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9370f6423c Craftable brass plant and suits. (#197)
* craftable plant and suits

* Update code/game/objects/items/stacks/sheets/sheet_types.dm

Co-authored-by: SandPoot <43283559+SandPoot@users.noreply.github.com>

* Update sheet_types.dm

* Update modular_sand/code/game/objects/structures/fauna.dm

Co-authored-by: SandPoot <43283559+SandPoot@users.noreply.github.com>

* Update modular_sand/code/game/objects/structures/fauna.dm

Co-authored-by: SandPoot <43283559+SandPoot@users.noreply.github.com>

* Update modular_sand/code/game/objects/structures/fauna.dm

Co-authored-by: SandPoot <43283559+SandPoot@users.noreply.github.com>

Co-authored-by: SandPoot <43283559+SandPoot@users.noreply.github.com>
2021-11-19 15:21:37 -03:00

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/obj/item/kirbyplants/brass
name = "cog plant" //cog plant my beloved
desc = "Weird looking plant that has spinning gear, ressembles a sunflower?.."
icon = 'modular_sand/icons/obj/flora/plants.dmi'
icon_state = "plant-01"
/obj/item/kirbyplants/plasma
name = "plasma plant"
desc = "Wow, it's very dangerous to have a plasma plant here, right?"
icon = 'modular_sand/icons/obj/flora/plants.dmi'
icon_state = "plant-02"
///obj/item/kirbyplants/diamond
// name = "diamond plant"
// desc = "Shining diamond plant that doesnt even glow."
// icon = 'modular_nostra/icons/obj/flora/plants.dmi'
// icon_state = "plant-03"
// not used cause requires lots of respriting which im lazy to do now