/mob/living/var/lastclienttime = 0 var/static/mutable_appearance/ssd_indicator /mob/living/proc/set_ssd_indicator(var/state) if(!ssd_indicator) ssd_indicator = mutable_appearance('sandcode/icons/mob/ssd_indicator.dmi', "default0", FLY_LAYER) if(state && stat != DEAD) add_overlay(ssd_indicator) else cut_overlay(ssd_indicator) return state //This proc should stop mobs from having the overlay when someone keeps jumping control of mobs, unfortunately it causes Aghosts to have their character without the SSD overlay, I wasn't able to find a better proc unfortunately /mob/living/transfer_ckey(mob/new_mob, send_signal = TRUE) ..() set_ssd_indicator(FALSE)