/obj/item/stack/sheet/animalhide/goliath_hide/vest name = "green armor vest" desc = "100% armor pickup. Can be used to improve some types of armor." icon = 'icons/obj/clothing/suits.dmi' icon_state = "armoralt" item_state = "armoralt" color = "#00FF00" light_power = 1 light_range = 2 light_color = "#00FF00" /obj/item/stack/sheet/animalhide/goliath_hide/vest/blue name = "mega armor vest" desc = "200% armor pickup. Can be used to improve some types of armor." icon = 'icons/obj/clothing/suits.dmi' icon_state = "armoralt" item_state = "armoralt" color = "#0000FF" light_power = 2 light_range = 3 light_color = "#0000FF" /obj/item/reagent_containers/glass/beaker/synthflesh/healthvial name = "health potion" desc = "+1% health. Can be splashed to heal brute and burn damage." color = "#0000FF" light_power = 1 light_range = 2 light_color = "#0000FF" /obj/effect/mine/pickup/bloodbath/berserk duration = 100 var/extraduration = 1100 /obj/effect/mine/pickup/bloodbath/berserk/mineEffect(mob/living/carbon/victim) if(!victim.client || !istype(victim)) return to_chat(victim, "RIP AND TEAR") var/old_color = victim.client.color var/static/list/red_splash = list(1,0,0,0.8,0.2,0, 0.8,0,0.2,0.1,0,0) var/static/list/pure_red = list(0,0,0,0,0,0,0,0,0,1,0,0) victim.log_message("entered a berserk frenzy", LOG_ATTACK) victim.reagents.add_reagent(/datum/reagent/medicine/adminordrazine,50) to_chat(victim, "KILL, KILL, KILL!") victim.client.color = pure_red animate(victim.client,color = red_splash, time = 10, easing = SINE_EASING|EASE_OUT) sleep(duration) victim.client.color = old_color sleep(extraduration) victim.log_message("exited a berserk frenzy", LOG_ATTACK) qdel(src) /turf/open/floor/carpet/blue/doomed name = "marine base carpet" desc = "Carpet, so barefoot demons can have some comfort." floor_tile = null initial_gas_mix = LAVALAND_DEFAULT_ATMOS /turf/closed/wall/mineral/plastitanium/doomed name = "marine base wall" desc = "A very doomed wall." explosion_block = 50 /obj/machinery/door/airlock/titanium/doomed name = "marine base airlock" desc = "Knee deep in the dead." /obj/machinery/door/airlock/titanium/doomed/locked name = "jammed airlock" desc = "It seems to be functional... there has to be a way to open it." explosion_block = 50 var/list/candylist = list() var/shouldunlock = FALSE /obj/machinery/door/airlock/titanium/doomed/locked/obj/machinery/door/airlock/titanium/doomed/locked/Initialize() for(var/mob/living/simple_animal/hostile/asteroid/elite/candy/C in view(15)) candylist += C if(candylist.len) close() sleep(5) bolt() /obj/machinery/door/airlock/titanium/doomed/locked/obj/machinery/door/airlock/titanium/doomed/locked/process() . = ..() candylist = list() for(var/mob/living/simple_animal/hostile/asteroid/elite/candy/C in view(15)) if(C.stat != DEAD) candylist += C return if(!candylist.len) STOP_PROCESSING(SSprocessing, src) unbolt() /obj/item/gun/ballistic/shotgun/doomed name = "classic pump-action shotgun" desc = "Shotguns can deliver a heavy punch at close range and a generous pelting from a distance. Not nearly as powerful as it's super variant." icon = 'sandcode/icons/obj/doom.dmi' icon_state = "pumpshotgun" w_class = WEIGHT_CLASS_NORMAL /obj/structure/fermenting_barrel/doom name = "toxic waste barrel" desc = "Filled with bad stuff. Probably explodes." icon = 'sandcode/icons/obj/doom.dmi' icon_state = "barrel" /obj/structure/fermenting_barrel/doom/Initialize() ..() src.reagents.add_reagent(pick(subtypesof(/datum/reagent/toxin)), 300) /obj/structure/fermenting_barrel/doom/Destroy() . = ..() explosion(src.loc, -1, -1, 1, -1, 0, 3) /area/ruin/powered/e1m1 name = "Hangar" dynamic_lighting = DYNAMIC_LIGHTING_DISABLED icon_state = "dk_yellow"