This commit is contained in:
Enric Gabriel
2020-08-22 20:30:49 -03:00
127 changed files with 3203 additions and 2879 deletions
@@ -281,7 +281,6 @@ GLOBAL_LIST_EMPTY(antagonists)
. = CONFIG_GET(keyed_list/antag_threat)[lowertext(name)]
if(. == null)
return threat
return threat
//This one is created by admin tools for custom objectives
/datum/antagonist/custom
+7 -1
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@@ -4,11 +4,17 @@
antagpanel_category = "Blob"
show_to_ghosts = TRUE
job_rank = ROLE_BLOB
threat = 20
threat = 50
var/datum/action/innate/blobpop/pop_action
var/starting_points_human_blob = 60
var/point_rate_human_blob = 2
/datum/antagonist/blob/threat()
. = ..()
if(isovermind(owner.current))
var/mob/camera/blob/overmind = owner.current
. *= (overmind.blobs_legit.len / overmind.max_count)
/datum/antagonist/blob/roundend_report()
var/basic_report = ..()
//Display max blobpoints for blebs that lost
@@ -75,7 +75,6 @@
desc = "A floating, fragile spore."
icon_state = "blobpod"
icon_living = "blobpod"
threat = 0.2
health = 30
maxHealth = 30
verb_say = "psychically pulses"
@@ -6,7 +6,6 @@
unique_name = 1
minbodytemp = 0
unsuitable_atmos_damage = 0
threat = 1
atmos_requirements = list("min_oxy" = 0, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 0, "min_co2" = 0, "max_co2" = 0, "min_n2" = 0, "max_n2" = 0) //Robotic
damage_coeff = list(BRUTE = 1, BURN = 1, TOX = 0, CLONE = 0, STAMINA = 0, OXY = 0)
healable = FALSE
@@ -9,7 +9,6 @@
desc = "The stalwart apparition of a soldier, blazing with crimson flames. It's armed with a gladius and shield."
icon_state = "clockwork_marauder"
mob_biotypes = MOB_HUMANOID
threat = 3
health = 120
maxHealth = 120
force_threshold = 8
@@ -70,7 +70,6 @@
icon_living = "swarmer"
icon_dead = "swarmer_unactivated"
icon_gib = null
threat = 0.5
wander = 0
harm_intent_damage = 5
minbodytemp = 0
+12
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@@ -16,6 +16,18 @@
var/datum/team/xeno/xeno_team
threat = 3
/datum/antagonist/xeno/threat()
. = 1
if(isalienhunter(owner))
. = 2
else if(isaliensentinel(owner))
. = 4
else if(isalienroyal(owner))
if(isalienqueen(owner))
. = 8
else
. = 6
/datum/antagonist/xeno/create_team(datum/team/xeno/new_team)
if(!new_team)
for(var/datum/antagonist/xeno/X in GLOB.antagonists)
+14 -11
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@@ -118,8 +118,7 @@
// Set the clothing's integrity back to 100%, remove all damage to bodyparts, and generally fix it up
/obj/item/clothing/proc/repair(mob/user, params)
damaged_clothes = CLOTHING_PRISTINE
update_clothes_damaged_state(FALSE)
update_clothes_damaged_state(CLOTHING_PRISTINE)
obj_integrity = max_integrity
name = initial(name) // remove "tattered" or "shredded" if there's a prefix
body_parts_covered = initial(body_parts_covered)
@@ -196,7 +195,7 @@
if(3 to INFINITY) // take better care of your shit, dude
name = "tattered [initial(name)]"
update_clothes_damaged_state()
update_clothes_damaged_state(CLOTHING_DAMAGED)
/obj/item/clothing/Destroy()
user_vars_remembered = null //Oh god somebody put REFERENCES in here? not to worry, we'll clean it up
@@ -257,7 +256,7 @@
how_cool_are_your_threads += "Adding or removing items from [src] makes no noise.\n"
how_cool_are_your_threads += "</span>"
. += how_cool_are_your_threads.Join()
if(LAZYLEN(armor_list))
armor_list.Cut()
if(armor.bio)
@@ -346,10 +345,16 @@
var/mob/M = loc
to_chat(M, "<span class='warning'>Your [name] starts to fall apart!</span>")
/obj/item/clothing/proc/update_clothes_damaged_state(damaging = TRUE)
var/index = "[REF(initial(icon))]-[initial(icon_state)]"
var/static/list/damaged_clothes_icons = list()
if(damaging)
//This mostly exists so subtypes can call appriopriate update icon calls on the wearer.
/obj/item/clothing/proc/update_clothes_damaged_state(damaged_state = CLOTHING_DAMAGED)
damaged_clothes = damaged_state
update_icon()
/obj/item/clothing/update_overlays()
. = ..()
if(damaged_clothes)
var/index = "[REF(initial(icon))]-[initial(icon_state)]"
var/static/list/damaged_clothes_icons = list()
var/icon/damaged_clothes_icon = damaged_clothes_icons[index]
if(!damaged_clothes_icon)
damaged_clothes_icon = icon(initial(icon), initial(icon_state), , 1) //we only want to apply damaged effect to the initial icon_state for each object
@@ -357,9 +362,7 @@
damaged_clothes_icon.Blend(icon('icons/effects/item_damage.dmi', "itemdamaged"), ICON_MULTIPLY) //adds damage effect and the remaining white areas become transparant
damaged_clothes_icon = fcopy_rsc(damaged_clothes_icon)
damaged_clothes_icons[index] = damaged_clothes_icon
add_overlay(damaged_clothes_icon, TRUE)
else
cut_overlay(damaged_clothes_icons[index], TRUE)
. += damaged_clothes_icon
/*
SEE_SELF // can see self, no matter what
+4
View File
@@ -12,6 +12,10 @@
/obj/item/clothing/mask/balaclava/attack_self(mob/user)
adjustmask(user)
/obj/item/clothing/mask/balaclava/breath
name = "breathaclava"
clothing_flags = ALLOWINTERNALS
/obj/item/clothing/mask/infiltrator
name = "insidious balaclava"
desc = "An incredibly suspicious balaclava made with Syndicate nanofibers to absorb impacts slightly while obfuscating the voice and face using a garbled vocoder."
+1 -1
View File
@@ -3,7 +3,7 @@
typepath = /datum/round_event/ghost_role/alien_infestation
weight = 5
gamemode_blacklist = list("dynamic")
min_players = 10
min_players = 25
max_occurrences = 1
/datum/round_event/ghost_role/alien_infestation
@@ -27,7 +27,6 @@
"How do I vore people?",
"ERP?",
"Not epic bros...")
threat = 5
/datum/round_event/brand_intelligence/announce(fake)
-2
View File
@@ -30,7 +30,6 @@
icon_dead = "magicarp_dead"
icon_gib = "magicarp_gib"
ranged = 1
threat = 4
retreat_distance = 2
minimum_distance = 0 //Between shots they can and will close in to nash
projectiletype = /obj/item/projectile/magic
@@ -52,7 +51,6 @@
color = "#00FFFF"
maxHealth = 75
health = 75
threat = 7
/mob/living/simple_animal/hostile/carp/ranged/chaos/Shoot()
projectiletype = pick(allowed_projectile_types)
@@ -190,7 +190,6 @@
icon_dead = "scary_clown"
icon_gib = "scary_clown"
speak = list("...", ". . .")
threat = 3
maxHealth = 120
health = 120
emote_see = list("silently stares")
@@ -157,7 +157,7 @@
/datum/sprite_accessory/snouts/mam_snouts
color_src = MATRIXED
icon = 'modular_citadel/icons/mob/mam_snouts.dmi'
recommended_species = list("mammal", "slimeperson", "insect", "podweak")
recommended_species = list("mammal", "slimeperson", "insect", "podweak", "lizard")
mutant_part_string = "snout"
relevant_layers = list(BODY_ADJ_LAYER, BODY_FRONT_LAYER)
@@ -21,7 +21,7 @@ INITIALIZE_IMMEDIATE(/mob/living/carbon/human/dummy)
/mob/living/carbon/human/dummy/proc/wipe_state()
delete_equipment()
icon_render_key = null
cut_overlays(TRUE)
cut_overlays()
//Inefficient pooling/caching way.
GLOBAL_LIST_EMPTY(human_dummy_list)
@@ -5,7 +5,6 @@
say_mod = "hisses"
default_color = "00FF00"
species_traits = list(MUTCOLORS,EYECOLOR,HAIR,FACEHAIR,LIPS,HORNCOLOR,WINGCOLOR,HAS_FLESH,HAS_BONE)
mutant_bodyparts = list("tail_lizard", "snout", "spines", "horns", "frills", "body_markings", "legs", "taur", "deco_wings")
inherent_biotypes = MOB_ORGANIC|MOB_HUMANOID|MOB_REPTILE
mutanttongue = /obj/item/organ/tongue/lizard
mutanttail = /obj/item/organ/tail/lizard
@@ -11,7 +11,6 @@
response_disarm_simple = "flail at"
response_harm_continuous = "punches"
response_harm_simple = "punch"
threat = 1
speak_chance = 1
icon = 'icons/mob/mob.dmi'
speed = 0
@@ -122,7 +121,6 @@
desc = "A massive, armored construct built to spearhead attacks and soak up enemy fire."
icon_state = "behemoth"
icon_living = "behemoth"
threat = 3
maxHealth = 150
health = 150
response_harm_continuous = "harmlessly punches"
@@ -187,7 +185,6 @@
desc = "A wicked, clawed shell constructed to assassinate enemies and sow chaos behind enemy lines."
icon_state = "floating"
icon_living = "floating"
threat = 3
maxHealth = 65
health = 65
melee_damage_lower = 20
@@ -58,7 +58,7 @@
eyes_overlay.pixel_y = -8
moustache_overlay.pixel_y = -8
cut_overlays(TRUE)
cut_overlays()
add_overlay(body_overlay)
add_overlay(eyes_overlay)
add_overlay(moustache_overlay)
@@ -8,7 +8,6 @@ GLOBAL_LIST_EMPTY(parasites) //all currently existing/living guardians
name = "Guardian Spirit"
real_name = "Guardian Spirit"
desc = "A mysterious being that stands by its charge, ever vigilant."
threat = 5
speak_emote = list("hisses")
gender = NEUTER
mob_biotypes = NONE
@@ -7,7 +7,6 @@
icon_dead = "alienh_dead"
icon_gib = "syndicate_gib"
gender = FEMALE
threat = 1
response_help_continuous = "pokes"
response_help_simple = "poke"
response_disarm_continuous = "shoves"
@@ -69,7 +68,6 @@
icon_state = "aliens"
icon_living = "aliens"
icon_dead = "aliens_dead"
threat = 3
health = 150
maxHealth = 150
melee_damage_lower = 15
@@ -87,7 +85,6 @@
icon_living = "alienq"
icon_dead = "alienq_dead"
pixel_x = -16
threat = 8
health = 250
maxHealth = 250
melee_damage_lower = 15
@@ -167,7 +164,6 @@
name = "lusty xenomorph maid"
melee_damage_lower = 0
melee_damage_upper = 0
threat = -1
a_intent = INTENT_HELP
friendly_verb_continuous = "caresses"
friendly_verb_simple = "caress"
@@ -2,7 +2,6 @@
/mob/living/simple_animal/hostile/bear
name = "space bear"
desc = "You don't need to be faster than a space bear, you just need to outrun your crewmates."
threat = 1
icon_state = "bear"
icon_living = "bear"
icon_dead = "bear_dead"
@@ -16,7 +16,6 @@
icon_state = ""
icon_living = ""
icon = 'icons/mob/bees.dmi'
threat = 0.3
gender = FEMALE
speak_emote = list("buzzes")
emote_hear = list("buzzes")
@@ -1,7 +1,6 @@
/mob/living/simple_animal/hostile/boss
name = "A Perfectly Generic Boss Placeholder"
desc = ""
threat = 10
robust_searching = TRUE
stat_attack = UNCONSCIOUS
status_flags = NONE
@@ -7,7 +7,6 @@
icon_living = "carp"
icon_dead = "carp_dead"
icon_gib = "carp_gib"
threat = 0.1
mob_biotypes = MOB_ORGANIC|MOB_BEAST
speak_chance = 0
turns_per_move = 5
@@ -74,7 +73,6 @@
icon_living = "megacarp"
icon_dead = "megacarp_dead"
icon_gib = "megacarp_gib"
threat = 3
regen_amount = 6
maxHealth = 30
@@ -98,7 +96,6 @@
name = "Cayenne"
desc = "A failed Syndicate experiment in weaponized space carp technology, it now serves as a lovable mascot."
gender = FEMALE
threat = 5
regen_amount = 8
speak_emote = list("squeaks")
@@ -1,7 +1,6 @@
/mob/living/simple_animal/hostile/dark_wizard
name = "Dark Wizard"
desc = "Killing amateurs since the dawn of times."
threat = 3
icon = 'icons/mob/simple_human.dmi'
icon_state = "dark_wizard"
icon_living = "dark_wizard"
@@ -4,7 +4,6 @@
icon_state = "faithless"
icon_living = "faithless"
icon_dead = "faithless_dead"
threat = 1
mob_biotypes = MOB_ORGANIC|MOB_HUMANOID
gender = MALE
speak_chance = 0
@@ -17,7 +17,6 @@
//basic spider mob, these generally guard nests
/mob/living/simple_animal/hostile/poison/giant_spider
threat = 1
name = "giant spider"
desc = "Furry and black, it makes you shudder to look at it. This one has deep red eyes."
icon_state = "guard"
@@ -9,7 +9,6 @@
icon_state = "crawling"
icon_living = "crawling"
icon_dead = "dead"
threat = 0.5
mob_biotypes = MOB_ORGANIC|MOB_HUMANOID
speak_chance = 80
maxHealth = 220
@@ -6,7 +6,6 @@
icon_state = "headcrab"
icon_living = "headcrab"
icon_dead = "headcrab_dead"
threat = 1
gender = NEUTER
health = 50
maxHealth = 50
@@ -3,7 +3,6 @@
stop_automated_movement_when_pulled = 0
obj_damage = 40
environment_smash = ENVIRONMENT_SMASH_STRUCTURES //Bitflags. Set to ENVIRONMENT_SMASH_STRUCTURES to break closets,tables,racks, etc; ENVIRONMENT_SMASH_WALLS for walls; ENVIRONMENT_SMASH_RWALLS for rwalls
var/threat = 0 // for dynamic
var/atom/target
var/ranged = FALSE
var/rapid = 0 //How many shots per volley.
@@ -600,6 +599,3 @@ mob/living/simple_animal/hostile/proc/DestroySurroundings() // for use with mega
. += M
else if (M.loc.type in hostile_machines)
. += M.loc
/mob/living/simple_animal/hostile/proc/threat()
return threat
@@ -11,7 +11,6 @@
icon_living = "leaper"
icon_dead = "leaper_dead"
mob_biotypes = MOB_ORGANIC|MOB_BEAST
threat = 2
maxHealth = 300
health = 300
ranged = TRUE
@@ -8,7 +8,6 @@
icon_living = "arachnid"
icon_dead = "arachnid_dead"
mob_biotypes = MOB_ORGANIC|MOB_BUG
threat = 2
melee_damage_lower = 30
melee_damage_upper = 30
maxHealth = 300
@@ -14,7 +14,6 @@
icon_living = "mook"
icon_dead = "mook_dead"
mob_biotypes = MOB_ORGANIC|MOB_HUMANOID
threat = 0.5
pixel_x = -16
maxHealth = 45
health = 45
@@ -13,7 +13,6 @@
icon_state = "seedling"
icon_living = "seedling"
icon_dead = "seedling_dead"
threat = 0.5
maxHealth = 100
health = 100
melee_damage_lower = 30
@@ -5,7 +5,6 @@
icon_living = "tomato"
icon_dead = "tomato_dead"
gender = NEUTER
threat = 0.3
speak_chance = 0
turns_per_move = 5
maxHealth = 30
@@ -23,7 +23,6 @@ Difficulty: Medium
/mob/living/simple_animal/hostile/megafauna/blood_drunk_miner
name = "blood-drunk miner"
desc = "A miner destined to wander forever, engaged in an endless hunt."
threat = 15
health = 900
maxHealth = 900
icon_state = "miner"
@@ -26,7 +26,6 @@ Difficulty: Hard
/mob/living/simple_animal/hostile/megafauna/bubblegum
name = "bubblegum"
desc = "In what passes for a hierarchy among slaughter demons, this one is king."
threat = 35
health = 2500
maxHealth = 2500
attack_verb_continuous = "rends"
@@ -24,7 +24,6 @@ Difficulty: Very Hard
/mob/living/simple_animal/hostile/megafauna/colossus
name = "colossus"
desc = "A monstrous creature protected by heavy shielding."
threat = 40
health = 2500
maxHealth = 2500
attack_verb_continuous = "judges"
@@ -603,7 +602,6 @@ Difficulty: Very Hard
icon_state = "lightgeist"
icon_living = "lightgeist"
icon_dead = "butterfly_dead"
threat = -0.7
turns_per_move = 1
response_help_continuous = "waves away"
response_help_simple = "wave away"
@@ -38,7 +38,6 @@ Difficulty: Medium
/mob/living/simple_animal/hostile/megafauna/dragon
name = "ash drake"
desc = "Guardians of the necropolis."
threat = 30
health = 2500
maxHealth = 2500
spacewalk = TRUE
@@ -37,7 +37,6 @@ Difficulty: Normal
/mob/living/simple_animal/hostile/megafauna/hierophant
name = "hierophant"
desc = "A massive metal club that hangs in the air as though waiting. It'll make you dance to its beat."
threat = 30
health = 2500
maxHealth = 2500
attack_verb_continuous = "clubs"
@@ -18,7 +18,6 @@ Difficulty: Medium
/mob/living/simple_animal/hostile/megafauna/legion
name = "Legion"
threat = 30
health = 800
maxHealth = 800
spacewalk = TRUE
@@ -8,7 +8,6 @@
icon_aggro = "Basilisk_alert"
icon_dead = "Basilisk_dead"
icon_gib = "syndicate_gib"
threat = 4
mob_biotypes = MOB_ORGANIC|MOB_BEAST
move_to_delay = 20
projectiletype = /obj/item/projectile/temp/basilisk
@@ -10,7 +10,6 @@
move_to_delay = 5
vision_range = 20
aggro_vision_range = 20
threat = 1
maxHealth = 40 //easy to kill, but oh, will you be seeing a lot of them.
health = 40
melee_damage_lower = 10
@@ -11,7 +11,6 @@
robust_searching = TRUE
ranged_ignores_vision = TRUE
ranged = TRUE
threat = 5
obj_damage = 5
vision_range = 6
aggro_vision_range = 18
@@ -25,7 +25,6 @@
icon_aggro = "broodmother"
icon_dead = "egg_sac"
icon_gib = "syndicate_gib"
threat = 10
maxHealth = 800
health = 800
melee_damage_lower = 30
@@ -24,7 +24,6 @@
icon_aggro = "herald"
icon_dead = "herald_dying"
icon_gib = "syndicate_gib"
threat = 10
maxHealth = 800
health = 800
melee_damage_lower = 20
@@ -24,7 +24,6 @@
icon_aggro = "legionnaire"
icon_dead = "legionnaire_dead"
icon_gib = "syndicate_gib"
threat = 10
maxHealth = 800
health = 800
melee_damage_lower = 30
@@ -24,7 +24,6 @@
icon_aggro = "pandora"
icon_dead = "pandora_dead"
icon_gib = "syndicate_gib"
threat = 10
maxHealth = 800
health = 800
melee_damage_lower = 15
@@ -8,7 +8,6 @@
icon_aggro = "Goldgrub_alert"
icon_dead = "Goldgrub_dead"
icon_gib = "syndicate_gib"
threat = 0.2
mob_biotypes = MOB_ORGANIC|MOB_BEAST
vision_range = 2
aggro_vision_range = 9
@@ -10,7 +10,6 @@
icon_gib = "syndicate_gib"
mob_biotypes = MOB_ORGANIC|MOB_BEAST
mouse_opacity = MOUSE_OPACITY_OPAQUE
threat = 2
move_to_delay = 10
ranged = 1
ranged_cooldown_time = 60
@@ -9,7 +9,6 @@
icon_gib = "syndicate_gib"
mob_biotypes = MOB_ORGANIC
mouse_opacity = MOUSE_OPACITY_OPAQUE
threat = 4
move_to_delay = 14
ranged = 1
vision_range = 4
@@ -241,7 +240,6 @@
icon_state = "legion"
icon_living = "legion"
icon_dead = "legion"
threat = 5
health = 450
maxHealth = 450
melee_damage_lower = 20
@@ -10,7 +10,6 @@
obj_damage = 100
melee_damage_lower = 25
melee_damage_upper = 50
threat = 2
attack_verb_continuous = "slashes"
attack_verb_simple = "slash"
attack_sound = 'sound/weapons/bladeslice.ogg'
@@ -10,7 +10,6 @@
turns_per_move = 5
response_help_continuous = "pushes"
response_help_simple = "push"
threat = 3
speed = 0
maxHealth = 115
health = 115
@@ -10,7 +10,6 @@
speak_chance = 0
turns_per_move = 5
speed = 0
threat = 1
maxHealth = 100
health = 100
harm_intent_damage = 5
@@ -19,7 +19,6 @@
response_harm_continuous = "kicks"
response_harm_simple = "kick"
speed = 0
threat = 1
maxHealth = 75
health = 75
harm_intent_damage = 18
@@ -11,7 +11,6 @@
speak_emote = list("rattles")
emote_see = list("rattles")
a_intent = INTENT_HARM
threat = 0.5
maxHealth = 40
blood_volume = 0
health = 40
@@ -64,7 +63,6 @@
icon_state = "templar"
icon_living = "templar"
icon_dead = "templar_dead"
threat = 1.5
maxHealth = 150
health = 150
weather_immunities = list("snow")
@@ -98,7 +96,6 @@
icon_state = "plasma_miner"
icon_living = "plasma_miner"
icon_dead = "plasma_miner"
threat = 2
maxHealth = 150
health = 150
harm_intent_damage = 10
@@ -116,7 +113,6 @@
icon_state = "plasma_miner_tool"
icon_living = "plasma_miner_tool"
icon_dead = "plasma_miner_tool"
threat = 3
maxHealth = 185
health = 185
harm_intent_damage = 15
@@ -10,7 +10,6 @@
gender = NEUTER
a_intent = INTENT_HARM
mob_biotypes = MOB_HUMANOID
threat = 3
response_help_continuous = "touches"
response_help_simple = "touch"
response_disarm_continuous = "pushes"
@@ -5,7 +5,6 @@
icon_living = "stickman"
icon_dead = "stickman_dead"
icon_gib = "syndicate_gib"
threat = 0.5
mob_biotypes = MOB_HUMANOID
gender = MALE
speak_chance = 0
@@ -25,7 +25,6 @@
mob_biotypes = MOB_ORGANIC|MOB_HUMANOID
speak_chance = 0
turns_per_move = 5
threat = 1
speed = 0
stat_attack = UNCONSCIOUS
robust_searching = 1
@@ -7,7 +7,6 @@
icon_dead = "pine_1"
icon_gib = "pine_1"
gender = NEUTER
threat = 1
speak_chance = 0
turns_per_move = 5
response_help_continuous = "brushes"
@@ -8,7 +8,6 @@
mob_biotypes = MOB_ORGANIC|MOB_HUMANOID
speak_chance = 0
turns_per_move = 3
threat = 3
speed = 0
maxHealth = 100
health = 100
@@ -11,7 +11,6 @@
mob_biotypes = MOB_ORGANIC|MOB_BEAST
mouse_opacity = MOUSE_OPACITY_ICON
move_to_delay = 5
threat = 1
friendly_verb_continuous = "floats near"
friendly_verb_simple = "float near"
speak_emote = list("puffs")
@@ -7,7 +7,6 @@
mob_biotypes = MOB_ORGANIC|MOB_HUMANOID
speak_chance = 0
stat_attack = UNCONSCIOUS //braains
threat = 1
maxHealth = 100
health = 100
harm_intent_damage = 5
+1 -1
View File
@@ -1009,7 +1009,7 @@
. = UI_INTERACTIVE
/obj/machinery/power/apc/ui_act(action, params)
if(..() || !can_use(usr, 1) || (locked && area.hasSiliconAccessInArea(usr, PRIVILEDGES_SILICON|PRIVILEDGES_DRONE) && !failure_timer && action != "toggle_nightshift") || (integration_cog && (is_servant_of_ratvar(usr))))
if(..() || !can_use(usr, 1) || (locked && !area.hasSiliconAccessInArea(usr, PRIVILEDGES_SILICON|PRIVILEDGES_DRONE) && !failure_timer && action != "toggle_nightshift" && (!integration_cog || !(is_servant_of_ratvar(usr)))))
return
switch(action)
if("lock")
+28 -22
View File
@@ -62,7 +62,8 @@
var/no_pin_required = FALSE //whether the gun can be fired without a pin
var/obj/item/flashlight/gun_light
var/can_flashlight = 0
var/can_flashlight = FALSE
var/gunlight_state = "flight"
var/obj/item/kitchen/knife/bayonet
var/mutable_appearance/knife_overlay
var/can_bayonet = FALSE
@@ -417,14 +418,7 @@
return
to_chat(user, "<span class='notice'>You attach \the [K] to the front of \the [src].</span>")
bayonet = K
var/state = "bayonet" //Generic state.
if(bayonet.icon_state in icon_states('icons/obj/guns/bayonets.dmi')) //Snowflake state?
state = bayonet.icon_state
var/icon/bayonet_icons = 'icons/obj/guns/bayonets.dmi'
knife_overlay = mutable_appearance(bayonet_icons, state)
knife_overlay.pixel_x = knife_x_offset
knife_overlay.pixel_y = knife_y_offset
add_overlay(knife_overlay, TRUE)
update_icon()
else if(istype(I, /obj/item/screwdriver))
if(gun_light)
var/obj/item/flashlight/seclite/S = gun_light
@@ -439,8 +433,7 @@
var/obj/item/kitchen/knife/K = bayonet
K.forceMove(get_turf(user))
bayonet = null
cut_overlay(knife_overlay, TRUE)
knife_overlay = null
update_icon()
else
return ..()
@@ -468,22 +461,35 @@
set_light(gun_light.brightness_on, gun_light.flashlight_power, gun_light.light_color)
else
set_light(0)
cut_overlays(flashlight_overlay, TRUE)
var/state = "flight[gun_light.on? "_on":""]" //Generic state.
else
set_light(0)
update_icon()
for(var/X in actions)
var/datum/action/A = X
A.UpdateButtonIcon()
/obj/item/gun/update_overlays()
. = ..()
if(gun_light)
var/mutable_appearance/flashlight_overlay
var/state = "[gunlight_state][gun_light.on? "_on":""]" //Generic state.
if(gun_light.icon_state in icon_states('icons/obj/guns/flashlights.dmi')) //Snowflake state?
state = gun_light.icon_state
flashlight_overlay = mutable_appearance('icons/obj/guns/flashlights.dmi', state)
flashlight_overlay.pixel_x = flight_x_offset
flashlight_overlay.pixel_y = flight_y_offset
add_overlay(flashlight_overlay, TRUE)
else
set_light(0)
cut_overlays(flashlight_overlay, TRUE)
flashlight_overlay = null
update_icon(TRUE)
for(var/X in actions)
var/datum/action/A = X
A.UpdateButtonIcon()
. += flashlight_overlay
if(bayonet)
var/mutable_appearance/knife_overlay
var/state = "bayonet" //Generic state.
if(bayonet.icon_state in icon_states('icons/obj/guns/bayonets.dmi')) //Snowflake state?
state = bayonet.icon_state
var/icon/bayonet_icons = 'icons/obj/guns/bayonets.dmi'
knife_overlay = mutable_appearance(bayonet_icons, state)
knife_overlay.pixel_x = knife_x_offset
knife_overlay.pixel_y = knife_y_offset
. += knife_overlay
/obj/item/gun/item_action_slot_check(slot, mob/user, datum/action/A)
if(istype(A, /datum/action/item_action/toggle_scope_zoom) && slot != SLOT_HANDS)
@@ -18,13 +18,15 @@
/obj/item/gun/ballistic/automatic/proto/unrestricted
pin = /obj/item/firing_pin
/obj/item/gun/ballistic/automatic/update_icon()
..()
/obj/item/gun/ballistic/automatic/update_overlays()
. = ..()
if(automatic_burst_overlay)
if(!select)
add_overlay("[initial(icon_state)]semi")
. += ("[initial(icon_state)]semi")
if(select == 1)
add_overlay("[initial(icon_state)]burst")
. += "[initial(icon_state)]burst"
/obj/item/gun/ballistic/automatic/update_icon_state()
icon_state = "[initial(icon_state)][magazine ? "-[magazine.max_ammo]" : ""][chambered ? "" : "-e"][suppressed ? "-suppressed" : ""]"
/obj/item/gun/ballistic/automatic/attackby(obj/item/A, mob/user, params)
@@ -115,8 +117,7 @@
. = ..()
empty_alarm()
/obj/item/gun/ballistic/automatic/c20r/update_icon()
..()
/obj/item/gun/ballistic/automatic/c20r/update_icon_state()
icon_state = "c20r[magazine ? "-[CEILING(get_ammo(0)/4, 1)*4]" : ""][chambered ? "" : "-e"][suppressed ? "-suppressed" : ""]"
/obj/item/gun/ballistic/automatic/wt550
@@ -141,9 +142,8 @@
. = ..()
spread = 0
/obj/item/gun/ballistic/automatic/wt550/update_icon()
..()
icon_state = "wt550[magazine ? "-[CEILING(( (get_ammo(FALSE) / magazine.max_ammo) * 20) /4, 1)*4]" : "-0"]" //Sprites only support up to 20.
/obj/item/gun/ballistic/automatic/wt550/update_icon_state()
icon_state = "wt550[magazine ? "-[CEILING(((get_ammo(FALSE) / magazine.max_ammo) * 20) /4, 1)*4]" : "-0"]" //Sprites only support up to 20.
/obj/item/gun/ballistic/automatic/mini_uzi
name = "\improper Type U3 Uzi"
@@ -160,6 +160,7 @@
mag_type = /obj/item/ammo_box/magazine/m556
fire_sound = 'sound/weapons/gunshot_smg.ogg'
can_suppress = FALSE
automatic_burst_overlay = FALSE
var/obj/item/gun/ballistic/revolver/grenadelauncher/underbarrel
burst_size = 3
burst_shot_delay = 2
@@ -191,18 +192,19 @@
underbarrel.attackby(A, user, params)
else
..()
/obj/item/gun/ballistic/automatic/m90/update_icon()
..()
cut_overlays()
/obj/item/gun/ballistic/automatic/m90/update_overlays()
. = ..()
switch(select)
if(0)
add_overlay("[initial(icon_state)]semi")
. += "[initial(icon_state)]semi"
if(1)
add_overlay("[initial(icon_state)]burst")
. += "[initial(icon_state)]burst"
if(2)
add_overlay("[initial(icon_state)]gren")
. += "[initial(icon_state)]gren"
/obj/item/gun/ballistic/automatic/m90/update_icon_state()
icon_state = "[initial(icon_state)][magazine ? "" : "-e"]"
return
/obj/item/gun/ballistic/automatic/m90/burst_select()
var/mob/living/carbon/human/user = usr
switch(select)
@@ -257,6 +259,7 @@
weapon_weight = WEAPON_MEDIUM
mag_type = /obj/item/ammo_box/magazine/m12g
fire_sound = 'sound/weapons/gunshot.ogg'
automatic_burst_overlay = FALSE
can_suppress = FALSE
burst_size = 1
pin = /obj/item/firing_pin/implant/pindicate
@@ -269,10 +272,13 @@
. = ..()
update_icon()
/obj/item/gun/ballistic/automatic/shotgun/bulldog/update_icon()
cut_overlays()
/obj/item/gun/ballistic/automatic/shotgun/bulldog/update_icon_state()
return
/obj/item/gun/ballistic/automatic/shotgun/bulldog/update_overlays()
. = ..()
if(magazine)
add_overlay("[magazine.icon_state]")
. += "[magazine.icon_state]"
icon_state = "bulldog[chambered ? "" : "-e"]"
/obj/item/gun/ballistic/automatic/shotgun/bulldog/afterattack()
@@ -298,6 +304,7 @@
burst_shot_delay = 1
spread = 7
pin = /obj/item/firing_pin/implant/pindicate
automatic_burst_overlay = FALSE
/obj/item/gun/ballistic/automatic/l6_saw/unrestricted
pin = /obj/item/firing_pin
@@ -316,7 +323,7 @@
playsound(user, 'sound/weapons/sawclose.ogg', 60, 1)
update_icon()
/obj/item/gun/ballistic/automatic/l6_saw/update_icon()
/obj/item/gun/ballistic/automatic/l6_saw/update_icon_state()
icon_state = "l6[cover_open ? "open" : "closed"][magazine ? CEILING(get_ammo(0)/12.5, 1)*25 : "-empty"][suppressed ? "-suppressed" : ""]"
item_state = "l6[cover_open ? "openmag" : "closedmag"]"
@@ -369,9 +376,10 @@
zoom_amt = 10 //Long range, enough to see in front of you, but no tiles behind you.
zoom_out_amt = 13
slot_flags = ITEM_SLOT_BACK
automatic_burst_overlay = FALSE
actions_types = list()
/obj/item/gun/ballistic/automatic/sniper_rifle/update_icon()
/obj/item/gun/ballistic/automatic/sniper_rifle/update_icon_state()
if(magazine)
icon_state = "sniper-mag"
else
@@ -397,9 +405,10 @@
can_suppress = TRUE
w_class = WEIGHT_CLASS_HUGE
slot_flags = ITEM_SLOT_BACK
automatic_burst_overlay = FALSE
actions_types = list()
/obj/item/gun/ballistic/automatic/surplus/update_icon()
/obj/item/gun/ballistic/automatic/surplus/update_icon_state()
if(magazine)
icon_state = "surplus"
else
@@ -413,6 +422,7 @@
icon_state = "oldrifle"
item_state = "arg"
mag_type = /obj/item/ammo_box/magazine/recharge
automatic_burst_overlay = FALSE
fire_delay = 2
can_suppress = FALSE
burst_size = 1
@@ -420,7 +430,5 @@
fire_sound = 'sound/weapons/laser.ogg'
casing_ejector = FALSE
/obj/item/gun/ballistic/automatic/laser/update_icon()
..()
/obj/item/gun/ballistic/automatic/laser/update_icon_state()
icon_state = "oldrifle[magazine ? "-[CEILING(get_ammo(0)/4, 1)*4]" : ""]"
return
@@ -42,8 +42,7 @@
actions_types = list()
casing_ejector = FALSE
/obj/item/gun/ballistic/automatic/gyropistol/update_icon()
..()
/obj/item/gun/ballistic/automatic/gyropistol/update_icon_state()
icon_state = "[initial(icon_state)][magazine ? "loaded" : ""]"
/obj/item/gun/ballistic/automatic/speargun
@@ -54,6 +53,7 @@
w_class = WEIGHT_CLASS_BULKY
force = 10
can_suppress = FALSE
automatic_burst_overlay = FALSE
mag_type = /obj/item/ammo_box/magazine/internal/speargun
fire_sound = 'sound/weapons/grenadelaunch.ogg'
burst_size = 1
@@ -62,8 +62,9 @@
actions_types = list()
casing_ejector = FALSE
/obj/item/gun/ballistic/automatic/speargun/update_icon()
return
/obj/item/gun/ballistic/automatic/speargun/ComponentInitialize()
. = ..()
AddElement(/datum/element/update_icon_blocker)
/obj/item/gun/ballistic/automatic/speargun/attack_self()
return
@@ -137,7 +138,7 @@
chamber_round()
update_icon()
/obj/item/gun/ballistic/rocketlauncher/update_icon()
/obj/item/gun/ballistic/rocketlauncher/update_icon_state()
icon_state = "[initial(icon_state)]-[chambered ? "1" : "0"]"
/obj/item/gun/ballistic/rocketlauncher/suicide_act(mob/living/user)
@@ -75,8 +75,7 @@
recoil = 2
weapon_weight = WEAPON_HEAVY
/obj/item/gun/ballistic/automatic/magrifle/hyperburst/update_icon()
..()
/obj/item/gun/ballistic/automatic/magrifle/hyperburst/update_icon_state()
icon_state = "hyperburst[magazine ? "-[get_ammo()]" : ""][chambered ? "" : "-e"]"
///magpistol///
@@ -92,12 +91,14 @@
fire_delay = 2
inaccuracy_modifier = 0.25
cell_type = /obj/item/stock_parts/cell/magnetic/pistol
automatic_burst_overlay = FALSE
/obj/item/gun/ballistic/automatic/magrifle/pistol/update_icon()
..()
cut_overlays()
/obj/item/gun/ballistic/automatic/magrifle/pistol/update_overlays()
. = ..()
if(magazine)
add_overlay("magpistol-magazine")
. += "magpistol-magazine"
/obj/item/gun/ballistic/automatic/magrifle/pistol/update_icon_state()
icon_state = "[initial(icon_state)][chambered ? "" : "-e"]"
/obj/item/gun/ballistic/automatic/magrifle/pistol/nopin
@@ -8,12 +8,12 @@
burst_size = 1
fire_delay = 0
actions_types = list()
automatic_burst_overlay = FALSE
/obj/item/gun/ballistic/automatic/pistol/no_mag
spawnwithmagazine = FALSE
/obj/item/gun/ballistic/automatic/pistol/update_icon()
..()
/obj/item/gun/ballistic/automatic/pistol/update_icon_state()
icon_state = "[initial(icon_state)][chambered ? "" : "-e"][suppressed ? "-suppressed" : ""]"
/obj/item/gun/ballistic/automatic/pistol/suppressed/Initialize(mapload)
@@ -28,6 +28,7 @@
icon = 'modular_citadel/icons/obj/guns/cit_guns.dmi'
icon_state = "cde"
can_unsuppress = TRUE
automatic_burst_overlay = FALSE
obj_flags = UNIQUE_RENAME
unique_reskin = list("Default" = "cde",
"N-99" = "n99",
@@ -38,20 +39,18 @@
"PX4 Storm" = "px4"
)
/obj/item/gun/ballistic/automatic/pistol/modular/update_icon()
..()
/obj/item/gun/ballistic/automatic/pistol/modular/update_icon_state()
if(current_skin)
icon_state = "[unique_reskin[current_skin]][chambered ? "" : "-e"][suppressed ? "-suppressed" : ""]"
else
icon_state = "[initial(icon_state)][chambered ? "" : "-e"][suppressed ? "-suppressed" : ""]"
/obj/item/gun/ballistic/automatic/pistol/modular/update_overlays()
. = ..()
if(magazine && suppressed)
cut_overlays()
add_overlay("[unique_reskin[current_skin]]-magazine-sup") //Yes, this means the default iconstate can't have a magazine overlay
. += "[unique_reskin[current_skin]]-magazine-sup" //Yes, this means the default iconstate can't have a magazine overlay
else if (magazine)
cut_overlays()
add_overlay("[unique_reskin[current_skin]]-magazine")
else
cut_overlays()
. += "[unique_reskin[current_skin]]-magazine"
/obj/item/gun/ballistic/automatic/pistol/m1911
name = "\improper M1911"
@@ -77,14 +76,14 @@
force = 14
mag_type = /obj/item/ammo_box/magazine/m50
can_suppress = FALSE
automatic_burst_overlay = FALSE
/obj/item/gun/ballistic/automatic/pistol/deagle/update_icon()
..()
/obj/item/gun/ballistic/automatic/pistol/deagle/update_overlays()
. = ..()
if(magazine)
cut_overlays()
add_overlay("deagle_magazine")
else
cut_overlays()
. += "deagle_magazine"
/obj/item/gun/ballistic/automatic/pistol/deagle/update_icon_state()
icon_state = "[initial(icon_state)][chambered ? "" : "-e"]"
/obj/item/gun/ballistic/automatic/pistol/deagle/gold
@@ -142,14 +141,14 @@
actions_types = list()
fire_sound = 'sound/weapons/blastcannon.ogg'
spread = 20 //damn thing has no rifling.
automatic_burst_overlay = FALSE
/obj/item/gun/ballistic/automatic/pistol/antitank/update_icon()
..()
/obj/item/gun/ballistic/automatic/pistol/antitank/update_overlays()
. = ..()
if(magazine)
cut_overlays()
add_overlay("atp-mag")
else
cut_overlays()
. += "atp-mag"
/obj/item/gun/ballistic/automatic/pistol/antitank/update_icon_state()
icon_state = "[initial(icon_state)][chambered ? "" : "-e"]"
/obj/item/gun/ballistic/automatic/pistol/antitank/syndicate
@@ -348,10 +348,10 @@
else
to_chat(user, "<span class='warning'>You need at least ten lengths of cable if you want to make a sling!</span>")
/obj/item/gun/ballistic/revolver/doublebarrel/improvised/update_icon()
..()
/obj/item/gun/ballistic/revolver/doublebarrel/improvised/update_overlays()
. = ..()
if(slung)
icon_state += "sling"
. += "[icon_state]sling"
/obj/item/gun/ballistic/revolver/doublebarrel/improvised/sawoff(mob/user)
. = ..()
@@ -164,10 +164,10 @@
else
to_chat(user, "<span class='warning'>You need at least ten lengths of cable if you want to make a sling!</span>")
/obj/item/gun/ballistic/shotgun/boltaction/improvised/update_icon()
..()
/obj/item/gun/ballistic/shotgun/boltaction/improvised/update_overlays()
. = ..()
if(slung)
icon_state += "sling"
. += "[icon_state]sling"
/obj/item/gun/ballistic/shotgun/boltaction/enchanted
name = "enchanted bolt action rifle"
@@ -272,7 +272,7 @@
spread = 2
update_icon()
/obj/item/gun/ballistic/shotgun/automatic/combat/compact/update_icon()
/obj/item/gun/ballistic/shotgun/automatic/combat/compact/update_icon_state()
icon_state = "[current_skin ? unique_reskin[current_skin] : "cshotgun"][stock ? "" : "c"]"
//Dual Feed Shotgun
@@ -27,9 +27,9 @@
burst_size = 1
fire_delay = 0
actions_types = list()
automatic_burst_overlay = FALSE
/obj/item/gun/ballistic/automatic/toy/pistol/update_icon()
..()
/obj/item/gun/ballistic/automatic/toy/pistol/update_icon_state()
icon_state = "[initial(icon_state)][chambered ? "" : "-e"][suppressed ? "-suppressed" : ""]"
/obj/item/gun/ballistic/automatic/toy/pistol/riot
+38 -28
View File
@@ -29,7 +29,6 @@
var/charge_sections = 4
ammo_x_offset = 2
var/shaded_charge = FALSE //if this gun uses a stateful charge bar for more detail
var/old_ratio = 0 // stores the gun's previous ammo "ratio" to see if it needs an updated icon
var/selfcharge = EGUN_NO_SELFCHARGE // EGUN_SELFCHARGE if true, EGUN_SELFCHARGE_BORG drains the cyborg's cell to recharge its own
var/charge_tick = 0
var/charge_delay = 4
@@ -64,10 +63,20 @@
START_PROCESSING(SSobj, src)
update_icon()
/obj/item/gun/energy/ComponentInitialize()
. = ..()
AddElement(/datum/element/update_icon_updates_onmob)
/obj/item/gun/energy/Destroy()
STOP_PROCESSING(SSobj, src)
return ..()
/obj/item/gun/energy/handle_atom_del(atom/A)
if(A == cell)
cell = null
update_icon()
return ..()
/obj/item/gun/energy/examine(mob/user)
. = ..()
if(!right_click_overridden)
@@ -226,46 +235,47 @@
#undef DECREMENT_OR_WRAP
#undef IS_VALID_INDEX
/obj/item/gun/energy/update_icon(force_update)
if(QDELETED(src))
/obj/item/gun/energy/update_icon_state()
if(initial(item_state))
return
..()
var/ratio = get_charge_ratio()
var/new_item_state = ""
new_item_state = initial(icon_state)
if(modifystate)
var/obj/item/ammo_casing/energy/shot = ammo_type[current_firemode_index]
new_item_state += "[shot.select_name]"
new_item_state += "[ratio]"
item_state = new_item_state
/obj/item/gun/energy/update_overlays()
. = ..()
if(QDELETED(src))
return
if(!automatic_charge_overlays)
return
var/ratio = can_shoot() ? CEILING(clamp(cell.charge / cell.maxcharge, 0, 1) * charge_sections, 1) : 0
// Sets the ratio to 0 if the gun doesn't have enough charge to fire, or if it's power cell is removed.
// TG issues #5361 & #47908
if(ratio == old_ratio && !force_update)
return
old_ratio = ratio
cut_overlays()
var/iconState = "[icon_state]_charge"
var/itemState = null
if(!initial(item_state))
itemState = icon_state
var/overlay_icon_state = "[icon_state]_charge"
var/ratio = get_charge_ratio()
if (modifystate)
var/obj/item/ammo_casing/energy/shot = ammo_type[current_firemode_index]
add_overlay("[icon_state]_[shot.select_name]")
iconState += "_[shot.select_name]"
if(itemState)
itemState += "[shot.select_name]"
. += "[icon_state]_[shot.select_name]"
overlay_icon_state += "_[shot.select_name]"
if(ratio == 0)
add_overlay("[icon_state]_empty")
. += "[icon_state]_empty"
else
if(!shaded_charge)
var/mutable_appearance/charge_overlay = mutable_appearance(icon, iconState)
var/mutable_appearance/charge_overlay = mutable_appearance(icon, overlay_icon_state)
for(var/i = ratio, i >= 1, i--)
charge_overlay.pixel_x = ammo_x_offset * (i - 1)
charge_overlay.pixel_y = ammo_y_offset * (i - 1)
add_overlay(charge_overlay)
. += charge_overlay
else
add_overlay("[icon_state]_charge[ratio]")
if(itemState)
itemState += "[ratio]"
item_state = itemState
if(ismob(loc)) //forces inhands to update
var/mob/M = loc
M.update_inv_hands()
. += "[icon_state]_charge[ratio]"
///Used by update_icon_state() and update_overlays()
/obj/item/gun/energy/proc/get_charge_ratio()
return can_shoot() ? CEILING(clamp(cell.charge / cell.maxcharge, 0, 1) * charge_sections, 1) : 0
// Sets the ratio to 0 if the gun doesn't have enough charge to fire, or if its power cell is removed.
/obj/item/gun/energy/suicide_act(mob/living/user)
if (istype(user) && can_shoot() && can_trigger_gun(user) && user.get_bodypart(BODY_ZONE_HEAD))
@@ -207,12 +207,11 @@
to_chat(user,"<span class='notice'>You switch [src] setting to [setting] mode.</span>")
update_icon()
/obj/item/gun/energy/dueling/update_icon(force_update)
/obj/item/gun/energy/dueling/update_overlays(force_update)
. = ..()
if(setting_overlay)
cut_overlay(setting_overlay)
setting_overlay.icon_state = setting_iconstate()
add_overlay(setting_overlay)
. += setting_overlay
/obj/item/gun/energy/dueling/Destroy()
if(duel)
@@ -363,8 +362,7 @@
STR.max_items = 2
STR.can_hold = typecacheof(/obj/item/gun/energy/dueling)
/obj/item/storage/lockbox/dueling/update_icon()
cut_overlays()
/obj/item/storage/lockbox/dueling/update_icon_state()
var/locked = SEND_SIGNAL(src, COMSIG_IS_STORAGE_LOCKED)
if(locked)
icon_state = "medalbox+l"
@@ -19,17 +19,13 @@
cell_type = /obj/item/stock_parts/cell{charge = 600; maxcharge = 600}
ammo_x_offset = 2
charge_sections = 3
gunlight_state = "mini-light"
can_flashlight = 0 // Can't attach or detach the flashlight, and override it's icon update
/obj/item/gun/energy/e_gun/mini/Initialize()
gun_light = new /obj/item/flashlight/seclite(src)
return ..()
/obj/item/gun/energy/e_gun/mini/update_icon()
..()
if(gun_light && gun_light.on)
add_overlay("mini-light")
/obj/item/gun/energy/e_gun/stun
name = "tactical energy gun"
desc = "Military issue energy gun, is able to fire stun rounds."
@@ -138,15 +134,15 @@
return
fail_chance = min(fail_chance + round(15/severity), 100)
/obj/item/gun/energy/e_gun/nuclear/update_icon()
..()
/obj/item/gun/energy/e_gun/nuclear/update_overlays()
. = ..()
if(crit_fail)
add_overlay("[icon_state]_fail_3")
. += "[icon_state]_fail_3"
else
switch(fail_tick)
if(0)
add_overlay("[icon_state]_fail_0")
. += "[icon_state]_fail_0"
if(1 to 150)
add_overlay("[icon_state]_fail_1")
. += "[icon_state]_fail_1"
if(151 to INFINITY)
add_overlay("[icon_state]_fail_2")
. += "[icon_state]_fail_2"
@@ -46,13 +46,6 @@
range = 4
log_override = TRUE
/obj/item/gun/energy/kinetic_accelerator/premiumka/update_icon()
..()
if(!can_shoot())
add_overlay("[icon_state]_empty")
else
cut_overlays()
/obj/item/gun/energy/kinetic_accelerator/getinaccuracy(mob/living/user, bonus_spread, stamloss)
var/old_fire_delay = fire_delay //It's pretty irrelevant tbh but whatever.
fire_delay = overheat_time
@@ -187,12 +180,10 @@
update_icon()
overheat = FALSE
*/
/obj/item/gun/energy/kinetic_accelerator/update_icon()
..()
/obj/item/gun/energy/kinetic_accelerator/update_overlays()
. = ..()
if(!can_shoot())
add_overlay("[icon_state]_empty")
else
cut_overlays()
. += "[icon_state]_empty"
//Casing
/obj/item/ammo_casing/energy/kinetic
+13 -13
View File
@@ -34,11 +34,11 @@
pin = null
ammo_x_offset = 1
/obj/item/gun/energy/decloner/update_icon()
/obj/item/gun/energy/decloner/update_overlays()
..()
var/obj/item/ammo_casing/energy/shot = ammo_type[current_firemode_index]
if(!QDELETED(cell) && (cell.charge > shot.e_cost))
add_overlay("decloner_spin")
. += "decloner_spin"
/obj/item/gun/energy/floragun
name = "floral somatoray"
@@ -134,9 +134,10 @@
tool_behaviour = TOOL_WELDER
toolspeed = 0.7 //plasmacutters can be used as welders, and are faster than standard welders
/obj/item/gun/energy/plasmacutter/Initialize()
/obj/item/gun/energy/plasmacutter/ComponentInitialize()
. = ..()
AddComponent(/datum/component/butchering, 25, 105, 0, 'sound/weapons/plasma_cutter.ogg')
AddElement(/datum/element/update_icon_blocker)
/obj/item/gun/energy/plasmacutter/examine(mob/user)
. = ..()
@@ -166,9 +167,6 @@
/obj/item/gun/energy/plasmacutter/use(amount)
return cell.use(amount * 100)
/obj/item/gun/energy/plasmacutter/update_icon()
return
/obj/item/gun/energy/plasmacutter/adv
name = "advanced plasma cutter"
icon_state = "adv_plasmacutter"
@@ -183,11 +181,12 @@
icon_state = "wormhole_projector"
pin = null
inaccuracy_modifier = 0.25
automatic_charge_overlays = FALSE
var/obj/effect/portal/p_blue
var/obj/effect/portal/p_orange
var/atmos_link = FALSE
/obj/item/gun/energy/wormhole_projector/update_icon()
/obj/item/gun/energy/wormhole_projector/update_icon_state()
icon_state = "[initial(icon_state)][current_firemode_index]"
item_state = icon_state
@@ -256,8 +255,9 @@
can_charge = 0
use_cyborg_cell = 1
/obj/item/gun/energy/printer/update_icon()
return
/obj/item/gun/energy/printer/ComponentInitialize()
. = ..()
AddElement(/datum/element/update_icon_blocker)
/obj/item/gun/energy/printer/emp_act()
return
@@ -321,14 +321,14 @@
inaccuracy_modifier = 0.25
cell_type = /obj/item/stock_parts/cell/super
ammo_type = list(/obj/item/ammo_casing/energy/emitter)
automatic_charge_overlays = FALSE
/obj/item/gun/energy/emitter/update_icon()
..()
/obj/item/gun/energy/emitter/update_icon_state()
var/obj/item/ammo_casing/energy/shot = ammo_type[current_firemode_index]
if(!QDELETED(cell) && (cell.charge > shot.e_cost))
add_overlay("emitter_carbine_empty")
icon_state = "emitter_carbine_empty"
else
add_overlay("emitter_carbine")
icon_state = "emitter_carbine"
//the pickle ray
/obj/item/gun/energy/pickle_gun
@@ -35,6 +35,7 @@
slowdown = 1
item_flags = NO_MAT_REDEMPTION | SLOWS_WHILE_IN_HAND | NEEDS_PERMIT
pin = null
automatic_charge_overlays = FALSE
var/aiming = FALSE
var/aiming_time = 14
var/aiming_time_fire_threshold = 5
@@ -152,13 +153,13 @@
current_zoom_x = 0
current_zoom_y = 0
/obj/item/gun/energy/beam_rifle/update_icon()
cut_overlays()
/obj/item/gun/energy/beam_rifle/update_overlays()
. = ..()
var/obj/item/ammo_casing/energy/primary_ammo = ammo_type[1]
if(!QDELETED(cell) && (cell.charge > primary_ammo.e_cost))
add_overlay(charged_overlay)
. += charged_overlay
else
add_overlay(drained_overlay)
. += drained_overlay
/obj/item/gun/energy/beam_rifle/attack_self(mob/user)
if(!structure_piercing)
@@ -41,18 +41,16 @@
user.put_in_hands(bomb)
user.visible_message("<span class='warning'>[user] detaches [bomb] from [src].</span>")
bomb = null
name = initial(name)
desc = initial(desc)
update_icon()
return ..()
/obj/item/gun/blastcannon/update_icon()
/obj/item/gun/blastcannon/update_icon_state()
if(bomb)
icon_state = icon_state_loaded
name = "blast cannon"
desc = "A makeshift device used to concentrate a bomb's blast energy to a narrow wave."
else
icon_state = initial(icon_state)
name = initial(name)
desc = initial(desc)
/obj/item/gun/blastcannon/attackby(obj/O, mob/user)
if(istype(O, /obj/item/transfer_valve))
@@ -65,6 +63,8 @@
return FALSE
user.visible_message("<span class='warning'>[user] attaches [T] to [src]!</span>")
bomb = T
name = "blast cannon"
desc = "A makeshift device used to concentrate a bomb's blast energy to a narrow wave."
update_icon()
return TRUE
return ..()
@@ -21,7 +21,6 @@
desc = "A weaker construct meant to scour ruins for objects of Nar'Sie's affection. Those barbed claws are no joke."
icon_state = "proteon"
icon_living = "proteon"
threat = 0.4
maxHealth = 35
health = 35
melee_damage_lower = 8