mirror of
https://github.com/Sandstorm-Station/Sandstorm-Station-13.git
synced 2026-08-23 21:27:23 +01:00
Merge branch 'master' of https://github.com/Citadel-Station-13/Citadel-Station-13 into master
This commit is contained in:
@@ -60,7 +60,8 @@
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if(target)
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if(!QDELETED(target))
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location = get_turf(target)
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target.cut_overlay(plastic_overlay, TRUE)
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target.cut_overlay(plastic_overlay)
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UnregisterSignal(target, COMSIG_ATOM_UPDATE_OVERLAYS, .proc/add_plastic_overlay)
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if(!ismob(target) || full_damage_on_mobs)
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target.ex_act(EXPLODE_HEAVY, target)
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else
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@@ -126,13 +127,17 @@
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I.embedding["embed_chance"] = 0
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I.updateEmbedding()
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target.add_overlay(plastic_overlay, TRUE)
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RegisterSignal(target, COMSIG_ATOM_UPDATE_OVERLAYS, .proc/add_plastic_overlay)
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target.update_icon()
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if(!nadeassembly)
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to_chat(user, "<span class='notice'>You plant the bomb. Timer counting down from [det_time].</span>")
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addtimer(CALLBACK(src, .proc/prime), det_time*10)
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else
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qdel(src) //How?
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/obj/item/grenade/plastic/proc/add_plastic_overlay(atom/source, list/overlay_list)
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overlay_list += plastic_overlay
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/obj/item/grenade/plastic/proc/shout_syndicate_crap(mob/M)
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if(!M)
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return
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@@ -252,6 +252,10 @@ for further reading, please see: https://github.com/tgstation/tgstation/pull/301
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/obj/item/katana/timestop
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name = "temporal katana"
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desc = "Delicately balanced, this finely-crafted blade hums with barely-restrained potential."
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icon_state = "temporalkatana"
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item_state = "temporalkatana"
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lefthand_file = 'icons/mob/inhands/weapons/swords_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/weapons/swords_righthand.dmi'
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block_chance = 0 // oops
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force = 27.5 // oops
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item_flags = ITEM_CAN_PARRY
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@@ -263,6 +267,21 @@ for further reading, please see: https://github.com/tgstation/tgstation/pull/301
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flynn.emote("smirk")
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new /obj/effect/timestop/magic(get_turf(owner), 1, 50, list(owner)) // null roddies counter
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/obj/item/katana/timestop/suicide_act(mob/living/user) // stolen from hierophant staff
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new /obj/effect/timestop/magic(get_turf(user), 1, 50, list(user)) // free usage for dying
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user.visible_message("<span class='suicide'>[user] poses menacingly with the [src]! It looks like [user.p_theyre()] trying to teleport behind someone!</span>")
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user.say("Heh.. Nothing personnel, kid..", forced = "temporal katana suicide")
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sleep(20)
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if(!user)
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return
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user.visible_message("<span class='hierophant_warning'>[user] vanishes into a cloud of falling dust and burning embers, likely off to style on some poor sod in the distance!</span>")
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playsound(user,'sound/magic/blink.ogg', 75, TRUE)
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for(var/obj/item/I in user)
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if(I != src)
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user.dropItemToGround(I)
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user.dropItemToGround(src) //Drop us last, so it goes on top of their stuff
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qdel(user)
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/obj/item/melee/bokken // parrying stick
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name = "bokken"
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desc = "A space-Japanese training sword made of wood and shaped like a katana."
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@@ -186,7 +186,7 @@ GLOBAL_DATUM_INIT(acid_overlay, /mutable_appearance, mutable_appearance('icons/e
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if(!acid_level)
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SSacid.processing[src] = src
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add_overlay(GLOB.acid_overlay, TRUE)
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update_icon()
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var/acid_cap = acidpwr * 300 //so we cannot use huge amounts of weak acids to do as well as strong acids.
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if(acid_level < acid_cap)
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acid_level = min(acid_level + acidpwr * acid_volume, acid_cap)
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@@ -224,7 +224,7 @@ GLOBAL_DATUM_INIT(acid_overlay, /mutable_appearance, mutable_appearance('icons/e
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if(!(resistance_flags & ON_FIRE) && (resistance_flags & FLAMMABLE))
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resistance_flags |= ON_FIRE
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SSfire_burning.processing[src] = src
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add_overlay(GLOB.fire_overlay, TRUE)
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update_icon()
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return 1
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//called when the obj is destroyed by fire
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@@ -236,7 +236,7 @@ GLOBAL_DATUM_INIT(acid_overlay, /mutable_appearance, mutable_appearance('icons/e
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/obj/proc/extinguish()
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if(resistance_flags & ON_FIRE)
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resistance_flags &= ~ON_FIRE
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cut_overlay(GLOB.fire_overlay, TRUE)
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update_icon()
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SSfire_burning.processing -= src
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/obj/zap_act(power, zap_flags, shocked_targets)
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@@ -317,6 +317,13 @@
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icon_state = unique_reskin[choice]
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to_chat(M, "[src] is now skinned as '[choice]'.")
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/obj/update_overlays()
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. = ..()
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if(acid_level)
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. += GLOB.acid_overlay
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if(resistance_flags & ON_FIRE)
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. += GLOB.fire_overlay
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//Called when the object is constructed by an autolathe
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//Has a reference to the autolathe so you can do !!FUN!! things with hacked lathes
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/obj/proc/autolathe_crafted(obj/machinery/autolathe/A)
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