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GLOBAL_LIST_EMPTY(bluespace_pipe_networks)
/obj/machinery/atmospherics/pipe/bluespace
name = "bluespace pipe"
desc = "Transmits gas across large distances of space. Developed using bluespace technology. Use a multitool on it to set its network."
icon = 'sandcode/icons/obj/atmospherics/pipes/bluespace.dmi'
icon_state = "blue_map-2"
pipe_state = "bluespace"
dir = SOUTH
initialize_directions = SOUTH
device_type = UNARY
can_buckle = FALSE
construction_type = /obj/item/pipe/bluespace/directional
var/bluespace_network_name
/obj/machinery/atmospherics/pipe/bluespace/New()
icon_state = "map"
if(bluespace_network_name) // in case someone maps one in for some reason
if(!GLOB.bluespace_pipe_networks[bluespace_network_name])
GLOB.bluespace_pipe_networks[bluespace_network_name] = list()
GLOB.bluespace_pipe_networks[bluespace_network_name] |= src
..()
/obj/machinery/atmospherics/pipe/bluespace/on_construction()
. = ..()
if(bluespace_network_name)
if(!GLOB.bluespace_pipe_networks[bluespace_network_name])
GLOB.bluespace_pipe_networks[bluespace_network_name] = list()
GLOB.bluespace_pipe_networks[bluespace_network_name] |= src
/obj/machinery/atmospherics/pipe/bluespace/Destroy()
if(GLOB.bluespace_pipe_networks[bluespace_network_name])
GLOB.bluespace_pipe_networks[bluespace_network_name] -= src
for(var/p in GLOB.bluespace_pipe_networks[bluespace_network_name])
var/obj/machinery/atmospherics/pipe/bluespace/P = p
QDEL_NULL(P.parent)
P.build_network()
return ..()
/obj/machinery/atmospherics/pipe/bluespace/examine(user)
. = ..()
to_chat(user, "<span class='notice'>This one is connected to the \"[html_encode(bluespace_network_name)]\" network</span>")
/obj/machinery/atmospherics/pipe/bluespace/SetInitDirections()
initialize_directions = dir
/obj/machinery/atmospherics/pipe/bluespace/pipeline_expansion()
return ..() + GLOB.bluespace_pipe_networks[bluespace_network_name] - src
/obj/machinery/atmospherics/pipe/bluespace/hide()
update_icon()
/obj/machinery/atmospherics/pipe/bluespace/update_icon(showpipe)
underlays.Cut()
var/turf/T = loc
if(level == 2 || !T.intact)
icon_state = "blue_map-2"
showpipe = TRUE
plane = GAME_PLANE
else
showpipe = FALSE
plane = FLOOR_PLANE
if(!showpipe)
return //no need to update the pipes if they aren't showing
/* This shit aint in here
var/connected = 0 //Direction bitset
for(var/i in 1 to device_type) //adds intact pieces
if(nodes[i])
connected |= icon_addintact(nodes[i])
icon_addbroken(connected) //adds broken pieces//adds broken pieces
*/
if(piping_layer == 1)
icon_state = "blue_map-1"
else if(piping_layer == 2)
icon_state = "blue_map-2"
else if(piping_layer == 3)
icon_state = "blue_map-3"
/obj/machinery/atmospherics/pipe/bluespace/paint()
return FALSE
/obj/machinery/atmospherics/pipe/bluespace/attackby(obj/item/W, mob/user, params)
if(istype(W, /obj/item/multitool))
var/new_name = input(user, "Enter identifier for bluespace pipe network", "bluespace pipe", bluespace_network_name) as text|null
if(!isnull(new_name))
bluespace_network_name = new_name
else
return
/obj/machinery/atmospherics/pipe/bluespace/layer1
piping_layer = 1
icon_state = "blue_map-1"
/obj/machinery/atmospherics/pipe/bluespace/layer2
piping_layer = 2
icon_state = "blue_map-2"
/obj/machinery/atmospherics/pipe/bluespace/layer3
piping_layer = 3
icon_state = "blue_map-3"