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Merge pull request #28982 from Skyrat-SS13/upstream-merge-85169
[MIRROR] Corrects 200+ instances of "it's" where it should've been "its" instead
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@@ -80,8 +80,8 @@
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var/base_idle_power_usage = 0.2 WATTS //SKYRAT EDIT CHANGE - ORIGINAL: 1 WATTS
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// Modular computers can run on various devices. Each DEVICE (Laptop, Console & Tablet)
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// must have it's own DMI file. Icon states must be called exactly the same in all files, but may look differently
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// If you create a program which is limited to Laptops and Consoles you don't have to add it's icon_state overlay for Tablets too, for example.
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// must have its own DMI file. Icon states must be called exactly the same in all files, but may look differently
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// If you create a program which is limited to Laptops and Consoles you don't have to add its icon_state overlay for Tablets too, for example.
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///If set, what the icon_state will be if the computer is unpowered.
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var/icon_state_unpowered
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@@ -27,7 +27,7 @@
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on_analyze(source=source, target=get_turf(computer))
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return COMPONENT_CANCEL_ATTACK_CHAIN
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/// Keep this in sync with it's tool based counterpart [/obj/proc/analyzer_act] and [/atom/proc/tool_act]
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/// Keep this in sync with its tool based counterpart [/obj/proc/analyzer_act] and [/atom/proc/tool_act]
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/datum/computer_file/program/atmosscan/tap(atom/A, mob/living/user, params)
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if(atmozphere_mode != ATMOZPHERE_SCAN_CLICK)
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return FALSE
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@@ -42,7 +42,7 @@
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attached_wire_ref = WEAKREF(locate(/obj/structure/cable) in T)
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if(attached_wire_ref)
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return
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var/area/A = get_area(computer) //if the computer isn't directly connected to a wire, attempt to find the APC powering it to pull it's powernet instead
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var/area/A = get_area(computer) //if the computer isn't directly connected to a wire, attempt to find the APC powering it to pull its powernet instead
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if(!A)
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return
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var/obj/machinery/power/apc/local_apc = A.apc
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@@ -209,7 +209,7 @@
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var/list/visible_turfs = list()
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// Get the camera's turf to correctly gather what's visible from it's turf, in case it's located in a moving object (borgs / mechs)
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// Get the camera's turf to correctly gather what's visible from its turf, in case it's located in a moving object (borgs / mechs)
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var/new_cam_turf = get_turf(active_camera)
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// If we're not forcing an update for some reason and the cameras are in the same location,
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