Files
Enric Gabriel d312fbc4db Mining update (#30)
* smol mining update

* Revert "smol mining update"

This reverts commit 9a0bd466ff.

* the .wav files i will use

* the rest that is being added for now

* fixes your stuff

* makes the crusher purchasable

* fixes legion's trophy

* so many icons and oggs

* SIF and more icons

* even more icons, sorry

* new modkits, yay

* oh come on, it didn't update

* some bosses seen to be ready

* Glory Kill system, should work just fine

* even more icons, jeez, also, elite mods

* oh hey, i got the icon

* almost done

* icons and meme dragon

* it's icon was hidden and i didn't notice

* why do i hear boss music ?

* one day...

* while Nano was...

* not continuing that

* stole some compatibility stuff

* the end is near

* some stuff to make stuff work

* probably one of the last commits

* king goat itself

* THE ERRORS, THEY'RE EVERYWHERE

* so close...

* the new ruins should spawn now

* should be the last commit, let's test it

* Now The Gladiator actually exists

* make them mad, and toggle their music

* oh, wait, need to give you the new files

* i think i saved someone's ears

* missing areas, i'm sorry

* good luck fighting KG without a ladder

* just leave a comment, nothing else

* fixes double spawn at least for hiero, aka why the fuck make two of the same proc and not remove 1st

* invisible hat, not anymore

* takes some stuff before bob even merges it on theirs

* how did these icons disappear ?

* fixes some oopsies

* sand plz help

* *fixes your thing*

* and i think i fixed the other

* fixes

* no async needed

* im done, just merge this useless thing

Co-authored-by: crazyraio2 <44246096+crazyraio2@users.noreply.github.com>
2020-07-25 20:04:07 -03:00

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/obj/item/clothing/head/goatpelt
name = "goat pelt hat"
desc = "Fuzzy and Warm!"
icon = 'sandcode/icons/obj/clothing/hats.dmi'
icon_state = "goatpelt"
mob_overlay_icon = 'sandcode/icons/mob/clothing/head.dmi'
mutantrace_variation = STYLE_NO_ANTHRO_ICON
item_state = "goatpelt"
/obj/item/clothing/head/goatpelt/king
name = "king goat pelt hat"
desc = "Fuzzy, Warm and Robust!"
icon_state = "goatpelt"
item_state = "goatpelt"
color = "#ffd700"
body_parts_covered = HEAD
armor = list("melee" = 60, "bullet" = 55, "laser" = 55, "energy" = 45, "bomb" = 100, "bio" = 20, "rad" = 20, "fire" = 100, "acid" = 100)
dog_fashion = null
resistance_flags = FIRE_PROOF
/obj/item/clothing/head/goatpelt/king/equipped(mob/living/carbon/human/user, slot)
..()
if (slot == ITEM_SLOT_HEAD)
user.faction |= "goat"
/obj/item/clothing/head/goatpelt/king/dropped(mob/living/carbon/human/user)
if (user.head == src)
user.faction -= "goat"
..()
/obj/item/clothing/head/goatpope
name = "goat pope hat"
desc = "And on the seventh day King Goat said there will be cabbage!"
mob_overlay_icon = 'sandcode/icons/mob/large-worn-icons/64x64/head.dmi'
mutantrace_variation = STYLE_NO_ANTHRO_ICON
icon = 'sandcode/icons/obj/clothing/hats.dmi'
icon_state = "goatpope"
item_state = "goatpope"
worn_x_dimension = 64
worn_y_dimension = 64
resistance_flags = FLAMMABLE
/obj/item/clothing/head/goatpope/equipped(mob/living/carbon/human/user, slot)
..()
if (slot == ITEM_SLOT_HEAD)
user.faction |= "goat"
/obj/item/clothing/head/goatpope/dropped(mob/living/carbon/human/user, slot)
if (user.head == src)
user.faction -= "goat"
..()