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https://github.com/Sandstorm-Station/Sandstorm-Station-13.git
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Mining update (#30)
* smol mining update
* Revert "smol mining update"
This reverts commit 9a0bd466ff.
* the .wav files i will use
* the rest that is being added for now
* fixes your stuff
* makes the crusher purchasable
* fixes legion's trophy
* so many icons and oggs
* SIF and more icons
* even more icons, sorry
* new modkits, yay
* oh come on, it didn't update
* some bosses seen to be ready
* Glory Kill system, should work just fine
* even more icons, jeez, also, elite mods
* oh hey, i got the icon
* almost done
* icons and meme dragon
* it's icon was hidden and i didn't notice
* why do i hear boss music ?
* one day...
* while Nano was...
* not continuing that
* stole some compatibility stuff
* the end is near
* some stuff to make stuff work
* probably one of the last commits
* king goat itself
* THE ERRORS, THEY'RE EVERYWHERE
* so close...
* the new ruins should spawn now
* should be the last commit, let's test it
* Now The Gladiator actually exists
* make them mad, and toggle their music
* oh, wait, need to give you the new files
* i think i saved someone's ears
* missing areas, i'm sorry
* good luck fighting KG without a ladder
* just leave a comment, nothing else
* fixes double spawn at least for hiero, aka why the fuck make two of the same proc and not remove 1st
* invisible hat, not anymore
* takes some stuff before bob even merges it on theirs
* how did these icons disappear ?
* fixes some oopsies
* sand plz help
* *fixes your thing*
* and i think i fixed the other
* fixes
* no async needed
* im done, just merge this useless thing
Co-authored-by: crazyraio2 <44246096+crazyraio2@users.noreply.github.com>
This commit is contained in:
co-authored by
crazyraio2
parent
fd16319e61
commit
d312fbc4db
@@ -0,0 +1,134 @@
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//i hate these fucking goats but i can't murder them, for i know they will haunt me in my sleep if i do so. so i nerf them instead.
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/obj/item/toy/plush/goatplushie
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name = "strange goat plushie"
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icon = 'sandcode/icons/obj/plushes.dmi'
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icon_state = "goat"
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desc = "Despite its cuddly appearance and plush nature, it will beat you up all the same. Goats never change."
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/obj/item/toy/plush/goatplushie/angry
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icon = 'sandcode/icons/obj/plushes.dmi'
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var/mob/living/carbon/target
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throwforce = 5
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var/cooldown = 0
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var/cooldown_modifier = 20
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/obj/item/toy/plush/goatplushie/angry/Initialize()
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. = ..()
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START_PROCESSING(SSprocessing, src)
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/obj/item/toy/plush/goatplushie/angry/process()
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if (prob(25) && !target)
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var/list/targets_to_pick_from = list()
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for(var/mob/living/carbon/C in view(7, src))
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if(considered_alive(C.mind) && !faction_check(list("goat"), C.faction, FALSE))
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targets_to_pick_from += C
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if (!targets_to_pick_from.len)
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return
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target = pick(targets_to_pick_from)
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visible_message("<span class='notice'>[src] stares at [target].</span>")
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if (world.time > cooldown && target)
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ram()
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/obj/item/toy/plush/goatplushie/angry/proc/ram()
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if(prob((obj_flags & EMAGGED) ? 98:90) && isturf(loc) && considered_alive(target.mind) && !faction_check(list("goat"), target.faction, FALSE))
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throw_at(target, 10, 10)
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visible_message("<span class='danger'>[src] rams [target]!</span>")
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cooldown = world.time + cooldown_modifier
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target = null
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visible_message("<span class='notice'>[src] looks disinterested.</span>")
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/obj/item/toy/plush/goatplushie/angry/emag_act(mob/user)
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if (obj_flags&EMAGGED)
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visible_message("<span class='notice'>[src] already looks angry enough, you shouldn't anger it more.</span>")
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return
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cooldown_modifier = cooldown_modifier/2 * 0.75
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throwforce = 12.5
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force = 10
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obj_flags |= EMAGGED
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visible_message("<span class='danger'>[src] stares at [user] angrily before going docile.</span>")
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/obj/item/toy/plush/goatplushie/angry/Destroy()
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STOP_PROCESSING(SSprocessing, src)
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return ..()
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/obj/item/toy/plush/goatplushie
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squeak_override = list('sandcode/sound/items/goatsound.ogg'=1)
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/obj/item/toy/plush/goatplushie/angry/realgoat
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name = "goat plushie"
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icon = 'sandcode/icons/obj/plushes.dmi'
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icon_state = "realgoat"
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/obj/item/toy/plush/realgoat
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name = "goat plushie"
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icon = 'sandcode/icons/obj/plushes.dmi'
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desc = "Despite its cuddly appearance and plush nature, it will beat you up all the same... or at least it would if it wasn't a normal plushie."
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icon_state = "realgoat"
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squeak_override = list('sandcode/sound/items/goatsound.ogg'=1)
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/obj/item/toy/plush/goatplushie/angry/kinggoat
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name = "King Goat Plushie"
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desc = "A plushie depicting the king of all goats."
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icon = 'sandcode/icons/obj/plushes.dmi'
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icon_state = "kinggoat"
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throwforce = 8
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force = 8
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attack_verb = list("chomped")
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gender = MALE
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/obj/item/toy/plush/goatplushie/angry/kinggoat/ascendedkinggoat
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name = "Ascended King Goat Plushie"
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desc = "A plushie depicting the god of all goats."
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icon = 'sandcode/icons/obj/plushes.dmi'
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icon_state = "ascendedkinggoat"
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throwforce = 10
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force = 10
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var/divine = TRUE
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/obj/item/toy/plush/goatplushie/angry/kinggoat/ascendedkinggoat/attackby(obj/item/I,mob/living/user,params)
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if(I.get_sharpness())
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user.visible_message("<span class='notice'>[user] attempts to destroy [src]!</span>", "<span class='suicide'>[I] bounces off [src]'s back before breaking into millions of pieces... [src] glares at [user]!</span>") // You fucked up now son
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I.play_tool_sound(src)
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qdel(I)
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user.gib()
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/obj/item/toy/plush/goatplushie/angry/kinggoat/attackby(obj/item/I,mob/living/user,params)
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if(I.get_sharpness())
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user.visible_message("<span class='notice'>[user] rips [src] to shreds!</span>", "<span class='notice'>[src]'s death has attracted the attention of the king goat plushie guards!</span>")
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I.play_tool_sound(src)
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qdel(src)
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var/turf/location = get_turf(user)
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new/obj/item/toy/plush/goatplushie/angry/guardgoat/masterguardgoat(location)
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new/obj/item/toy/plush/goatplushie/angry/guardgoat/masterguardgoat(location)
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new/obj/item/toy/plush/goatplushie/angry/guardgoat/masterguardgoat(location)
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new/obj/item/toy/plush/goatplushie/angry/guardgoat/masterguardgoat(location)
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new/obj/item/toy/plush/goatplushie/angry/guardgoat(location)
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new/obj/item/toy/plush/goatplushie/angry/guardgoat(location)
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new/obj/item/toy/plush/goatplushie/angry/guardgoat(location)
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new/obj/item/toy/plush/goatplushie/angry/guardgoat(location)
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new/obj/item/toy/plush/goatplushie/angry/guardgoat(location)
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new/obj/item/toy/plush/goatplushie/angry/guardgoat(location)
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new/obj/item/toy/plush/goatplushie/angry/guardgoat(location)
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new/obj/item/toy/plush/goatplushie/angry/guardgoat(location)
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if(istype(I, /obj/item/reagent_containers/food/snacks/grown/cabbage))
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user.visible_message("<span class='notice'>[user] watches as [src] takes a bite out of the cabbage!</span>", "<span class='notice'>[src]'s fur starts glowing. It seems they have ascended!</span>")
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playsound(src, 'sound/items/eatfood.ogg', 50, 1)
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qdel(I)
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qdel(src)
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var/turf/location = get_turf(user)
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new/obj/item/toy/plush/goatplushie/angry/kinggoat/ascendedkinggoat(location)
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/obj/item/toy/plush/goatplushie/angry/guardgoat
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name = "guard goat plushie"
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desc = "A plushie depicting one of the King Goat's guards, tasked to protect the king at all costs."
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icon = 'sandcode/icons/obj/plushes.dmi'
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icon_state = "guardgoat"
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throwforce = 6
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/obj/item/toy/plush/goatplushie/angry/guardgoat/masterguardgoat
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name = "royal guard goat plushie"
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desc = "A plushie depicting one of the royal King Goat's guards, tasked to protecting the king at all costs and training new goat guards."
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icon = 'sandcode/icons/obj/plushes.dmi'
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icon_state = "royalguardgoat"
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throwforce = 7
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