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Corrects 200+ instances of "it's" where it should've been "its" instead (#85169)
## About The Pull Request it's - conjunction of "it" and "is" its - possessive form of "it" grammar is hard, and there were a lot of places where "it's" was used where it shouldn't have been. i went and painstakingly searched the entire repository for these instances, spending a few hours on it. i completely ignored the changelog archive, and i may have missed some outliers. most player-facing ones should be corrected, though ## Why It's Good For The Game proper grammar is good ## Changelog 🆑 spellcheck: Numerous instances of "it's" have been properly replaced with "its" /🆑
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@@ -61,7 +61,7 @@
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if(target && !target.stat)
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O.throw_at(target, 5, 10)
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//anomaly quickly contracts then slowly expands it's ring
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//anomaly quickly contracts then slowly expands its ring
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animate(warp, time = seconds_per_tick*3, transform = matrix().Scale(0.5,0.5))
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animate(time = seconds_per_tick*7, transform = matrix())
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@@ -92,7 +92,7 @@
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to_chat(user, span_warning("Some strange aura is blocking the way."))
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return
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if(destination_area.area_flags & NOTELEPORT || SSmapping.level_trait(newloc.z, ZTRAIT_NOPHASE))
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to_chat(user, span_danger("Some dull, universal force is blocking the way. It's overwhelmingly oppressive force feels dangerous."))
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to_chat(user, span_danger("Some dull, universal force is blocking the way. Its overwhelmingly oppressive force feels dangerous."))
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return
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if (direction == UP || direction == DOWN)
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newloc = can_z_move(direction, get_turf(src), newloc, ZMOVE_INCAPACITATED_CHECKS | ZMOVE_FEEDBACK | ZMOVE_ALLOW_ANCHORED, user)
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