor
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/datum/design/powerarmor_skeleton
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name = "Power Armor Skeleton"
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id = "powerarmor_skeleton"
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build_type = MECHFAB
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build_path = /obj/item/mecha_parts/chassis/powerarmor
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materials = list(/datum/material/iron=15000, /datum/material/plasma=5000)
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construction_time = 500
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category = list("Misc")
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/datum/design/powerarmor_torso
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name = "Power Armor Torso"
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id = "powerarmor_torso"
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build_type = MECHFAB
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build_path = /obj/item/mecha_parts/part/powerarmor_torso
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materials = list(/datum/material/iron=40000, /datum/material/plasma=10000, /datum/material/titanium=5000)
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construction_time = 500
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category = list("Misc")
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/datum/design/powerarmor_helmet
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name = "Power Armor Helmet"
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id = "powerarmor_helmet"
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build_type = MECHFAB
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build_path = /obj/item/mecha_parts/part/powerarmor_helmet
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materials = list(/datum/material/iron=20000, /datum/material/plasma=10000, /datum/material/titanium=5000, /datum/material/glass=5000)
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construction_time = 500
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category = list("Misc")
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/datum/design/powerarmor_armL
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name = "Power Armor Left Arm"
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id = "powerarmor_armL"
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build_type = MECHFAB
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build_path = /obj/item/mecha_parts/part/powerarmor_left_arm
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materials = list(/datum/material/iron=20000, /datum/material/plasma=10000, /datum/material/titanium=5000,)
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construction_time = 500
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category = list("Misc")
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/datum/design/powerarmor_armR
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name = "Power Armor Right Arm"
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id = "powerarmor_armR"
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build_type = MECHFAB
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build_path = /obj/item/mecha_parts/part/powerarmor_right_arm
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materials = list(/datum/material/iron=20000, /datum/material/plasma=10000, /datum/material/titanium=5000,)
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construction_time = 500
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category = list("Misc")
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/datum/design/powerarmor_legL
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name = "Power Armor Left Leg"
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id = "powerarmor_legL"
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build_type = MECHFAB
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build_path = /obj/item/mecha_parts/part/powerarmor_left_leg
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materials = list(/datum/material/iron=20000, /datum/material/plasma=10000, /datum/material/titanium=5000,)
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construction_time = 500
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category = list("Misc")
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/datum/design/powerarmor_legR
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name = "Power Armor Right Leg"
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id = "powerarmor_legR"
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build_type = MECHFAB
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build_path = /obj/item/mecha_parts/part/powerarmor_right_leg
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materials = list(/datum/material/iron=20000, /datum/material/plasma=10000, /datum/material/titanium=5000,)
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construction_time = 500
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category = list("Misc")
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///End of Power Armor
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@@ -0,0 +1,56 @@
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///////////////////////////////////
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/////Headset Encryption////////////
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///////////////////////////////////
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/datum/design/encryption
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materials = list(/datum/material/iron = 500, /datum/material/glass = 500, /datum/material/silver = 200)
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build_type = PROTOLATHE | IMPRINTER
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construction_time = 50
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category = list("Subspace Telecomms")
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/datum/design/encryption/eng_key
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name = "Engineering radio encryption key"
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desc = "Encryption key for the Engineering channel."
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id = "eng_key"
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build_path = /obj/item/encryptionkey/headset_eng
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departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING
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/datum/design/encryption/sci_key
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name = "Science radio encryption key"
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desc = "Encryption key for the Science channel."
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id = "sci_key"
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build_path = /obj/item/encryptionkey/headset_sci
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departmental_flags = DEPARTMENTAL_FLAG_SCIENCE
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/datum/design/encryption/supply_key
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name = "Supply radio encryption key"
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desc = "Encryption key for the Supply channel."
|
||||
id = "supply_key"
|
||||
build_path = /obj/item/encryptionkey/headset_cargo
|
||||
departmental_flags = DEPARTMENTAL_FLAG_CARGO
|
||||
|
||||
/datum/design/encryption/med_key
|
||||
name = "Medical radio encryption key"
|
||||
desc = "Encryption key for the Medical channel."
|
||||
id = "med_key"
|
||||
build_path = /obj/item/encryptionkey/headset_med
|
||||
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL
|
||||
|
||||
/datum/design/encryption/serv_key
|
||||
name = "Service radio encryption key"
|
||||
desc = "Encryption key for the Service channel."
|
||||
id = "serv_key"
|
||||
build_path = /obj/item/encryptionkey/headset_service
|
||||
departmental_flags = DEPARTMENTAL_FLAG_SERVICE
|
||||
|
||||
///////////////////////////////////
|
||||
////////Telecomm Server////////////
|
||||
///////////////////////////////////
|
||||
|
||||
/datum/design/board/message_server
|
||||
name = "Machine Design (Message Server)"
|
||||
desc = "Allows for the construction of Message Server."
|
||||
id = "message-server"
|
||||
build_path = /obj/item/circuitboard/machine/telecomms/message_server
|
||||
category = list("Subspace Telecomms")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING | DEPARTMENTAL_FLAG_SCIENCE
|
||||
@@ -7,3 +7,13 @@
|
||||
build_path = /obj/item/pipe_dispenser/bluespace // Skyrat edit
|
||||
category = list("Tool Designs")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING
|
||||
|
||||
/datum/design/computermath
|
||||
name = "Problem Computer"
|
||||
desc = "Solve math problems. Get them correct, get credits."
|
||||
id = "computermath"
|
||||
build_type = PROTOLATHE
|
||||
materials = list(/datum/material/iron = 250, /datum/material/glass = 250, /datum/material/plastic = 250)
|
||||
build_path = /obj/item/computermath/default
|
||||
category = list("Tool Designs")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_CARGO | DEPARTMENTAL_FLAG_SCIENCE
|
||||
|
||||
@@ -46,3 +46,11 @@
|
||||
prereq_ids = list("alien_bio")
|
||||
design_ids = list("ci-toolset-adv","ci-surgery-adv")
|
||||
research_costs = list(TECHWEB_POINT_TYPE_GENERIC = 5000)
|
||||
|
||||
/datum/techweb_node/adv_surgery/New()
|
||||
design_ids += "autodoc"
|
||||
. = ..()
|
||||
|
||||
/datum/techweb_node/computer_board_gaming/New()
|
||||
design_ids += "tetris"
|
||||
. = ..()
|
||||
|
||||
@@ -2,3 +2,43 @@
|
||||
design_ids += "borg_upgrade_bsrpd"
|
||||
design_ids += "bsrpd"
|
||||
. = ..()
|
||||
|
||||
/datum/techweb_node/cryptominer
|
||||
id = "cryptominer"
|
||||
display_name = "Cryptocurrency Mining"
|
||||
description = "Harness the power of cryptocurrency to make credits for Cargo-- slowly."
|
||||
prereq_ids = list("bluespace_mining")
|
||||
design_ids = list("cryptominer")
|
||||
research_costs = list(TECHWEB_POINT_TYPE_GENERIC = 5000)
|
||||
|
||||
/datum/techweb_node/cryptominersyndie
|
||||
id = "cryptominersyndie"
|
||||
display_name = "Illegal Cryptocurrency Mining"
|
||||
description = "Harness the power of bluespace to make credits for Cargo-- slowly."
|
||||
prereq_ids = list("cryptominer","syndicate_basic")
|
||||
design_ids = list("cryptominersyndie")
|
||||
research_costs = list(TECHWEB_POINT_TYPE_GENERIC = 5000)
|
||||
|
||||
/datum/techweb_node/computermath
|
||||
id = "computermath"
|
||||
display_name = "Problem Computer"
|
||||
description = "Solve problems for either cargo credits or research points."
|
||||
prereq_ids = list("base")
|
||||
design_ids = list("computermath")
|
||||
research_costs = list(TECHWEB_POINT_TYPE_GENERIC = 2500)
|
||||
|
||||
/datum/techweb_node/encryption
|
||||
id = "encryption_key"
|
||||
display_name = "Communication Encryption"
|
||||
description = "Study into usage of frequencies within headsets and their repoduction."
|
||||
prereq_ids = list("telecomms")
|
||||
design_ids = list("eng_key", "sci_key", "med_key", "supply_key", "serv_key")
|
||||
research_costs = list(TECHWEB_POINT_TYPE_GENERIC = 3000)
|
||||
|
||||
/datum/techweb_node/bs_mining
|
||||
id = "bluespace_mining"
|
||||
display_name = "Bluespace Mining Technology"
|
||||
description = "Harness the power of bluespace to make materials out of nothing. Slowly."
|
||||
prereq_ids = list("practical_bluespace", "adv_mining")
|
||||
design_ids = list("bluespace_miner")
|
||||
research_costs = list(TECHWEB_POINT_TYPE_GENERIC = 7500)
|
||||
|
||||
@@ -0,0 +1,3 @@
|
||||
/datum/techweb_node/telecomms/New()
|
||||
. = ..()
|
||||
design_ids += "message-server"
|
||||
@@ -0,0 +1,7 @@
|
||||
/datum/techweb_node/powerarmor
|
||||
id = "powerarmor"
|
||||
display_name = "Full Body Exoskeleton"
|
||||
description = "Utilizing fluctuations in bluespace crystals, we can draw small amounts of energy to create self-powered body enhancing suits."
|
||||
prereq_ids = list("adv_biotech", "adv_bluespace", "adv_robotics")
|
||||
design_ids = list("powerarmor_skeleton","powerarmor_torso","powerarmor_helmet","powerarmor_armR","powerarmor_armL","powerarmor_legR","powerarmor_legL")
|
||||
research_costs = list(TECHWEB_POINT_TYPE_GENERIC = 7500)
|
||||
Reference in New Issue
Block a user