/obj/item/radio/headset/headset_cent/commander/alt/generic name = "\improper bowman headset" desc = "A headset for emergency response personnel. Protects ears from flashbangs." icon_state = "cent_headset_alt" item_state = "cent_headset_alt" bowman = TRUE /obj/item/gun/energy/taser/debug ammo_type = list(/obj/item/ammo_casing/energy/electrode/debug) /obj/item/ammo_casing/energy/electrode/debug e_cost = 1 /obj/item/clothing/suit/armor/vest/darkcarapace/debug name = "Bluespace Tech" desc = "A sleek piece of armour designed for Bluespace agents." icon = 'icons/obj/custom.dmi' mob_overlay_icon = 'icons/mob/clothing/custom_w.dmi' icon_state = "darkcarapace" item_state = "darkcarapace" blood_overlay_type = "armor" armor = list("melee" = 95, "bullet" = 95, "laser" = 95, "energy" = 95, "bomb" = 95, "bio" = 95, "rad" = 100, "fire" = 98, "acid" = 98) // Skyrat edit /obj/item/clothing/suit/space/hardsuit/ert/alert/debug name = "Bluespace Tech hardsuit" desc = "A specialised hardsuit for Bluespace agents." armor = list("melee" = 98, "bullet" = 98, "laser" = 98, "energy" = 98, "bomb" = 98, "bio" = 100, "rad" = 100, "fire" = 100, "acid" = 100) // Skyrat edit /obj/item/clothing/shoes/combat/debug clothing_flags = NOSLIP /obj/item/storage/belt/utility/chief/full/debug name = "\improper Bluespace Tech's belt" /datum/outfit/debug/bst //Debug objs name = "Bluespace Tech" uniform = /obj/item/clothing/under/syndicate/combat suit = /obj/item/clothing/suit/armor/vest/darkcarapace/debug glasses = null ears = /obj/item/radio/headset/headset_cent/commander/alt/generic mask = null gloves = /obj/item/clothing/gloves/tackler/combat/insulated belt = /obj/item/storage/belt/utility/chief/full/debug shoes = /obj/item/clothing/shoes/combat/debug id = /obj/item/card/id/debug/bst back = /obj/item/storage/backpack/holding box = /obj/item/storage/box/debugtools suit_store = /obj/item/gun/energy/pulse backpack_contents = list( /obj/item/melee/transforming/energy/axe=1,\ /obj/item/storage/part_replacer/bluespace/tier4=1,\ /obj/item/debug/human_spawner=1,\ /obj/item/gun/energy/taser/debug=1,\ /obj/item/clothing/glasses/debug,\ /obj/item/clothing/mask/gas/welding/up,\ /obj/item/tank/internals/oxygen,\ ) /datum/outfit/debug/bsthardsuit //Debug objs plus hardsuit name = "Bluespace Tech (Hardsuit)" uniform = /obj/item/clothing/under/syndicate/combat suit = /obj/item/clothing/suit/space/hardsuit/ert/alert/debug glasses = /obj/item/clothing/glasses/debug ears = /obj/item/radio/headset/headset_cent/commander/alt/generic mask = /obj/item/clothing/mask/gas/welding/up gloves = /obj/item/clothing/gloves/tackler/combat/insulated belt = /obj/item/storage/belt/utility/chief/full/debug shoes = /obj/item/clothing/shoes/combat/debug id = /obj/item/card/id/debug/bst back = /obj/item/storage/backpack/holding box = /obj/item/storage/box/debugtools suit_store = /obj/item/tank/internals/oxygen internals_slot = ITEM_SLOT_SUITSTORE backpack_contents = list( /obj/item/melee/transforming/energy/axe=1,\ /obj/item/storage/part_replacer/bluespace/tier4=1,\ /obj/item/debug/human_spawner=1,\ /obj/item/gun/energy/pulse=1,\ /obj/item/gun/energy/taser/debug,\ ) /datum/outfit/chrono_agent name = "Timeline Eradication Agent" uniform = /obj/item/clothing/under/rank/rnd/scientist suit = /obj/item/clothing/suit/space/chronos back = /obj/item/chrono_eraser head = /obj/item/clothing/head/helmet/space/chronos mask = /obj/item/clothing/mask/breath belt = /obj/item/storage/belt/military/abductor/full gloves = /obj/item/clothing/gloves/tackler/combat/insulated glasses = /obj/item/clothing/glasses/night shoes = /obj/item/clothing/shoes/combat id = /obj/item/card/id suit_store = /obj/item/tank/internals/oxygen ears = /obj/item/radio/headset/headset_cent/alt /datum/outfit/chrono_agent/post_equip(mob/living/carbon/human/H, visualsOnly = FALSE, client/preference_source) var/obj/item/card/id/W = H.wear_id W.icon_state = "centcom" W.access = get_all_accesses()//They get full station access. W.access += get_centcom_access("TED Agent")//Let's add their alloted CentCom access. W.assignment = "Timeline Eradication Agent" W.registered_name = H.real_name W.update_label(W.registered_name, W.assignment)