92 Commits

Author SHA1 Message Date
Waterpig bb70889f6e TG Upstream Part 1
3591 individual conflicts

Update build.js

Update install_node.sh

Update byond.js

oh my fucking god

hat

slow

huh

holy shit

we all fall down

2 more I missed

2900 individual conflicts

2700 Individual conflicts

replaces yarn file with tg version, bumping us down to 2200-ish

Down to 2000 individual conflicts

140 down

mmm

aaaaaaaaaaaaaaaaaaa

not yt

575

soon

900 individual conflicts

600 individual conflicts, 121 file conflicts

im not okay

160 across 19 files

29 in 4 files

0 conflicts, compiletime fix time

some minor incap stuff

missed ticks

weird dupe definition stuff

missed ticks 2

incap fixes

undefs and pie fix

Radio update and some extra minor stuff

returns a single override

no more dupe definitions, 175 compiletime errors

Unticked file fix

sound and emote stuff

honk and more radio stuff
2024-10-19 08:04:33 -07:00
Waterpig 4c4930c71d Merge branch 'master' of https://github.com/tgstation/tgstation into pulls-tg-to-fix-shit 2024-09-08 00:59:39 +02:00
SkyratBot 9def6a3113 [MIRROR] Fix shutdown hanging if the db went away. gives shutdowns a time out. improves db shutdown logging (#26754)
Fix shutdown hanging if the db went away. gives shutdowns a time out. improves db shutdown logging (#81813)

terry right now:
```
[20:11:31] Runtime in code/controllers/subsystem/dbcore.dm,353: Attempting to create a new db query during the world shutdown
...
[21:25:29] Runtime in code/controllers/subsystem/dbcore.dm,353: Attempting to create a new db query during the world shutdown
```

Co-authored-by: Kyle Spier-Swenson <kyleshome@gmail.com>
2024-03-15 13:31:23 -04:00
SkyratBot 7ae5117833 [MIRROR] refactor db connection timeouts (#26780)
* refactor db connection timeouts (#81816)

Give it exponential back off and smerter logic.

* refactor db connection timeouts

---------

Co-authored-by: Kyle Spier-Swenson <kyleshome@gmail.com>
2024-03-07 08:55:25 -06:00
Kyle Spier-Swenson 3086ed4f8c refactor db connection timeouts (#81816)
Give it exponential back off and smerter logic.
2024-03-07 12:25:01 +13:00
Kyle Spier-Swenson a88013783a Fix shutdown hanging if the db went away. gives shutdowns a time out. improves db shutdown logging (#81813)
terry right now:
```
[20:11:31] Runtime in code/controllers/subsystem/dbcore.dm,353: Attempting to create a new db query during the world shutdown
...
[21:25:29] Runtime in code/controllers/subsystem/dbcore.dm,353: Attempting to create a new db query during the world shutdown
```
2024-03-04 19:00:42 -07:00
SkyratBot 339dc45593 [MIRROR] Remove delayed in MassInsert [MDB IGNORE] (#25554)
* Remove delayed in MassInsert (#80196)

Necessary to update MariaDB to a newer version. Was necessary until we
had async queries, apparently.

* Remove delayed in MassInsert

* Delayed arg is no more

---------

Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com>
Co-authored-by: Giz <13398309+vinylspiders@users.noreply.github.com>
2023-12-11 05:27:28 -05:00
Mothblocks 588da7a4d4 Remove delayed in MassInsert (#80196)
Necessary to update MariaDB to a newer version. Was necessary until we
had async queries, apparently.
2023-12-11 08:28:31 +00:00
SkyratBot f19eaf891c [MIRROR] Try waiting for db queries to finish during db shutdown [MDB IGNORE] (#22892)
* Wait for db queries to finish during db shutdown (#77311)

* Try waiting for db queries to finish during db shutdown

---------

Co-authored-by: oranges <email@oranges.net.nz>
2023-08-05 18:38:37 -04:00
oranges 3611eec535 Wait for db queries to finish during db shutdown (#77311) 2023-08-05 16:14:00 -06:00
SkyratBot 02bb6a0588 [MIRROR] Stop stack tracing if ezdb daemon is already running [MDB IGNORE] (#22284)
* Stop stack tracing if ezdb daemon is already running (#76555)

## About The Pull Request

This is an annoyance for me because I often kill the game but not the
EZDB daemon (leaving the cmd window open), and it just triggers this
stack trace while I have a debugger running. It's still able to connect
to the daemon in-game and functions perfectly fine, just hate dealing
with a completely needless stack_trace() every single time.

![image](https://github.com/tgstation/tgstation/assets/34697715/f8ae3cec-1cf6-4e70-b9bc-c7088121b85c)

![image](https://github.com/tgstation/tgstation/assets/34697715/a13774b8-addf-43fd-82f0-3d0e644d2dc1)
## Why It's Good For The Game

LET ME WORK!!! PLEASE!!!
## Changelog
Nothing that players should care about.

* Stop stack tracing if ezdb daemon is already running

---------

Co-authored-by: san7890 <the@san7890.com>
2023-07-12 05:50:27 +00:00
san7890 ed59cdd458 Stop stack tracing if ezdb daemon is already running (#76555)
## About The Pull Request

This is an annoyance for me because I often kill the game but not the
EZDB daemon (leaving the cmd window open), and it just triggers this
stack trace while I have a debugger running. It's still able to connect
to the daemon in-game and functions perfectly fine, just hate dealing
with a completely needless stack_trace() every single time.


![image](https://github.com/tgstation/tgstation/assets/34697715/f8ae3cec-1cf6-4e70-b9bc-c7088121b85c)


![image](https://github.com/tgstation/tgstation/assets/34697715/a13774b8-addf-43fd-82f0-3d0e644d2dc1)
## Why It's Good For The Game

LET ME WORK!!! PLEASE!!!
## Changelog
Nothing that players should care about.
2023-07-07 06:30:47 -04:00
Tom d91555b79e ezdb - A one click script to quickly setting up a development database (#75053) (#21458)
* ezdb - A one click script to quickly setting up a development database (#75053)

https://user-images.githubusercontent.com/35135081/235344815-8e825ba9-52cf-44e8-b8e2-a2aeb5d47276.mp4

- Downloads a portable MariaDB (doesn't pollute your main system)
- Sets up a database with a random password on port 1338 (configurable)
- Installs the initial schema
- Every time after, will run updates

Major versions right now explicitly escape hatch, because those
historically come with something like a Python script, and I do not want
it to pretend to work.

---------

Co-authored-by: san7890 <the@san7890.com>

* touchups

* oh well

---------

Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com>
Co-authored-by: san7890 <the@san7890.com>
Co-authored-by: Useroth <37159550+Useroth@users.noreply.github.com>
2023-06-03 23:15:41 +02:00
SkyratBot 649c250702 [MIRROR] JSON Logging Take Two [MDB IGNORE] (#21329)
* JSON Logging Take Two

* Fixes the conflicts and makes our logs all comply with the new logging framework, hopefully.

---------

Co-authored-by: Zephyr <12817816+ZephyrTFA@users.noreply.github.com>
Co-authored-by: GoldenAlpharex <jerego1234@hotmail.com>
2023-05-28 18:10:07 -04:00
Zephyr fbec9c14e9 JSON Logging Take Two (#73604)
## About The Pull Request

Converts all logging, excluding perf and investigate, to json.
I focused on making the system as easy to use and as easy to add new
categories as possible.

Due to issues related to logging to world at global creation logger is
now a byond real, which is created directly before Master

Log categories support versioning, secret flagging, and sub-category
filtering. Although all of this is entirely optional for coders.
If you ever want to add a new category and use it, all you need to do is
make the barebones category datum and the define.
I've kept existing procs such as log_game, and simply turned them into a
wrapper for Logger.Log(xxx, ...)
## Why It's Good For The Game

Makes processing and filtering logs much easier in the future, while
only minimally downgrading log crawling experience.
I am also working on a log viewer frontend for admin usage however that
will take a little bit longer to finish up.
Also makes special logging and data tracking much easier thanks to a
data list processing implementation and handling
## Changelog
🆑
server: All logs are now formatted in json, excluding perf and
investigations
/🆑

---------

Signed-off-by: GitHub <noreply@github.com>
Co-authored-by: tattle <66640614+dragomagol@users.noreply.github.com>
Co-authored-by: Kyle Spier-Swenson <kyleshome@gmail.com>
Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>
2023-05-22 14:51:00 +12:00
Mothblocks 980f3adc70 ezdb - A one click script to quickly setting up a development database (#75053)
https://user-images.githubusercontent.com/35135081/235344815-8e825ba9-52cf-44e8-b8e2-a2aeb5d47276.mp4

- Downloads a portable MariaDB (doesn't pollute your main system)
- Sets up a database with a random password on port 1338 (configurable)
- Installs the initial schema
- Every time after, will run updates

Major versions right now explicitly escape hatch, because those
historically come with something like a Python script, and I do not want
it to pretend to work.

---------

Co-authored-by: san7890 <the@san7890.com>
2023-05-15 12:49:29 -06:00
SkyratBot e3a638f179 [MIRROR] RUNLEVEL_INIT does not exist [MDB IGNORE] (#20857)
* RUNLEVEL_INIT does not exist (#75023)

This define shouldn't have been added (by me when I created runlevels)
people get it confused with RUNLEVEL_LOBBY and misuse it, like in this
verb subsystem I have no knowledge of.

- Removes RUNLEVEL_INIT.
- Fixed SSverb_manager not running during the lobby phase.
- Fixed Master.SetRunLevel having the potential to accept a scuffed
runlevel.
- Other standardizing cleanups to runlevels usage.

* RUNLEVEL_INIT does not exist

---------

Co-authored-by: Jordan Dominion <Cyberboss@users.noreply.github.com>
2023-05-02 15:49:14 -04:00
Jordan Dominion a20baac88e RUNLEVEL_INIT does not exist (#75023)
This define shouldn't have been added (by me when I created runlevels)
people get it confused with RUNLEVEL_LOBBY and misuse it, like in this
verb subsystem I have no knowledge of.

- Removes RUNLEVEL_INIT.
- Fixed SSverb_manager not running during the lobby phase.
- Fixed Master.SetRunLevel having the potential to accept a scuffed
runlevel.
- Other standardizing cleanups to runlevels usage.
2023-04-30 14:54:40 -07:00
SkyratBot abf148d62b [MIRROR] World Initialization Refactor [MDB IGNORE] (#20755)
* World Initialization Refactor

* Update .github/CODEOWNERS

* Update code/__HELPERS/global_lists.dm

* Add logging for manually changing your targeted zone (#72814)

See title.
Surgery hud is exempt from this.

Requested by @Mothblocks

Signed-off-by: GitHub <noreply@github.com>
Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com>
Co-authored-by: dragomagol <66640614+dragomagol@users.noreply.github.com>

* eee

* Update tgstation.dme

---------

Signed-off-by: GitHub <noreply@github.com>
Co-authored-by: Jordan Dominion <Cyberboss@users.noreply.github.com>
Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com>
Co-authored-by: Zephyr <12817816+ZephyrTFA@users.noreply.github.com>
Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com>
Co-authored-by: dragomagol <66640614+dragomagol@users.noreply.github.com>
Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
2023-04-26 22:46:55 +01:00
Jordan Dominion 3ceee2aab4 World Initialization Refactor (#74808)
- Removes unnecessary real global vars.
- Adds comments pointing to the init order defined in
/code/game/world.dm.
- Prevent people using `GLOBAL_REAL_VAR` and `GLOBAL_REAL` to circumvent
init order.
- Properly type `PROFILE_STORE` real global.
- Refactored `make_datum_references_lists()` and moved the call to it
into `GLOB` init with duct tape.
- Renamed `GLOB.admin_log` to `GLOB.admin_activities` as it wasn't
actually a log file.
- Whitelist loading happens in config.
- Renamed `SSdbcore`'s `SetRoundID()` to `InitializeRound()`. Now
handles calling `CheckSchemaVersion()`.
- Created macro for setting up log `GLOB`s.
- Removed log line for `GLOB` count.
- Moved call to `make_datum_reference_lists()` to
`/datum/controller/global_vars/Initialize()`. I slimmed it down where
possible too.
- Updated comments about world init order.
- Move `load_admins()` call to after log setup.
- Removes unused function `gib_stack_trace()`.
- Removes a bunch of unused log `GLOB`s.
- Unlocks the secrets of the universe by finally making the first
executed line of code deterministic.

No functional changes. Closes #74792
Testmerge thoroughly.

---------

Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com>
2023-04-24 18:38:38 -06:00
SkyratBot 244558afdc [MIRROR] Refactors and defuckulates dbcore. Adds support for min_threads rustg setting, Reduce query delay, Make unit tests faster [MDB IGNORE] (#20668)
* Refactors and defuckulates dbcore. Adds support for min_threads rustg setting, Reduce query delay, Make unit tests faster (#74852)

dbcore was very fuckulated.

It had 3 lists of queries, but they all had their own current_run style
list to support mc_tick_check (as it was already being done before with
the undeleted query check, so i can understand why they ~~cargo culted~~
mirrored the behavior) This was silly and confusing and unneeded given
two of those loops can only process at most 25 items at a time on
default config, plus these were cheap operations (ask rustg to start
thread, ask rustg to check on thread).

Because of the confusingness of the 6 lists for 3 query states, The code
to run pending/queued queries immediately during world shutdown was
instead looking at the current_run list for active queries, **meaning
those queries got ran twice.**

The queued query system only checked the current active query count in
fire(), meaning even when there was nothing going on in this subsystem
new queries had to wait for the next fire() to run (10 ticks, so 500ms
on default config)

Those have all been fixed.

the config `BSQL_THREAD_LIMIT` has been renamed to
`POOLING_MAX_SQL_CONNECTIONS` and its default was lowered to match
MAX_CONCURRENT_QUERIES .

added a new config `POOLING_MIN_SQL_CONNECTIONS`, allowing you to
pre-allocate a reserve of sql threads.

The queue processing part of SSdbcore's fire() has been made to not obey
mc_tick_check for clarity and to make the following change easier to do:

If there is less than `MAX_CONCURRENT_QUERIES` in the active queue, new
queries activate immediately.

(its ok that there are two configs that kinda do the same thing,
POOLING_MAX_SQL_CONNECTIONS maps to max-threads in the mysql crate, and
it seems to only be a suggestion, meanwhile MAX_CONCURRENT_QUERIES can't
do anything during init, which is when the highest amount of concurrent
queries tend to happen.)

🆑
config: database configs have been updated for better control over the
connection pool
server: BSQL_THREAD_LIMIT has been renamed to
POOLING_MAX_SQL_CONNECTIONS, old configs will whine but still work.
fix: fixed rare race condition that could lead to a sql query being ran
twice during world shutdown.
/🆑

I have not tested this pr.

* Refactors and defuckulates dbcore. Adds support for min_threads rustg setting, Reduce query delay, Make unit tests faster

---------

Co-authored-by: Kyle Spier-Swenson <kyleshome@gmail.com>
2023-04-21 02:03:25 +01:00
Kyle Spier-Swenson 200b739c0a Refactors and defuckulates dbcore. Adds support for min_threads rustg setting, Reduce query delay, Make unit tests faster (#74852)
dbcore was very fuckulated.

It had 3 lists of queries, but they all had their own current_run style
list to support mc_tick_check (as it was already being done before with
the undeleted query check, so i can understand why they ~~cargo culted~~
mirrored the behavior) This was silly and confusing and unneeded given
two of those loops can only process at most 25 items at a time on
default config, plus these were cheap operations (ask rustg to start
thread, ask rustg to check on thread).

Because of the confusingness of the 6 lists for 3 query states, The code
to run pending/queued queries immediately during world shutdown was
instead looking at the current_run list for active queries, **meaning
those queries got ran twice.**

The queued query system only checked the current active query count in
fire(), meaning even when there was nothing going on in this subsystem
new queries had to wait for the next fire() to run (10 ticks, so 500ms
on default config)

Those have all been fixed.

the config `BSQL_THREAD_LIMIT` has been renamed to
`POOLING_MAX_SQL_CONNECTIONS` and its default was lowered to match
MAX_CONCURRENT_QUERIES .

added a new config `POOLING_MIN_SQL_CONNECTIONS`, allowing you to
pre-allocate a reserve of sql threads.

The queue processing part of SSdbcore's fire() has been made to not obey
mc_tick_check for clarity and to make the following change easier to do:

If there is less than `MAX_CONCURRENT_QUERIES` in the active queue, new
queries activate immediately.

(its ok that there are two configs that kinda do the same thing,
POOLING_MAX_SQL_CONNECTIONS maps to max-threads in the mysql crate, and
it seems to only be a suggestion, meanwhile MAX_CONCURRENT_QUERIES can't
do anything during init, which is when the highest amount of concurrent
queries tend to happen.)

🆑
config: database configs have been updated for better control over the
connection pool
server: BSQL_THREAD_LIMIT has been renamed to
POOLING_MAX_SQL_CONNECTIONS, old configs will whine but still work.
fix: fixed rare race condition that could lead to a sql query being ran
twice during world shutdown.
/🆑

I have not tested this pr.
2023-04-20 17:09:32 -06:00
SkyratBot 9a594755f3 [MIRROR] Renames delta time to be a more obvious name [MDB IGNORE] (#20507)
* Renames delta time to be a more obvious name

* updates to our code

---------

Co-authored-by: oranges <email@oranges.net.nz>
Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
2023-04-12 20:45:43 +01:00
oranges 4c48966ff8 Renames delta time to be a more obvious name (#74654)
This tracks the seconds per tick of a subsystem, however note that it is
not completely accurate, as subsystems can be delayed, however it's
useful to have this number as a multiplier or ratio, so that if in
future someone changes the subsystem wait time code correctly adjusts
how fast it applies effects

regexes used

git grep --files-with-matches --name-only 'DT_PROB' | xargs -l sed -i
's/DT_PROB/SPT_PROB/g'
git grep --files-with-matches --name-only 'delta_time' | xargs -l sed -i
's/delta_time/seconds_per_tick/g'
2023-04-11 21:31:07 -07:00
Zonespace f7c26bbf25 515 Compat (#17465)
* ONLY SKYRAT CHANGES

* ACTUALLY SKYRAT CHANGES

* yolo, revert later

* Update alternate_byond_versions.txt

Co-authored-by: AnturK <AnturK@users.noreply.github.com>
2022-11-15 06:59:06 +00:00
AnturK 4d6a8bc537 515 Compatibility (#71161)
Makes the code compatible with 515.1594+

Few simple changes and one very painful one.
Let's start with the easy:
* puts call behind `LIBCALL` define, so call_ext is properly used in 515
* Adds `NAMEOF_STATIC(_,X)` macro for nameof in static definitions since
src is now invalid there.
* Fixes tgui and devserver. From 515 onward the tmp3333{procid} cache
directory is not appened to base path in browser controls so we don't
check for it in base js and put the dev server dummy window file in
actual directory not the byond root.
* Renames the few things that had /final/ in typepath to ultimate since
final is a new keyword

And the very painful change:
`.proc/whatever` format is no longer valid, so we're replacing it with
new nameof() function. All this wrapped in three new macros.
`PROC_REF(X)`,`TYPE_PROC_REF(TYPE,X)`,`GLOBAL_PROC_REF(X)`. Global is
not actually necessary but if we get nameof that does not allow globals
it would be nice validation.
This is pretty unwieldy but there's no real alternative.
If you notice anything weird in the commits let me know because majority
was done with regex replace.

@tgstation/commit-access Since the .proc/stuff is pretty big change.

Co-authored-by: san7890 <the@san7890.com>
Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com>
2022-11-15 03:50:11 +00:00
SkyratBot 3b7abd584a [MIRROR] Change admin message for undeleted queries to stack trace. [MDB IGNORE] (#17137)
* Change admin message for undeleted queries to stack trace. (#70589)

Change admin message to stack trace

The admins don't know what to do with this error and I swear to god if I get another ping without a round id or server name I am going to literally explode

* Change admin message for undeleted queries to stack trace.

Co-authored-by: oranges <email@oranges.net.nz>
2022-10-24 22:31:39 -04:00
oranges 41db5e3a13 Change admin message for undeleted queries to stack trace. (#70589)
Change admin message to stack trace

The admins don't know what to do with this error and I swear to god if I get another ping without a round id or server name I am going to literally explode
2022-10-24 18:08:30 -07:00
SkyratBot a00cad0164 [MIRROR] Clean up subsystem Initialize(), require an explicit result returned, give a formal way to fail (for SSlua) [MDB IGNORE] (#16248)
* Clean up subsystem Initialize(), require an explicit result returned, give a formal way to fail (for SSlua)

* [PR for MIRROR PR] Changes for 16248 (#16277)

* Merge skyrat changes, update SR SS's, and remove lobby_eye

* Apply suggestions from code review

Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>

* Update modular_skyrat/modules/autotransfer/code/autotransfer.dm

Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>

* restore lobby_cam for now

Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>

Co-authored-by: Tastyfish <crazychris32@gmail.com>
Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>
2022-09-24 17:32:40 -04:00
Tastyfish 4733643f39 Clean up subsystem Initialize(), require an explicit result returned, give a formal way to fail (for SSlua) (#69775)
* cleanup SS API, give SSlua a proper way to error out

* New SS_INIT_ system
2022-09-14 23:52:10 -04:00
SkyratBot 4adcaed888 [MIRROR] Minor QuerySelect code improvements, QuerySelect documented. [MDB IGNORE] (#15940)
* Minor QuerySelect code improvements, QuerySelect documented. (#69383)

* Minor QuerySelect improvements coded from the porcelain throne.

We don't handle bad values being given in the query list well enough. This normally won't matter, runtimes are runtimes, but if mixed with real queries, it can lead to inconsistent state where we have query datums that have been ran, and query datums that have not been ran.

pre-checking is also an option, so that it can just refuse to run any of them if one is bad by checking before, but my main goal was to prevent runtimes from bad inputs leading to undeleted queries spam while being more clear about where the bug is, not try to perfectly handle the side effects of bad code.

(To be clear, i started intending to just add codedoc but now it uses as anything and typechecks because that was just eating at me while typing up the codedoc.)

* Update code/controllers/subsystem/dbcore.dm

Co-authored-by: Mothblocks <35135081+Mothblocks@ users.noreply.github.com>

* Minor QuerySelect code improvements, QuerySelect documented.

Co-authored-by: Kyle Spier-Swenson <kyleshome@gmail.com>
Co-authored-by: Mothblocks <35135081+Mothblocks@ users.noreply.github.com>
2022-08-31 09:33:04 -07:00
Kyle Spier-Swenson bbac075bbe Minor QuerySelect code improvements, QuerySelect documented. (#69383)
* Minor QuerySelect improvements coded from the porcelain throne.

We don't handle bad values being given in the query list well enough. This normally won't matter, runtimes are runtimes, but if mixed with real queries, it can lead to inconsistent state where we have query datums that have been ran, and query datums that have not been ran.

pre-checking is also an option, so that it can just refuse to run any of them if one is bad by checking before, but my main goal was to prevent runtimes from bad inputs leading to undeleted queries spam while being more clear about where the bug is, not try to perfectly handle the side effects of bad code.

(To be clear, i started intending to just add codedoc but now it uses as anything and typechecks because that was just eating at me while typing up the codedoc.)

* Update code/controllers/subsystem/dbcore.dm

Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com>
2022-08-30 19:14:01 -07:00
GoldenAlpharex bbbe0682d8 Optimizes SQL logging and adds missing related default config entries (#15330)
* Adds a new config entry for SQL game log bundle query size

Also adds documentation to existing config entries that don't currently appear in any default entry files on the repo.

* Adds a new config file for database-related configs for Skyrat

* Adds a `add_log_to_mass_insert_queue` proc to handle bundling insert queries into bigger, less frequent queries

* Modifies log_message() to utilise the new add_log_to_mass_insert_queue() proc

* Actually makes the MassInsert() call asynchronous, to completely remove the freezes

* Adds code to handle sending all unsent logs to the database before the subsystem is shutdown, to reduce the loss of logs at the end of a round
2022-08-02 18:04:18 -04:00
SkyratBot b87c7279b0 [MIRROR] Adds MC initialization stages. Earlier stages can fire while later ones init. Fixes tgui chat reconnection banner showing during init. [MDB IGNORE] (#13089)
* Adds MC initialization stages. Earlier stages can fire while later ones init. Fixes tgui chat reconnection banner showing during init. (#66473)

* Adds MC initialization stages. Earlier stages can fire while later ones init.
Removes TICK_LIMIT_MC_INIT config for barely doing anything to speed up init and being inconvenient to work with if fires and inits can happen at the same time.

* Adds MC initialization stages. Earlier stages can fire while later ones init. Fixes tgui chat reconnection banner showing during init.

Co-authored-by: Kyle Spier-Swenson <kyleshome@gmail.com>
2022-04-25 14:25:23 +01:00
Kyle Spier-Swenson 565319095f Adds MC initialization stages. Earlier stages can fire while later ones init. Fixes tgui chat reconnection banner showing during init. (#66473)
* Adds MC initialization stages. Earlier stages can fire while later ones init.
Removes TICK_LIMIT_MC_INIT config for barely doing anything to speed up init and being inconvenient to work with if fires and inits can happen at the same time.
2022-04-24 21:29:06 -07:00
Useroth eb384bd2d7 Telemetry 'n shit (#10810)
* Refactors dbcore and limits the maximum amount of concurrent async queries to a variable amount (#59676)

Refactors dbcore to work off a subsystem if executed async and limits the maximum amount of concurrent async queries to 25.

This has been tested locally on a mysql docker image and there were no crashes (as long as you didn't run it with debug extools) + data was getting recorded fine.
Why It's Good For The Game

May or may not resolve terry crashes, however, each query creates a new thread which takes up 2mb, preventing the game from using that 2mb. This can lead to ooms if they stack up, e.g. due to poor connectivity. This solves that issue.

maintainer note: this did not actually resolve the crashes, but has value anyway. Crashes were sidestepped fixed by finding out Large Address Awareness works

cl
refactor: Refactors dbcore.dm to possibly resolve the crashes that happen on Terry.
/cl

* Fixes an oversight in database code and cleans up telemetry (#64177)

As it is right now, we never actually clear the temporary list processing_queries
So if the subsystem is for some reason unable to complete a run, we will just whip right back around to it again
If it's been long enough, this could even cause horrific log spam. There was just now a manuel round with roughly 30k undeleted query errors. not good.

But what was actually not deleting you may ask?
Well

When you create a db request, a 5 minute timer starts. after those 5 minutes are up, the request is qdeleted by the db subsystem
This is to prevent the creation of unused requests, and to handle requests that are never cleaned up

Telemetry code was creating all of its db requests inside a for loop that could check tick, and then later
attempting to call them in series

Since requests by default sleep, this almost always lead to undeleted queries, which harddel'd given long enough periods

I've fixed this by moving the data gathering away from the query creation
Why is it good for the game

I was working on atmos code, happy, safe in my delusion, when suddenly I got a ping from tattle freaking out over 200 undeleted queries a second
This resolves that issue, so I can once again live in peace
Changelog

cl
admin: Telemetry code will spam you with undeleted query logs much less often now!
server: Improved how the db subsystem handles undeleted queries, should never have an incident like that again
/cl

* Fixes an error in telemetry queries (#64205)

* Hardsynced time_track.dm with upstream

Co-authored-by: Watermelon914 <37270891+Watermelon914@users.noreply.github.com>
Co-authored-by: LemonInTheDark <58055496+LemonInTheDark@users.noreply.github.com>
2022-01-19 00:21:07 +00:00
LemonInTheDark 6478dc5fce Fixes an oversight in database code and cleans up telemetry (#64177)
As it is right now, we never actually clear the temporary list processing_queries
So if the subsystem is for some reason unable to complete a run, we will just whip right back around to it again
If it's been long enough, this could even cause horrific log spam. There was just now a manuel round with roughly 30k undeleted query errors. not good.

But what was actually not deleting you may ask?
Well

When you create a db request, a 5 minute timer starts. after those 5 minutes are up, the request is qdeleted by the db subsystem
This is to prevent the creation of unused requests, and to handle requests that are never cleaned up

Telemetry code was creating all of its db requests inside a for loop that could check tick, and then later
attempting to call them in series

Since requests by default sleep, this almost always lead to undeleted queries, which harddel'd given long enough periods

I've fixed this by moving the data gathering away from the query creation
Why is it good for the game

I was working on atmos code, happy, safe in my delusion, when suddenly I got a ping from tattle freaking out over 200 undeleted queries a second
This resolves that issue, so I can once again live in peace
Changelog

cl
admin: Telemetry code will spam you with undeleted query logs much less often now!
server: Improved how the db subsystem handles undeleted queries, should never have an incident like that again
/cl
2022-01-18 10:17:40 +13:00
Useroth ba64528c4c [DNM] Revert "[MIRROR] Refactors dbcore and limits the maximum amount of concurrent async queries to a variable amount" (#6478)
* Revert "[MIRROR] Refactors dbcore and limits the maximum amount of concurrent async queries to a variable amount (#6436)"

This reverts commit e2519525f9.

* Update time_track.dm

Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-08-06 23:56:35 +01:00
SkyratBot e2519525f9 [MIRROR] Refactors dbcore and limits the maximum amount of concurrent async queries to a variable amount (#6436)
* Refactors dbcore and limits the maximum amount of concurrent async queries to a variable amount (#59676)

Refactors dbcore to work off a subsystem if executed async and limits the maximum amount of concurrent async queries to 25.

This has been tested locally on a mysql docker image and there were no crashes (as long as you didn't run it with debug extools) + data was getting recorded fine.
Why It's Good For The Game

May or may not resolve terry crashes, however, each query creates a new thread which takes up 2mb, preventing the game from using that 2mb. This can lead to ooms if they stack up, e.g. due to poor connectivity. This solves that issue.

maintainer note: this did not actually resolve the crashes, but has value anyway. Crashes were sidestepped fixed by finding out Large Address Awareness works

cl
refactor: Refactors dbcore.dm to possibly resolve the crashes that happen on Terry.
/cl

* Refactors dbcore and limits the maximum amount of concurrent async queries to a variable amount

Co-authored-by: Watermelon914 <37270891+Watermelon914@users.noreply.github.com>
2021-06-22 00:49:20 +01:00
Watermelon914 f7117797d4 Refactors dbcore and limits the maximum amount of concurrent async queries to a variable amount (#59676)
Refactors dbcore to work off a subsystem if executed async and limits the maximum amount of concurrent async queries to 25.

This has been tested locally on a mysql docker image and there were no crashes (as long as you didn't run it with debug extools) + data was getting recorded fine.
Why It's Good For The Game

May or may not resolve terry crashes, however, each query creates a new thread which takes up 2mb, preventing the game from using that 2mb. This can lead to ooms if they stack up, e.g. due to poor connectivity. This solves that issue.

maintainer note: this did not actually resolve the crashes, but has value anyway. Crashes were sidestepped fixed by finding out Large Address Awareness works


cl
refactor: Refactors dbcore.dm to possibly resolve the crashes that happen on Terry.
/cl
2021-06-22 09:33:42 +12:00
SkyratBot 7d1d0e1fad [MIRROR] Refactors most spans into span procs (#6315)
* Refactors most spans into span procs

* AA

* a

* AAAAAAAAAAAAAAAAAAAAAA

* Update species.dm

Co-authored-by: Watermelon914 <37270891+Watermelon914@users.noreply.github.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-06-16 00:24:49 +01:00
Watermelon914 375a20e49b Refactors most spans into span procs (#59645)
Converts most spans into span procs. Mostly used regex for this and sorted out any compile time errors afterwards so there could be some bugs.
Was initially going to do defines, but ninja said to make it into a proc, and if there's any overhead, they can easily be changed to defines.

Makes it easier to control the formatting and prevents typos when creating spans as it'll runtime if you misspell instead of silently failing.
Reduces the code you need to write when writing spans, as you don't need to close the span as that's automatically handled by the proc.

(Note from Lemon: This should be converted to defines once we update the minimum version to 514. Didn't do it now because byond pain and such)
2021-06-14 13:03:53 -07:00
Useroth faf4762e63 [Mostly non-modular] Stuff to accomodate multiple servers talking to the same database, including local/global bans. (#4032)
* Better accomodation of multiple servers using the same database.

* updated the PR number in readme.md

* Updated the database_changelog description.

* Oopsie.

* Cosmetic touch and sql query fixes.

* Opsie wopsie

* Oopsie x2

* Fugg
2021-03-30 07:50:29 +02:00
SkyratBot b332b46b65 [MIRROR] Remove hideous inline tab indentation, and bans it in contributing guidelines (#3394)
* Remove hideous inline tab indentation, and bans it in contributing guidelines

* a

Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com>
Co-authored-by: Gandalf2k15 <jzo123@hotmail.com>
2021-02-15 15:32:02 +00:00
Mothblocks 0f435d5dff Remove hideous inline tab indentation, and bans it in contributing guidelines (#56912)
Done using this command sed -Ei 's/(\s*\S+)\s*\t+/\1 /g' code/**/*.dm

We have countless examples in the codebase with this style gone wrong, and defines and such being on hideously different levels of indentation. Fixing this to keep the alignment involves tainting the blames of code your PR doesn't need to be touching at all. And ultimately, it's hideous.

There are some files that this sed makes uglier. I can fix these when they are pointed out, but I believe this is ultimately for the greater good of readability. I'm more concerned with if any strings relied on this.

Hi codeowners!

Co-authored-by: Jared-Fogle <35135081+Jared-Fogle@users.noreply.github.com>
2021-02-14 16:53:29 -08:00
SkyratBot c487c73f39 [MIRROR] Grep for space indentation (#1969)
* Grep for space indentation

* aa

* Update species.dm

* Update species.dm

* Update maps.dm

* Update examine.dm

Co-authored-by: TiviPlus <57223640+TiviPlus@users.noreply.github.com>
Co-authored-by: Azarak <azarak10@gmail.com>
2020-12-01 12:26:41 +01:00
TiviPlus 0eaab0bc54 Grep for space indentation (#54850)
#54604 atomizing
Since a lot of the space indents are in lists ill atomize those later
2020-11-30 12:48:40 -05:00
Tad Hardesty a01e28784d Remove redundant max_threads value (#52317) 2020-07-22 04:30:24 -04:00
Tad Hardesty 37ba1c5f1b Remove redundant max_threads value (#52317) 2020-07-22 05:30:06 -03:00
jdawg1290 62676e72a8 Force LF line endings with gitattributes and convert repo (#52266)
Co-authored-by: Aleksej Komarov <stylemistake@gmail.com>
2020-07-16 03:02:40 +03:00