/obj/item/razor var/extended = 1 /obj/item/razor/proc/new_hairstyle(mob/living/carbon/human/H, mob/user, mirror) var/location = user.zone_selected if (H == user && !mirror) to_chat(user, span_warning("You need a mirror to properly style your own hair!")) balloon_alert(user, "need mirror!") return if(!user.canUseTopic(src, BE_CLOSE, FALSE, NO_TK)) return var/new_style = input(user, "Select a hair style", "Grooming") as null|anything in GLOB.hair_styles_list if(!new_style) return if(!get_location_accessible(H, location)) to_chat(user, span_warning("The headgear is in the way!")) balloon_alert(user, "headgear in the way!") return user.visible_message(span_notice("[user] tries to change [H]'s hairstyle using [src]."), span_notice("You try to change [H]'s hairstyle using [src].")) if(new_style && do_after(user, 6 SECONDS, H)) user.visible_message(span_notice("[user] successfully changes [H]'s hairstyle using [src]."), span_notice("You successfully change [H]'s hairstyle using [src].")) H.balloon_alert(user, "changed hairstyle") H.hair_style = new_style H.update_hair() /obj/item/razor/proc/new_facial_hairstyle(mob/living/carbon/human/H, mob/user, var/mirror) var/location = user.zone_selected if(H == user && !mirror) to_chat(user, span_warning("You need a mirror to properly style your own facial hair!")) balloon_alert(user, "need mirror!") return if(!user.canUseTopic(src, BE_CLOSE, FALSE, NO_TK)) return var/new_style = input(user, "Select a facial hair style", "Grooming") as null|anything in GLOB.facial_hair_styles_list if(!new_style) return if(!get_location_accessible(H, location)) to_chat(user, span_warning("The mask is in the way!")) balloon_alert(user, "mask in the way!") return user.visible_message(span_notice("[user] tries to change [H]'s facial hair style using [src]."), span_notice("You try to change [H]'s facial hair style using [src].")) if(new_style && do_after(user, 6 SECONDS, H)) user.visible_message(span_notice("[user] successfully changes [H]'s facial hair style using [src]."), span_notice("You successfully change [H]'s facial hair style using [src].")) H.balloon_alert(user, "changed facial hair style") H.facial_hair_style = new_style H.update_hair() /obj/item/razor/straightrazor name = "straight razor" icon = 'modular_sand/icons/obj/items_and_weapons.dmi' icon_state = "straightrazor" desc = "An incredibly sharp razor used to shave chins, make surgical incisions, and slit the throats of unpaying customers" flags_1 = CONDUCT_1 force = 3 w_class = WEIGHT_CLASS_TINY throwforce = 5 throw_speed = 3 throw_range = 6 hitsound = 'sound/weapons/genhit.ogg' attack_verb = list("stubbed", "poked") extended = 0 var/extended_force = 17 //I decided to not add bleeding but because of that, but increased damage, wounds will kill the guy pretty quickly anyways var/extended_throwforce = 10 var/extended_icon_state = "straightrazor_open" /obj/item/razor/straightrazor/suicide_act(mob/user) user.visible_message(span_suicide("[user] is slitting [user.p_their()] own throat with [src]! It looks like [user.p_theyre()] trying to commit suicide!")) return (BRUTELOSS) /obj/item/razor/straightrazor/attack_self(mob/user) extended = !extended playsound(src.loc, 'sound/weapons/batonextend.ogg', 50, 1) if(extended) force = extended_force w_class = WEIGHT_CLASS_SMALL //if it becomes normal you can decapitate a guy with a straight razor throwforce = extended_throwforce icon_state = extended_icon_state attack_verb = list("slashed", "stabbed", "sliced", "slit", "shaved", "diced", "cut") hitsound = 'sound/weapons/bladeslice.ogg' sharpness = SHARP_EDGED tool_behaviour = TOOL_SCALPEL else force = initial(force) w_class = WEIGHT_CLASS_TINY throwforce = initial(throwforce) icon_state = initial(icon_state) attack_verb = list("stubbed", "poked") hitsound = 'sound/weapons/genhit.ogg' sharpness = SHARP_NONE tool_behaviour = null /obj/item/handmirror name = "hand mirror" desc = "A cheap plastic hand mirror. Useful for shaving and self-diagnoses" icon = 'modular_sand/icons/obj/items_and_weapons.dmi' icon_state = "handmirror" w_class = WEIGHT_CLASS_SMALL force = 2 throwforce = 2 throw_speed = 3 throw_range = 6 /obj/item/handmirror/attack_self(mob/user) ADD_TRAIT(user, TRAIT_SELF_AWARE, "mirror_trait") to_chat(user, span_notice("You look into the mirror")) sleep(15 SECONDS) REMOVE_TRAIT(user, TRAIT_SELF_AWARE, "mirror_trait")