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<div align='center'><font size='3'><b>Traditional Games Space Station 13</b></font></div>
<p><div align='center'><font size='3'><a href="https://citadel-station.net/forum/index.php">Forum</a> | <a href="https://citadel-station.net/wiki/index.php?title=Main_Page">Wiki</a> | <a href="https://github.com/Citadel-Station-13/Citadel-Station-13">Source</a></font></div></p>
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<font size='2'><b>Thanks to:</b> /tg/station, Baystation 12, /vg/station, NTstation, CDK Station devs, FacepunchStation, GoonStation devs, the original SpaceStation developers and Invisty for the title image.<br> Also a thanks to anybody who has contributed.</font>
<font size='2' color='red'><b><br>Have a bug to report?</b> Visit our <a href="https://github.com/Citadel-Station-13/Citadel-Station-13/issues">Issue Tracker</a>.<br></font>
<font size='2'>Please ensure that the bug has not already been reported, <u><a href="https://github.com/Citadel-Station-13/Citadel-Station-13/issues"><b> use the template provided here!</b></a></u>.</font>
<font size='2'><b>Currently Active GitHub contributor list:</b> <a href='https://github.com/Citadel-Station-13/Citadel-Station-13/graphs/contributors'>-Click Here-</a><br></font>
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<div class="commit sansserif">
<h2 class="date">25 January 2021</h2>
<h3 class="author">Drulikar updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixed mouse icons Pull and Throw that had map merge comments in them</li>
</ul>
<h3 class="author">MrJWhit updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Alien radio code</li>
<li class="rscadd">Microwave can now be cleaned by a damp rag as well as soap.</li>
<li class="bugfix">Removes some unused code, and improves some other code.</li>
<li class="rscadd">The AI has a verb to look up and down z-levels</li>
<li class="bugfix">Making a monkey into a human doesn't unanchor random things on the tile</li>
<li class="bugfix">Makes a few slight improvements to drinking code</li>
<li class="tweak">Makes encryption keys be put in the hands of the user when able instead of being dropped on the floor when removed from headsets</li>
</ul>
<h3 class="author">raspy-on-osu updated:</h3>
<ul class="changes bgimages16">
<li class="refactor">ventcrawling</li>
</ul>
<h3 class="author">silicons updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">you can now shove yourself up in any intent, not just help.</li>
</ul>
<h2 class="date">22 January 2021</h2>
<h3 class="author">Arturlang updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Adds a way to give items to people, you can combat mode rightclick to offer it to one person, right click on people without mode and click the give verb, or use the hotkey CTRL G to offer it to everyone around you</li>
</ul>
<h2 class="date">21 January 2021</h2>
<h3 class="author">Arturlang updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">You can't tackle in nograv anymore</li>
<li class="tweak">You cannot spam drink from blood bags anymore</li>
<li class="bugfix">Blood bag drinking inefficiency is now the right way, so you loose some of the blood drinking it straight</li>
</ul>
<h3 class="author">BlueWildrose updated:</h3>
<ul class="changes bgimages16">
<li class="rscdel">Removes oversized genitalia analysis from medical scanners, since huge dick and titty are no longer a problem anymore thanks to advancements in that kind of technology when it comes to chemical fun times growth.</li>
<li class="rscadd">Adds in timid woman/man costumes. Available at your autodrobe! Also adds in garters as some new socks.</li>
<li class="spellcheck">Corrected the capitalization in gasmask concealment examine text</li>
</ul>
<h3 class="author">Hatterhat updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Non-smithed katanas (including the temporal katana) can now fit in the twin sheath.</li>
<li class="tweak">Cotton and durathread processing by hand now acts like grass. Stand on a pile of cotton (or durathread) and use a single bundle from it.</li>
</ul>
<h3 class="author">LetterN updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Coin & Holochip support for slot machine</li>
<li class="admin">Stickybans are now saved in the DB too</li>
<li class="soundadd">Immersive &trade; audio reverbs. (also adds multiz audio)</li>
<li class="code_imp">Semi-hardsync from TG</li>
<li class="code_imp">Updates rust-g</li>
<li class="code_imp">Uses git CI instead of travis/appveyor now</li>
</ul>
<h3 class="author">MrJWhit updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Gives metastation toxins storage a scrubber and a vent</li>
<li class="tweak">Mining station oxygen locker on the cycling airlock starts out wrenched.</li>
</ul>
<h3 class="author">Putnam3145 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">atmos subsystem no longer dies if there's too many gases</li>
</ul>
<h3 class="author">corin9090 updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">The chaplain's prayer beads can now be worn on your belt slot</li>
</ul>
<h3 class="author">kappa-sama updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">super saiyan</li>
<li class="tweak">ishotgun crafting recipe no longer requires plasteel and is slightly more convenient</li>
<li class="balance">ishotgun does 45 damage now instead of 40.5</li>
<li class="rscadd">s</li>
</ul>
<h3 class="author">keronshb updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Allows Energy Bola to be caught</li>
<li class="balance">This also allows them to be dropped/picked up.</li>
<li class="rscadd">Adds a reduced stamina buffer for SCarp users</li>
<li class="rscadd">Gives SCarp users a better parry</li>
<li class="rscadd">Adds the SCarp bundle which includes a bo staff</li>
<li class="rscadd">Lets Carp costumes carry Bo Staffs</li>
<li class="balance">reduces the stamina damage of scarp slightly</li>
<li class="balance">reduced the blockchance of the bo staff</li>
<li class="rscadd">Adds more room to northwest maint</li>
<li class="rscadd">Adds a bridge between Atmos and the Turbine.</li>
<li class="balance">Blob Resource Tower to 2 points per instead of 1 point per.</li>
<li class="balance">Blob Factory Towers can be placed 5 tiles apart instead of 7.</li>
<li class="bugfix">Fixes Blobbernaut Factories consuming Factories if no naut is chosen.</li>
<li class="bugfix">Fixes Reflective Blobs</li>
<li class="rscadd">Re-adds the Clown Car to the clown uplink</li>
<li class="balance">15 >16 TC cost</li>
<li class="balance">bonks on external airlocks</li>
<li class="bugfix">Fixes the parry data for scarp</li>
</ul>
<h3 class="author">kittycat2002 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">set the name of /datum/reagent/consumable/ethanol/species_drink to Species Drink</li>
</ul>
<h3 class="author">kiwedespars updated:</h3>
<ul class="changes bgimages16">
<li class="balance">balanced bone gauntlets.</li>
<li class="rscadd">the robust dildo weapon now has sound.</li>
</ul>
<h3 class="author">necromanceranne updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixes various sprites for bokken, as well as being unable to craft certain parts and duplicate entries.</li>
<li class="rscadd">Bokken now come in two lengths; full and wakizashi, and two varieties: wood and ironwood. They have different stats for all four.</li>
<li class="rscadd">Bokken require menu crafting and part construction, as well as more complicated materials.</li>
<li class="tweak">Bokken (long and short) require wood, cloth and leather to craft with a hatchet and screwdriver.</li>
<li class="tweak">Ironwood bokken (long and short) require ironcap logs, cloth and leather to craft with a hatchet, screwdriver and welder.</li>
<li class="balance">Twin sheathes can only fit a pair of blades (longsword + shortsword) or they can fit two shortswords.</li>
<li class="bugfix">Fixed a twin sheath runtime.</li>
<li class="imageadd">A lot of bokken related sprites received an overhaul. Added overlay sprites for weapons sheathed in the twin sheathes.</li>
<li class="imageadd">The extradimensional blade received improved sprites for inhands/back sprites.</li>
<li class="bugfix">You can now make all the variants of the bokken.</li>
<li class="bugfix">Removes a duplicate sprite.</li>
<li class="tweak">Renames all instances of 'ironwood' to 'steelwood'.</li>
<li class="rscadd">Adds new roboticist labcoat sprites!</li>
</ul>
<h3 class="author">qwertyquerty updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Flash the screen on climax</li>
</ul>
<h3 class="author">raspy-on-osu updated:</h3>
<ul class="changes bgimages16">
<li class="spellcheck">salicylic acid</li>
<li class="tweak">space heater heating range and power</li>
<li class="tweak">windoor open length</li>
</ul>
<h3 class="author">shellspeed1 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Wings from Cit RP have been ported over</li>
<li class="rscadd">Moth wings from cit have been ported over</li>
<li class="bugfix">Cleaned up some pixels on existing moth wings.</li>
<li class="tweak">Organized the lists for wings by if they are for moths or not and than by alphabetical.</li>
<li class="balance">Lings now have infinite space for DNA.</li>
<li class="rscadd">All xenomorph types have been added as corpses for mapping purposes</li>
<li class="balance">The dead xenomorphs in the lavaland xenomorph hive now have more variety.</li>
<li class="tweak">Floor bots are now buildable with all toolboxes.</li>
<li class="rscadd">Xenomorph hybrids can now select wings ~~add: Xenomorph hybrids can now speak xenomorph~~</li>
<li class="rscadd">Xenomorph tongues are available for customization.</li>
<li class="rscadd">Mining borgs can claim points again</li>
<li class="rscadd">Construction bags have been added, use them to carry all sorts of construction bits.</li>
<li class="rscadd">A recipe has been added to cloth stacks to make material and construction bags.</li>
<li class="balance">Material bags and construction bags are now available in engineering lockers.</li>
<li class="rscadd">Adds the disposable sentry gun from tg for 11tc each.</li>
<li class="rscadd">The exofab can now print prosthetic limbs</li>
<li class="bugfix">The exofab was missing access to multiple cybernetic organs. This has now been rectified.</li>
<li class="rscadd">A new recipe for a spicy has been given to us by a strange business man.</li>
<li class="rscadd">The bluespace navigation gigabeacon design has been added to shuttle research for those wanting to take their ships around space more.</li>
<li class="tweak">Xenomorph powers now list plasma cost in their description.</li>
</ul>
<h3 class="author">silicons updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">nanite resistances tweaked</li>
<li class="rscadd">new nanite programs added for locking the user out from being modified by consoles or antivirals.</li>
<li class="rscdel">anomalies no longer spawn in walls</li>
<li class="rscadd">Twitch Plays: Clown Car</li>
<li class="rscadd">pugilists can now parry</li>
<li class="balance">c4 can no longer gib mobs</li>
<li class="tweak">medium screens are better now</li>
<li class="tweak">text formatting now uses one character instead of two around the text to emphasize.</li>
<li class="rscadd">colormates</li>
<li class="balance">shoving yourself up now costs 50% more</li>
<li class="bugfix">dullahans enabled</li>
<li class="rscadd">tailed individuals can now target groin to intertwine tails on grab intent.</li>
<li class="rscadd">Clowns now have unpredictable effects on supermatter crystals when dusting from contact.</li>
<li class="tweak">anyone new to the server is lucky enough to have their sprint default to toggle instead of hold</li>
<li class="balance">stamina crit is only removed when at or under 100 stamina, rather than 140. stamina crit threshold is still at 140.</li>
<li class="tweak">luxury shuttle no longer has noteleport</li>
<li class="rscdel">now only poly gets a headset on spawn, not all birds.</li>
<li class="tweak">the warp implant now actually warps you back 10 seconds. leaves a trail, though. now unlimited us.</li>
<li class="bugfix">things in DEATHCOMA do not deathgasp on death</li>
<li class="tweak">Meth and changeling adrenals no longer ignore all slowdowns, rather damage slowdowns.</li>
<li class="rscadd">you can now be an angel using a magic mirror again</li>
<li class="tweak">command headsets are 120% instead of 160%</li>
<li class="bugfix">no more emote italics</li>
<li class="rscadd">players can now respawn/return to lobby as a ghost after a 15 minute (default) delay and rejoin on another character with some/many restrictions</li>
<li class="rscadd">cryo now preserves everything</li>
<li class="bugfix">Magrifle ammo no longer glows.</li>
<li class="tweak">temperature slowdown divisor nerfed to 35 from 20.</li>
<li class="balance">dna melt drops all items being destroying you</li>
<li class="bugfix">keybinds generate anti-collision bindings where necessary automatically now</li>
<li class="balance">changeling combat mutations rebalanced. most of them take chemicals to upkeep now.</li>
<li class="rscadd">set-pose has been added</li>
<li class="tweak">temporary flavor text renamed to set pose, fully visible in examine</li>
<li class="bugfix">ninja gloves no longer hardstun</li>
<li class="balance">ninja gloves now cost half as much to use to compensate</li>
<li class="bugfix">simple mobs are now immune to radioactive contamination</li>
</ul>
<h3 class="author">timothyteakettle updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">time for memory loss message to show up when being revived is now correctly 300 seconds, instead of 30</li>
<li class="bugfix">the load away mission verb won't crash the server now</li>
<li class="rscadd">roundstart slimes can turn into puddles now</li>
<li class="rscadd">all gas masks (but welding + glass) can be alt clicked to show/hide identity</li>
<li class="tweak">autosurgeons from travelling trader rewards now only have one use</li>
<li class="bugfix">fixes held items proccing crossed when passing someone</li>
<li class="tweak">you can now get a family heirlooms based off your species instead of job</li>
<li class="tweak">changeling stings retract upon turning into a slime puddle</li>
<li class="tweak">you cannot transform into a slime puddle with a no drop item in your hands</li>
<li class="tweak">slime puddles are now transparent and their colour looks more natural in comparison to the user</li>
<li class="tweak">slime puddles are now even slower</li>
<li class="tweak">slime puddles now get no protection from worn clothing</li>
<li class="rscdel">removes two debug messages left in from my prior eye customization pr</li>
<li class="rscadd">adds unlockable loadout items, corresponding category in loadouts, etc</li>
<li class="rscadd">added in-game age verification as an alternative to access requests</li>
<li class="bugfix">disabling adminhelp noises no longer disables looc</li>
<li class="bugfix">apids render now</li>
<li class="bugfix">you can now only entwine tails with people who have a tail</li>
<li class="bugfix">custom eyes and tongues now properly carry across cloning</li>
<li class="rscadd">re-adds the holoform verb for people who want to use it over going through the char list</li>
<li class="bugfix">eye sprites should look normal once more</li>
<li class="rscadd">licking people washes pie off their face</li>
<li class="rscadd">you can now pick your eye sprites from customization</li>
<li class="tweak">looking at loadout equips loadout items on your preview image instead of job items</li>
<li class="tweak">custom holoforms are now accessible through an action instead of through verbs</li>
<li class="tweak">AI holoforms can now emote</li>
<li class="tweak">cloning now correctly copies your blood colour, body sprite type and eye type</li>
<li class="bugfix">species with NOTRANSSTING cannot have envy's knife used on them</li>
<li class="rscadd">avian/digitigrade legs have been added for slimes</li>
<li class="rscadd">you can teleport bread</li>
<li class="tweak">slime puddles are no longer layered down one layer</li>
<li class="tweak">you cannot tackle with two paralysed arms</li>
<li class="tweak">tackling with a single paralysed arm lowers your tackle roll by 2</li>
<li class="bugfix">circuits get pin data proc is sanitized when text is returned as data</li>
<li class="rscadd">loadout now has save slot support and colour choosing/saving for polychromic items</li>
<li class="rscadd">polychromic maid outfit</li>
<li class="rscadd">you can rebind communication hotkeys and they're the default now</li>
<li class="rscadd">you can now customize your size from 90% to 130%, going below 100% makes you have 10 less max health</li>
<li class="rscadd">*squeak</li>
<li class="rscadd">anthromorphic synth species</li>
<li class="rscadd">improvements to the automatic age gate</li>
<li class="tweak">antag items are now of critical importance and wont fail to be placed on the character</li>
<li class="bugfix">a tonne of fixes to colourisation of parts, too many to name, including some sprite fixes</li>
<li class="rscadd">things now have their own individual primary/(secondary)/(tertiary) colours as required, and these can be modified by you</li>
</ul>
<h3 class="author">uomo91 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixed "Show All" tab in player panel logs being broken.</li>
<li class="bugfix">Whispers, OOC, and various other things display differently in logs, visually distinguishing them from say logs.</li>
<li class="refactor">Player panel logs will now show all logs chronologically, so you'll see commingled say and attack logs if you're on the "Show All" tab, etc...</li>
</ul>
<h3 class="author">yorii updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">fixed botany rounding error that caused grass and other plants to misbehave</li>
</ul>
<h3 class="author">zeroisthebiggay updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">legion now drops chests</li>
<li class="rscadd">Traitor assistants can now purchase the patented POGBox! Put TC into it for even higher damage!</li>
<li class="balance">MEGAFAUNA DROPS ARE LAVAPROOF</li>
<li class="imageadd">cool codex cicatrix inhands</li>
<li class="rscadd">gravitokinetic stands from tg</li>
<li class="balance">buffs stands overall</li>
<li class="bugfix">protector stands no longer become tposing invisible apes sometimes</li>
<li class="bugfix">jacqueline spawns on boxstation</li>
<li class="rscadd">secsheath for your cool stunsword at your local security vendor. you gotta hack it first though.</li>
<li class="imageadd">fuck the r*d cr*ss</li>
<li class="rscadd">The legion megafauna has been reworked. The fight should now be both slightly harder and faster.</li>
<li class="balance">You can no longer cheese the colossus by being a sand golem and simply being immune.</li>
</ul>
<h2 class="date">20 January 2021</h2>
<h3 class="author">BlueWildrose updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">No more straining when your cock or breasts are growing via incubus draft or succubus milk.</li>
</ul>
<h3 class="author">DeltaFire15 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Nanogel, available at medical and robotics, which fixes internal damage in sufficiently repaired robotic limbs.</li>
</ul>
<h3 class="author">Hatterhat updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Improvised gauzes can now be crafted in stacks up to 10, like their maximum stacksize implies they should be capable of doing.</li>
<li class="bugfix">Pouring sterilizine on gauze now takes the proper 5u per sterilized gauze instead of 10u.</li>
</ul>
<h3 class="author">HeroWithYay updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Wormhole Projector and Gravity Gun now require anomaly cores to function instead of firing pins.</li>
</ul>
<h3 class="author">MrJWhit updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">A small bucket of random fixes,</li>
</ul>
<h3 class="author">Putnam3145 updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Replaces majority judgement with usual judgement.</li>
</ul>
<h3 class="author">YakumoChen updated:</h3>
<ul class="changes bgimages16">
<li class="balance">To lower production costs, Buzz Fuzz is now manufactured with Real™️ Synthetic honey.</li>
</ul>
<h3 class="author">maksxpl updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">changed sandcode/ dir with all it's paths to an actual standards</li>
<li class="bugfix">fixed trailing newlines in modular_sand</li>
</ul>
<h3 class="author">necromanceranne updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Adds new roboticist labcoat sprites!</li>
</ul>
<h3 class="author">timothyteakettle updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">licking people washes pie off their face</li>
</ul>
<h2 class="date">16 January 2021</h2>
<h3 class="author">Hatterhat updated:</h3>
<ul class="changes bgimages16">
<li class="rscdel">Apparently, shrink rays were buyable again, despite a PR having been made a while ago specifically for removing shrink rays. They're gone again.</li>
</ul>
<h3 class="author">LetterN updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">fixed telecomms pda log</li>
</ul>
<h3 class="author">MrJWhit updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Updates suit storage info on Tip Of the Round.</li>
</ul>
<h3 class="author">TheObserver updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Re-adds the rifle stock, and sets the improv shotgun to be as it was.</li>
<li class="rscdel">The maintenance rifle has been shelved - for now. Watch this space.</li>
</ul>
<h3 class="author">corin9090 updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">The chaplain's prayer beads can now be worn on your belt slot</li>
</ul>
<h3 class="author">kappa-sama updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">super saiyan</li>
</ul>
<h3 class="author">kiwedespars updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">the robust dildo weapon now has sound.</li>
</ul>
<h2 class="date">15 January 2021</h2>
<h3 class="author">Drulikar updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Added another nullcheck for a rare edge case runtime exception for a lost reference during a sleep step in Hallucination.dm</li>
<li class="bugfix">Fixed potential runtime error in Bubblegum hard's parameters for proc adjustBruteLoss via Regenerative Core Tendrils</li>
</ul>
<h3 class="author">Hatterhat updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Basic sticky technology is now a roundstart tech. Advanced sticky technology is BEPIS-locked, though. Theoretically.</li>
</ul>
<h2 class="date">14 January 2021</h2>
<h3 class="author">BlueWildrose updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">You will now only unbuckle fireman-carried/piggybacked people on disarm or harm intent.</li>
<li class="rscadd">Color Mates have been added to all stations (except Snaxi). Enjoy coloring your attire without having to bug science!</li>
</ul>
<h3 class="author">DeltaFire15 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">A new surgery, allowing revival of synths without a defib at hand.</li>
<li class="balance">Semi-permanent damage of Synth limbs caused by passing the damage threshold: 10 <- 15.</li>
<li class="tweak">The embed removal surgery now has a version for Synths.</li>
<li class="balance">EMPs no longer hardstun Synths.</li>
<li class="bugfix">Some edge cases causing issues with system corruption shouldn't be able to occur anymore.</li>
<li class="balance">Some synth damage stuff has been a bit rebalanced, see the PR for details.</li>
<li class="bugfix">Combat mode now will not stay permanently disabled due to status effects not working as intended.</li>
</ul>
<h3 class="author">Hatterhat updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">The nature interaction shuttle with the monkeys now has tiny fans on the airlocks in, because that's apparently a feature that was missing.</li>
<li class="rscadd">More bags have been added to department vendors.</li>
<li class="balance">Every roundstart species (and also ash walkers) now has flesh and bone that can be wounded.</li>
<li class="balance">Recipes for sutures, regen mesh, and sterilized gauze have been adjusted to be easier, mostly.</li>
<li class="balance">Sterilized gauze is better at absorbing blood and being a splint.</li>
<li class="bugfix">Energy sabres now have an off inhand.</li>
</ul>
<h3 class="author">SiliconMain updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">hololocks (which haven't worked for god knows how long) commented out until auxmos is merged</li>
</ul>
<h3 class="author">kappa-sama updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">A new spell for the wizard and his martial apprentices, the Inner Mantra technique. It makes you punch people really good and makes you durable, but drains your energy while it's active.</li>
<li class="rscadd">A self-buffing spell for valiant bubblegum slayers that is ultimately useless on lavaland and probably overpowered for miner antagonists. Go figure. At least all it does is let you punch hard while draining your health every second.</li>
<li class="balance">bubblegum now drops a book that makes you into an abusive father instead of a shotgun that plays like pre-nerf shotguns</li>
<li class="soundadd">a powerup and powerdown sound effect</li>
<li class="imageadd">two icons for two buff spells</li>
</ul>
<h3 class="author">shellspeed1 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Wings from Cit RP have been ported over</li>
<li class="rscadd">Moth wings from cit have been ported over</li>
<li class="bugfix">Cleaned up some pixels on existing moth wings.</li>
<li class="tweak">Organized the lists for wings by if they are for moths or not and than by alphabetical.</li>
</ul>
<h3 class="author">timothyteakettle updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">species with NOTRANSSTING cannot have envy's knife used on them</li>
</ul>
<h3 class="author">zeroisthebiggay updated:</h3>
<ul class="changes bgimages16">
<li class="imageadd">fuck the r*d cr*ss</li>
</ul>
<h2 class="date">13 January 2021</h2>
<h3 class="author">BlueWildrose updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixes noodle size appearance for 12+ inch members.</li>
</ul>
<h3 class="author">Drulikar updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Changed Hypnotic Stupor quirk to only reapply a trance after a minimum amount of time from a previous hypnosis</li>
<li class="bugfix">Hypnosis phrase should now be properly escaped for regex (e.g. dangling parentheses)</li>
<li class="config">Added configs for Hypnotic Stupor quirk tweaks (defaults on with a minimum hypnosis duration between 10 and 20 minutes)</li>
</ul>
<h2 class="date">12 January 2021</h2>
<h3 class="author">SandPoot updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixes people who do not know any language speaking.</li>
<li class="bugfix">Fixes borgs having their speech misplaced for others and vice-versa.</li>
</ul>
<h2 class="date">11 January 2021</h2>
<h3 class="author">Arturlang updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">The cursed heart now only takes away half as much blood every loop, and can be used as long as you are alive, instead if only you are awake/able to use your hands</li>
</ul>
<h3 class="author">DeltaFire15 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Antagging / Deantagging Heretics now properly sets their special role.</li>
<li class="bugfix">Cyborg B.o.r.i.s. installation now checks for if the chest has a cell, just like how it does with MMIs.</li>
<li class="bugfix">Attacking some certain objects no longer has no clickdelay.</li>
</ul>
<h3 class="author">SandPoot updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Suit storage units now use a radial menu.</li>
<li class="rscadd">Suit storage units have been modified to have both shoes and generic storage slots.</li>
<li class="tweak">Suit storage units now put the items in your hand, rather than on the ground.</li>
<li class="tweak">The industrial welding tool is now available at industrial engineering tech.</li>
<li class="tweak">Changing directions while carrying someone will make them turn too.</li>
</ul>
<h3 class="author">TheSpaghetti updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">no more tumor bread double punctuation</li>
</ul>
<h3 class="author">Xantholne updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">You can now tuck disky into bed</li>
<li class="rscadd">You can now make beds by applying a bed sheet to them</li>
<li class="rscadd">You can now tuck in pai cards into bed</li>
<li class="rscadd">Added bed tucking element, can be added to any held object to allow tucking into beds</li>
</ul>
<h3 class="author">necromanceranne updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixes various sprites for bokken, as well as being unable to craft certain parts and duplicate entries.</li>
</ul>
<h3 class="author">shellspeed1 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">The exofab can now print prosthetic limbs</li>
<li class="bugfix">The exofab was missing access to multiple cybernetic organs. This has now been rectified.</li>
</ul>
<h3 class="author">timothyteakettle updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">disabling adminhelp noises no longer disables looc</li>
</ul>
<h2 class="date">10 January 2021</h2>
<h3 class="author">DeltaFire15 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Loot items mobs drop are no longer always failing to initialize.</li>
</ul>
<h2 class="date">09 January 2021</h2>
<h3 class="author">DeltaFire15 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Cargo packs marked as 'no private buying' now actually register as such.</li>
</ul>
<h3 class="author">MrJWhit updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Fixes two chairs on one table</li>
<li class="rscadd">Makes gas sensors fireproof.</li>
<li class="tweak">Porting garbage collection tweak from /tg/</li>
<li class="tweak">Bugfix of a morph becoming an AI eye</li>
</ul>
<h3 class="author">NT Cleaning Crews On Break updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Most kinds of dirt, grime, and debris are now persistent. Get to work, jannies.</li>
<li class="rscadd">Dirt can now be removed by tile replacements. Other cleanable decals can't, though.</li>
</ul>
<h3 class="author">keronshb updated:</h3>
<ul class="changes bgimages16">
<li class="balance">Blob Resource Tower to 2 points per instead of 1 point per.</li>
<li class="balance">Blob Factory Towers can be placed 5 tiles apart instead of 7.</li>
<li class="bugfix">Fixes Blobbernaut Factories consuming Factories if no naut is chosen.</li>
</ul>
<h3 class="author">shellspeed1 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Xenomorph hybrids can now select wings ~~add: Xenomorph hybrids can now speak xenomorph~~</li>
<li class="rscadd">Xenomorph tongues are available for customization.</li>
<li class="rscadd">Adds the disposable sentry gun from tg for 11tc each.</li>
</ul>
<h3 class="author">silicons updated:</h3>
<ul class="changes bgimages16">
<li class="balance">c4 can no longer gib mobs</li>
</ul>
<h3 class="author">timothyteakettle updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">you can teleport bread</li>
</ul>
<h2 class="date">07 January 2021</h2>
<h3 class="author">Arturlang updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Prayers to admins now do a wee ding sound for all prayers, instead of just chaplains</li>
</ul>
<h3 class="author">Drulikar updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixed borg expand module double undoing its size change when unequipped</li>
</ul>
<h3 class="author">MrJWhit updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Removed the wires connecting the AI from the rest of the station on cogstation.</li>
<li class="tweak">Fixes experimenter on cogstation.</li>
<li class="tweak">Less pipes in the overall area in toxins on cogstation</li>
<li class="tweak">Fixes maint area in boxstation</li>
</ul>
<h3 class="author">TripleShades updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Firelock to Surgery Bay drapes change: Swapped Nanomed and Fire Alarm button locations in both Surgery Bays change: Removes the double mirror in both Surgery Bays to be a singular mirror change: Moved an intercom to not be doorstuck below Paramedical Office remove: One Surgery Observation Fire Alarm button</li>
</ul>
<h3 class="author">zeroisthebiggay updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Traitor assistants can now purchase the patented POGBox! Put TC into it for even higher damage!</li>
</ul>
<h2 class="date">06 January 2021</h2>
<h3 class="author">Drulikar updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added TGUI for Dogborg sleepers again</li>
<li class="rscadd">Added resist chance and help intent struggle messages (to suggest maybe a different intent is required for escape)</li>
<li class="tweak">Doubled dogborg sleepers cleaning cycle time</li>
<li class="tweak">Tweaked dogborg sleepers messages and sounds</li>
<li class="rscadd">Added game_options config ENABLE_DOGBORG_SLEEPERS to determine whether recreational sleepers or normal sleepers should be added to dogborgs</li>
</ul>
<h3 class="author">Putnam3145 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">gear harness alt-click is now sane</li>
<li class="code_imp">rolldown() and toggle_jumpsuit_adjust() now no longer mix behavior-that-should-be-overridden and behavior-that-shouldn't-be-overridden in ways that make no sense.</li>
</ul>
<h3 class="author">necromanceranne updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">You can now make all the variants of the bokken.</li>
<li class="bugfix">Removes a duplicate sprite.</li>
<li class="tweak">Renames all instances of 'ironwood' to 'steelwood'.</li>
</ul>
<h2 class="date">05 January 2021</h2>
<h3 class="author">BlueWildrose updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">You can now have a max-roundstart-dicksize-config inch long johnson before you start suffering blood loss and slowdowns instead of a 20 inch one.</li>
<li class="bugfix">Polychromic hoodies that were obtained from the loadout have functional colorable hoods now.</li>
</ul>
<h3 class="author">Chiirno updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added the paramedics EVA suit as a purchase from the cargo console.</li>
<li class="tweak">Nightmare now deals additional damage to most light sources.</li>
<li class="bugfix">Nightmare now one-shots miners beacons and glowshrooms</li>
<li class="bugfix">Portable Chem Mixer now researchable from biotech node.</li>
<li class="tweak">Chem masters can now dispense 20 instances of its outputs instead of 10.</li>
</ul>
<h3 class="author">DeltaFire15 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">IPC cells & power cords are now printable after they are researched.</li>
</ul>
<h3 class="author">EmeraldSundisk updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Adds a new "Computer Core" area designation for CogStation</li>
<li class="bugfix">Fixes some missing area strings</li>
<li class="tweak">Replaces some firelocks with directional ones as to ensure desks/counters can still be accessed</li>
</ul>
<h3 class="author">Hatterhat updated:</h3>
<ul class="changes bgimages16">
<li class="spellcheck">Utility uniforms now comply with the "nonproper equipment names" thing.</li>
<li class="bugfix">The CapDrobe now allows the captain to get his own clothes for free. Probably.</li>
<li class="tweak">All captains' clothes now offer 15 woundarmor, up from the 5. Because apparently only the suit and tie and its suitskirt subtype have this wound armor, which is dumb.</li>
</ul>
<h3 class="author">Ryll/Shaps updated:</h3>
<ul class="changes bgimages16">
<li class="admin">Fixed an issue with player logs becoming confused when someone triggers multiple events within one second (like being attacked by two people at the same time) that would cause holes in the logs</li>
</ul>
<h3 class="author">TripleShades updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">New Paramedic Office next to Genetics where the old Genetics Reception used to be change: Surgery, Surgery Observation, and Recovery Hall layout revamped drastically change: Maints below Surgery lowered by one tile to recover lost tile space from Surgery expansion</li>
</ul>
<h3 class="author">necromanceranne updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Bokken now come in two lengths; full and wakizashi, and two varieties: wood and ironwood. They have different stats for all four.</li>
<li class="rscadd">Bokken require menu crafting and part construction, as well as more complicated materials.</li>
<li class="tweak">Bokken (long and short) require wood, cloth and leather to craft with a hatchet and screwdriver.</li>
<li class="tweak">Ironwood bokken (long and short) require ironcap logs, cloth and leather to craft with a hatchet, screwdriver and welder.</li>
<li class="balance">Twin sheathes can only fit a pair of blades (longsword + shortsword) or they can fit two shortswords.</li>
<li class="bugfix">Fixed a twin sheath runtime.</li>
<li class="imageadd">A lot of bokken related sprites received an overhaul. Added overlay sprites for weapons sheathed in the twin sheathes.</li>
<li class="imageadd">The extradimensional blade received improved sprites for inhands/back sprites.</li>
</ul>
<h3 class="author">shellspeed1 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">The bluespace navigation gigabeacon design has been added to shuttle research for those wanting to take their ships around space more.</li>
<li class="tweak">Xenomorph powers now list plasma cost in their description.</li>
</ul>
<h3 class="author">timothyteakettle updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">adds unlockable loadout items, corresponding category in loadouts, etc</li>
<li class="rscadd">anthromorphic synth species</li>
</ul>
<h2 class="date">02 January 2021</h2>
<h3 class="author">MrJWhit updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Small fixes on security on boxstation</li>
</ul>
<h3 class="author">SandPoot updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">You can attack a pile of money on the floor with your id to put it all in quickly.</li>
</ul>
<h3 class="author">silicons updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Twitch Plays: Clown Car</li>
</ul>
<h2 class="date">01 January 2021</h2>
<h3 class="author">Chiirno updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Paramedics office and Surgery Storage Room</li>
<li class="tweak">Remodeled the surgery room, as well as shrunk Morgue and Starboard Emergency Storage. Fiddled with some areas for better map edit clarity and fixed one runtime in Vacant Office A.</li>
<li class="imageadd">Added the paramedic closet sprite, a paramedic colored medical3 closet.</li>
<li class="code_imp">Added a paramedic closet, which is the standard medical3 closet with their suit, a pinpointer, and a crew monitor added.</li>
</ul>
<h3 class="author">DeltaFire15 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Changelings no longer double-deathgasp when activating the regen stasis ability while not dead.</li>
</ul>
<h3 class="author">EmeraldSundisk updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Adds a few new area designations primarily for CogStation, incorporates them into said map</li>
<li class="tweak">Reorganizes some area designations for ease of use, along with renaming the central "Router" to "Routing Depot"</li>
<li class="bugfix">Fixes an incorrectly designated area in CogStation</li>
</ul>
<h3 class="author">Hatterhat updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">The dock-silver standard set by Box and Meta has been enforced across maps in rotation (Delta, Pubby, Lambda).</li>
<li class="bugfix">The Box whiteship now has its missing tiny fan back.</li>
</ul>
<h3 class="author">MrJWhit updated:</h3>
<ul class="changes bgimages16">
<li class="rscdel">Removes the screen flashing on climax.</li>
</ul>
<h3 class="author">Putnam3145 updated:</h3>
<ul class="changes bgimages16">
<li class="balance">Zeolites now only generate 1/5 the heat when reacting and don't require a catalyst.</li>
</ul>
<h3 class="author">Xantholne updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixed new birds changing back to basic parrot when sitting</li>
<li class="rscadd">New parrots from the RP server, can be found in Bird Crate in Cargo</li>
</ul>
<h3 class="author">keronshb updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixes the parry data for scarp</li>
</ul>
<h3 class="author">raspy-on-osu updated:</h3>
<ul class="changes bgimages16">
<li class="spellcheck">salicylic acid</li>
<li class="tweak">space heater heating range and power</li>
</ul>
<h3 class="author">silicons updated:</h3>
<ul class="changes bgimages16">
<li class="balance">changeling combat mutations rebalanced. most of them take chemicals to upkeep now.</li>
</ul>
<h3 class="author">timothyteakettle updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">re-adds the holoform verb for people who want to use it over going through the char list</li>
<li class="rscadd">avian/digitigrade legs have been added for slimes</li>
<li class="rscadd">*squeak</li>
</ul>
<h3 class="author">zeroisthebiggay updated:</h3>
<ul class="changes bgimages16">
<li class="imageadd">cool codex cicatrix inhands</li>
</ul>
<h2 class="date">29 December 2020</h2>
<h3 class="author">BlueWildrose updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Nyctophobia quirk now has some light lag compensation.</li>
<li class="rscadd">PubbyStation now has two Christmas Tree spawners.</li>
</ul>
<h3 class="author">DeltaFire15 updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Instant summons can no longer do wacky stuff with disposals (and nukes).</li>
<li class="balance">Fleshmend, Anatomic Panacea and bloodsucker healing now work for Synths / IPCs.</li>
</ul>
<h3 class="author">ERP mains updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Subtler Around Table is now a verb</li>
</ul>
<h3 class="author">Hatterhat updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Apparently someone started shoving golem vendor boards into every liberator's legacy. How odd!</li>
</ul>
<h3 class="author">HeroWithYay updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Changed description of Necrotizing Fasciitis symptom.</li>
</ul>
<h3 class="author">Putnam3145 updated:</h3>
<ul class="changes bgimages16">
<li class="balance">Regen coma now puts into a coma even from crit or while unconscious.</li>
<li class="bugfix">Regen coma now properly weakens while asleep.</li>
</ul>
<h3 class="author">Sonic121x updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">alarm ert hardsuit sprite for naga and canine</li>
<li class="tweak">adjust the naga ert hardsuit to cover the hand</li>
<li class="bugfix">cydonia hardsuit helmet</li>
</ul>
<h3 class="author">keronshb updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Allows Energy Bola to be caught</li>
<li class="balance">This also allows them to be dropped/picked up.</li>
</ul>
<h3 class="author">silicons updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">things in DEATHCOMA do not deathgasp on death</li>
<li class="tweak">Meth and changeling adrenals no longer ignore all slowdowns, rather damage slowdowns.</li>
<li class="bugfix">Magrifle ammo no longer glows.</li>
<li class="tweak">temperature slowdown divisor nerfed to 35 from 20.</li>
<li class="rscadd">set-pose has been added</li>
<li class="tweak">temporary flavor text renamed to set pose, fully visible in examine</li>
</ul>
<h3 class="author">timothyteakettle updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">slime puddles are no longer layered down one layer</li>
<li class="tweak">you cannot tackle with two paralysed arms</li>
<li class="tweak">tackling with a single paralysed arm lowers your tackle roll by 2</li>
</ul>
<h2 class="date">27 December 2020</h2>
<h3 class="author">SandPoot updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added floor light deconstruction! attack the floor with your small light fixture assembly!</li>
<li class="tweak">Makes so deconstructing floor lights use their own sprite, literally has no mechanical change.</li>
</ul>
<h3 class="author">ZombieTsar updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Droppers to biobag white list</li>
<li class="rscadd">Stabilized slime cores to biobags white list</li>
</ul>
<h2 class="date">26 December 2020</h2>
<h3 class="author">DeltaFire15 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Self-fueling weldingtools recharge fuel properly again.</li>
<li class="bugfix">Brass welders now actually recharge faster than experimental ones.</li>
</ul>
<h3 class="author">SandPoot updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added Tank holders from tg! (make some with rods!)</li>
<li class="rscadd">Added Generic gas tanks, they could have anything and the people won't know!</li>
<li class="tweak">Tweaked emergency double tanks to have slightly more volume.</li>
</ul>
<h3 class="author">silicons updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">dullahans enabled</li>
</ul>
<h3 class="author">timothyteakettle updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">apids render now</li>
</ul>
<h2 class="date">23 December 2020</h2>
<h3 class="author">Arturlang updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixes the mint machine's UI</li>
<li class="bugfix">Bloodsuckers tresspass ability can no longer work while they are not awake.</li>
</ul>
<h3 class="author">DeltaFire15 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Bloodcult stunhands now work against clockies like they were supposed to instead of hardstunning.</li>
</ul>
<h3 class="author">Hatterhat updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">The survival dagger light on the sprite now actually turns on and off.</li>
<li class="balance">The survival dagger in the glaive kit that can also be bought by itself is now better at butchering things.</li>
</ul>
<h3 class="author">MrJWhit updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Christmas starts on the 18th now</li>
</ul>
<h3 class="author">Putnam3145 updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Grab bag works as advertised.</li>
<li class="balance">Xeno threat in dynamic tripled.</li>
</ul>
<h3 class="author">Trilbyspaceclone updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Zeolites now use gold rather then uranium for catalyst</li>
<li class="tweak">Zeolites are not as hard to make ph wise</li>
<li class="tweak">Making Zeolites heats up the beaker less allowing for better control</li>
</ul>
<h3 class="author">Xantholne updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Twin Sword Sheaths have an equipment icon and icon when worn now and make a sound when sheathed/unsheathed</li>
</ul>
<h3 class="author">Yakumo Chen updated:</h3>
<ul class="changes bgimages16">
<li class="balance">Slime Jelly is no longer obtainable from slimepeople. Go ask Xenobio</li>
</ul>
<h3 class="author">kiwedespars updated:</h3>
<ul class="changes bgimages16">
<li class="balance">balanced bone gauntlets.</li>
</ul>
<h3 class="author">raspy-on-osu updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">windoor open length</li>
</ul>
<h3 class="author">silicons updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">pugilists can now parry</li>
<li class="tweak">anyone new to the server is lucky enough to have their sprint default to toggle instead of hold</li>
<li class="rscadd">players can now respawn/return to lobby as a ghost after a 15 minute (default) delay and rejoin on another character with some/many restrictions</li>
<li class="rscadd">cryo now preserves everything</li>
</ul>
<h3 class="author">timothyteakettle updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">you can now only entwine tails with people who have a tail</li>
</ul>
<h2 class="date">21 December 2020</h2>
<h3 class="author">BlackMajor updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Cyborg hypospray no longer injects if it means OD'ing while on help intent.</li>
</ul>
<h3 class="author">BlueWildrose updated:</h3>
<ul class="changes bgimages16">
<li class="balance">The traitor AI can no longer activate the doomsday device while carded.</li>
</ul>
<h3 class="author">DeltaFire15 updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">AIs now only have to kill people once instead of permanently.</li>
</ul>
<h3 class="author">Putnam3145 updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Gear harness now covers nothing.</li>
</ul>
<h3 class="author">SandPoot updated:</h3>
<ul class="changes bgimages16">
<li class="refactor">Changes the limb grower a lot.</li>
<li class="bugfix">"Limb" costs on limbgrower are actually displayed like it was meant to all along.</li>
</ul>
<h3 class="author">keronshb updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Adds a reduced stamina buffer for SCarp users</li>
<li class="rscadd">Gives SCarp users a better parry</li>
<li class="rscadd">Adds the SCarp bundle which includes a bo staff</li>
<li class="rscadd">Lets Carp costumes carry Bo Staffs</li>
<li class="balance">reduces the stamina damage of scarp slightly</li>
<li class="balance">reduced the blockchance of the bo staff</li>
<li class="rscadd">Re-adds the Clown Car to the clown uplink</li>
<li class="balance">15 >16 TC cost</li>
<li class="balance">bonks on external airlocks</li>
</ul>
<h3 class="author">silicons updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">colormates</li>
<li class="tweak">command headsets are 120% instead of 160%</li>
<li class="bugfix">no more emote italics</li>
<li class="bugfix">ninja gloves no longer hardstun</li>
<li class="balance">ninja gloves now cost half as much to use to compensate</li>
</ul>
<h2 class="date">20 December 2020</h2>
<h3 class="author">Hatterhat updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">RPEDs now drop their lowest part tier first when quick-emptied (used inhand).</li>
</ul>
<h3 class="author">MrJWhit updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Replaced engineering fuel tank with a large fuel tank</li>
<li class="tweak">Changed access to sec suit storage from armory access in every map to other security access</li>
<li class="bugfix">Effects can no longer trigger landmines</li>
</ul>
<h3 class="author">Putnam3145 updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">You can now exit polycircuit input</li>
<li class="bugfix">Polycircuits now check for range</li>
</ul>
<h3 class="author">silicons updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">keybinds generate anti-collision bindings where necessary automatically now</li>
</ul>
<h3 class="author">timothyteakettle updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">circuits get pin data proc is sanitized when text is returned as data</li>
</ul>
<h2 class="date">15 December 2020</h2>
<h3 class="author">Hatterhat updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Exosuits sold on the Supply shuttle no longer leave wreckages.</li>
</ul>
<h3 class="author">MrJWhit updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Updates our dark gygax sprites to /tg/'s</li>
<li class="tweak">Updated meat icons</li>
<li class="tweak">Donut boxes show what's inside of them now</li>
<li class="tweak">Updated jukebox sprite.</li>
<li class="rscadd">Adds a goose bar sign</li>
</ul>
<h3 class="author">SandPoot updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">The teleporter no longer "cryos" you (it will display the correct message on radio).</li>
<li class="bugfix">Fix unit testing.</li>
</ul>
<h3 class="author">The Grinch updated:</h3>
<ul class="changes bgimages16">
<li class="rscdel">infinite presents from hilbert hotel</li>
</ul>
<h3 class="author">keronshb updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Adds more room to northwest maint</li>
<li class="rscadd">Adds a bridge between Atmos and the Turbine.</li>
</ul>
<h3 class="author">silicons updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">text formatting now uses one character instead of two around the text to emphasize.</li>
<li class="balance">shoving yourself up now costs 50% more</li>
<li class="tweak">nanite resistances tweaked</li>
<li class="rscadd">new nanite programs added for locking the user out from being modified by consoles or antivirals.</li>
<li class="balance">dna melt drops all items being destroying you</li>
<li class="balance">stamina crit is only removed when at or under 100 stamina, rather than 140. stamina crit threshold is still at 140.</li>
<li class="tweak">luxury shuttle no longer has noteleport</li>
</ul>
<h3 class="author">timothyteakettle updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">all gas masks (but welding + glass) can be alt clicked to show/hide identity</li>
<li class="tweak">custom holoforms are now accessible through an action instead of through verbs</li>
<li class="tweak">AI holoforms can now emote</li>
<li class="rscadd">improvements to the automatic age gate</li>
</ul>
<h2 class="date">13 December 2020</h2>
<h3 class="author">EmeraldSundisk updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixes the conveyor belt issues in Delta Station's cargo wing</li>
<li class="rscdel">Removes some of the dirt around the affected area (presumably they would have cleaned it up while working on it)</li>
<li class="rscadd">Adds a floor light to fix the "dark spot" cargo had</li>
</ul>
<h3 class="author">Linzolle updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">entertainment monitors no longer invisible</li>
<li class="rscadd">entertainment monitors now light up and display text when motion is detected in thunderdome</li>
</ul>
<h3 class="author">MrJWhit updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd"></li>
<li class="tweak">Added the ability for cargo to buy a large welding tank</li>
<li class="imageadd">Tweaked large tank reagent sprites to /tg/'s</li>
</ul>
<h3 class="author">qwertyquerty updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Flash the screen on climax</li>
</ul>
<h3 class="author">timothyteakettle updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">loadout now has save slot support and colour choosing/saving for polychromic items</li>
</ul>
<h2 class="date">12 December 2020</h2>
<h3 class="author">Arturlang updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Handles more edge cases with construct soul returning</li>
</ul>
<h3 class="author">EdgeLordExe, MoonFalcon updated:</h3>
<ul class="changes bgimages16">
<li class="balance">Ported a bunch of heretic-related tweaks and changes from tg</li>
</ul>
<h3 class="author">Putnam3145 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Emotes can properly be filtered for in TGUI.</li>
</ul>
<h3 class="author">keronshb updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixes Reflective Blobs</li>
</ul>
<h3 class="author">timothyteakettle updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">custom eyes and tongues now properly carry across cloning</li>
</ul>
<h2 class="date">10 December 2020</h2>
<h3 class="author">DeltaFire15 updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Abductors now can use experimental organ replacement surgery on robots / synthetics.</li>
<li class="bugfix">Objectives are no longer very broken.</li>
</ul>
<h3 class="author">Linzolle updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">lizard snouts are no longer *slightly* lighter than they are supposed to be.</li>
</ul>
<h3 class="author">SandPoot updated:</h3>
<ul class="changes bgimages16">
<li class="refactor">Completely comments the original limb grower for the new one.</li>
<li class="rscadd">The limb grower can now make more stuff.</li>
</ul>
<h2 class="date">07 December 2020</h2>
<h3 class="author">DeltaFire15 updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Medibots now ignore people they cannot help due to their biology.</li>
<li class="bugfix">get_damaged_bodyparts() is no longer broken.</li>
<li class="bugfix">Fixes the tail entwine messages displaying incorrectly.</li>
</ul>
<h3 class="author">ZombieTsar updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">leather to imp butcher drops</li>
<li class="rscadd">plasma ore to imp drops</li>
</ul>
<h2 class="date">05 December 2020</h2>
<h3 class="author">Acer202 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Main mining shuttle should no longer look at the public mining shuttle and attempt to dock ontop of it. Monastery shuttle should now function again.</li>
</ul>
<h3 class="author">shellspeed1 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Construction bags have been added, use them to carry all sorts of construction bits.</li>
<li class="rscadd">A recipe has been added to cloth stacks to make material and construction bags.</li>
<li class="balance">Material bags and construction bags are now available in engineering lockers.</li>
</ul>
<h2 class="date">03 December 2020</h2>
<h3 class="author">MrJWhit updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Increased christmas event from 22th to 27th to 10th to 27th</li>
</ul>
<h2 class="date">30 November 2020</h2>
<h3 class="author">MrJWhit updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Removes an opposum from the wall</li>
</ul>
<h3 class="author">shellspeed1 updated:</h3>
<ul class="changes bgimages16">
<li class="balance">Lings now have infinite space for DNA.</li>
</ul>
<h3 class="author">silicons updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">tailed individuals can now target groin to intertwine tails on grab intent.</li>
</ul>
<h3 class="author">timothyteakettle updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">you can rebind communication hotkeys and they're the default now</li>
</ul>
<h2 class="date">28 November 2020</h2>
<h3 class="author">Arturlang updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Hopefully fixes whitescreen issues for TGUI UI's by giving assets more time to get to the client</li>
</ul>
<h3 class="author">DeltaFire15 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Recharging APCs no longer use 0.2% of the power they should be using.</li>
<li class="bugfix">APCs no longer always use as much power as they can for their cell, even if it is full.</li>
<li class="balance">Robotpeople are now fully immune to the effects of alcohol (drunkness etc.)</li>
<li class="tweak">Renames the alcohol intolerance trait in the code to make what it does more clear.</li>
</ul>
<h3 class="author">Putnam3145 updated:</h3>
<ul class="changes bgimages16">
<li class="balance">Spontaneous brain trauma now requires minimum 5 players</li>
<li class="balance">Rad collectors now get 1.25x as much energy from radiation</li>
<li class="balance">Rad collectors now put out 1.25x as much stored energy per tick</li>
<li class="balance">Above two rad collector changes give a total 56.25% power output increase</li>
<li class="bugfix">Dynamic vote no longer shows the none-storyteller.</li>
<li class="tweak">gear harness no longer magically covers up the body mechanically despite covering up nothing visually</li>
</ul>
<h3 class="author">Sonic121x updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">digi sprite uniform</li>
<li class="bugfix">digi leg suit</li>
</ul>
<h3 class="author">uomo91 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixed "Show All" tab in player panel logs being broken.</li>
<li class="bugfix">Whispers, OOC, and various other things display differently in logs, visually distinguishing them from say logs.</li>
<li class="refactor">Player panel logs will now show all logs chronologically, so you'll see commingled say and attack logs if you're on the "Show All" tab, etc...</li>
</ul>
</div>
<b>GoonStation 13 Development Team</b>
<div class = "top">
<b>Coders:</b> Stuntwaffle, Showtime, Pantaloons, Nannek, Keelin, Exadv1, hobnob, Justicefries, 0staf, sniperchance, AngriestIBM, BrianOBlivion<br>
<b>Spriters:</b> Supernorn, Haruhi, Stuntwaffle, Pantaloons, Rho, SynthOrange, I Said No<br>
</div>
<br>
<p class="lic"><a name="license" href="http://creativecommons.org/licenses/by-nc-sa/3.0/"><img src="88x31.png" alt="Creative Commons License" /></a><br><i>Except where otherwise noted, Goon Station 13 is licensed under a <a href="http://creativecommons.org/licenses/by-nc-sa/3.0/">Creative Commons Attribution-Noncommercial-Share Alike 3.0 License</a>.<br>Rights are currently extended to <a href="http://forums.somethingawful.com/">SomethingAwful Goons</a> only.</i></p>
<p class="lic">Some icons by <a href="http://p.yusukekamiyamane.com/">Yusuke Kamiyamane</a>. All rights reserved. Licensed under a <a href="http://creativecommons.org/licenses/by/3.0/">Creative Commons Attribution 3.0 License</a>.</p>
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