5 Commits
Author SHA1 Message Date
WaterpigandMajkl-J bb70889f6e TG Upstream Part 1
3591 individual conflicts

Update build.js

Update install_node.sh

Update byond.js

oh my fucking god

hat

slow

huh

holy shit

we all fall down

2 more I missed

2900 individual conflicts

2700 Individual conflicts

replaces yarn file with tg version, bumping us down to 2200-ish

Down to 2000 individual conflicts

140 down

mmm

aaaaaaaaaaaaaaaaaaa

not yt

575

soon

900 individual conflicts

600 individual conflicts, 121 file conflicts

im not okay

160 across 19 files

29 in 4 files

0 conflicts, compiletime fix time

some minor incap stuff

missed ticks

weird dupe definition stuff

missed ticks 2

incap fixes

undefs and pie fix

Radio update and some extra minor stuff

returns a single override

no more dupe definitions, 175 compiletime errors

Unticked file fix

sound and emote stuff

honk and more radio stuff
2024-10-19 08:04:33 -07:00
Waterpig 4c4930c71d Merge branch 'master' of https://github.com/tgstation/tgstation into pulls-tg-to-fix-shit 2024-09-08 00:59:39 +02:00
ProfakosandGitHub 52ccdf20cd Prevents persistence from trying to load more engravings than exists (#86065)
## About The Pull Request

During initializing persistent wall engravings, the game picked a number
between 15 and 25, and attempted to load that many. However, if there
were less engravings than that, the loop went on even after the list it
was calling `pick_n_take` on was empty, and multiple times it has logged
a runtime claiming that the engraving was in an incorrect format when it
tried to parse the returned nulls.

This PR ensures that the game will not attempt to load more engravings
than the amount that exists in the persistence files, ensuring less
incorrect error messages during initialization.

## Why It's Good For The Game

Less incorrect lines during initialization on maps that have not
received enough engravings.

## Changelog

Nothing player facing.
2024-09-05 22:58:54 -06:00
0a6ee83429 [MIRROR] Split persistence into subfiles [MDB IGNORE] (#24797)
* Split persistence into subfiles

* Skyrat Edits

---------

Co-authored-by: Tim <timothymtorres@gmail.com>
Co-authored-by: Giz <13398309+vinylspiders@users.noreply.github.com>
2023-11-05 05:26:41 -05:00
TimandGitHub 3177a8e0ab Split persistence into subfiles (#79290)
## About The Pull Request
Splits the large ass persistence file into a bunch of smaller subfiles.

## Why It's Good For The Game
Better organization.

## Changelog
N/A
2023-11-05 07:45:19 +00:00