var/static/mutable_appearance/combat_indicator /mob/living/proc/set_combat_indicator(var/state) if(!combat_indicator) combat_indicator = mutable_appearance('sandcode/icons/mob/combat_indicator.dmi', "combat", FLY_LAYER) combat_indicator.appearance_flags = APPEARANCE_UI_IGNORE_ALPHA | KEEP_APART if(state && stat != DEAD) add_overlay(combat_indicator) else cut_overlay(combat_indicator)