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Mining update (#30)
* smol mining update
* Revert "smol mining update"
This reverts commit 9a0bd466ff.
* the .wav files i will use
* the rest that is being added for now
* fixes your stuff
* makes the crusher purchasable
* fixes legion's trophy
* so many icons and oggs
* SIF and more icons
* even more icons, sorry
* new modkits, yay
* oh come on, it didn't update
* some bosses seen to be ready
* Glory Kill system, should work just fine
* even more icons, jeez, also, elite mods
* oh hey, i got the icon
* almost done
* icons and meme dragon
* it's icon was hidden and i didn't notice
* why do i hear boss music ?
* one day...
* while Nano was...
* not continuing that
* stole some compatibility stuff
* the end is near
* some stuff to make stuff work
* probably one of the last commits
* king goat itself
* THE ERRORS, THEY'RE EVERYWHERE
* so close...
* the new ruins should spawn now
* should be the last commit, let's test it
* Now The Gladiator actually exists
* make them mad, and toggle their music
* oh, wait, need to give you the new files
* i think i saved someone's ears
* missing areas, i'm sorry
* good luck fighting KG without a ladder
* just leave a comment, nothing else
* fixes double spawn at least for hiero, aka why the fuck make two of the same proc and not remove 1st
* invisible hat, not anymore
* takes some stuff before bob even merges it on theirs
* how did these icons disappear ?
* fixes some oopsies
* sand plz help
* *fixes your thing*
* and i think i fixed the other
* fixes
* no async needed
* im done, just merge this useless thing
Co-authored-by: crazyraio2 <44246096+crazyraio2@users.noreply.github.com>
This commit is contained in:
co-authored by
crazyraio2
parent
fd16319e61
commit
d312fbc4db
@@ -177,6 +177,7 @@
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/obj/item/gun/energy/kinetic_accelerator/emp_act(severity)
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return
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/* moved to sandcode
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/obj/item/gun/energy/kinetic_accelerator/proc/reload()
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cell.give(cell.maxcharge)
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if(!suppressed)
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@@ -185,7 +186,7 @@
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to_chat(loc, "<span class='warning'>[src] silently charges up.</span>")
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update_icon()
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overheat = FALSE
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*/
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/obj/item/gun/energy/kinetic_accelerator/update_icon()
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..()
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if(!can_shoot())
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