[MIRROR] Drunken Brawlening: Intoxication alters your unarmed effectiveness, bartenders are stronger fighters while drunk, deterministic stagger combo is back (your average assistant doesn't get knockdowns) (#29412)

* Drunken Brawlening: Intoxication alters your unarmed effectiveness, bartenders are stronger fighters while drunk, deterministic stagger combo is back (your average assistant doesn't get knockdowns)

* Ready

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Co-authored-by: necromanceranne <40847847+necromanceranne@users.noreply.github.com>
Co-authored-by: projectkepler-RU <99981766+projectkepler-ru@users.noreply.github.com>
This commit is contained in:
SkyratBot
2024-08-17 17:25:50 +02:00
committed by GitHub
parent fbebd24870
commit 712e5a9e95
6 changed files with 110 additions and 3 deletions
@@ -502,6 +502,15 @@
activate_message = span_notice("You think of your favourite food and realise that you can rotate its flavour in your mind.")
deactivate_message = span_notice("You feel your food-based mind palace crumbling...")
/obj/item/skillchip/drunken_brawler
name = "F0RC3 4DD1CT10N skillchip"
auto_traits = list(TRAIT_DRUNKEN_BRAWLER)
skill_name = "Drunken Unarmed Proficiency"
skill_description = "When intoxicated, you gain increased unarmed effectiveness."
skill_icon = "wine-bottle"
activate_message = span_notice("You honestly could do with a drink. Never know when someone might try and jump you around here.")
deactivate_message = span_notice("You suddenly feel a lot safer going around the station sober... ")
/obj/item/skillchip/musical
name = "\improper Old Copy of \"Space Station 13: The Musical\""
desc = "An old copy of \"Space Station 13: The Musical\", \