diff --git a/code/game/objects/items/twohanded.dm b/code/game/objects/items/twohanded.dm
index e04ec75345..f22f885753 100644
--- a/code/game/objects/items/twohanded.dm
+++ b/code/game/objects/items/twohanded.dm
@@ -1143,7 +1143,7 @@
if(cell)
to_chat(user, "[src] already has a cell!")
else
- if(C.maxcharge < hitcost)
+ if(C.maxcharge < min_hit_cost())
to_chat(user, "[src] requires a higher capacity cell.")
return
if(!user.transferItemToLoc(W, src))
@@ -1182,12 +1182,9 @@
if(user.getStaminaLoss() >= STAMINA_SOFTCRIT)//CIT CHANGE - makes it impossible to baton in stamina softcrit
to_chat(user, "You're too exhausted for that.")//CIT CHANGE - ditto
return //CIT CHANGE - ditto
- if(status && HAS_TRAIT(user, TRAIT_CLUMSY) && prob(50))
- if(on)
- clowning_around(user) //ouch!
- return
- else
- return ..(user, user) //beat yourself
+ if(on && HAS_TRAIT(user, TRAIT_CLUMSY) && prob(50))
+ clowning_around(user) //ouch!
+ return
if(iscyborg(target))
..()
return
@@ -1263,7 +1260,7 @@
user.visible_message("[user] accidentally hits [user.p_them()]self with [src]!", \
"You accidentally hit yourself with [src]!")
SEND_SIGNAL(user, COMSIG_LIVING_MINOR_SHOCK)
- lethal_act(user, user, TRUE)
+ harm_act(user, user, TRUE)
stun_act(user, user, TRUE)
deductcharge(lethal_cost)