* smol mining update
* Revert "smol mining update"
This reverts commit 9a0bd466ff.
* the .wav files i will use
* the rest that is being added for now
* fixes your stuff
* makes the crusher purchasable
* fixes legion's trophy
* so many icons and oggs
* SIF and more icons
* even more icons, sorry
* new modkits, yay
* oh come on, it didn't update
* some bosses seen to be ready
* Glory Kill system, should work just fine
* even more icons, jeez, also, elite mods
* oh hey, i got the icon
* almost done
* icons and meme dragon
* it's icon was hidden and i didn't notice
* why do i hear boss music ?
* one day...
* while Nano was...
* not continuing that
* stole some compatibility stuff
* the end is near
* some stuff to make stuff work
* probably one of the last commits
* king goat itself
* THE ERRORS, THEY'RE EVERYWHERE
* so close...
* the new ruins should spawn now
* should be the last commit, let's test it
* Now The Gladiator actually exists
* make them mad, and toggle their music
* oh, wait, need to give you the new files
* i think i saved someone's ears
* missing areas, i'm sorry
* good luck fighting KG without a ladder
* just leave a comment, nothing else
* fixes double spawn at least for hiero, aka why the fuck make two of the same proc and not remove 1st
* invisible hat, not anymore
* takes some stuff before bob even merges it on theirs
* how did these icons disappear ?
* fixes some oopsies
* sand plz help
* *fixes your thing*
* and i think i fixed the other
* fixes
* no async needed
* im done, just merge this useless thing
Co-authored-by: crazyraio2 <44246096+crazyraio2@users.noreply.github.com>
* ports all the tg junk for icemoon, not yet changed to make it all compile
* fixes
* fixes
* fixes
* fixes
* fixes
* new stuff
* whew
* fixes
* it compiles, now to fix the maps
* fixes the maps
* fixes solars + removes the space tiles in the toxins burn chamber
* nukes the SpawnTerrain proc used for tg geysers
* linter fix
* fix
* fixes the non matching turf atmos (hopefully)
* more mapping fixes
* dmm2tgm
* unfucks changeturf for the more_caves
* fixes the volanic subtypes of the other thing
* fixes the stupid fucking tile placing list
* some map fixes, fixes the station_ruin loader shitting out errors this commit took 2 hours of my fucking life
* fixes a bunch of mismatch atmos in ruins
* fixes wendigo cave having no air
* backwards couch backwards couch
* fixes the SM up
* wendigos can't runtime when butchering if you can't butcher them 😎
* makes the wendigo fight have the same atmos as the surrounding icemoon
* Tweaks atmos mixture from o2=22;n2=82;TEMP=180 to o2=18;n2=63;TEMP=180, making lavaland weapons actually work
* makes the wendigo screech shake not completely aids
* fixes snowlegion portals dropping proper legions instead of skeles
* brings the engioutpost ruin over as well
* whoopps
* empty commit to reroll bots
* Fixes pirates, ops, the mining base, and gives pirates and ops drills
* fixes lone ops and ninjas
* fixes the snowed plating getting fucked when tiles are placed on it
* removes some OP junk from the wabbajack pool (aka removes non-antag headslugs again)
* more bug fixes
* empty commit to reroll bots
* hopefully finally kills the active turfs on the library ruin
Co-authored-by: kevinz000 <2003111+kevinz000@users.noreply.github.com>
* Turf grammar omnibus (#38375)
* Fix plurality and propriety on turfs
Some turfs are marked tentatively plural in order to avoid an incorrect
choice of "a" or "an".
* Add an article var to handle unusual a/an
* An additional pass on turf names
* Decapitalize server, mainframe, killroom floors
* Turf grammar omnibus
* Adds beach corners, interior corners, and other sides in addition to the normal down direction.
* SOMEONE LIED TO ME
* Update misc_plating.dm
* don't copy paste at 4am
* okay there we go
* buncha things from upstream
* datums globals, onclick
* datums
* game folder, holy shit mirror bot why
* modules
* icons
* dme
* compiles cleanly
* tools purge
* updates maps
* double check just because. and wew lad
* incidentally, this needs more work first
* some things
* weh
* sound cleanup and icons
* reeeee
* compile issues
* oh look, fresh code sync
* cleans up some unused icons
* dirty vars
* reeeeeeeeeeeeeeee
* wew lad. fuck off with this already
* Remove ZLEVEL_STATION_PRIMARY
* Add Up and Down traits for use by ladders and chasms
* Give map_config creation its own proc
* Combine LoadConfig and ValidateJSON and remove transition_config
* Make space linkage a z-level trait
* Remove ZLEVEL_EMPTY_SPACE
* Update uses of GetFullMapPath
* Handle multi-Z stations and load Lavaland and Reebe at runtime
* Remove unused space maps
* Fix inappropriate z-expansion in map reader, improve logging
* Update comments relating to z-level configuration
* Add Lavaland and Reebe to ALL_MAPS
* Return of ore stacking, various changes to lavaland bombs to facilitate reduced lag
* really? Like, a dozen fucking map conflicts. this map was fucked entirely
In addition, makes chasm handling a component, so it could be reused for
chasm-likes which are not quite chasms.
Also fixes a couple of bugs relating to building on top of chasms
occasionally erasing the chasm.