/turf/open/indestructible/gold name = "gold floor" baseturfs = /turf/open/indestructible/gold initial_gas_mix = LAVALAND_DEFAULT_ATMOS icon_state = "gold" tiled_dirt = FALSE desc = "Very rich floor made out of pure gold! This floor seems indestructible for some reason..." /turf/open/indestructible/diamond name = "diamond floor" baseturfs = /turf/open/indestructible/diamond initial_gas_mix = LAVALAND_DEFAULT_ATMOS icon_state = "diamond" tiled_dirt = FALSE desc = "Very rich floor made out of pure diamond! This floor seems indestructible for some reason..." /obj/item/projectile/goat name = "goat" icon = 'icons/mob/animal.dmi' icon_state = "goat" damage = 5 damage_type = BRUTE flag = "bullet" /obj/item/projectile/goat/on_hit(atom/target) knockdown = 20 var/turf/location = get_turf(target) new/mob/living/simple_animal/hostile/retaliate/goat(location) playsound(location, 'sandcode/sound/items/goatsound.ogg', 40, TRUE) qdel(src) /obj/item/ammo_casing/energy/goat projectile_type = /obj/item/projectile/goat select_name = "goat" /obj/item/gun/energy/goatgun name = "goat gun" desc = "Whoever you fire this at is gonna be in for a baaaaaaad surprise." //ha ha I am funny man please laugh HAHAHAHAHAHAHAHA icon = 'sandcode/icons/obj/guns/goatgun.dmi' icon_state = "goat_gun" item_state = "c20r" w_class = WEIGHT_CLASS_BULKY ammo_type = list(/obj/item/ammo_casing/energy/goat) cell_type = /obj/item/stock_parts/cell clumsy_check = 0 selfcharge = 1 /obj/structure/ladder/unbreakable/goat name = "Ladder Out of King Goats Lair" desc = "Apparantly the exit was inside him the whole time...gross." resistance_flags = INDESTRUCTIBLE id = "goatlayer" height = 1