mirror of
https://github.com/Sandstorm-Station/Sandstorm-Station-13.git
synced 2026-08-26 14:48:26 +01:00
Merge branch 'master' of https://github.com/Citadel-Station-13/Citadel-Station-13 / merge conflicts
This commit is contained in:
@@ -15,6 +15,16 @@
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var/self_delay = 50
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var/other_delay = 0
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var/repeating = FALSE
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/// How much brute we heal per application
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var/heal_brute
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/// How much burn we heal per application
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var/heal_burn
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/// How much we reduce bleeding per application on cut wounds
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var/stop_bleeding
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/// How much sanitization to apply to burns on application
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var/sanitization
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/// How much we add to flesh_healing for burn wounds on application
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var/flesh_regeneration
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/obj/item/stack/medical/attack(mob/living/M, mob/user)
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. = ..()
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@@ -70,8 +80,9 @@
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icon_state = "brutepack"
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lefthand_file = 'icons/mob/inhands/equipment/medical_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/equipment/medical_righthand.dmi'
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var/heal_brute = 20
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self_delay = 20
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heal_brute = 40
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self_delay = 40
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other_delay = 20
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grind_results = list(/datum/reagent/medicine/styptic_powder = 10)
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/obj/item/stack/medical/bruise_pack/one
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@@ -95,7 +106,8 @@
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M.heal_bodypart_damage((heal_brute/2))
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return TRUE
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if(iscarbon(M))
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return heal_carbon(M, user, heal_brute, 0)
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return heal_carbon(M, user, heal_brute, heal_burn)
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to_chat(user, "<span class='warning'>You can't heal [M] with \the [src]!</span>")
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to_chat(user, "<span class='notice'>You can't heal [M] with the \the [src]!</span>")
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/obj/item/stack/medical/bruise_pack/suicide_act(mob/user)
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@@ -104,24 +116,27 @@
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/obj/item/stack/medical/gauze
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name = "medical gauze"
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desc = "A roll of elastic cloth that is extremely effective at stopping bleeding, heals minor wounds."
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desc = "A roll of elastic cloth, perfect for stabilizing all kinds of wounds, from cuts and burns, to broken bones. "
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gender = PLURAL
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singular_name = "medical gauze"
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icon_state = "gauze"
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var/stop_bleeding = 1800
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var/heal_brute = 5
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self_delay = 10
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heal_brute = 5
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self_delay = 50
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other_delay = 20
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amount = 6
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absorption_rate = 0.25
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absorption_capacity = 5
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splint_factor = 0.35
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custom_price = PRICE_REALLY_CHEAP
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/obj/item/stack/medical/gauze/heal(mob/living/M, mob/user)
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if(ishuman(M))
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var/mob/living/carbon/human/H = M
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if(!H.bleedsuppress && H.bleed_rate) //so you can't stack bleed suppression
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H.suppress_bloodloss(stop_bleeding)
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to_chat(user, "<span class='notice'>You stop the bleeding of [M]!</span>")
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H.adjustBruteLoss(-(heal_brute))
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return TRUE
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to_chat(user, "<span class='notice'>You can not use \the [src] on [M]!</span>")
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// gauze is only relevant for wounds, which are handled in the wounds themselves
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/obj/item/stack/medical/gauze/try_heal(mob/living/M, mob/user, silent)
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var/obj/item/bodypart/limb = M.get_bodypart(check_zone(user.zone_selected))
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if(limb)
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if(limb.brute_dam > 40)
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to_chat(user, "<span class='warning'>The bleeding on [user==M ? "your" : "[M]'s"] [limb.name] is from bruising, and cannot be treated with [src]!</span>")
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else
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to_chat(user, "<span class='warning'>There's no bleeding on [user==M ? "your" : "[M]'s"] [limb.name]</span>")
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/obj/item/stack/medical/gauze/attackby(obj/item/I, mob/user, params)
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if(I.tool_behaviour == TOOL_WIRECUTTER || I.get_sharpness())
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@@ -143,9 +158,12 @@
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/obj/item/stack/medical/gauze/improvised
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name = "improvised gauze"
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singular_name = "improvised gauze"
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desc = "A roll of cloth roughly cut from something that can stop bleeding, but does not heal wounds."
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stop_bleeding = 900
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heal_brute = 0
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desc = "A roll of cloth roughly cut from something that does a decent job of stabilizing wounds, but less efficiently so than real medical gauze."
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self_delay = 60
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other_delay = 30
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absorption_rate = 0.15
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absorption_capacity = 4
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/obj/item/stack/medical/gauze/adv
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name = "sterilized medical gauze"
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@@ -161,49 +179,28 @@
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is_cyborg = 1
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cost = 250
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/obj/item/stack/medical/ointment
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name = "ointment"
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desc = "Used to treat those nasty burn wounds."
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gender = PLURAL
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singular_name = "ointment"
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icon_state = "ointment"
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lefthand_file = 'icons/mob/inhands/equipment/medical_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/equipment/medical_righthand.dmi'
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var/heal_burn = 20
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self_delay = 20
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grind_results = list(/datum/reagent/medicine/silver_sulfadiazine = 10)
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/obj/item/stack/medical/ointment/one
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amount = 1
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/obj/item/stack/medical/ointment/heal(mob/living/M, mob/user)
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if(M.stat == DEAD)
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to_chat(user, "<span class='notice'> [M] is dead. You can not help [M.p_them()]!</span>")
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return
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if(iscarbon(M))
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return heal_carbon(M, user, 0, heal_burn)
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if(AmBloodsucker(M))
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return
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to_chat(user, "<span class='notice'>You can't heal [M] with the \the [src]!</span>")
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/obj/item/stack/medical/ointment/suicide_act(mob/living/user)
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user.visible_message("<span class='suicide'>[user] is squeezing \the [src] into [user.p_their()] mouth! [user.p_do(TRUE)]n't [user.p_they()] know that stuff is toxic?</span>")
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return TOXLOSS
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/obj/item/stack/medical/suture
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name = "suture"
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desc = "Sterile sutures used to seal up cuts and lacerations."
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desc = "Basic sterile sutures used to seal up cuts and lacerations and stop bleeding."
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gender = PLURAL
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singular_name = "suture"
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icon_state = "suture"
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self_delay = 30
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other_delay = 10
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amount = 15
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max_amount = 15
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amount = 10
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max_amount = 10
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repeating = TRUE
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var/heal_brute = 10
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heal_brute = 10
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stop_bleeding = 0.6
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grind_results = list(/datum/reagent/medicine/spaceacillin = 2)
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/obj/item/stack/medical/suture/emergency
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name = "emergency suture"
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desc = "A value pack of cheap sutures, not very good at repairing damage, but still decent at stopping bleeding."
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heal_brute = 5
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amount = 5
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max_amount = 5
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/obj/item/stack/medical/suture/one
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amount = 1
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@@ -233,10 +230,39 @@
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to_chat(user, "<span class='notice'>[M] is at full health.</span>")
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return FALSE
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user.visible_message("<span class='green'>[user] applies \the [src] on [M].</span>", "<span class='green'>You apply \the [src] on [M].</span>")
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M.heal_bodypart_damage(heal_brute)
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return TRUE
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return heal_carbon(M, user, heal_brute, heal_burn)
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to_chat(user, "<span class='warning'>You can't heal [M] with the \the [src]!</span>")
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to_chat(user, "<span class='warning'>You can't heal [M] with \the [src]!</span>")
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/obj/item/stack/medical/ointment
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name = "ointment"
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desc = "Basic burn ointment, rated effective for second degree burns with proper bandaging, though it's still an effective stabilizer for worse burns. Not terribly good at outright healing burns though."
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gender = PLURAL
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singular_name = "ointment"
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icon_state = "ointment"
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lefthand_file = 'icons/mob/inhands/equipment/medical_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/equipment/medical_righthand.dmi'
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amount = 10
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max_amount = 10
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self_delay = 40
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other_delay = 20
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heal_burn = 5
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flesh_regeneration = 2.5
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sanitization = 0.3
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grind_results = list(/datum/reagent/medicine/kelotane = 10)
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/obj/item/stack/medical/ointment/heal(mob/living/M, mob/user)
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if(M.stat == DEAD)
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to_chat(user, "<span class='warning'>[M] is dead! You can not help [M.p_them()].</span>")
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return
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if(iscarbon(M))
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return heal_carbon(M, user, heal_brute, heal_burn)
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to_chat(user, "<span class='warning'>You can't heal [M] with \the [src]!</span>")
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/obj/item/stack/medical/ointment/suicide_act(mob/living/user)
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user.visible_message("<span class='suicide'>[user] is squeezing \the [src] into [user.p_their()] mouth! [user.p_do(TRUE)]n't [user.p_they()] know that stuff is toxic?</span>")
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return TOXLOSS
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/obj/item/stack/medical/mesh
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name = "regenerative mesh"
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@@ -247,9 +273,11 @@
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self_delay = 30
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other_delay = 10
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amount = 15
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heal_burn = 10
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max_amount = 15
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repeating = TRUE
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var/heal_burn = 10
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sanitization = 0.75
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flesh_regeneration = 3
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var/is_open = TRUE ///This var determines if the sterile packaging of the mesh has been opened.
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grind_results = list(/datum/reagent/medicine/spaceacillin = 2)
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@@ -292,8 +320,8 @@
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to_chat(user, "<span class='warning'>[M] is dead! You can not help [M.p_them()].</span>")
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return
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if(iscarbon(M))
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return heal_carbon(M, user, 0, heal_burn)
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to_chat(user, "<span class='warning'>You can't heal [M] with the \the [src]!</span>")
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return heal_carbon(M, user, heal_brute, heal_burn)
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to_chat(user, "<span class='warning'>You can't heal [M] with \the [src]!</span>")
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/obj/item/stack/medical/mesh/try_heal(mob/living/M, mob/user, silent = FALSE)
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@@ -323,6 +351,52 @@
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return
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. = ..()
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/obj/item/stack/medical/bone_gel
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name = "bone gel"
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singular_name = "bone gel"
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desc = "A potent medical gel that, when applied to a damaged bone in a proper surgical setting, triggers an intense melding reaction to repair the wound. Can be directly applied alongside surgical sticky tape to a broken bone in dire circumstances, though this is very harmful to the patient and not recommended."
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icon = 'icons/obj/surgery.dmi'
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icon_state = "bone-gel"
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lefthand_file = 'icons/mob/inhands/equipment/medical_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/equipment/medical_righthand.dmi'
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amount = 4
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self_delay = 20
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grind_results = list(/datum/reagent/medicine/bicaridine = 10)
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novariants = TRUE
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/obj/item/stack/medical/bone_gel/attack(mob/living/M, mob/user)
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to_chat(user, "<span class='warning'>Bone gel can only be used on fractured limbs while aggressively holding someone!</span>")
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return
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/obj/item/stack/medical/bone_gel/suicide_act(mob/user)
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if(iscarbon(user))
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var/mob/living/carbon/C = user
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C.visible_message("<span class='suicide'>[C] is squirting all of \the [src] into [C.p_their()] mouth! That's not proper procedure! It looks like [C.p_theyre()] trying to commit suicide!</span>")
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if(do_after(C, 2 SECONDS))
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C.emote("scream")
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for(var/i in C.bodyparts)
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var/obj/item/bodypart/bone = i
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var/datum/wound/brute/bone/severe/oof_ouch = new
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oof_ouch.apply_wound(bone)
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var/datum/wound/brute/bone/critical/oof_OUCH = new
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oof_OUCH.apply_wound(bone)
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for(var/i in C.bodyparts)
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var/obj/item/bodypart/bone = i
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bone.receive_damage(brute=60)
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use(1)
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return (BRUTELOSS)
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else
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C.visible_message("<span class='suicide'>[C] screws up like an idiot and still dies anyway!</span>")
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return (BRUTELOSS)
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/obj/item/stack/medical/bone_gel/cyborg
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custom_materials = null
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is_cyborg = 1
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cost = 250
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/obj/item/stack/medical/aloe
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name = "aloe cream"
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desc = "A healing paste you can apply on wounds."
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@@ -355,4 +429,4 @@
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M.heal_bodypart_damage(heal, heal)
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return TRUE
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to_chat(user, "<span class='warning'>You can't heal [M] with the \the [src]!</span>")
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to_chat(user, "<span class='warning'>You can't heal [M] with the \the [src]!</span>")
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@@ -25,9 +25,18 @@
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var/list/mats_per_unit //list that tells you how much is in a single unit.
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///Datum material type that this stack is made of
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var/material_type
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max_integrity = 100
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//NOTE: When adding grind_results, the amounts should be for an INDIVIDUAL ITEM - these amounts will be multiplied by the stack size in on_grind()
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var/obj/structure/table/tableVariant // we tables now (stores table variant to be built from this stack)
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// The following are all for medical treatment, they're here instead of /stack/medical because sticky tape can be used as a makeshift bandage or splint
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/// If set and this used as a splint for a broken bone wound, this is used as a multiplier for applicable slowdowns (lower = better) (also for speeding up burn recoveries)
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var/splint_factor
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/// How much blood flow this stack can absorb if used as a bandage on a cut wound, note that absorption is how much we lower the flow rate, not the raw amount of blood we suck up
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var/absorption_capacity
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/// How quickly we lower the blood flow on a cut wound we're bandaging. Expected lifetime of this bandage in ticks is thus absorption_capacity/absorption_rate, or until the cut heals, whichever comes first
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var/absorption_rate
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/obj/item/stack/on_grind()
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for(var/i in 1 to grind_results.len) //This should only call if it's ground, so no need to check if grind_results exists
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grind_results[grind_results[i]] *= get_amount() //Gets the key at position i, then the reagent amount of that key, then multiplies it by stack size
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@@ -7,10 +7,13 @@
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icon = 'icons/obj/tapes.dmi'
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icon_state = "tape_w"
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var/prefix = "sticky"
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w_class = WEIGHT_CLASS_TINY
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full_w_class = WEIGHT_CLASS_TINY
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item_flags = NOBLUDGEON
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amount = 5
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max_amount = 5
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resistance_flags = FLAMMABLE
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splint_factor = 0.8
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grind_results = list(/datum/reagent/cellulose = 5)
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var/list/conferred_embed = EMBED_HARMLESS
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@@ -54,6 +57,7 @@
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icon_state = "tape_y"
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prefix = "super sticky"
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conferred_embed = EMBED_HARMLESS_SUPERIOR
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splint_factor = 0.6
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/obj/item/stack/sticky_tape/pointy
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name = "pointy tape"
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@@ -69,4 +73,14 @@
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desc = "You didn't know tape could look so sinister. Welcome to Space Station 13."
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icon_state = "tape_spikes"
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prefix = "super pointy"
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conferred_embed = EMBED_POINTY_SUPERIOR
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conferred_embed = EMBED_POINTY_SUPERIOR
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/obj/item/stack/sticky_tape/surgical
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name = "surgical tape"
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singular_name = "surgical tape"
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desc = "Made for patching broken bones back together alongside bone gel, not for playing pranks."
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//icon_state = "tape_spikes"
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prefix = "surgical"
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conferred_embed = list("embed_chance" = 30, "pain_mult" = 0, "jostle_pain_mult" = 0, "ignore_throwspeed_threshold" = TRUE)
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splint_factor = 0.4
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custom_price = 500
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