From 7aa4cc4e1b3b9310d16bbd7e0c8a374e633cec34 Mon Sep 17 00:00:00 2001
From: SkyratBot <59378654+SkyratBot@users.noreply.github.com>
Date: Tue, 25 Jun 2024 12:51:26 +0200
Subject: [PATCH] [MIRROR] Replaces bold HTML tag with ++ in certain
secbot/mulebot messages (#28364)
* Replaces bold HTML tag with ++ in certain secbot/mulebot messages (#84133)
## About The Pull Request
Adds RUNECHAT_BOLD which just emboldens messages and uses it instead of
`` in secbots and mulebots
## Why It's Good For The Game
Secbots and mulebots actually show the `` tag in chat rather than
making the text bold, replacing it with ++ emboldens it properly.

Fixes #84130
* Replaces bold HTML tag with ++ in certain secbot/mulebot messages
---------
Co-authored-by: combustor <79808856+combustor@users.noreply.github.com>
---
code/__DEFINES/chat.dm | 2 ++
code/modules/mob/living/simple_animal/bot/mulebot.dm | 4 ++--
code/modules/mob/living/simple_animal/bot/secbot.dm | 4 ++--
3 files changed, 6 insertions(+), 4 deletions(-)
diff --git a/code/__DEFINES/chat.dm b/code/__DEFINES/chat.dm
index 4590a5081f0..c3fe46b0cd4 100644
--- a/code/__DEFINES/chat.dm
+++ b/code/__DEFINES/chat.dm
@@ -45,3 +45,5 @@
#define debug_world_log(msg) if (GLOB.Debug2) log_world("DEBUG: [msg]")
/// Adds a generic box around whatever message you're sending in chat. Really makes things stand out.
#define examine_block(str) ("
" + str + "
")
+/// Emboldens runechat messages
+#define RUNECHAT_BOLD(str) "+[str]+"
diff --git a/code/modules/mob/living/simple_animal/bot/mulebot.dm b/code/modules/mob/living/simple_animal/bot/mulebot.dm
index 7a205da5c08..7ce0e89cd2b 100644
--- a/code/modules/mob/living/simple_animal/bot/mulebot.dm
+++ b/code/modules/mob/living/simple_animal/bot/mulebot.dm
@@ -638,7 +638,7 @@
if(load) // if loaded, unload at target
if(report_delivery)
- speak("Destination [destination] reached. Unloading [load].",radio_channel)
+ speak("Destination [RUNECHAT_BOLD("[destination]")] reached. Unloading [load].",radio_channel)
unload(loaddir)
else
// not loaded
@@ -654,7 +654,7 @@
if(AM?.Adjacent(src))
load(AM)
if(report_delivery)
- speak("Now loading [load] at [get_area_name(src)].", radio_channel)
+ speak("Now loading [load] at [RUNECHAT_BOLD("[get_area_name(src)]")].", radio_channel)
// whatever happened, check to see if we return home
if(auto_return && home_destination && destination != home_destination)
diff --git a/code/modules/mob/living/simple_animal/bot/secbot.dm b/code/modules/mob/living/simple_animal/bot/secbot.dm
index 5f22d0ed1c8..eaae5373f7e 100644
--- a/code/modules/mob/living/simple_animal/bot/secbot.dm
+++ b/code/modules/mob/living/simple_animal/bot/secbot.dm
@@ -262,7 +262,7 @@
if(HAS_TRAIT(user, TRAIT_PACIFISM))
user.visible_message(span_notice("[user] taunts [src], daring [p_them()] to give chase!"), \
span_notice("You taunt [src], daring [p_them()] to chase you!"), span_hear("You hear someone shout a daring taunt!"), DEFAULT_MESSAGE_RANGE, user)
- speak("Taunted by pacifist scumbag [user] in [get_area(src)].", radio_channel)
+ speak("Taunted by pacifist scumbag [RUNECHAT_BOLD("[user]")] in [get_area(src)].", radio_channel)
// Interrupt the attack chain. We've already handled this scenario for pacifists.
return
@@ -374,7 +374,7 @@
log_combat(src, current_target, "stunned")
if(security_mode_flags & SECBOT_DECLARE_ARRESTS)
var/area/location = get_area(src)
- speak("[security_mode_flags & SECBOT_HANDCUFF_TARGET ? "Arresting" : "Detaining"] level [threat] scumbag [current_target] in [location].", radio_channel)
+ speak("[security_mode_flags & SECBOT_HANDCUFF_TARGET ? "Arresting" : "Detaining"] level [threat] scumbag [RUNECHAT_BOLD("[current_target]")] in [location].", radio_channel)
current_target.visible_message(span_danger("[src] stuns [current_target]!"),\
span_userdanger("[src] stuns you!"))