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Adds pick-up, drop and throw sounds for items. (#240)
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@@ -121,10 +121,9 @@ Simple datum which is instanced once per type and is used for every object of sa
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I.hitsound = item_sound_override
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I.usesound = item_sound_override
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I.mob_throw_hit_sound = item_sound_override
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// I.mob_throw_hit_sound = item_sound_override
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// I.equip_sound = item_sound_override
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// I.pickup_sound = item_sound_override
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// I.drop_sound = item_sound_override
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I.equip_sound = item_sound_override
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I.pickup_sound = item_sound_override
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I.drop_sound = item_sound_override
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/datum/material/proc/on_applied_turf(turf/T, amount, material_flags)
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if(isopenturf(T))
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