diff --git a/code/game/objects/items/twohanded.dm b/code/game/objects/items/twohanded.dm index e04ec75345..f22f885753 100644 --- a/code/game/objects/items/twohanded.dm +++ b/code/game/objects/items/twohanded.dm @@ -1143,7 +1143,7 @@ if(cell) to_chat(user, "[src] already has a cell!") else - if(C.maxcharge < hitcost) + if(C.maxcharge < min_hit_cost()) to_chat(user, "[src] requires a higher capacity cell.") return if(!user.transferItemToLoc(W, src)) @@ -1182,12 +1182,9 @@ if(user.getStaminaLoss() >= STAMINA_SOFTCRIT)//CIT CHANGE - makes it impossible to baton in stamina softcrit to_chat(user, "You're too exhausted for that.")//CIT CHANGE - ditto return //CIT CHANGE - ditto - if(status && HAS_TRAIT(user, TRAIT_CLUMSY) && prob(50)) - if(on) - clowning_around(user) //ouch! - return - else - return ..(user, user) //beat yourself + if(on && HAS_TRAIT(user, TRAIT_CLUMSY) && prob(50)) + clowning_around(user) //ouch! + return if(iscyborg(target)) ..() return @@ -1263,7 +1260,7 @@ user.visible_message("[user] accidentally hits [user.p_them()]self with [src]!", \ "You accidentally hit yourself with [src]!") SEND_SIGNAL(user, COMSIG_LIVING_MINOR_SHOCK) - lethal_act(user, user, TRUE) + harm_act(user, user, TRUE) stun_act(user, user, TRUE) deductcharge(lethal_cost)