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Mining update (#30)
* smol mining update
* Revert "smol mining update"
This reverts commit 9a0bd466ff.
* the .wav files i will use
* the rest that is being added for now
* fixes your stuff
* makes the crusher purchasable
* fixes legion's trophy
* so many icons and oggs
* SIF and more icons
* even more icons, sorry
* new modkits, yay
* oh come on, it didn't update
* some bosses seen to be ready
* Glory Kill system, should work just fine
* even more icons, jeez, also, elite mods
* oh hey, i got the icon
* almost done
* icons and meme dragon
* it's icon was hidden and i didn't notice
* why do i hear boss music ?
* one day...
* while Nano was...
* not continuing that
* stole some compatibility stuff
* the end is near
* some stuff to make stuff work
* probably one of the last commits
* king goat itself
* THE ERRORS, THEY'RE EVERYWHERE
* so close...
* the new ruins should spawn now
* should be the last commit, let's test it
* Now The Gladiator actually exists
* make them mad, and toggle their music
* oh, wait, need to give you the new files
* i think i saved someone's ears
* missing areas, i'm sorry
* good luck fighting KG without a ladder
* just leave a comment, nothing else
* fixes double spawn at least for hiero, aka why the fuck make two of the same proc and not remove 1st
* invisible hat, not anymore
* takes some stuff before bob even merges it on theirs
* how did these icons disappear ?
* fixes some oopsies
* sand plz help
* *fixes your thing*
* and i think i fixed the other
* fixes
* no async needed
* im done, just merge this useless thing
Co-authored-by: crazyraio2 <44246096+crazyraio2@users.noreply.github.com>
This commit is contained in:
co-authored by
crazyraio2
parent
fd16319e61
commit
d312fbc4db
@@ -0,0 +1,51 @@
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/obj/item/clothing/head/goatpelt
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name = "goat pelt hat"
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desc = "Fuzzy and Warm!"
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icon = 'sandcode/icons/obj/clothing/hats.dmi'
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icon_state = "goatpelt"
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mob_overlay_icon = 'sandcode/icons/mob/clothing/head.dmi'
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mutantrace_variation = STYLE_NO_ANTHRO_ICON
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item_state = "goatpelt"
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/obj/item/clothing/head/goatpelt/king
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name = "king goat pelt hat"
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desc = "Fuzzy, Warm and Robust!"
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icon_state = "goatpelt"
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item_state = "goatpelt"
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color = "#ffd700"
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body_parts_covered = HEAD
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armor = list("melee" = 60, "bullet" = 55, "laser" = 55, "energy" = 45, "bomb" = 100, "bio" = 20, "rad" = 20, "fire" = 100, "acid" = 100)
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dog_fashion = null
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resistance_flags = FIRE_PROOF
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/obj/item/clothing/head/goatpelt/king/equipped(mob/living/carbon/human/user, slot)
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..()
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if (slot == ITEM_SLOT_HEAD)
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user.faction |= "goat"
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/obj/item/clothing/head/goatpelt/king/dropped(mob/living/carbon/human/user)
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if (user.head == src)
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user.faction -= "goat"
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..()
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/obj/item/clothing/head/goatpope
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name = "goat pope hat"
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desc = "And on the seventh day King Goat said there will be cabbage!"
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mob_overlay_icon = 'sandcode/icons/mob/large-worn-icons/64x64/head.dmi'
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mutantrace_variation = STYLE_NO_ANTHRO_ICON
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icon = 'sandcode/icons/obj/clothing/hats.dmi'
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icon_state = "goatpope"
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item_state = "goatpope"
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worn_x_dimension = 64
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worn_y_dimension = 64
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resistance_flags = FLAMMABLE
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/obj/item/clothing/head/goatpope/equipped(mob/living/carbon/human/user, slot)
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..()
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if (slot == ITEM_SLOT_HEAD)
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user.faction |= "goat"
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/obj/item/clothing/head/goatpope/dropped(mob/living/carbon/human/user, slot)
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if (user.head == src)
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user.faction -= "goat"
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..()
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