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* craftable plant and suits * Update code/game/objects/items/stacks/sheets/sheet_types.dm Co-authored-by: SandPoot <43283559+SandPoot@users.noreply.github.com> * Update sheet_types.dm * Update modular_sand/code/game/objects/structures/fauna.dm Co-authored-by: SandPoot <43283559+SandPoot@users.noreply.github.com> * Update modular_sand/code/game/objects/structures/fauna.dm Co-authored-by: SandPoot <43283559+SandPoot@users.noreply.github.com> * Update modular_sand/code/game/objects/structures/fauna.dm Co-authored-by: SandPoot <43283559+SandPoot@users.noreply.github.com> Co-authored-by: SandPoot <43283559+SandPoot@users.noreply.github.com>
19 lines
692 B
Plaintext
19 lines
692 B
Plaintext
/obj/item/kirbyplants/brass
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name = "cog plant" //cog plant my beloved
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desc = "Weird looking plant that has spinning gear, ressembles a sunflower?.."
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icon = 'modular_sand/icons/obj/flora/plants.dmi'
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icon_state = "plant-01"
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/obj/item/kirbyplants/plasma
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name = "plasma plant"
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desc = "Wow, it's very dangerous to have a plasma plant here, right?"
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icon = 'modular_sand/icons/obj/flora/plants.dmi'
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icon_state = "plant-02"
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///obj/item/kirbyplants/diamond
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// name = "diamond plant"
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// desc = "Shining diamond plant that doesnt even glow."
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// icon = 'modular_nostra/icons/obj/flora/plants.dmi'
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// icon_state = "plant-03"
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// not used cause requires lots of respriting which im lazy to do now
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