//argent /datum/status_effect/blooddrunk/argent id = "argent" duration = 100 tick_interval = 0 alert_type = /obj/screen/alert/status_effect/argent /obj/screen/alert/status_effect/argent name = "Argent Energized" desc = "Argent energy rushes through your body! You'll only take 10% damage for the duration of the energy rush!" icon = 'sandcode/icons/mob/screen_alert.dmi' icon_state = "argent"