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Code optimizations + clean-up (#45)
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@@ -10,10 +10,8 @@
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/datum/quirk/sheltered/on_spawn()
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var/mob/living/carbon/human/H = quirk_holder
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H.remove_language(/datum/language/common)
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/* if(!H.can_speak_language(/datum/language/draconic) && !H.can_speak_language(/datum/language/machine))
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H.grant_language(/datum/language/japanese)
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*/ //if doesn't know common wont know anything else unless already does.... like lizards! :3
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// You can pick languages for your character, if you don't pick anything, enjoy the rest of the round understanding nothing.
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/datum/quirk/sheltered/remove() //i mean, the lose text explains it, so i'm making it actually work
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var/mob/living/carbon/human/H = quirk_holder
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H.grant_language(/datum/language/common)
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H.grant_language(/datum/language/common)
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