/mob/living/carbon/verb/give() set category = "IC" set name = "Give" set desc = "Give something to someone!" set src in oview(1) give_item(usr) /mob/living/carbon/proc/give_item(mob/living/carbon/user) /mob/living/carbon/give_item(mob/living/carbon/user) if(!istype(user)) to_chat(usr, "There's noone around to give this!") return if(src.stat == 2 || user.stat == 2 || src.client == null) to_chat(usr, "Doesn't look like they are taking it any sooner.") return if(src.handcuffed) to_chat(usr, "Those hands are cuffed right now.") return //Can't receive items while cuffed var/obj/item/I if(user.get_active_held_item() == null) to_chat(usr, "You don't have anything in your [get_held_index_name(get_held_index_of_item(I))] to give to [src].") return I = user.get_active_held_item() if(!I) to_chat(usr, "You don't have anything to give!") return if(src == user) //Shouldn't happen to_chat(usr, "You tried to give yourself \the [I], but you didn't want it.") return if(get_empty_held_index_for_side()) to_chat(usr, "You offer \the [I] to [src].") switch(alert(src, "[user] wants to give you \a [I], do you accept it?", , "Yes", "No")) if("Yes") if(!I) to_chat(usr, "You need the item with you to give it!") return if(HAS_TRAIT(I, TRAIT_NODROP) || HAS_TRAIT(I, ABSTRACT_ITEM_TRAIT)) //thanks trigg to_chat(usr, "That's not something you can give.") return if(src.stat != CONSCIOUS | src.client == null) to_chat(usr, "They are not awake!") return if(!Adjacent(user)) to_chat(usr, "You need to stay still while giving an object.") to_chat(src, "[user] moved away.")//What an asshole return if(user.get_active_held_item() != I) to_chat(usr, "You need to keep the item in your hand.") to_chat(src, "[user] has put \the [I] away!") return if(!get_empty_held_index_for_side()) to_chat(usr, "Your hands are full.") to_chat(src, "Their hands are full.") return if(!user.dropItemToGround(I)) to_chat(src, "[user] can't let go of \the [I]!") to_chat(usr, "You can't seem to let go of \the [I].") return src.put_in_hands(I) update_inv_hands() src.visible_message("[user] handed \the [I] to [src].") log_game("[user] gave \the [I] to [src].") if("No") src.visible_message("[user] tried to hand \the [I] to [src] but \he didn't want it.") log_game("[src] declined [user]'s item, the item: [I]") else to_chat(usr, "[src]'s hands are full.")