diff --git a/code/game/machinery/telecomms/machines/message_server.dm b/code/game/machinery/telecomms/machines/message_server.dm index 6ac6938f14..ded052eeac 100644 --- a/code/game/machinery/telecomms/machines/message_server.dm +++ b/code/game/machinery/telecomms/machines/message_server.dm @@ -21,7 +21,7 @@ . = ..() stored = new /obj/item/blackbox(src) -/obj/machinery/blackbox_recorder/attack_hand(mob/living/user) +/obj/machinery/blackbox_recorder/attack_hand(mob/living/user, act_intent, unarmed_attack_flags) . = ..() if(stored) to_chat(user, "You start struggling to pry the [stored] from the [src]...") diff --git a/code/modules/clothing/shoes/_shoes.dm b/code/modules/clothing/shoes/_shoes.dm index c12702424b..0c4691bdf0 100644 --- a/code/modules/clothing/shoes/_shoes.dm +++ b/code/modules/clothing/shoes/_shoes.dm @@ -268,13 +268,13 @@ our_alert = our_guy.throw_alert("shoealert", /obj/screen/alert/shoes/untied) -/obj/item/clothing/shoes/attack_hand(mob/living/carbon/human/user) +/obj/item/clothing/shoes/attack_hand(mob/living/user, act_intent, unarmed_attack_flags) if(!istype(user)) return ..() if(loc == user && tied != SHOES_TIED && (user.mobility_flags & MOBILITY_USE)) handle_tying(user) return - ..() + return ..() /obj/item/clothing/shoes/attack_self(mob/user) . = ..() diff --git a/code/modules/research/designs/tool_designs.dm b/code/modules/research/designs/tool_designs.dm index 0a278602c1..dd7e130f17 100644 --- a/code/modules/research/designs/tool_designs.dm +++ b/code/modules/research/designs/tool_designs.dm @@ -92,7 +92,7 @@ category = list("Tool Designs") departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING | DEPARTMENTAL_FLAG_CARGO - /datum/design/ranged_analyzer +/datum/design/ranged_analyzer name = "Long-range Analyzer" desc = "A new advanced atmospheric analyzer design, capable of performing scans at long range." id = "ranged_analyzer" diff --git a/sandcode/code/modules/clothing/spacesuits/chronosuit.dm b/sandcode/code/modules/clothing/spacesuits/chronosuit.dm index 81aa30554f..ad454ab802 100644 --- a/sandcode/code/modules/clothing/spacesuits/chronosuit.dm +++ b/sandcode/code/modules/clothing/spacesuits/chronosuit.dm @@ -85,7 +85,7 @@ if(to_turf) user.forceMove(to_turf) user.SetStun(0) - user.next_move = 1 + user.next_action = 1 user.alpha = 255 user.update_atom_colour() user.animate_movement = FORWARD_STEPS @@ -118,7 +118,7 @@ for(var/obj/item/I in user.held_items) ADD_TRAIT(I, TRAIT_NODROP, CHRONOSUIT_TRAIT) user.animate_movement = NO_STEPS - user.changeNext_move(8 + phase_in_ds) + user.DelayNextAction(8 + phase_in_ds) user.mob_transforming = 1 user.anchored = TRUE user.Stun(INFINITY) diff --git a/sandcode/code/modules/mob/living/simple_animal/hostile/megafauna/gladiator.dm b/sandcode/code/modules/mob/living/simple_animal/hostile/megafauna/gladiator.dm index be492a0896..17d89e27bf 100644 --- a/sandcode/code/modules/mob/living/simple_animal/hostile/megafauna/gladiator.dm +++ b/sandcode/code/modules/mob/living/simple_animal/hostile/megafauna/gladiator.dm @@ -84,8 +84,8 @@ They deal 35 brute (armor is considered). ..() update_phase() var/adjustment_amount = min(damage * 0.15, 15) - if(world.time + adjustment_amount > next_move) - changeNext_move(adjustment_amount) + if(world.time + adjustment_amount > next_action) + DelayNextAction(adjustment_amount, considered_action = FALSE, flush = TRUE) /mob/living/simple_animal/hostile/megafauna/gladiator/Retaliate() . = ..()