mirror of
https://github.com/Sandstorm-Station/Sandstorm-Station-13.git
synced 2026-08-27 15:18:33 +01:00
Merge branch 'master' of https://github.com/Citadel-Station-13/Citadel-Station-13
This commit is contained in:
@@ -25,7 +25,7 @@
|
||||
|
||||
var/mob/living/owner = parent
|
||||
if(owner.stat != DEAD)
|
||||
START_PROCESSING(SSdcs, src)
|
||||
START_PROCESSING(SSobj, src)
|
||||
|
||||
RegisterSignal(parent, COMSIG_ADD_MOOD_EVENT, .proc/add_event)
|
||||
RegisterSignal(parent, COMSIG_CLEAR_MOOD_EVENT, .proc/clear_event)
|
||||
@@ -40,12 +40,12 @@
|
||||
hud.show_hud(hud.hud_version)
|
||||
|
||||
/datum/component/mood/Destroy()
|
||||
STOP_PROCESSING(SSdcs, src)
|
||||
STOP_PROCESSING(SSobj, src)
|
||||
unmodify_hud()
|
||||
return ..()
|
||||
|
||||
/datum/component/mood/proc/stop_processing()
|
||||
STOP_PROCESSING(SSdcs, src)
|
||||
STOP_PROCESSING(SSobj, src)
|
||||
|
||||
/datum/component/mood/proc/print_mood(mob/user)
|
||||
var/msg = "<span class='info'>*---------*\n<EM>Your current mood</EM>\n"
|
||||
@@ -138,7 +138,7 @@
|
||||
else
|
||||
screen_obj.icon_state = "mood[mood_level]"
|
||||
|
||||
/datum/component/mood/process() //Called on SSdcs process
|
||||
/datum/component/mood/process() //Called on SSobj process
|
||||
if(QDELETED(parent)) // workaround to an obnoxious sneaky periodical runtime.
|
||||
qdel(src)
|
||||
return
|
||||
@@ -345,7 +345,7 @@
|
||||
|
||||
///Called when parent is revived.
|
||||
/datum/component/mood/proc/on_revive(datum/source, full_heal)
|
||||
START_PROCESSING(SSdcs, src)
|
||||
START_PROCESSING(SSobj, src)
|
||||
if(!full_heal)
|
||||
return
|
||||
remove_temp_moods()
|
||||
|
||||
@@ -57,7 +57,7 @@
|
||||
/obj/item/reagent_containers/hypospray/medipen, /obj/item/reagent_containers/dropper,
|
||||
/obj/item/implanter, /obj/item/screwdriver, /obj/item/weldingtool/mini,
|
||||
/obj/item/firing_pin, /obj/item/gun/ballistic/automatic/pistol, /obj/item/gun/ballistic/automatic/magrifle/pistol,
|
||||
/obj/item/toy/plush/snakeplushie
|
||||
/obj/item/toy/plush/snakeplushie, /obj/item/gun/energy/e_gun/mini
|
||||
))
|
||||
|
||||
/datum/component/storage/concrete/pockets/shoes/clown/Initialize()
|
||||
@@ -68,7 +68,7 @@
|
||||
/obj/item/scalpel, /obj/item/reagent_containers/syringe, /obj/item/dnainjector,
|
||||
/obj/item/reagent_containers/hypospray/medipen, /obj/item/reagent_containers/dropper,
|
||||
/obj/item/implanter, /obj/item/screwdriver, /obj/item/weldingtool/mini,
|
||||
/obj/item/firing_pin, /obj/item/bikehorn, /obj/item/gun/ballistic/automatic/pistol))
|
||||
/obj/item/firing_pin, /obj/item/bikehorn, /obj/item/gun/ballistic/automatic/pistol, /obj/item/gun/energy/e_gun/mini))
|
||||
|
||||
/datum/component/storage/concrete/pockets/pocketprotector
|
||||
max_items = 3
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
var/list/user_by_item = list()
|
||||
|
||||
/datum/element/earhealing/New()
|
||||
START_PROCESSING(SSdcs, src)
|
||||
START_PROCESSING(SSobj, src)
|
||||
|
||||
/datum/element/earhealing/Attach(datum/target)
|
||||
. = ..()
|
||||
|
||||
@@ -0,0 +1,81 @@
|
||||
/datum/element/photosynthesis
|
||||
element_flags = ELEMENT_BESPOKE|ELEMENT_DETACH
|
||||
id_arg_index = 2
|
||||
///how much brute damage (or integrity, for objects) is healed (taken if positive) at maximum luminosity. (if lum_minus were 0)
|
||||
var/light_bruteheal = -1
|
||||
///how much burn damage is restored/taken at maximum luminosity. Mobs only.
|
||||
var/light_burnheal = -1
|
||||
///how much tox damage is restored/taken at maximum luminosity. Mobs only.
|
||||
var/light_toxheal = -1
|
||||
///how much oxy damage is restored/taken at maximum luminosity. Mobs only.
|
||||
var/light_oxyheal = -1
|
||||
///how nutrition recovery/expenses factor, not affected by bonus_lum and malus_lum. Mobs only.
|
||||
var/light_nutrition_gain = 4
|
||||
///A value subtracted to the lum count, which allows targets to wilt or heal in the darkness.
|
||||
var/lum_minus = 0.5
|
||||
///the minimum lum count over which where the target damage is adjusted.
|
||||
var/bonus_lum = 0.2
|
||||
///the maximum lum count under which the target damage is inversely adjusted.
|
||||
var/malus_lum = 0
|
||||
///List of atoms this element is attached to. Doubles as a multiplier if the same element is attached multiple times to a target multiple times.
|
||||
var/list/attached_atoms
|
||||
|
||||
/datum/element/photosynthesis/Attach(datum/target, brute = -1, burn = -1, tox = -1, oxy = -1, nutri = 4, minus = 0.5, bonus = 0.2, malus = 0)
|
||||
. = ..()
|
||||
if(. == ELEMENT_INCOMPATIBLE || !(isliving(target) || (isobj(target) && light_bruteheal)))
|
||||
return ELEMENT_INCOMPATIBLE
|
||||
light_bruteheal = brute
|
||||
light_burnheal = burn
|
||||
light_toxheal = tox
|
||||
light_oxyheal = oxy
|
||||
light_nutrition_gain = nutri
|
||||
lum_minus = minus
|
||||
bonus_lum = bonus
|
||||
malus_lum = malus
|
||||
|
||||
if(!attached_atoms)
|
||||
attached_atoms = list()
|
||||
START_PROCESSING(SSobj, src)
|
||||
attached_atoms[target]++
|
||||
|
||||
/datum/element/photosynthesis/Detach(datum/target)
|
||||
attached_atoms[target]--
|
||||
if(!attached_atoms[target])
|
||||
attached_atoms -= target
|
||||
if(!length(attached_atoms))
|
||||
STOP_PROCESSING(SSobj, src)
|
||||
attached_atoms = null
|
||||
return ..()
|
||||
|
||||
/datum/element/photosynthesis/process()
|
||||
for(var/A in attached_atoms)
|
||||
var/atom/movable/AM = A
|
||||
var/light_amount = 0 //how much light there is in the place, affects receiving nutrition and healing
|
||||
if(isturf(AM.loc)) //else, there's considered to be no light
|
||||
var/turf/T = AM.loc
|
||||
light_amount = (T.get_lumcount() - lum_minus)
|
||||
|
||||
if(isliving(AM))
|
||||
var/mob/living/L = AM
|
||||
if(L.stat == DEAD)
|
||||
continue
|
||||
if(light_nutrition_gain)
|
||||
L.adjust_nutrition(light_amount * light_nutrition_gain * attached_atoms[AM], NUTRITION_LEVEL_FULL)
|
||||
if(light_amount > bonus_lum || light_amount < malus_lum)
|
||||
var/mult = ((light_amount > bonus_lum) ? 1 : -1) * attached_atoms[AM]
|
||||
if(light_bruteheal)
|
||||
L.adjustBruteLoss(light_bruteheal * mult)
|
||||
if(light_burnheal)
|
||||
L.adjustFireLoss(light_burnheal * mult)
|
||||
if(light_toxheal)
|
||||
L.adjustToxLoss(light_toxheal * mult)
|
||||
if(light_oxyheal)
|
||||
L.adjustOxyLoss(light_oxyheal * mult)
|
||||
|
||||
else if(light_amount > bonus_lum || light_amount < malus_lum)
|
||||
var/obj/O = AM
|
||||
var/damage = light_bruteheal * ((light_amount > bonus_lum) ? 1 : -1) * attached_atoms[AM]
|
||||
if(damage < 0 && O.obj_integrity < O.max_integrity)
|
||||
O.obj_integrity = min(O.obj_integrity + damage, O.max_integrity) //Till we get a obj heal proc...
|
||||
else
|
||||
O.take_damage(damage, BRUTE, FALSE, FALSE, null, 100)
|
||||
@@ -170,6 +170,11 @@
|
||||
port_id = "snowdin"
|
||||
can_be_bought = FALSE
|
||||
|
||||
/datum/map_template/shuttle/snow_taxi
|
||||
port_id = "snow"
|
||||
can_be_bought = FALSE
|
||||
suffix = "taxi"
|
||||
|
||||
// Shuttles start here:
|
||||
|
||||
/datum/map_template/shuttle/emergency/backup
|
||||
@@ -557,6 +562,10 @@
|
||||
suffix = "cog"
|
||||
name = "arrival shuttle (Cog)"
|
||||
|
||||
/datum/map_template/shuttle/arrival/snaxi
|
||||
suffix = "snaxi"
|
||||
name = "arrival shuttle (Snaxi)"
|
||||
|
||||
/datum/map_template/shuttle/aux_base/default
|
||||
suffix = "default"
|
||||
name = "auxilliary base (Default)"
|
||||
|
||||
@@ -191,7 +191,7 @@
|
||||
/datum/mind/proc/skill_html_readout()
|
||||
var/list/out = list("<center><h1>Skills</h1></center><hr>")
|
||||
out += "<table style=\"width:100%\"><tr><th><b>Skill</b><th><b>Value</b></tr>"
|
||||
for(var/path in skill_holder.skills|skill_holder.skill_value_mods|skill_holder.skill_level_mods)
|
||||
for(var/path in GLOB.skill_datums)
|
||||
var/datum/skill/S = GLOB.skill_datums[path]
|
||||
var/skill_value = get_skill_value(path)
|
||||
var/skill_level = get_skill_level(path, round = TRUE)
|
||||
|
||||
@@ -18,7 +18,7 @@
|
||||
|
||||
area_type = /area
|
||||
protected_areas = list(/area/maintenance, /area/ai_monitored/turret_protected/ai_upload, /area/ai_monitored/turret_protected/ai_upload_foyer,
|
||||
/area/ai_monitored/turret_protected/ai, /area/storage/emergency/starboard, /area/storage/emergency/port, /area/shuttle, /area/security/prison, /area/ruin, /area/space/nearstation)
|
||||
/area/ai_monitored/turret_protected/ai, /area/storage/emergency/starboard, /area/storage/emergency/port, /area/shuttle, /area/security/prison, /area/ruin, /area/space/nearstation, /area/icemoon)
|
||||
target_trait = ZTRAIT_STATION
|
||||
|
||||
immunity_type = "rad"
|
||||
|
||||
Reference in New Issue
Block a user