/obj/item/katana/goldbrand icon = 'sandcode/icons/obj/items_and_weapons.dmi' icon_state = "goldbrand" item_state = "goldbrand" lefthand_file = 'sandcode/icons/mob/inhands/weapons/swords_lefthand.dmi' righthand_file = 'sandcode/icons/mob/inhands/weapons/swords_righthand.dmi' name = "Goldbrand" desc = "Granted only to those who prove themselves in battle, this sword cuts and burns flesh." force = 18 armour_penetration = 15 block_chance = 35 //not too bad really var/burn_force = 5 var/firestacking = 10 light_color = "#FFFF99" light_range = 2 light_power = 1 var/list/ourmegafauna = list() var/upgradedname = "Eltonbrand" var/upgradeddesc = "Go to Hell, Carolina!" w_class = WEIGHT_CLASS_BULKY /obj/item/katana/goldbrand/Initialize() . = ..() START_PROCESSING(SSobj,src) /obj/item/katana/goldbrand/Destroy() STOP_PROCESSING(SSobj,src) . = ..() /obj/item/katana/goldbrand/process() ourmegafauna = list() for(var/mob/living/simple_animal/hostile/megafauna/M in GLOB.mob_living_list) if(M.stat != DEAD) ourmegafauna |= M if(!length(ourmegafauna)) visible_message("[src] shines brightly, turning into [upgradedname]!") name = upgradedname desc = upgradeddesc block_chance = 66 armour_penetration = 35 force = 20 burn_force = 20 firestacking = 20 light_range = 3 light_power = 2 w_class = WEIGHT_CLASS_NORMAL STOP_PROCESSING(SSobj,src) /obj/item/katana/goldbrand/afterattack(atom/target, mob/user, proximity_flag, click_parameters) . =..() if(proximity_flag) if(iscarbon(target)) var/mob/living/carbon/L = target var/mob/living/carbon/ourman = user L.apply_damage(damage = burn_force,damagetype = BURN, def_zone = L.get_bodypart(check_zone(ourman.zone_selected)), blocked = FALSE, forced = FALSE) L.adjust_fire_stacks(firestacking) L.IgniteMob() else if(isliving(target)) var/mob/living/thetarget = target thetarget.adjustBruteLoss(burn_force) /obj/effect/wrath name = "Wrath's Wall" desc = "Only those who truly revel in destruction can pass." anchored = TRUE density = TRUE icon_state = "shield-cult" icon = 'icons/effects/cult_effects.dmi' color = "#FF0000" var/list/megalist = list() var/list/cmegalist = list() /obj/effect/wrath/Initialize() ..() megalist = list("Cockblock", "Cockblock", "Cockblock") //cockblock just to be sure that no one goes through the wrath wall in the 10 minute grace period addtimer(CALLBACK(src, .proc/updatemegalist), 6000) //10 minutes delay so that all megafauna can spawn and etc. /obj/effect/wrath/proc/updatemegalist() megalist = list() for(var/mob/living/simple_animal/hostile/megafauna/M in GLOB.mob_living_list) megalist += M.name /obj/effect/wrath/CanPass(atom/movable/mover, turf/target) cmegalist = list() //clears the list to not cause problems. for(var/mob/living/simple_animal/hostile/megafauna/M in GLOB.mob_living_list) cmegalist += M if(ishuman(mover)) var/mob/living/carbon/human/H = mover if(cmegalist.len <= megalist.len - 2) H.visible_message("[H] pushes through [src]!", "You deserve your reward. Reap your hunt.") return TRUE else to_chat(H, "Just touching the door burns your hand... You're not ready.") H.apply_damage(damage = 5,damagetype = BURN, def_zone = H.get_bodypart(BODY_ZONE_R_ARM), blocked = FALSE, forced = FALSE) /area/ruin/powered/wrath icon_state = "dk_yellow"